/** * @defgroup Genlist Genlist * @ingroup Elementary * * @image html img/widget/genlist/preview-00.png * @image latex img/widget/genlist/preview-00.eps * @image html img/genlist.png * @image latex img/genlist.eps * * This widget aims to have more expansive list than the simple list in * Elementary that could have more flexible items and allow many more entries * while still being fast and low on memory usage. At the same time it was * also made to be able to do tree structures. But the price to pay is more * complexity when it comes to usage. If all you want is a simple list with * icons and a single text, use the normal @ref List object. * * Genlist has a fairly large API, mostly because it's relatively complex, * trying to be both expansive, powerful and efficient. First we will begin * an overview on the theory behind genlist. * * @section Genlist_Item_Class Genlist item classes - creating items * * In order to have the ability to add and delete items on the fly, genlist * implements a class (callback) system where the application provides a * structure with information about that type of item (genlist may contain * multiple different items with different classes, states and styles). * Genlist will call the functions in this struct (methods) when an item is * "realized" (i.e., created dynamically, while the user is scrolling the * grid). All objects will simply be deleted when no longer needed with * evas_object_del(). The #Elm_Genlist_Item_Class structure contains the * following members: * - @c item_style - This is a constant string and simply defines the name * of the item style. It @b must be specified and the default should be @c * "default". * - @c decorate_item_style - This is a constant string and simply defines the name * of the decorate mode item style. It is used to specify decorate mode item style. It can be * used when you call elm_genlist_item_decorate_mode_set(). * - @c decorate_all_item_style - This is a constant string and simply defines the name * of the decorate all item style. It is used to specify decorate all item style. It can be * used to set selection, checking and deletion mode. This is used when you * call elm_genlist_decorate_mode_set(). * - @c func - A struct with pointers to functions that will be called when * an item is going to be actually created. All of them receive a @c data * parameter that will point to the same data passed to * elm_genlist_item_append() and related item creation functions, and an @c * obj parameter that points to the genlist object itself. * * The function pointers inside @c func are @c text_get, @c content_get, @c * state_get and @c del. The 3 first functions also receive a @c part * parameter described below. A brief description of these functions follows: * * - @c text_get - The @c part parameter is the name string of one of the * existing text parts in the Edje group implementing the item's theme. * This function @b must return a strdup'()ed string, as the caller will * free() it when done. See #Elm_Genlist_Item_Text_Get_Cb. * - @c content_get - The @c part parameter is the name string of one of the * existing (content) swallow parts in the Edje group implementing the item's * theme. It must return @c NULL, when no content is desired, or a valid * object handle, otherwise. The object will be deleted by the genlist on * its deletion or when the item is "unrealized". See * #Elm_Genlist_Item_Content_Get_Cb. * - @c func.state_get - The @c part parameter is the name string of one of * the state parts in the Edje group implementing the item's theme. Return * @c EINA_FALSE for false/off or @c EINA_TRUE for true/on. Genlists will * emit a signal to its theming Edje object with @c "elm,state,xxx,active" * and @c "elm" as "emission" and "source" arguments, respectively, when * the state is true (the default is false), where @c xxx is the name of * the (state) part. See #Elm_Genlist_Item_State_Get_Cb. * - @c func.del - This is intended for use when genlist items are deleted, * so any data attached to the item (e.g. its data parameter on creation) * can be deleted. See #Elm_Genlist_Item_Del_Cb. * * available item styles: * - default * - default_style - The text part is a textblock * * @image html img/widget/genlist/preview-04.png * @image latex img/widget/genlist/preview-04.eps * * - double_label * * @image html img/widget/genlist/preview-01.png * @image latex img/widget/genlist/preview-01.eps * * - icon_top_text_bottom * * @image html img/widget/genlist/preview-02.png * @image latex img/widget/genlist/preview-02.eps * * - group_index * * @image html img/widget/genlist/preview-03.png * @image latex img/widget/genlist/preview-03.eps * * @section Genlist_Items Structure of items * * An item in a genlist can have 0 or more texts (they can be regular * text or textblock Evas objects - that's up to the style to determine), 0 * or more contents (which are simply objects swallowed into the genlist item's * theming Edje object) and 0 or more boolean states, which have the * behavior left to the user to define. The Edje part names for each of * these properties will be looked up, in the theme file for the genlist, * under the Edje (string) data items named @c "labels", @c "contents" and @c * "states", respectively. For each of those properties, if more than one * part is provided, they must have names listed separated by spaces in the * data fields. For the default genlist item theme, we have @b one text * part (@c "elm.text"), @b two content parts (@c "elm.swalllow.icon" and @c * "elm.swallow.end") and @b no state parts. * * A genlist item may be at one of several styles. Elementary provides one * by default - "default", but this can be extended by system or application * custom themes/overlays/extensions (see @ref Theme "themes" for more * details). * * @section Genlist_Manipulation Editing and Navigating * * Items can be added by several calls. All of them return a @ref * Elm_Object_Item handle that is an internal member inside the genlist. * They all take a data parameter that is meant to be used for a handle to * the applications internal data (eg. the struct with the original item * data). The parent parameter is the parent genlist item this belongs to if * it is a tree or an indexed group, and NULL if there is no parent. The * flags can be a bitmask of #ELM_GENLIST_ITEM_NONE, * #ELM_GENLIST_ITEM_TREE and #ELM_GENLIST_ITEM_GROUP. If * #ELM_GENLIST_ITEM_TREE is set then this item is displayed as an item * that is able to expand and have child items. If ELM_GENLIST_ITEM_GROUP * is set then this item is group index item that is displayed at the top * until the next group comes. The func parameter is a convenience callback * that is called when the item is selected and the data parameter will be * the func_data parameter, obj be the genlist object and event_info will be * the genlist item. * * elm_genlist_item_append() adds an item to the end of the list, or if * there is a parent, to the end of all the child items of the parent. * elm_genlist_item_prepend() is the same but adds to the beginning of * the list or children list. elm_genlist_item_insert_before() inserts at * item before another item and elm_genlist_item_insert_after() inserts after * the indicated item. * * The application can clear the list with elm_genlist_clear() which deletes * all the items in the list and elm_object_item_del() will delete a specific * item. elm_genlist_item_subitems_clear() will clear all items that are * children of the indicated parent item. * * To help inspect list items you can jump to the item at the top of the list * with elm_genlist_first_item_get() which will return the item pointer, and * similarly elm_genlist_last_item_get() gets the item at the end of the list. * elm_genlist_item_next_get() and elm_genlist_item_prev_get() get the next * and previous items respectively relative to the indicated item. Using * these calls you can walk the entire item list/tree. Note that as a tree * the items are flattened in the list, so elm_genlist_item_parent_get() will * let you know which item is the parent (and thus know how to skip them if * wanted). * * @section Genlist_Multi_Selection Multi-selection * * If the