class @beta Efl.Ui.Focus.Manager_Calc extends Efl.Object implements Efl.Ui.Focus.Manager { [[Calculates the elements present in each @Efl.Ui.Focus.Direction. Each registered item will get a target item in each direction. You can get the target items for the currently focused item by calling @Efl.Ui.Focus.Manager.request_move. ]] methods { register { [[Registers a new item in the graph. $parent can not be $null, it will be used as the parent in the logical tree. $redirect will be set as redirect property on that manager, once $child gets focused. ]] params { child : Efl.Ui.Focus.Object; [[The object to register.]] parent : Efl.Ui.Focus.Object; [[The parent to use in the logical tree.]] redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set once this child is focused. Can be $NULL for no redirect.]] } return : bool; [[$true if successful, $false otherwise.]] } register_logical { [[Registers a new logical item in the graph. The item can never get focus, it just helps to build the tree. Compare to @.register. ]] params { child : Efl.Ui.Focus.Object; [[The object to register.]] parent : Efl.Ui.Focus.Object; [[The parent to use in the logical tree.]] redirect : Efl.Ui.Focus.Manager; [[The redirect manager to set once this child is focused. Can be $NULL for no redirect.]] } return : bool; [[$true if successful, $false otherwise.]] } update_redirect { [[Sets a new redirect object for the given child. Once $child is focused the redirect manager will be set in the redirect property. Set redirect to $NULL if nothing should happen. ]] params { child : Efl.Ui.Focus.Object; [[The child to update.]] redirect : Efl.Ui.Focus.Manager; [[Once $child is focused this element will be set as redirect.]] } return : bool; [[$true if successful, $false otherwise.]] } update_parent { [[Sets a new logical parent for the given child.]] params { child : Efl.Ui.Focus.Object; [[The child to update.]] parent : Efl.Ui.Focus.Object; [[The parent which now will be the logical parent of child.]] } return : bool; [[$true if successful, $false otherwise.]] } update_children { [[Sets the list of children to a different order.]] params { parent : Efl.Ui.Focus.Object; [[The parent to update.]] children : list @move; [[The list of children with the new order.]] } return : bool; [[$true if successful, $false otherwise.]] } update_order { [[Sets the list of children to a different order. Objects in the list which are not children of $parent are ignored. Compare to @.update_children. ]] params { parent : Efl.Ui.Focus.Object; [[The parent to update.]] children : list @move; [[The list of objects with the new order.]] } } unregister { [[Unregister the given item from the focus graph.]] params { child : Efl.Ui.Focus.Object; [[The child to unregister.]] } } } implements { class.constructor; class.destructor; Efl.Ui.Focus.Manager.move; Efl.Ui.Focus.Manager.request_move; Efl.Ui.Focus.Manager.manager_focus {get; set;} Efl.Ui.Focus.Manager.redirect {set; get;} Efl.Ui.Focus.Manager.border_elements {get;} Efl.Ui.Focus.Manager.viewport_elements {get;} Efl.Ui.Focus.Manager.root {set; get;} Efl.Ui.Focus.Manager.request_subchild; Efl.Ui.Focus.Manager.fetch; Efl.Ui.Focus.Manager.logical_end; Efl.Ui.Focus.Manager.reset_history; Efl.Ui.Focus.Manager.pop_history_stack; Efl.Ui.Focus.Manager.setup_on_first_touch; Efl.Ui.Focus.Manager.dirty_logic_freeze; Efl.Ui.Focus.Manager.dirty_logic_unfreeze; Efl.Object.constructor; Efl.Object.finalize; Efl.Object.provider_find; Efl.Object.destructor; } }