#include #include #include typedef struct _GLData GLData; struct _GLData { Evas_GL_API *glapi; GLuint program; GLuint vtx_shader; GLuint fgmt_shader; GLuint vbo; int initialized : 1; }; static float red = 1.0; static GLuint load_shader(GLData *gld, GLenum type, const char *shader_src ) { Evas_GL_API *gl = gld->glapi; GLuint shader; GLint compiled; shader = gl->glCreateShader(type); if (shader==0) return 0; gl->glShaderSource(shader, 1, &shader_src, NULL); gl->glCompileShader(shader); gl->glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); if (!compiled) { GLint info_len = 0; gl->glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len); if (info_len > 1) { char* info_log = new char[sizeof(char) * info_len]; gl->glGetShaderInfoLog(shader, info_len, NULL, info_log); printf("Error compiling shader:\n%s\n======\n%s\n======\n", info_log, shader_src ); delete [] info_log; } gl->glDeleteShader(shader); return 0; } return shader; } static int init_shaders(GLData *gld) { Evas_GL_API *gl = gld->glapi; GLbyte vShaderStr[] = "attribute vec4 vPosition; \n" "void main() \n" "{ \n" " gl_Position = vPosition; \n" "} \n"; GLbyte fShaderStr[] = "#ifdef GL_ES \n" "precision mediump float; \n" "#endif \n" "void main() \n" "{ \n" " gl_FragColor = vec4 ( 1.0, 0.0, 0.0, 1.0 );\n" "} \n"; GLint linked; gld->vtx_shader = load_shader(gld, GL_VERTEX_SHADER, (const char*)vShaderStr); gld->fgmt_shader = load_shader(gld, GL_FRAGMENT_SHADER, (const char*)fShaderStr); gld->program = gl->glCreateProgram( ); if (gld->program==0) return 0; gl->glAttachShader(gld->program, gld->vtx_shader); gl->glAttachShader(gld->program, gld->fgmt_shader); gl->glBindAttribLocation(gld->program, 0, "vPosition"); gl->glLinkProgram(gld->program); gl->glGetProgramiv(gld->program, GL_LINK_STATUS, &linked); if (!linked) { GLint info_len = 0; gl->glGetProgramiv(gld->program, GL_INFO_LOG_LENGTH, &info_len); if (info_len > 1) { char* info_log = new char[sizeof(char) * info_len]; gl->glGetProgramInfoLog(gld->program, info_len, NULL, info_log); printf("Error linking program:\n%s\n", info_log); delete [] info_log; } gl->glDeleteProgram(gld->program); return 0; } return 1; } static void _init_gl(Evas_Object *obj) { GLData *gld = static_cast(evas_object_data_get(obj, "gld")); assert(gld != 0); ::elm::glview glv(eo_ref(obj)); Evas_GL_API *gl = glv.gl_api_get(); GLfloat vVertices[] = { 0.0f, 0.5f, 0.0f, -0.5f, -0.5f, 0.0f, 0.5f, -0.5f, 0.0f }; if (!init_shaders(gld)) { std::cout << "Error Initializing Shaders" << std::endl; return; } gl->glGenBuffers(1, &gld->vbo); gl->glBindBuffer(GL_ARRAY_BUFFER, gld->vbo); gl->glBufferData(GL_ARRAY_BUFFER, 3 * 3 * 4, vVertices, GL_STATIC_DRAW); } static void _del_gl(Evas_Object *obj) { GLData *gld = static_cast(evas_object_data_get(obj, "gld")); if (!gld) { std::cout << "Unable to get GLData. " << std::endl; return; } ::elm::glview glv(eo_ref(obj)); Evas_GL_API *gl = glv.gl_api_get(); gl->glDeleteShader(gld->vtx_shader); gl->glDeleteShader(gld->fgmt_shader); gl->glDeleteProgram(gld->program); gl->glDeleteBuffers(1, &gld->vbo); evas_object_data_del(obj, "..gld"); free(gld); } static void _resize_gl(Evas_Object *obj) { int w, h; ::elm::glview glv(eo_ref(obj)); Evas_GL_API *gl = glv.gl_api_get(); glv.size_get(&w, &h); gl->glViewport(0, 0, w, h); } static void _draw_gl(Evas_Object *obj) { GLData *gld = static_cast(evas_object_data_get(obj, "gld")); ::elm::glview glv(eo_ref(obj)); Evas_GL_API *gl = glv.gl_api_get(); if (!gld) return; int w, h; glv.size_get(&w, &h); gl->glViewport(0, 0, w, h); gl->glClearColor(red,0.8,0.3,1); gl->glClear(GL_COLOR_BUFFER_BIT); gl->glEnable(GL_BLEND); gl->glUseProgram(gld->program); gl->glBindBuffer(GL_ARRAY_BUFFER, gld->vbo); gl->glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, 0); gl->glEnableVertexAttribArray(0); gl->glDrawArrays(GL_TRIANGLES, 0, 3); gl->glFinish(); red -= 0.1; if (red < 0.0) red = 1.0; } static Eina_Bool _anim(void* data) { static_cast(data)->changed_set(); return EINA_TRUE; } EAPI_MAIN int elm_main (int argc, char *argv[]) { GLData *gld = NULL; if (!(gld = static_cast(calloc(1, sizeof(GLData))))) return 1; elm_policy_set(ELM_POLICY_QUIT, ELM_POLICY_QUIT_LAST_WINDOW_HIDDEN); ::elm::win win(elm_win_util_standard_add("glview simple", "GLView Simple")); win.autohide_set(true); ::elm::box bx(efl::eo::parent = win); bx.size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); win.resize_object_add(bx); bx.visible_set(true); ::elm::glview gl(efl::eo::parent = win, gl.version_constructor(EVAS_GL_GLES_2_X)); gld->glapi = gl.gl_api_get(); gl.size_hint_weight_set(EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); gl.size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL); int gl_mode = ELM_GLVIEW_ALPHA | ELM_GLVIEW_DEPTH; gl.mode_set(static_cast(gl_mode)); gl.resize_policy_set(ELM_GLVIEW_RESIZE_POLICY_RECREATE); gl.render_policy_set(ELM_GLVIEW_RENDER_POLICY_ON_DEMAND); gl.init_func_set(_init_gl); gl.del_func_set(_del_gl); gl.resize_func_set(_resize_gl); gl.render_func_set(_draw_gl); bx.pack_end(gl); gl.visible_set(true); gl.object::focus_set(true); Ecore_Animator *ani = ecore_animator_add(_anim, &gl); evas_object_data_set(gl._eo_ptr(), "ani", ani); evas_object_data_set(gl._eo_ptr(), "gld", gld); gl.object::callback_del_add(std::bind([&] () { ecore_animator_del(ani); })); ::elm::button bt(efl::eo::parent = win); bt.text_set(nullptr, "OK"); bt.size_hint_align_set(EVAS_HINT_FILL, EVAS_HINT_FILL); bt.size_hint_weight_set(EVAS_HINT_EXPAND, 0.0); bx.pack_end(bt); bt.visible_set(true); bt.callback_clicked_add(std::bind([] () { elm_exit(); })); win.size_set(320, 480); win.visible_set(true); elm_run(); return 0; } ELM_MAIN()