/** * Elementary Layout-based widgets may declare part proxies, i.e., aliases for * real theme part names to expose to the API calls: * - elm_layout_text_set() * - elm_layout_text_get() * - elm_layout_content_set() * - elm_layout_content_get() * - elm_layout_content_unset() * and their equivalents. This list must be set on the "_smart_set_user()" * function of inheriting widgets, so that part aliasing is handled * automatically for them. * * @deprecated Should not be used outside of EFL internal code. */ struct _Elm_Layout_Part_Alias_Description { const char *alias; /**< Alternate name for a given (real) part. Calls * receiving this string as a part name will be translated * to the string at * Efl.Ui.Layout_Part_Proxies_Description::real_part */ const char *real_part; /**< Target part name for the alias set on * Efl.Ui.Layout_Part_Proxies_Description::real_part. An * example of usage would be "default" on that field, * with "elm.content.swallow" on this one */ }; typedef Eo Elm_Layout; typedef struct _Elm_Layout_Part_Alias_Description Elm_Layout_Part_Alias_Description; /** * Add a new layout to the parent * * @param parent The parent object * @return The new object or NULL if it cannot be created * * @see elm_layout_file_set() * @see elm_layout_theme_set() * * @ingroup Elm_Layout */ EAPI Evas_Object *elm_layout_add(Evas_Object *parent); /** * @brief Set the edje group from the elementary theme that will be used as * layout. * * Note that @c style will be the new style of @c obj too, as in an @ref * elm_object_style_set call. * * @param[in] klass The class of the group. * @param[in] group The group. * @param[in] style The style to used. * * @return @c true on success, @c false otherwise * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_theme_set(Evas_Object *obj, const char *klass, const char *group, const char *style); /** * @brief Get the edje data from the given layout. * * This function fetches data specified inside the edje theme of this layout. * This function return NULL if data is not found. * * In EDC this comes from a data block within the group block that @c obj was * loaded from. * * @param[in] key The data key. * * @return The edje data string. */ EAPI const char *elm_layout_data_get(const Evas_Object *obj, const char *key); /** * @brief Eval sizing. * * Manually forces a sizing re-evaluation. This is useful when the minimum size * required by the edje theme of this layout has changed. The change on the * minimum size required by the edje theme is not immediately reported to the * elementary layout, so one needs to call this function in order to tell the * widget (layout) that it needs to reevaluate its own size. * * The minimum size of the theme is calculated based on minimum size of parts, * the size of elements inside containers like box and table, etc. All of this * can change due to state changes, and that's when this function should be * called. * * Also note that a standard signal of "size,eval" "elm" emitted from the edje * object will cause this to happen too. * * @ingroup Elm_Layout */ EAPI void elm_layout_sizing_eval(Evas_Object *obj); /** * @brief Request sizing reevaluation, restricted to current width and/or * height. * * Useful mostly when there are TEXTBLOCK parts defining the height of the * object and nothing else restricting it to a minimum width. Calling this * function will restrict the minimum size in the Edje calculation to whatever * size it the layout has at the moment. * * @param[in] width Restrict minimum size to the current width. * @param[in] height Restrict minimum size ot the current height. * * @since 1.8 * * @ingroup Elm_Layout */ EAPI void elm_layout_sizing_restricted_eval(Evas_Object *obj, Eina_Bool width, Eina_Bool height); /** * @brief Add a callback for a (Edje) signal emitted by a layout widget's * underlying Edje object. * * This function connects a callback function to a signal emitted by the * underlying Edje object of @c obj. Globs are accepted in either the emission * or source strings. * * @param[in] emission The signal's name string. * @param[in] source The signal's source string. * @param[in] func The callback function to be executed when the signal is * emitted. * @param[in] data A pointer to data to pass in to the callback function. * * @ingroup Elm_Layout */ EAPI void elm_layout_signal_callback_add(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data); /** * @brief Remove a signal-triggered callback from a given layout widget. * * This function removes the last callback attached to a signal emitted by the * underlying Edje object of @c obj, with parameters @c