application wants multiple items to be able to be selected, * elm_genlist_multi_select_set() can enable this. If the list is * single-selection only (the default), then elm_genlist_selected_item_get() * will return the selected item, if any, or NULL if none is selected. If the * list is multi-select then elm_genlist_selected_items_get() will return a * list (that is only valid as long as no items are modified (added, deleted, * selected or unselected)). * * @section Genlist_Usage_Hints Usage hints * * There are also convenience functions. elm_object_item_widget_get() will * return the genlist object the item belongs to. elm_genlist_item_show() * will make the scroller scroll to show that specific item so its visible. * elm_object_item_data_get() returns the data pointer set by the item * creation functions. * * If an item changes (state of boolean changes, text or contents change), * then use elm_genlist_item_update() to have genlist update the item with * the new state. Genlist will re-realize the item and thus call the functions * in the _Elm_Genlist_Item_Class for that item. * * To programmatically (un)select an item use elm_genlist_item_selected_set(). * To get its selected state use elm_genlist_item_selected_get(). Similarly * to expand/contract an item and get its expanded state, use * elm_genlist_item_expanded_set() and elm_genlist_item_expanded_get(). And * again to make an item disabled (unable to be selected and appear * differently) use elm_object_item_disabled_set() to set this and * elm_object_item_disabled_get() to get the disabled state. * * In general to indicate how the genlist should expand items horizontally to * fill the list area, use elm_genlist_mode_set(). Valid modes are * ELM_LIST_LIMIT and ELM_LIST_SCROLL. The default is ELM_LIST_SCROLL. This * mode means that if items are too wide to fit, the scroller will scroll * horizontally. Otherwise items are expanded to fill the width of the * viewport of the scroller. If it is ELM_LIST_LIMIT, items will be expanded * to the viewport width and limited to that size. This can be combined with * a different style that uses edjes' ellipsis feature (cutting text off like * this: "tex..."). * * Items will only call their selection func and callback when first becoming * selected. Any further clicks will do nothing, unless you enable always * select with elm_genlist_select_mode_set() as ELM_OBJECT_SELECT_MODE_ALWAYS. * This means even if selected, every click will make the selected callbacks * be called. elm_genlist_select_mode_set() as ELM_OBJECT_SELECT_MODE_NONE will * turn off the ability to select items entirely and they will neither * appear selected nor call selected callback functions. * * Remember that you can create new styles and add your own theme augmentation * per application with elm_theme_extension_add(). If you absolutely must * have a specific style that overrides any theme the user or system sets up * you can use elm_theme_overlay_add() to add such a file. * * @section Genlist_Implementation Implementation * * Evas tracks every object you create. Every time it processes an event * (mouse move, down, up etc.) it needs to walk through objects and find out * what event that affects. Even worse every time it renders display updates, * in order to just calculate what to re-draw, it needs to walk through many * many many objects. Thus, the more objects you keep active, the more * overhead Evas has in just doing its work. It is advisable to keep your * active objects to the minimum working set you need. Also remember that * object creation and deletion carries an overhead, so there is a * middle-ground, which is not easily determined. But don't keep massive lists * of objects you can't see or use. Genlist does this with list objects. It * creates and destroys them dynamically as you scroll around. It groups them * into blocks so it can determine the visibility etc. of a whole block at * once as opposed to having to walk the whole list. This 2-level list allows * for very large numbers of items to be in the list (tests have used up to * 2,000,000 items). Also genlist employs a queue for adding items. As items * may be different sizes, every item added needs to be calculated as to its * size and thus this presents a lot of overhead on populating the list, this * genlist employs a queue. Any item added is queued and spooled off over * time, actually appearing some time later, so if your list has many members * you may find it takes a while for them to all appear, with your process * consuming a lot of CPU while it is busy spooling. * * Genlist also implements a tree structure, but it does so with callbacks to * the application, with the application filling in tree structures when * requested (allowing for efficient building of a very deep tree that could * even be used for file-management). See the above smart signal callbacks for * details. * * @section Genlist_Smart_Events Genlist smart events * * Signals that you can add callbacks for are: * - @c "activated" - The user has double-clicked or pressed * (enter|return|spacebar) on an item. The @c event_info parameter is the * item that was activated. * - @c "clicked,double" - The user has double-clicked an item. The @c * event_info parameter is the item that was double-clicked. * - @c "selected" - This is called when a user has made an item selected. * The event_info parameter is the genlist item that was selected. * - @c "unselected" - This is called when a user has made an item * unselected. The event_info parameter is the genlist item that was * unselected. * - @c "expanded" - This is called when elm_genlist_item_expanded_set() is * called and the item is now meant to be expanded. The event_info * parameter is the genlist item that was indicated to expand. It is the * job of this callback to then fill in the child items. * - @c "contracted" - This is called when elm_genlist_item_expanded_set() is * called and the item is now meant to be contracted. The event_info * parameter is the genlist item that was indicated to contract. It is the * job of this callback to then delete the child items. * - @c "expand,request" - This is called when a user has indicated they want * to expand a tree branch item. The callback should decide if the item can * expand (has any children) and then call elm_genlist_item_expanded_set() * appropriately to set the state. The event_info parameter is the genlist * item that was indicated to expand. * - @c "contract,request" - This is called when a user has indicated they * want to contract a tree branch item. The callback should decide if the * item can contract (has any children) and then call * elm_genlist_item_expanded_set() appropriately to set the state. The * event_info parameter is the genlist item that was indicated to contract. * - @c "realized" - This is called when the item in the list is created as a * real evas object. event_info parameter is the genlist item that was * created. * - @c "unrealized" - This is called just before an item is unrealized. * After this call content objects provided will be deleted and the item * object itself delete or be put into a floating cache. * - @c "drag,start,up" - This is called when the item in the list has been * dragged (not scrolled) up. * - @c "drag,start,down" - This is called when the item in the list has been * dragged (not scrolled) down. * - @c "drag,start,left" - This is called when the item in the list has been * dragged (not scrolled) left. * - @c "drag,start,right" - This is called when the item in the list has * been dragged (not scrolled) right. * - @c "drag,stop" - This is called when the item in the list has stopped * being dragged. * - @c "drag" - This is called when the item in the list is being dragged. * - @c "longpressed" - This is called when the item is pressed for a certain * amount of time. By default it's 1 second. The event_info parameter is the * longpressed genlist item. * - @c "scroll,anim,start" - This is called when scrolling animation has * started. * - @c "scroll,anim,stop" - This is called when scrolling animation has * stopped. * - @c "scroll,drag,start" - This is called when dragging the content has * started. * - @c "scroll,drag,stop" - This is called when dragging the content has * stopped. * - @c "edge,top" - This is called when the genlist is scrolled until * the top edge. * - @c "edge,bottom" - This is called when the genlist is scrolled * until the bottom edge. * - @c "edge,left" - This is called when the genlist is scrolled * until the left edge. * - @c "edge,right" - This is called when the genlist is scrolled * until the right edge. * - @c "multi,swipe,left" - This is called when the genlist is multi-touch * swiped left. * - @c "multi,swipe,right" - This is called when the genlist is multi-touch * swiped right. * - @c "multi,swipe,up" - This is called when the genlist is multi-touch * swiped up. * - @c "multi,swipe,down" - This is called when the genlist is multi-touch * swiped down. * - @c "multi,pinch,out" - This is called when the genlist is multi-touch * pinched out. * - @c multi,pinch,in" - This is called when the genlist is multi-touch * pinched in. * - @c "swipe" - This is called when the genlist is swiped. * - @c "moved" - This is called when a genlist item is moved in reorder mode. * - @c "moved,after" - This is called when a genlist item is moved after * another item in reorder mode. The event_info parameter is the reordered * item. To get the relative previous item, use elm_genlist_item_prev_get(). * This signal is called along with "moved" signal. * - @c "moved,before" - This is called when a genlist item is moved before * another item in reorder mode. The event_info parameter is the reordered * item. To get the relative previous item, use elm_genlist_item_next_get(). * This signal is called along with "moved" signal. * - @c "language,changed" - This is called when the program's language is * changed. * - @c "tree,effect,finished" - This is called when a genlist tree effect is finished. * * Supported elm_object common APIs * @li @ref elm_object_signal_emit() * * Supported elm_object_item common APIs * @li @ref elm_object_item_part_content_get() * @li @ref elm_object_item_part_text_get() * @li @ref elm_object_item_disabled_set() * @li @ref elm_object_item_disabled_get() * @li @ref elm_object_item_signal_emit() * * Unsupported elm_object_item common APIs due to the genlist concept. * Genlist fills content/text according to the appropriate callback functions. * Please use elm_genlist_item_update() or elm_genlist_item_fields_update() * instead. * @li @ref elm_object_item_part_content_set() * @li @ref elm_object_item_part_content_unset() * @li @ref elm_object_item_part_text_set() * * @section Genlist_Examples Examples * * Here is a list of examples that use the genlist, trying to show some of * its capabilities: * - @ref genlist_example_01 * - @ref genlist_example_02 * - @ref genlist_example_03 * - @ref genlist_example_04 * - @ref genlist_example_05 */ /** * @addtogroup Genlist * @{ */ #define ELM_GENLIST_ITEM_CLASS_VERSION ELM_GEN_ITEM_CLASS_VERSION #define ELM_GENLIST_ITEM_CLASS_HEADER ELM_GEN_ITEM_CLASS_HEADER /** * Defines if the item is of any special type (has subitems or it's the * index of a group), or is just a simple item. * * @ingroup Genlist */ typedef enum { ELM_GENLIST_ITEM_NONE = 0, /**< simple item */ ELM_GENLIST_ITEM_TREE = (1 << 0), /**< this may be expanded and have child items. */ ELM_GENLIST_ITEM_GROUP = (1 << 1), /**< an index item of a group of items. this item can have child items. */ ELM_GENLIST_ITEM_MAX = (1 << 2) } Elm_Genlist_Item_Type; /** * Defines the type of the item part * Used while updating item's parts * It can be used at updating multi fields. * * @ingroup Genlist */ typedef enum { ELM_GENLIST_ITEM_FIELD_ALL = 0, ELM_GENLIST_ITEM_FIELD_TEXT = (1 << 0), ELM_GENLIST_ITEM_FIELD_CONTENT = (1 << 1), ELM_GENLIST_ITEM_FIELD_STATE = (1 << 2) } Elm_Genlist_Item_Field_Type; /** * Defines where to position the item in the genlist. * * @ingroup Genlist */ typedef enum { ELM_GENLIST_ITEM_SCROLLTO_NONE = 0, /**< no scrollto */ ELM_GENLIST_ITEM_SCROLLTO_IN = (1 << 0), /**< to the nearest viewport */ ELM_GENLIST_ITEM_SCROLLTO_TOP = (1 << 1), /**< to the top of viewport */ ELM_GENLIST_ITEM_SCROLLTO_MIDDLE = (1 << 2) /**< to the middle of viewport */ } Elm_Genlist_Item_Scrollto_Type; /** * @see Elm_Gen_Item_Class */ typedef Elm_Gen_Item_Class Elm_Genlist_Item_Class; /** * @see Elm_Gen_Item_Text_Get_Cb */ typedef Elm_Gen_Item_Text_Get_Cb Elm_Genlist_Item_Text_Get_Cb; /** * @see Elm_Gen_Item_Content_Get_Cb */ typedef Elm_Gen_Item_Content_Get_Cb Elm_Genlist_Item_Content_Get_Cb; /** * @see Elm_Gen_Item_State_Get_Cb */ typedef Elm_Gen_Item_State_Get_Cb Elm_Genlist_Item_State_Get_Cb; /** * @see Elm_Gen_Item_Del_Cb */ typedef Elm_Gen_Item_Del_Cb Elm_Genlist_Item_Del_Cb; /** * Add a new genlist widget to the given parent Elementary * (container) object * * @param parent The parent object * @return a new genlist widget handle or @c NULL, on errors * * This function inserts a new genlist widget on the canvas. * * @see elm_genlist_item_append() * @see elm_object_item_del() * @see elm_genlist_clear() * * @ingroup Genlist */ EAPI Evas_Object *elm_genlist_add(Evas_Object *parent); /** * Remove all items from a given genlist widget. * * @param obj The genlist object * * This removes (and deletes) all items in @p obj, leaving it empty. * * @see elm_object_item_del(), to remove just one item. * * @ingroup Genlist */ EAPI void elm_genlist_clear(Evas_Object *obj); /** * Enable or disable multi-selection in the genlist * * @param obj The genlist object * @param multi Multi-select enable/disable. Default is disabled. * * This enables (@c EINA_TRUE) or disables (@c EINA_FALSE) multi-selection in * the list. This allows more than 1 item to be selected. To retrieve the list * of selected items, use elm_genlist_selected_items_get(). * * @see elm_genlist_selected_items_get() * @see elm_genlist_multi_select_get() * * @ingroup Genlist */ EAPI void elm_genlist_multi_select_set(Evas_Object *obj, Eina_Bool multi); /** * Gets if multi-selection in genlist is enabled or disabled. * * @param obj The genlist object * @return Multi-select enabled/disabled * (@c EINA_TRUE = enabled/@c EINA_FALSE = disabled). Default is @c EINA_FALSE. * * @see elm_genlist_multi_select_set() * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_multi_select_get(const Evas_Object *obj); /** * This sets the horizontal stretching mode. * * @param obj The genlist object * @param mode The mode to use (one of #ELM_LIST_SCROLL or #ELM_LIST_LIMIT). * * This sets the mode used for sizing items horizontally. Valid modes * are #ELM_LIST_LIMIT, #ELM_LIST_SCROLL, and #ELM_LIST_COMPRESS. The default is * ELM_LIST_SCROLL. This mode means that if items are too wide to fit, * the scroller will scroll horizontally. Otherwise items are expanded * to fill the width of the viewport of the scroller. If it is * ELM_LIST_LIMIT, items will be expanded to the viewport width and * limited to that size. If it is ELM_LIST_COMPRESS, the item width will be * fixed (restricted to a minimum of) to the list width when calculating its * size in order to allow the height to be calculated based on it. This allows, * for instance, text block to wrap lines if the Edje part is configured with * "text.min: 0 1". * @note ELM_LIST_COMPRESS will make list resize slower as it will have to * recalculate every item height again whenever the list width * changes! * @note When ELM_LIST_COMPRESS mode is enabled, it also enables * compress mode (see elm_genlist_mode_set()) and * disables homogeneous (see elm_genlist_homogeneous_set()). * * @see elm_genlist_mode_get() * * @ingroup Genlist */ EAPI void elm_genlist_mode_set(Evas_Object *obj, Elm_List_Mode mode); /** * Gets the horizontal stretching mode. * * @param obj The genlist object * @return The mode to use * (#ELM_LIST_LIMIT, #ELM_LIST_SCROLL) * * @see elm_genlist_mode_set() * * @ingroup Genlist */ EAPI Elm_List_Mode elm_genlist_mode_get(const Evas_Object *obj); /** * Enable/disable horizontal and vertical bouncing effect. * * @param obj The genlist object * @param h_bounce Allow bounce horizontally (@c EINA_TRUE = on, @c * EINA_FALSE = off). Default is @c EINA_FALSE. * @param v_bounce Allow bounce vertically (@c EINA_TRUE = on, @c * EINA_FALSE = off). Default is @c EINA_TRUE. * * This will enable or disable the scroller bouncing effect for the * genlist. See elm_scroller_bounce_set() for details. * * @see elm_scroller_bounce_set() * @see elm_genlist_bounce_get() * * @ingroup Genlist */ EAPI void elm_genlist_bounce_set(Evas_Object *obj, Eina_Bool h_bounce, Eina_Bool v_bounce); /** * Get whether the horizontal and vertical bouncing effect is enabled. * * @param obj The genlist object * @param h_bounce Pointer to a bool to receive if the bounce horizontally * option is set. * @param v_bounce Pointer to a bool to receive if the bounce vertically * option is set. * * @see elm_genlist_bounce_set() * * @ingroup Genlist */ EAPI void elm_genlist_bounce_get(const Evas_Object *obj, Eina_Bool *h_bounce, Eina_Bool *v_bounce); /** * Append a new item in a given genlist widget. * * @param obj The genlist object * @param itc The item class for the item * @param data The item data * @param parent The parent item, or NULL if none * @param type Item type * @param func Convenience function called when the item is selected * @param func_data Data passed to @p func above. * @return A handle to the item added or @c NULL if not possible * * This adds the given item to the end of the list or the end of * the children list if the @p parent is given. * * @see elm_genlist_item_prepend() * @see elm_genlist_item_insert_before() * @see elm_genlist_item_insert_after() * @see elm_object_item_del() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_append(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data); /** * Prepend a new item in a given genlist widget. * * @param obj The genlist object * @param itc The item class for the item * @param data The item data * @param parent The parent item, or NULL if none * @param type Item type * @param func Convenience function called when the item is selected * @param func_data Data passed to @p func above. * @return A handle to the item added or NULL if not possible * * This adds an item to the beginning of the list or beginning of the * children of the parent if given. * * @see elm_genlist_item_append() * @see elm_genlist_item_insert_before() * @see elm_genlist_item_insert_after() * @see elm_object_item_del() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_prepend(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data); /** * Insert an item before another in a genlist widget * * @param obj The genlist object * @param itc The item class for the item * @param data The item data * @param parent The parent item, or NULL if none * @param before The item to place this new one before. * @param type Item type * @param func Convenience function called when the item is selected * @param func_data Data passed to @p func above. * @return A handle to the item added or @c NULL if not possible * * This inserts an item before another in the list. It will be in the * same tree level or group as the item it is inserted before. * * @see elm_genlist_item_append() * @see elm_genlist_item_prepend() * @see elm_genlist_item_insert_after() * @see elm_object_item_del() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_insert_before(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Object_Item *before, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data); /** * Insert an item after another in a genlist widget * * @param obj The genlist object * @param itc The item class for the item * @param data The item data * @param parent The parent item, or NULL if none * @param after The item to place this new one after. * @param type Item type * @param func Convenience function called when the item is selected * @param func_data Data passed to @p func above. * @return A handle to the item added or @c NULL if not possible * * This inserts an item after another in the list. It will be in the * same tree level or group as the item it is inserted after. * * @see elm_genlist_item_append() * @see elm_genlist_item_prepend() * @see elm_genlist_item_insert_before() * @see elm_object_item_del() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_insert_after(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Object_Item *after, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data); /** * Insert a new item into the sorted genlist object * * @param obj The genlist object * @param itc The item class for the item * @param data The item data * @param parent The parent item, or NULL if none * @param type Item type * @param comp The function called for the sort * @param func Convenience function called when item selected * @param func_data Data passed to @p func above. * @return A handle to the item added or NULL if not possible * * This inserts an item in the genlist based on user defined comparison * function. The two arguments passed to the function @p func are genlist item * handles to compare. * * @see elm_genlist_item_append() * @see elm_genlist_item_prepend() * @see elm_genlist_item_insert_after() * @see elm_object_item_del() * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Eina_Compare_Cb comp, Evas_Smart_Cb func, const void *func_data); /* operations to retrieve existing items */ /** * Get the selected item in the genlist. * * @param obj The genlist object * @return The selected item, or NULL if none is selected. * * This gets the selected item in the list (if multi-selection is enabled, only * the item that was first selected in the list is returned - which is not very * useful, so see elm_genlist_selected_items_get() for when multi-selection is * used). * * If no item is selected, NULL is returned. * * @see elm_genlist_selected_items_get() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_selected_item_get(const Evas_Object *obj); /** * Get a list of selected items in the genlist. * * @param obj The genlist object * @return The list of selected items, or NULL if none are selected. * * It returns a list of the selected items. This list pointer is only valid so * long as the selection doesn't change (no items are selected or unselected, or * unselected implicitly by deletion). The list contains genlist items * pointers. The order of the items in this list is the order which they were * selected, i.e. the first item in this list is the first item that was * selected, and so on. * * @note If not in multi-select mode, consider using function * elm_genlist_selected_item_get() instead. * * @see elm_genlist_multi_select_set() * @see elm_genlist_selected_item_get() * * @ingroup Genlist */ EAPI const Eina_List *elm_genlist_selected_items_get(const Evas_Object *obj); /** * Get a list of realized items in genlist * * @param obj The genlist object * @return The list of realized items, nor NULL if none are realized. * * This returns a list of the realized items in the genlist. The list * contains genlist item pointers. The list must be freed by the * caller when done with eina_list_free(). The item pointers in the * list are only valid so long as those items are not deleted or the * genlist is not deleted. * * @see elm_genlist_realized_items_update() * * @ingroup Genlist */ EAPI Eina_List *elm_genlist_realized_items_get(const Evas_Object *obj); /** * Get the first item in the genlist * * This returns the first item in the list. * * @param obj The genlist object * @return The first item, or NULL if none * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_first_item_get(const Evas_Object *obj); /** * Get the last item in the genlist * * This returns the last item in the list. * * @return The last item, or NULL if none * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_last_item_get(const Evas_Object *obj); /** * Set the scrollbar policy * * @param obj The genlist object * @param policy_h Horizontal scrollbar policy. * @param policy_v Vertical scrollbar policy. * * This sets the scrollbar visibility policy for the given genlist * scroller. #ELM_SCROLLER_POLICY_AUTO means the scrollbar is * made visible if it is needed, and otherwise kept hidden. * #ELM_SCROLLER_POLICY_ON turns it on all the time, and * #ELM_SCROLLER_POLICY_OFF always keeps it off. This applies * respectively for the horizontal and vertical scrollbars. Default is * #ELM_SCROLLER_POLICY_AUTO * * @see elm_genlist_scroller_policy_get() * * @ingroup