#ifndef _ELM_SEGMENT_CONTROL_ITEM_EO_H_ #define _ELM_SEGMENT_CONTROL_ITEM_EO_H_ #ifndef _ELM_SEGMENT_CONTROL_ITEM_EO_CLASS_TYPE #define _ELM_SEGMENT_CONTROL_ITEM_EO_CLASS_TYPE typedef Eo Elm_Segment_Control_Item; #endif #ifndef _ELM_SEGMENT_CONTROL_ITEM_EO_TYPES #define _ELM_SEGMENT_CONTROL_ITEM_EO_TYPES #endif /** Elementary segment control item class * * @ingroup Elm_Segment_Control_Item */ #define ELM_SEGMENT_CONTROL_ITEM_CLASS elm_segment_control_item_class_get() EWAPI const Efl_Class *elm_segment_control_item_class_get(void); /** * @brief Get the index of an item. * * Index is the position of an item in segment control widget. Its range is * from 0 to (count - 1). Count is the number of items, that can be get with * elm_segment_control_item_count_get() * * @param[in] obj The object. * * @return The position of item in segment control widget. * * @ingroup Elm_Segment_Control_Item */ EOAPI int elm_obj_segment_control_item_index_get(const Eo *obj); /** * @brief Get the real Evas(Edje) object created to implement the view of a * given segment_control item. * * Base object is the @ref Efl_Canvas_Object that represents that item. * * @param[in] obj The object. * * @return The base Edje object associated with @c it * * @ingroup Elm_Segment_Control_Item */ EOAPI Efl_Canvas_Object *elm_obj_segment_control_item_object_get(const Eo *obj); /** * @brief Set the selected state of an item. * * This sets the selected state of the given item @c it. @c true for selected, * @c false for not selected. * * If a new item is selected the previously selected will be unselected. * Selected item can be got with function * elm_segment_control_item_selected_get(). * * The selected item always will be highlighted on segment control. * * @param[in] obj The object. * @param[in] selected The selected state. * * @ingroup Elm_Segment_Control_Item */ EOAPI void elm_obj_segment_control_item_selected_set(Eo *obj, Eina_Bool selected); #endif