emission, @c source and * @c func matching exactly those passed to a previous call to * @ref elm_layout_signal_callback_add. The data pointer that was passed to * this call will be returned. * * @param[in] emission The signal's name string. * @param[in] source The signal's source string. * @param[in] func The callback function being executed when the signal was * emitted. * * @return The data pointer of the signal callback (passed on * @ref elm_layout_signal_callback_add) or @c null on errors. * * @ingroup Elm_Layout */ EAPI void *elm_layout_signal_callback_del(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func); /** * @brief Send a (Edje) signal to a given layout widget's underlying Edje * object. * * This function sends a signal to the underlying Edje object of @c obj. An * Edje program on that Edje object's definition can respond to a signal by * specifying matching 'signal' and 'source' fields. * * @param[in] emission The signal's name string. * @param[in] source The signal's source string. * * @ingroup Elm_Layout */ EAPI void elm_layout_signal_emit(Evas_Object *obj, const char *emission, const char *source); /** * @brief Get the edje layout * * This returns the edje object. It is not expected to be used to then swallow * objects via @ref edje_object_part_swallow for example. Use @ref * elm_layout_content_set instead so child object handling and sizing is done * properly. * * @note This function should only be used if you really need to call some low * level Edje function on this edje object. All the common stuff (setting text, * emitting signals, hooking callbacks to signals, etc.) can be done with * proper elementary functions. * * @return An Evas_Object with the edje layout settings loaded @ref * elm_layout_file_set. * * @ingroup Elm_Layout */ EAPI Efl_Canvas_Object *elm_layout_edje_get(const Evas_Object *obj); /** * Get the list of swallow parts of a given container widget * * @param obj The layout object * * @return list of swallow parts which should be freed by the user program with elm_list_free() * * @since 1.9 * * @ingroup Elm_Layout */ EAPI Eina_List *elm_layout_content_swallow_list_get(const Evas_Object *obj); /** * Set the layout content. * * @param obj The layout object * @param swallow The swallow part name in the edje file * @param content The child that will be added in this layout object * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * Once the content object is set, a previously set one will be deleted. * If you want to keep that old content object, use the * elm_layout_content_unset() function. * * @note In an Edje theme, the part used as a content container is called * @c SWALLOW. This is why the parameter name is called @p swallow, but it is * expected to be a part name just like the second parameter of * elm_layout_box_append(). * * @see elm_layout_box_append() * @see elm_layout_content_get() * @see elm_layout_content_unset() * * @see @ref secBox * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_content_set(Evas_Object *obj, const char *swallow, Evas_Object *content); /** * Get the child object in the given content part. * * @param obj The layout object * @param swallow The SWALLOW part to get its content * * @return The swallowed object or NULL if none or an error occurred * * @ingroup Elm_Layout */ EAPI Evas_Object *elm_layout_content_get(const Evas_Object *obj, const char *swallow); /** * Unset the layout content. * * @param obj The layout object * @param swallow The swallow part name in the edje file * @return The content that was being used * * Unparent and return the content object which was set for this part. * * @ingroup Elm_Layout */ EAPI Evas_Object *elm_layout_content_unset(Evas_Object *obj, const char *swallow); /** * Set the file that will be used as layout * * @return (1 = success, 0 = error) * * @ingroup Elm_Layout * * @param[in] file The path to file (edj) that will be used as layout * @param[in] group The group that the layout belongs in edje file */ EAPI Eina_Bool elm_layout_file_set(Eo *obj, const char *file, const char *group); /** * Get the loaded file * * * @ingroup Elm_Layout * * @param file The path to file (edj) used as layout * @param group The group that the layout belongs in edje file * * @since 1.14 */ EAPI void elm_layout_file_get(Eo *obj, const char **file, const char **group); /** * Set the mmap file that will be used as layout * * @return (1 = success, 0 = error) * * @ingroup Elm_Layout * * @param[in] file Eina_File (edj) that will be used as layout * @param[in] group The group that the layout belongs in edje file * * @since 1.19 */ EAPI Eina_Bool