Genlist */ EAPI void elm_genlist_scroller_policy_set(Evas_Object *obj, Elm_Scroller_Policy policy_h, Elm_Scroller_Policy policy_v); /** * Get the scrollbar policy * * @param obj The genlist object * @param policy_h Pointer to store the horizontal scrollbar policy. * @param policy_v Pointer to store the vertical scrollbar policy. * * @see elm_genlist_scroller_policy_set() * * @ingroup Genlist */ EAPI void elm_genlist_scroller_policy_get(const Evas_Object *obj, Elm_Scroller_Policy *policy_h, Elm_Scroller_Policy *policy_v); /** * Get the @b next item in a genlist widget's internal list of items, * given a handle to one of those items. * * @param it The genlist item to fetch next from * @return The item after @p item, or @c NULL if there's none (and * on errors) * * This returns the item placed after the @p item, on the container * genlist. * * @see elm_genlist_item_prev_get() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_next_get(const Elm_Object_Item *it); /** * Get the @b previous item in a genlist widget's internal list of items, * given a handle to one of those items. * * @param it The genlist item to fetch previous from * @return The item before @p item, or @c NULL if there's none (and * on errors) * * This returns the item placed before the @p item, on the container * genlist. * * @see elm_genlist_item_next_get() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_prev_get(const Elm_Object_Item *it); /** * Set whether a given genlist item is selected or not * * @param it The item * @param selected Use @c EINA_TRUE, to make it selected, @c * EINA_FALSE to make it unselected * * This sets the selected state of an item. If multi selection is * not enabled on the containing genlist and @p selected is @c * EINA_TRUE, any other previously selected items will get * unselected in favor of this new one. * * @see elm_genlist_item_selected_get() * * @ingroup Genlist */ EAPI void elm_genlist_item_selected_set(Elm_Object_Item *it, Eina_Bool selected); /** * Get whether a given genlist item is selected or not * * @param it The item * @return @c EINA_TRUE, if it's selected, @c EINA_FALSE otherwise * * @see elm_genlist_item_selected_set() for more details * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_item_selected_get(const Elm_Object_Item *it); /** * Show the portion of a genlist's internal list containing a given * item, immediately. * * @param it The item to display * @param type The position to bring in, the given item to. * @ref Elm_Genlist_Item_Scrollto_Type * * This causes genlist to jump to the given item @p it and show it (by * jumping to that position), if it is not fully visible. * * @see elm_genlist_item_bring_in() * * @ingroup Genlist */ EAPI void elm_genlist_item_show(Elm_Object_Item *it, Elm_Genlist_Item_Scrollto_Type type); /** * Animatedly bring in, to the visible are of a genlist, a given * item on it. * * @param it The item to display * @param type The position to bring in, the given item to. * @ref Elm_Genlist_Item_Scrollto_Type * * This causes genlist to jump to the given item @p it and show it (by * animatedly scrolling), if it is not fully visible. * This may use animation and take a some time to do so. * * @see elm_genlist_item_show() * * @ingroup Genlist */ EAPI void elm_genlist_item_bring_in(Elm_Object_Item *it, Elm_Genlist_Item_Scrollto_Type type); /** * Update the contents of an item * * @param it The item * * This updates an item by calling all the item class functions again * to get the contents, texts and states. Use this when the original * item data has changed and the changes are desired to be reflected. * * Use elm_genlist_realized_items_update() to update all already realized * items. * * @see elm_genlist_realized_items_update() * * @ingroup Genlist */ EAPI void elm_genlist_item_update(Elm_Object_Item *it); /** * Update the item class of an item * * @param it The item * @param itc The item class for the item * * This sets another class of the item, changing the way that it is * displayed. After changing the item class, elm_genlist_item_update() is * called on the item @p it. * * @ingroup Genlist */ EAPI void elm_genlist_item_item_class_update(Elm_Object_Item *it, const Elm_Genlist_Item_Class *itc); /** * Get the Genlist Item class for the given Genlist Item. * * @param it The genlist item * * This returns the Genlist_Item_Class for the given item. It can be used to * examine the function pointers and item_style. * * @ingroup Genlist */ EAPI const Elm_Genlist_Item_Class *elm_genlist_item_item_class_get(const Elm_Object_Item *it); /** * Get the index of the item. It is only valid once displayed. * * @param it a genlist item * @return the position inside the list of item. * * @ingroup Genlist */ EAPI int elm_genlist_item_index_get(const Elm_Object_Item *it); /** * Update the contents of all realized items. * * @param obj The genlist object. * * This updates all realized items by calling all the item class functions again * to get the contents, texts and states. Use this when the original * item data has changed and the changes are desired to be reflected. * * To update just one item, use elm_genlist_item_update(). * * @see elm_genlist_realized_items_get() * @see elm_genlist_item_update() * * @ingroup Genlist */ EAPI void elm_genlist_realized_items_update(Evas_Object *obj); /** * Return how many items are currently in a list * * @param obj The list * @return The total number of list items in the list * * This behavior is O(1) and includes items which may or may not be realized. * * @ingroup Genlist */ EAPI unsigned int elm_genlist_items_count(const Evas_Object *obj); /** * Create a new genlist item class in a given genlist widget. * * @return New allocated a genlist item class. * * This adds genlist item class for the genlist widget. When adding an item, * genlist_item_{append, prepend, insert} function needs item class of the item. * Given callback parameters are used at retrieving {text, content} of * added item. Set as NULL if it's not used. * If there's no available memory, return can be NULL. * * @see elm_genlist_item_class_free() * @see elm_genlist_item_append() * * @ingroup Genlist */ EAPI Elm_Genlist_Item_Class *elm_genlist_item_class_new(void); /** * Remove an item class in a given genlist widget. * * @param itc The itc to be removed. * * This removes item class from the genlist widget. * Whenever it has no more references to it, item class is going to be freed. * Otherwise it just decreases its reference count. * * @see elm_genlist_item_class_new() * @see elm_genlist_item_class_ref() * @see elm_genlist_item_class_unref() * * @ingroup Genlist */ EAPI void elm_genlist_item_class_free(Elm_Genlist_Item_Class *itc); /** * Increments object reference count for the item class. * * @param itc The given item class object to reference * * This API just increases its reference count for item class management. * * @see elm_genlist_item_class_unref() * * @ingroup Genlist */ EAPI void elm_genlist_item_class_ref(Elm_Genlist_Item_Class *itc); /** * Decrements object reference count for the item class. * * @param itc The given item class object to reference * * This API just decreases its reference count for item class management. * Reference count can't be less than 0. * * @see elm_genlist_item_class_ref() * @see elm_genlist_item_class_free() * * @ingroup Genlist */ EAPI void elm_genlist_item_class_unref(Elm_Genlist_Item_Class *itc); /** * Set the text to be shown in a given genlist item's tooltips. * * @param it The genlist item * @param text The text to set in the content * * This call will setup the text to be used as tooltip to that item * (analogous to elm_object_tooltip_text_set(), but being item * tooltips with higher precedence than object tooltips). It can * have only one tooltip at a time, so any previous tooltip data * will get removed. * * In order to set a content or something else as a tooltip, look at * elm_genlist_item_tooltip_content_cb_set(). * * @ingroup Genlist */ EAPI void elm_genlist_item_tooltip_text_set(Elm_Object_Item *it, const char *text); /** * Set the content to be shown in a given genlist item's tooltips * * @param it The genlist item. * @param func The function returning