#ifdef HAVE_CONFIG_H # include #endif #define EFL_INPUT_CLICKABLE_PROTECTED 1 #include #include "elm_priv.h" typedef struct { } Efl_Ui_Action_Connector_Data; static void _on_press_cb(void *data, Evas_Object *obj EINA_UNUSED, const char *emission EINA_UNUSED, const char *source EINA_UNUSED) { efl_input_clickable_press(data, 1); } static void _on_unpress_cb(void *data, Evas_Object *obj EINA_UNUSED, const char *emission EINA_UNUSED, const char *source EINA_UNUSED) { efl_input_clickable_unpress(data, 1); } static void _on_mouse_out(void *data, Evas_Object *obj EINA_UNUSED, const char *emission EINA_UNUSED, const char *source EINA_UNUSED) { efl_input_clickable_button_state_reset(data, 1); } static void _theme_move_cb(void *data, const Efl_Event *ev EINA_UNUSED) { Efl_Input_Pointer *pointer = ev->info; if (efl_input_processed_get(pointer)) efl_input_clickable_button_state_reset(data, 1); } EFL_CALLBACKS_ARRAY_DEFINE(bind_clickable_to_theme_callbacks, {EFL_EVENT_POINTER_MOVE, _theme_move_cb}, ) EOLIAN static void _efl_ui_action_connector_bind_clickable_to_theme(Efl_Canvas_Layout *object, Efl_Input_Clickable *clickable) { efl_event_callback_array_add(object, bind_clickable_to_theme_callbacks(), clickable); efl_layout_signal_callback_add(object, "efl,action,press", "*", clickable, _on_press_cb, NULL); efl_layout_signal_callback_add(object, "efl,action,unpress", "*", clickable, _on_unpress_cb, NULL); efl_layout_signal_callback_add(object, "efl,action,mouse_out", "*", clickable, _on_mouse_out, NULL); } static void _press_cb(void *data, const Efl_Event *ev) { Efl_Input_Pointer *pointer = ev->info; if (!efl_input_processed_get(pointer)) { efl_input_clickable_press(data, 1); } } static void _unpress_cb(void *data, const Efl_Event *ev EINA_UNUSED) { Efl_Input_Pointer *pointer = ev->info; Eina_Position2D mouse_pos = efl_input_pointer_position_get(pointer); Eina_Rect geom = efl_gfx_entity_geometry_get(data); if (efl_input_processed_get(pointer)) { efl_input_clickable_button_state_reset(data, 1); } else if (!eina_rectangle_coords_inside(&geom.rect, mouse_pos.x, mouse_pos.y)) { //we are emulating edje behavior here, do press unpress on the event, but not click efl_input_clickable_button_state_reset(data, 1); if (efl_canvas_object_pointer_mode_get(data) == EFL_INPUT_OBJECT_POINTER_MODE_AUTO_GRAB) { efl_input_clickable_unpress(data, 1); } } else { efl_input_clickable_unpress(data, 1); } } EFL_CALLBACKS_ARRAY_DEFINE(bind_clickable_to_object_callbacks, {EFL_EVENT_POINTER_DOWN, _press_cb}, {EFL_EVENT_POINTER_UP, _unpress_cb}, ) EOLIAN static void _efl_ui_action_connector_bind_clickable_to_object(Efl_Input_Interface *object, Efl_Input_Clickable *clickable) { efl_event_callback_array_add(object, bind_clickable_to_object_callbacks(), clickable); } #include "efl_ui_action_connector.eo.c"