elm_layout_mmap_set(Eo *obj, const Eina_File *file, const char *group); /** * Get the loaded mmap file * * @ingroup Elm_Layout * * @param file Eina_File (edj) used as layout * @param group The group that the layout belongs in edje file * * @since 1.19 */ EAPI void elm_layout_mmap_get(Eo *obj, const Eina_File **file, const char **group); /** * @brief Freezes the Elementary layout object. * * This function puts all changes on hold. Successive freezes will nest, * requiring an equal number of thaws. * * See also @ref elm_layout_thaw. * * @return The frozen state or 0 on error. */ EAPI int elm_layout_freeze(Evas_Object *obj); /** * @brief Thaws the Elementary object. * * This function thaws the given Edje object and the Elementary sizing calc. * * @note If successive freezings were done, an equal number of thaws will be * required. * * See also @ref elm_layout_freeze. * * @return The frozen state or 0 if the object is not frozen or on error. */ EAPI int elm_layout_thaw(Evas_Object *obj); /** * @brief Append child to layout box part. * * Once the object is appended, it will become child of the layout. Its * lifetime will be bound to the layout, whenever the layout dies the child * will be deleted automatically. One should use @ref elm_layout_box_remove to * make this layout forget about the object. * * @param[in] child The child object to append to box. * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_box_append(Evas_Object *obj, const char *part, Evas_Object *child); /** * @brief Prepend child to layout box part. * * Once the object is prepended, it will become child of the layout. Its * lifetime will be bound to the layout, whenever the layout dies the child * will be deleted automatically. One should use @ref elm_layout_box_remove to * make this layout forget about the object. * * @param[in] child The child object to prepend to box. * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_box_prepend(Evas_Object *obj, const char *part, Evas_Object *child); /** * @brief Insert child to layout box part before a reference object. * * Once the object is inserted, it will become child of the layout. Its * lifetime will be bound to the layout, whenever the layout dies the child * will be deleted automatically. One should use @ref elm_layout_box_remove to * make this layout forget about the object. * * @param[in] child The child object to insert into box. * @param[in] reference Another reference object to insert before in box. * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_box_insert_before(Evas_Object *obj, const char *part, Evas_Object *child, const Evas_Object *reference); /** * @brief Insert child to layout box part at a given position. * * Once the object is inserted, it will become child of the layout. Its * lifetime will be bound to the layout, whenever the layout dies the child * will be deleted automatically. One should use @ref elm_layout_box_remove to * make this layout forget about the object. * * @param[in] child The child object to insert into box. * @param[in] pos The numeric position >=0 to insert the child. * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_box_insert_at(Evas_Object *obj, const char *part, Evas_Object *child, unsigned int pos); /** * @brief Remove a child of the given part box. * * The object will be removed from the box part and its lifetime will not be * handled by the layout anymore. This is equivalent to @ref * elm_layout_content_unset for box. * * @param[in] child The object to remove from box. * * @return The object that was being used, or @c null if not found. * * @ingroup Elm_Layout */ EAPI Evas_Object *elm_layout_box_remove(Evas_Object *obj, const char *part, Evas_Object *child); /** * @brief Remove all children of the given part box. * * The objects will be removed from the box part and their lifetime will not be * handled by the layout anymore. This is equivalent to * @ref elm_layout_box_remove for all box children. * * @param[in] clear If true, then all objects will be deleted as well, * otherwise they will just be removed and will be dangling on the canvas. * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_box_remove_all(Evas_Object *obj, const char *part, Eina_Bool clear); /** * @brief Insert child to layout table part. * * Once the object is inserted, it will become child of the table. Its lifetime * will be bound to the layout, and whenever the layout dies the child will be * deleted automatically. One should use @ref elm_layout_table_unpack to make * this layout forget about the object. * * If @c colspan or @c rowspan are bigger than 1, that object will occupy more * space