the tooltip contents. * @param data What to provide to @a func as callback data/context. * @param del_cb Called when data is not needed anymore, either when * another callback replaces @p func, the tooltip is unset with * elm_genlist_item_tooltip_unset() or the owner @p item * dies. This callback receives as its first parameter the * given @p data, being @c event_info the item handle. * * This call will setup the tooltip's contents to @p item * (analogous to elm_object_tooltip_content_cb_set(), but being * item tooltips with higher precedence than object tooltips). It * can have only one tooltip at a time, so any previous tooltip * content will get removed. @p func (with @p data) will be called * every time Elementary needs to show the tooltip and it should * return a valid Evas object, which will be fully managed by the * tooltip system, getting deleted when the tooltip is gone. * * In order to set just a text as a tooltip, look at * elm_genlist_item_tooltip_text_set(). * * @ingroup Genlist */ EAPI void elm_genlist_item_tooltip_content_cb_set(Elm_Object_Item *it, Elm_Tooltip_Item_Content_Cb func, const void *data, Evas_Smart_Cb del_cb); /** * Unset a tooltip from a given genlist item * * @param it genlist item to remove a previously set tooltip from. * * This call removes any tooltip set on @p item. The callback * provided as @c del_cb to * elm_genlist_item_tooltip_content_cb_set() will be called to * notify it is not used anymore (and have resources cleaned, if * need be). * * @see elm_genlist_item_tooltip_content_cb_set() * * @ingroup Genlist */ EAPI void elm_genlist_item_tooltip_unset(Elm_Object_Item *it); /** * Set a different @b style for a given genlist item's tooltip. * * @param it genlist item with tooltip set * @param style the theme style to use on tooltips (e.g. @c * "default", @c "transparent", etc) * * Tooltips can have alternate styles to be displayed on, * which are defined by the theme set on Elementary. This function * works analogously as elm_object_tooltip_style_set(), but here * applied only to genlist item objects. The default style for * tooltips is @c "default". * * @note before you set a style you should define a tooltip with * elm_genlist_item_tooltip_content_cb_set() or * elm_genlist_item_tooltip_text_set() * * @see elm_genlist_item_tooltip_style_get() * * @ingroup Genlist */ EAPI void elm_genlist_item_tooltip_style_set(Elm_Object_Item *it, const char *style); /** * Get the style set a given genlist item's tooltip. * * @param it genlist item with tooltip already set on. * @return style the theme style in use, which defaults to * "default". If the object does not have a tooltip set, * then @c NULL is returned. * * @see elm_genlist_item_tooltip_style_set() for more details * * @ingroup Genlist */ EAPI const char *elm_genlist_item_tooltip_style_get(const Elm_Object_Item *it); /** * @brief Disable size restrictions on an object's tooltip * @param it The tooltip's anchor object * @param disable If EINA_TRUE, size restrictions are disabled * @return EINA_FALSE on failure, EINA_TRUE on success * * This function allows a tooltip to expand beyond its parent window's canvas. * It will instead be limited only by the size of the display. */ EAPI Eina_Bool elm_genlist_item_tooltip_window_mode_set(Elm_Object_Item *it, Eina_Bool disable); /** * @brief Retrieve size restriction state of an object's tooltip * @param it The tooltip's anchor object * @return If EINA_TRUE, size restrictions are disabled * * This function returns whether a tooltip is allowed to expand beyond * its parent window's canvas. * It will instead be limited only by the size of the display. */ EAPI Eina_Bool elm_genlist_item_tooltip_window_mode_get(const Elm_Object_Item *it); /** * Set the type of mouse pointer/cursor decoration to be shown, * when the mouse pointer is over the given genlist widget item * * @param it genlist item to customize cursor on * @param cursor the cursor type's name * * This function works analogously as elm_object_cursor_set(), but * here the cursor's changing area is restricted to the item's * area, and not the whole widget's. Note that that item cursors * have precedence over widget cursors, so that a mouse over @p * item will always show cursor @p type. * * If this function is called twice for an object, a previously set * cursor will be unset on the second call. * * @see elm_object_cursor_set() * @see elm_genlist_item_cursor_get() * @see elm_genlist_item_cursor_unset() * * @ingroup Genlist */ EAPI void elm_genlist_item_cursor_set(Elm_Object_Item *it, const char *cursor); /** * Get the type of mouse pointer/cursor decoration set to be shown, * when the mouse pointer is over the given genlist widget item * * @param it genlist item with custom cursor set * @return the cursor type's name or @c NULL, if no custom cursors * were set to @p item (and on errors) * * @see elm_object_cursor_get() * @see elm_genlist_item_cursor_set() for more details * @see elm_genlist_item_cursor_unset() * * @ingroup Genlist */ EAPI const char *elm_genlist_item_cursor_get(const Elm_Object_Item *it); /** * Unset any custom mouse pointer/cursor decoration set to be * shown, when the mouse pointer is over the given genlist widget * item, thus making it show the @b default cursor again. * * @param it a genlist item * * Use this call to undo any custom settings on this item's cursor * decoration, bringing it back to defaults (no custom style set). * * @see elm_object_cursor_unset() * @see elm_genlist_item_cursor_set() for more details * * @ingroup Genlist */ EAPI void elm_genlist_item_cursor_unset(Elm_Object_Item *it); /** * Set a different @b style for a given custom cursor set for a * genlist item. * * @param it genlist item with custom cursor set * @param style the theme style to use (e.g. @c "default", * @c "transparent", etc) * * This function only makes sense when one is using custom mouse * cursor decorations defined in a theme file , which can * have, given a cursor name/type, alternate styles on * it. It works analogously as elm_object_cursor_style_set(), but * here applied only to genlist item objects. * * @warning Before you set a cursor style you should have defined a * custom cursor previously on the item, with * elm_genlist_item_cursor_set() * * @see elm_genlist_item_cursor_engine_only_set() * @see elm_genlist_item_cursor_style_get() * * @ingroup Genlist */ EAPI void elm_genlist_item_cursor_style_set(Elm_Object_Item *it, const char *style); /** * Get the current @b style set for a given genlist item's custom * cursor * * @param it genlist item with custom cursor set. * @return style the cursor style in use. If the object does not * have a cursor set, then @c NULL is returned. * * @see elm_genlist_item_cursor_style_set() for more details * * @ingroup Genlist */ EAPI const char *elm_genlist_item_cursor_style_get(const Elm_Object_Item *it); /** * Set if the (custom) cursor for a given genlist item should be * searched in its theme, also, or should only rely on the * rendering engine. * * @param it item with custom (custom) cursor already set on * @param engine_only Use @c EINA_TRUE to have cursors looked for * only on those provided by the rendering engine, @c EINA_FALSE to * have them searched on the widget's theme, as well. * * @note This call is of use only if you've set a custom cursor * for genlist items, with elm_genlist_item_cursor_set(). * * @note By default, cursors will only be looked for between those * provided by the rendering engine. * * @ingroup Genlist */ EAPI void elm_genlist_item_cursor_engine_only_set(Elm_Object_Item *it, Eina_Bool engine_only); /** * Get if the (custom) cursor for a given genlist item is being * searched in its theme, also, or is only relying on the rendering * engine. * * @param it a genlist item * @return @c EINA_TRUE, if cursors are being looked for only on * those provided by the rendering engine, @c EINA_FALSE if they * are being searched on the widget's theme, as well. * * @see elm_genlist_item_cursor_engine_only_set(), for more details * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_item_cursor_engine_only_get(const Elm_Object_Item *it); /** * Enable/disable homogeneous mode. * * @param obj The genlist