#ifndef EFL_UI_WIDGET_FLIP_H #define EFL_UI_WIDGET_FLIP_H #include "Elementary.h" /* DO NOT USE THIS HEADER UNLESS YOU ARE PREPARED FOR BREAKING OF YOUR * CODE. THIS IS ELEMENTARY'S INTERNAL WIDGET API (for now) AND IS NOT * FINAL. CALL elm_widget_api_check(ELM_INTERNAL_API_VERSION) TO CHECK * IT AT RUNTIME. */ /** * @addtogroup Widget * @{ * * @section elm-flip-class The Elementary Flip Class * * Elementary, besides having the @ref Flip widget, exposes its * foundation -- the Elementary Flip Class -- in order to create other * widgets which are a flip with some more logic on top. */ typedef struct _Slice Slice; /** * Base widget smart data extended with flip instance data. */ typedef struct _Efl_Ui_Flip_Data Efl_Ui_Flip_Data; struct _Efl_Ui_Flip_Data { Evas_Object *obj; Evas_Object *clip; Evas_Object *event[4]; struct { Evas_Object *content, *clip; } front, back; Eina_List *content_list; Ecore_Animator *animator; double start, len; Ecore_Job *job; Evas_Coord down_x, down_y, x, y, ox, oy, w, h; Efl_Ui_Flip_Interaction intmode; Elm_Flip_Mode mode; int dir; double dir_hitsize[4]; Eina_Bool dir_enabled[4]; int slices_w, slices_h; Slice **slices, **slices2; Eina_Bool state : 1; Eina_Bool next_state : 1; Eina_Bool mouse_down : 1; Eina_Bool finish : 1; Eina_Bool started : 1; Eina_Bool backflip : 1; Eina_Bool pageflip : 1; Eina_Bool manual : 1; }; typedef struct _Vertex2 Vertex2; typedef struct _Vertex3 Vertex3; struct _Slice { Evas_Object *obj; double u[4], v[4], x[4], y[4], z[4]; }; struct _Vertex2 { double x, y; }; struct _Vertex3 { double x, y, z; }; /** * @} */ #define EFL_UI_FLIP_DATA_GET(o, sd) \ Efl_Ui_Flip_Data * sd = efl_data_scope_get(o, EFL_UI_FLIP_CLASS) #define EFL_UI_FLIP_DATA_GET_OR_RETURN(o, ptr) \ EFL_UI_FLIP_DATA_GET(o, ptr); \ if (EINA_UNLIKELY(!ptr)) \ { \ ERR("No widget data for object %p (%s)", \ o, evas_object_type_get(o)); \ return; \ } #define EFL_UI_FLIP_DATA_GET_OR_RETURN_VAL(o, ptr, val) \ EFL_UI_FLIP_DATA_GET(o, ptr); \ if (EINA_UNLIKELY(!ptr)) \ { \ ERR("No widget data for object %p (%s)", \ o, evas_object_type_get(o)); \ return val; \ } #define EFL_UI_FLIP_CHECK(obj) \ if (EINA_UNLIKELY(!efl_isa((obj), EFL_UI_FLIP_CLASS))) \ return #endif