than a single cell. * * See also @ref elm_layout_table_unpack, @ref elm_layout_table_clear. * * @param[in] child The child object to pack into table. * @param[in] col The column to which the child should be added. (>= 0) * @param[in] row The row to which the child should be added. (>= 0) * @param[in] colspan How many columns should be used to store this object. (>= * 1) * @param[in] rowspan How many rows should be used to store this object. (>= 1) * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_table_pack(Evas_Object *obj, const char *part, Evas_Object *child, unsigned short col, unsigned short row, unsigned short colspan, unsigned short rowspan); /** * @brief Unpack (remove) a child of the given part table. * * The object will be unpacked from the table part and its lifetime will not be * handled by the layout anymore. This is equivalent to @ref * elm_layout_content_unset for table. * * @param[in] child The object to remove from table. * * @return The object that was being used, or @c null if not found. * * @ingroup Elm_Layout */ EAPI Evas_Object *elm_layout_table_unpack(Evas_Object *obj, const char *part, Evas_Object *child); /** * @brief Remove all the child objects of the given part table. * * The objects will be removed from the table part and their lifetime will not * be handled by the layout anymore. This is equivalent to * @ref elm_layout_table_unpack for all table children. * * @param[in] clear If true, then all objects will be deleted as well, * otherwise they will just be removed and will be dangling on the canvas. * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_table_clear(Evas_Object *obj, const char *part, Eina_Bool clear); /** * @brief Get the edje data from the given layout. * * This function fetches data specified inside the edje theme of this layout. * This function return NULL if data is not found. * * In EDC this comes from a data block within the group block that @c obj was * loaded from. * * @param[in] key The data key. * * @return The edje data string. * * @ingroup Elm_Layout */ EAPI const char *elm_layout_data_get(const Evas_Object *obj, const char *key); /** * @brief Send a (Edje) signal to a given layout widget's underlying Edje * object. * * This function sends a signal to the underlying Edje object of @c obj. An * Edje program on that Edje object's definition can respond to a signal by * specifying matching 'signal' and 'source' fields. * * @param[in] emission The signal's name string. * @param[in] source The signal's source string. * * @ingroup Elm_Layout */ EAPI void elm_layout_signal_emit(Evas_Object *obj, const char *emission, const char *source); /** * @brief Add a callback for a (Edje) signal emitted by a layout widget's * underlying Edje object. * * This function connects a callback function to a signal emitted by the * underlying Edje object of @c obj. Globs are accepted in either the emission * or source strings. * * @param[in] emission The signal's name string. * @param[in] source The signal's source string. * @param[in] func The callback function to be executed when the signal is * emitted. * @param[in] data A pointer to data to pass in to the callback function. * * @ingroup Elm_Layout */ EAPI void elm_layout_signal_callback_add(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data); /** * @brief Remove a signal-triggered callback from a given layout widget. * * This function removes the last callback attached to a signal emitted by the * underlying Edje object of @c obj, with parameters @c emission, @c source and * @c func matching exactly those passed to a previous call to * @ref elm_layout_signal_callback_add. The data pointer that was passed to * this call will be returned. * * @param[in] emission The signal's name string. * @param[in] source The signal's source string. * @param[in] func The callback function being executed when the signal was * emitted. * * @return The data pointer of the signal callback (passed on * @ref elm_layout_signal_callback_add) or @c null on errors. * * @ingroup Elm_Layout */ EAPI void *elm_layout_signal_callback_del(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func); /** * @brief Freezes the Elementary layout object. * * This function puts all changes on hold. Successive freezes will nest, * requiring an equal number of thaws. * * See also @ref elm_layout_thaw. * * @return The frozen state or 0 on error. * * @ingroup Elm_Layout */ EAPI int elm_layout_freeze(Evas_Object *obj); /** * @brief Thaws the Elementary object. * * This function thaws the given Edje object and the Elementary sizing calc. * * @note If successive freezings were