object * @param homogeneous Assume the items within the genlist are of the * same height and width (EINA_TRUE = on, EINA_FALSE = off). Default is @c * EINA_FALSE. * * This will enable the homogeneous mode where items are of the same * height and width so that genlist may do the lazy-loading at its * maximum (which increases the performance for scrolling the list). This * implies 'compressed' mode. * * @see elm_genlist_mode_set() * @see elm_genlist_homogeneous_get() * * @ingroup Genlist */ EAPI void elm_genlist_homogeneous_set(Evas_Object *obj, Eina_Bool homogeneous); /** * Get whether the homogeneous mode is enabled. * * @param obj The genlist object * @return Assume the items within the genlist are of the same height * and width (EINA_TRUE = on, EINA_FALSE = off) * * @see elm_genlist_homogeneous_set() * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_homogeneous_get(const Evas_Object *obj); /** * Set the maximum number of items within an item block * * @param obj The genlist object * @param count Maximum number of items within an item block. Default is 32. * * This will configure the block count to tune to the target with particular * performance matrix. * * A block of objects will be used to reduce the number of operations due to * many objects in the screen. It can determine the visibility, or if the * object has changed, it theme needs to be updated, etc. doing this kind of * calculation to the entire block, instead of per object. * * The default value for the block count is enough for most lists, so unless * you know you will have a lot of objects visible in the screen at the same * time, don't try to change this. * * @see elm_genlist_block_count_get() * @see @ref Genlist_Implementation * * @ingroup Genlist */ EAPI void elm_genlist_block_count_set(Evas_Object *obj, int count); /** * Get the maximum number of items within an item block * * @param obj The genlist object * @return Maximum number of items within an item block * * @see elm_genlist_block_count_set() * * @ingroup Genlist */ EAPI int elm_genlist_block_count_get(const Evas_Object *obj); /** * Set the timeout in seconds for the longpress event. * * @param obj The genlist object * @param timeout timeout in seconds. Default is elm config value(1.0) * * This option will change how long it takes to send an event "longpressed" * after the mouse down signal is sent to the list. If this event occurs, no * "clicked" event will be sent. * * @warning If you set the longpress timeout value with this API, your genlist * will not be affected by the longpress value of elementary config value * later. * * @see elm_genlist_longpress_timeout_set() * * @ingroup Genlist */ EAPI void elm_genlist_longpress_timeout_set(Evas_Object *obj, double timeout); /** * Get the timeout in seconds for the longpress event. * * @param obj The genlist object * @return timeout in seconds * * @see elm_genlist_longpress_timeout_get() * * @ingroup Genlist */ EAPI double elm_genlist_longpress_timeout_get(const Evas_Object *obj); /** * Get the item that is at the x, y canvas coords. * * @param obj The genlist object. * @param x The input x coordinate * @param y The input y coordinate * @param posret The position relative to the item returned here * @return The item at the coordinates or NULL if none * * This returns the item at the given coordinates (which are canvas * relative, not object-relative). If an item is at that coordinate, * that item handle is returned, and if @p posret is not NULL, the * integer pointed to is set to a value of -1, 0 or 1, depending if * the coordinate is on the upper portion of that item (-1), on the * middle section (0) or on the lower part (1). If NULL is returned as * an item (no item found there), then posret may indicate -1 or 1 * based if the coordinate is above or below all items respectively in * the genlist. * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_at_xy_item_get(const Evas_Object *obj, Evas_Coord x, Evas_Coord y, int *posret); /** * Get the parent item of the given item * * @param it The item * @return The parent of the item or @c NULL if it has no parent. * * This returns the item that was specified as parent of the item @p it on * elm_genlist_item_append() and insertion related functions. * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_parent_get(const Elm_Object_Item *it); /** * Remove all sub-items (children) of the given item * * @param it The item * * This removes all items that are children (and their descendants) of the * given item @p it. * * @see elm_genlist_clear() * @see elm_object_item_del() * * @ingroup Genlist */ EAPI void elm_genlist_item_subitems_clear(Elm_Object_Item *it); /** * Sets the expanded state of an item. * * @param it The item * @param expanded The expanded state (@c EINA_TRUE expanded, @c EINA_FALSE not expanded). * * This function flags the item of type #ELM_GENLIST_ITEM_TREE as * expanded or not. * * The theme will respond to this change visually, and a signal "expanded" or * "contracted" will be sent from the genlist with a pointer to the item that * has been expanded/contracted. * * Calling this function won't show or hide any child of this item (if it is * a parent). You must manually delete and create them on the callbacks of * the "expanded" or "contracted" signals. * * @see elm_genlist_item_expanded_get() * * @ingroup Genlist */ EAPI void elm_genlist_item_expanded_set(Elm_Object_Item *it, Eina_Bool expanded); /** * Get the expanded state of an item * * @param it The item * @return The expanded state * * This gets the expanded state of an item. * * @see elm_genlist_item_expanded_set() * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_item_expanded_get(const Elm_Object_Item *it); /** * Get the depth of expanded item * * @param it The genlist item object * @return The depth of expanded item * * @ingroup Genlist */ EAPI int elm_genlist_item_expanded_depth_get(const Elm_Object_Item *it); /** * Unset all contents fetched by the item class * * @param it The item * @param l The contents list to return * * This instructs genlist to release references to contents in the item, * meaning that they will no longer be managed by genlist and are * floating "orphans" that can be re-used elsewhere if the user wants * to. * * @ingroup Genlist */ EAPI void elm_genlist_item_all_contents_unset(Elm_Object_Item *it, Eina_List **l); /** * Promote an item to the top of the list * * @param it The item * * @ingroup Genlist */ EAPI void elm_genlist_item_promote(Elm_Object_Item *it); /** * Demote an item to the end of the list * * @param it The item * * @ingroup Genlist */ EAPI void elm_genlist_item_demote(Elm_Object_Item *it); /** * Update the part of an item * * @param it The item * @param parts The name of item's part * @param itf The type of item's part type * * This updates an item's part by calling item's fetching functions again * to get the contents, texts and states. Use this when the original * item data has changed and the changes are desired to be reflected. * Second parts argument is used for globbing to match '*', '?', and '.' * It can be used at updating multi fields. * * Use elm_genlist_realized_items_update() to update an item's all * property. * * @see elm_genlist_item_update() * * @ingroup Genlist */ EAPI void elm_genlist_item_fields_update(Elm_Object_Item *it, const char *parts, Elm_Genlist_Item_Field_Type itf); /** * Activate a genlist mode on an item * * @param it The genlist item * @param decorate_it_type Mode name * @param decorate_it_set Boolean to define set or unset mode. * * A genlist mode is a different way of selecting an item. Once a mode is * activated on an item, any other selected item is immediately unselected. * This feature provides an easy way of implementing a new kind of animation * for selecting an item, without having to entirely rewrite the item style * theme. However, the elm_genlist_selected_* API can't be used to get what * item is activate for a mode. * * The current item style will still be used, but applying a genlist mode to * an item will select it using a different kind of animation. * * The current active item for a mode can be found by * elm_genlist_decorated_item_get(). * * The characteristics