done, an equal number of thaws will be * required. * * See also @ref elm_layout_freeze. * * @return The frozen state or 0 if the object is not frozen or on error. * * @ingroup Elm_Layout */ EAPI int elm_layout_thaw(Evas_Object *obj); /** * @brief Set the text of the given part. * * @param[in] part The TEXT part where to set the text. * @param[in] text The text to set. * * @return @c true on success, @c false otherwise * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_text_set(Evas_Object *obj, const char * part, const char *text); /** * @brief Get the text set in the given part. * * @param[in] part The TEXT part where to set the text. * * @return The text to set. * * @ingroup Elm_Layout */ EAPI const char *elm_layout_text_get(const Evas_Object *obj, const char * part); /** * @brief Set accessibility to all texblock(text) parts in the layout object. * * @param[in] can_access Makes all textblock(text) parts in the layout @c obj * possible to have accessibility. @c true means textblock(text) parts can be * accessible. * * @return @c true on success or @c false on failure. If @c obj is not a proper * layout object, @c false is returned. * * @since 1.7 * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_edje_object_can_access_set(Evas_Object *obj, Eina_Bool can_access); /** * @brief Get accessibility state of texblock(text) parts in the layout object * * @return Makes all textblock(text) parts in the layout @c obj possible to * have accessibility. @c true means textblock(text) parts can be accessible. * * @since 1.7 * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_edje_object_can_access_get(const Evas_Object *obj); /** * @brief Sets if the cursor set should be searched on the theme or should use * the provided by the engine, only. * * @note Before you set if should look on theme you should define a cursor with * @ref elm_layout_part_cursor_set. By default it will only look for cursors * provided by the engine. * * @param[in] part_name A part from loaded edje group. * @param[in] engine_only If cursors should be just provided by the engine * ($true) or should also search on widget's theme as well ($false) * * @return @c true on success or @c false on failure, that may be part not * exists or it did not had a cursor set. * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_part_cursor_engine_only_set(Evas_Object *obj, const char *part_name, Eina_Bool engine_only); /** * @brief Get a specific cursor engine_only for an edje part. * * @param[in] part_name A part from loaded edje group. * * @return Whenever the cursor is just provided by engine or also from theme. * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_part_cursor_engine_only_get(const Evas_Object *obj, const char *part_name); /** * @brief Sets a specific cursor for an edje part. * * @param[in] part_name A part from loaded edje group. * @param[in] cursor Cursor name to use, see Elementary_Cursor.h. * * @return @c true on success or @c false on failure, that may be part not * exists or it has "mouse_events: 0". * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_part_cursor_set(Evas_Object *obj, const char *part_name, const char *cursor); /** * @brief Get the cursor to be shown when mouse is over an edje part. * * @param[in] part_name A part from loaded edje group. * * @return Cursor name * * @ingroup Elm_Layout */ EAPI const char *elm_layout_part_cursor_get(const Evas_Object *obj, const char *part_name); /** * @brief Sets a specific cursor style for an edje part. * * @param[in] part_name A part from loaded edje group. * @param[in] style The theme style to use (default, transparent, ...). * * @return @c true on success or @c false on failure, that may be part not * exists or it did not had a cursor set. * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_part_cursor_style_set(Evas_Object *obj, const char *part_name, const char *style); /** * @brief Get a specific cursor style for an edje part. * * @param[in] part_name A part from loaded edje group. * * @return The theme style in use, defaults to "default". If the object does * not have a cursor set, then @c null is returned. * * @ingroup Elm_Layout */ EAPI const char *elm_layout_part_cursor_style_get(const Evas_Object *obj, const char *part_name); /** * @brief Unsets a cursor previously set with @ref elm_layout_part_cursor_set. * * @param[in] part_name A part from loaded edje group, that had a cursor set * wit @ref elm_layout_part_cursor_set. * * @return @c true on success, @c false otherwise * * @ingroup Elm_Layout */ EAPI Eina_Bool elm_layout_part_cursor_unset(Evas_Object *obj, const char *part_name);