of genlist mode are: * - Only one mode can be active at any time, and for only one item. * - Genlist handles deactivating other items when one item is activated. * - A mode is defined in the genlist theme (edc), and more modes can easily * be added. * - A mode style and the genlist item style are different things. They * can be combined to provide a default style to the item, with some kind * of animation for that item when the mode is activated. * * When a mode is activated on an item, a new view for that item is created. * The theme of this mode defines the animation that will be used to transit * the item from the old view to the new view. This second (new) view will be * active for that item while the mode is active on the item, and will be * destroyed after the mode is totally deactivated from that item. * * @see elm_genlist_mode_get() * @see elm_genlist_decorated_item_get() * * @ingroup Genlist */ EAPI void elm_genlist_item_decorate_mode_set(Elm_Object_Item *it, const char *decorate_it_type, Eina_Bool decorate_it_set); /** * Get the item's decorate mode. * * @param it The genlist item * * This function just returns the name of the item's decorate mode. * * @see elm_genlist_item_decorate_mode_set() * @see elm_genlist_decorated_item_get() * * @ingroup Genlist */ EAPI const char *elm_genlist_item_decorate_mode_get(const Elm_Object_Item *it); /** * Get active genlist mode item * * @param obj The genlist object * @return The active item for that current mode. Or @c NULL if no item is * activated with any mode. * * This function returns the item that was activated with a mode, by the * function elm_genlist_item_decorate_mode_set(). * * @see elm_genlist_item_decorate_mode_set() * @see elm_genlist_mode_get() * * @ingroup Genlist */ EAPI const Elm_Object_Item *elm_genlist_decorated_item_get(const Evas_Object *obj); /** * Set reorder mode * * @param obj The genlist object * @param reorder_mode The reorder mode * (EINA_TRUE = on, EINA_FALSE = off) * * @ingroup Genlist */ EAPI void elm_genlist_reorder_mode_set(Evas_Object *obj, Eina_Bool reorder_mode); /** * Get the reorder mode * * @param obj The genlist object * @return The reorder mode * (EINA_TRUE = on, EINA_FALSE = off) * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_reorder_mode_get(const Evas_Object *obj); /** * Get the Item's Type * * @param it The genlist item * @return The item type. * * This function returns the item's type. Normally the item's type. * If it failed, return value is ELM_GENLIST_ITEM_MAX * * @ingroup Genlist */ EAPI Elm_Genlist_Item_Type elm_genlist_item_type_get(const Elm_Object_Item *it); /** * Set Genlist decorate mode * * This sets Genlist decorate mode to all items. * * @param obj The Genlist object * @param decorated The decorate mode status * (EINA_TRUE = decorate mode, EINA_FALSE = normal mode * * @ingroup Genlist */ EAPI void elm_genlist_decorate_mode_set(Evas_Object *obj, Eina_Bool decorated); /** * Get Genlist decorate mode * * @param obj The genlist object * @return The decorate mode status * (EINA_TRUE = decorate mode, EINA_FALSE = normal mode * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_decorate_mode_get(const Evas_Object *obj); /** * Set the flip state of a given genlist item. * * @param it The genlist item object * @param flip The flip mode * (EINA_TRUE = on, EINA_FALSE = off) * * This function sets the flip state of a given genlist item. * Flip mode overrides current item object. * It can be used for on-the-fly item replace. * Flip mode can be used with/without decorate mode. * * @see elm_genlist_item_flip_get() * * @ingroup Genlist */ EAPI void elm_genlist_item_flip_set(Elm_Object_Item *it, Eina_Bool flip); /** * Get the flip state of a given genlist item. * * @param it The genlist item object * * This function returns the flip state of a given genlist item. * If the parameter is invalid, it returns EINA_FALSE. * * @see elm_genlist_item_flip_set() * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_item_flip_get(const Elm_Object_Item *it); /** * Set Genlist tree effect * * @param obj The genlist object * @param enabled The tree effect status * (EINA_TRUE = enabled, EINA_FALSE = disabled * * @ingroup Genlist */ EAPI void elm_genlist_tree_effect_enabled_set(Evas_Object *obj, Eina_Bool enabled); /** * Get Genlist tree effect * * @param obj The genlist object * @return The tree effect status * (EINA_TRUE = enabled, EINA_FALSE = disabled * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_tree_effect_enabled_get(const Evas_Object *obj); /** * Set the genlist select mode. * * @param obj The genlist object * @param mode The select mode * * elm_genlist_select_mode_set() changes item select mode in the genlist widget. * - ELM_OBJECT_SELECT_MODE_DEFAULT : Items will only call their selection func and * callback when first becoming selected. Any further clicks will * do nothing, unless you set always select mode. * - ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected, * every click will make the selected callbacks be called. * - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select items * entirely and they will neither appear selected nor call selected * callback functions. * * @see elm_genlist_select_mode_get() * * @ingroup Genlist */ EAPI void elm_genlist_select_mode_set(Evas_Object *obj, Elm_Object_Select_Mode mode); /** * Get the genlist select mode. * * @param obj The genlist object * @return The select mode * (If getting mode is failed, it returns ELM_OBJECT_SELECT_MODE_MAX) * * @see elm_genlist_select_mode_set() * * @ingroup Genlist */ EAPI Elm_Object_Select_Mode elm_genlist_select_mode_get(const Evas_Object *obj); /** * Set whether the genlist items' should be highlighted when item selected. * * @param obj The genlist object. * @param highlight @c EINA_TRUE to enable highlighting or @c EINA_FALSE to * disable it. * * This will turn on/off the highlight effect when item selection and * they will, or will not highlighted. The selected and clicked * callback functions will still be called. * * Highlight is enabled by default. * * @see elm_genlist_highlight_mode_get(). * * @ingroup Genlist */ EAPI void elm_genlist_highlight_mode_set(Evas_Object *obj, Eina_Bool highlight); /** * Get whether the genlist items' should be highlighted when item selected. * * @param obj The genlist object. * @return @c EINA_TRUE means items can be highlighted. @c EINA_FALSE indicates * they can't. If @p obj is @c NULL, @c EINA_FALSE is returned. * * @see elm_genlist_highlight_mode_set() for details. * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_highlight_mode_get(const Evas_Object *obj); /** * Set the genlist item's select mode. * * @param it The genlist item object * @param mode The select mode * * elm_genlist_select_mode_set() changes item's select mode. * - ELM_OBJECT_SELECT_MODE_DEFAULT : The item will only call their selection func and * callback when first becoming selected. Any further clicks will * do nothing, unless you set always select mode. * - ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected, * every click will make the selected callbacks be called. * - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select the item * entirely and they will neither appear selected nor call selected * callback functions. * - ELM_OBJECT_SELECT_MODE_DISPLAY_ONLY : This will apply no-finger-size rule * with ELM_OBJECT_SELECT_MODE_NONE. No-finger-size rule makes an item can be * smaller than lower limit. Clickable objects should be bigger than * human touch point device (your finger) for some touch or * small screen devices. So it is enabled, the item can be shrink than * predefined finger-size value. And the item will be updated. * * @see elm_genlist_item_select_mode_get() * * @ingroup Genlist */ EAPI void elm_genlist_item_select_mode_set(Elm_Object_Item *it, Elm_Object_Select_Mode mode); /** * Get the genlist item's select mode. * * @param it The genlist item object * @return The select mode * (If getting mode is failed, it returns ELM_OBJECT_SELECT_MODE_MAX) * * @see elm_genlist_item_select_mode_set() * * @ingroup Genlist */ EAPI Elm_Object_Select_Mode elm_genlist_item_select_mode_get(const Elm_Object_Item *it); /** * @} */