/** * @defgroup Elm_Transit Transit * @ingroup Elementary * * Transit is designed to apply various animated transition effects to @c * Evas_Object, such like translation, rotation, etc. For using these * effects, create an @ref Elm_Transit and add the desired transition effects. * * Once the effects are added into transit, they will be automatically * managed (their callback will be called for the set duration and * they will be deleted upon completion). * * Example: * @code * Elm_Transit *trans = elm_transit_add(); * elm_transit_object_add(trans, obj); * elm_transit_effect_translation_add(trans, 0, 0, 280, 280 * elm_transit_duration_set(transit, 1); * elm_transit_auto_reverse_set(transit, EINA_TRUE); * elm_transit_tween_mode_set(transit, ELM_TRANSIT_TWEEN_MODE_DECELERATE); * elm_transit_repeat_times_set(transit, 3); * @endcode * * Some transition effects are used to change the properties of objects. They * are: * @li @ref elm_transit_effect_translation_add * @li @ref elm_transit_effect_color_add * @li @ref elm_transit_effect_rotation_add * @li @ref elm_transit_effect_wipe_add * @li @ref elm_transit_effect_zoom_add * @li @ref elm_transit_effect_resizing_add * * Other transition effects are used to make one object disappear and another * object appear on its place. These effects are: * * @li @ref elm_transit_effect_flip_add * @li @ref elm_transit_effect_resizable_flip_add * @li @ref elm_transit_effect_fade_add * @li @ref elm_transit_effect_blend_add * * It's also possible to make a transition chain with @ref * elm_transit_chain_transit_add. * * @warning We strongly recommend to use elm_transit just when edje can not do * the trick. Edje is better at handling transitions than Elm_Transit. * Edje has more flexibility and animations can be manipulated inside the theme. * * List of examples: * @li @ref transit_example_01_explained * @li @ref transit_example_02_explained * @li @ref transit_example_03_c * @li @ref transit_example_04_c * * @{ */ /** * @enum Elm_Transit_Tween_Mode * * The type of acceleration used in the transition. */ typedef enum { ELM_TRANSIT_TWEEN_MODE_LINEAR, /**< Constant speed */ ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL, /**< Starts slow, increase speed over time, then decrease again and stop slowly, v1 being a power factor */ ELM_TRANSIT_TWEEN_MODE_DECELERATE, /**< Starts fast and decrease speed over time, v1 being a power factor */ ELM_TRANSIT_TWEEN_MODE_ACCELERATE, /**< Starts slow and increase speed over time, v1 being a power factor */ ELM_TRANSIT_TWEEN_MODE_DIVISOR_INTERP, /**< Start at gradient v1, interpolated via power of v2 curve */ ELM_TRANSIT_TWEEN_MODE_BOUNCE, /**< Start at 0.0 then "drop" like a ball bouncing to the ground at 1.0, and bounce v2 times, with decay factor of v1 */ ELM_TRANSIT_TWEEN_MODE_SPRING, /**< Start at 0.0 then "wobble" like a spring rest position 1.0, and wobble v2 times, with decay factor of v1 */ ELM_TRANSIT_TWEEN_MODE_BEZIER_CURVE /**< @since 1.13 Follow the cubic-bezier curve calculated with the control points (x1, y1), (x2, y2) */ } Elm_Transit_Tween_Mode; /** * @enum Elm_Transit_Effect_Flip_Axis * * The axis along which flip effect should be applied. */ typedef enum { ELM_TRANSIT_EFFECT_FLIP_AXIS_X, /**< Flip on X axis */ ELM_TRANSIT_EFFECT_FLIP_AXIS_Y /**< Flip on Y axis */ } Elm_Transit_Effect_Flip_Axis; /** * @enum Elm_Transit_Effect_Wipe_Dir * * The direction in which the wipe effect should occur. */ typedef enum { ELM_TRANSIT_EFFECT_WIPE_DIR_LEFT, /**< Wipe to the left */ ELM_TRANSIT_EFFECT_WIPE_DIR_RIGHT, /**< Wipe to the right */ ELM_TRANSIT_EFFECT_WIPE_DIR_UP, /**< Wipe up */ ELM_TRANSIT_EFFECT_WIPE_DIR_DOWN /**< Wipe down */ } Elm_Transit_Effect_Wipe_Dir; /** @enum Elm_Transit_Effect_Wipe_Type * * Whether the wipe effect should show or hide the object. */ typedef enum { ELM_TRANSIT_EFFECT_WIPE_TYPE_HIDE, /**< Hide the object during the animation */ ELM_TRANSIT_EFFECT_WIPE_TYPE_SHOW /**< Show the object during the animation */ } Elm_Transit_Effect_Wipe_Type; /** * @typedef Elm_Transit * * The Transit created with elm_transit_add(). This type has the information * about the objects which the transition will be applied, and the * transition effects that will be used. It also contains info about * duration, number of repetitions, auto-reverse, etc. */ typedef struct _Elm_Transit Elm_Transit; typedef void Elm_Transit_Effect; /** * @typedef Elm_Transit_Effect_Transition_Cb * * Transition callback called for this effect on each transition iteration. */ typedef void (*Elm_Transit_Effect_Transition_Cb)(Elm_Transit_Effect *effect, Elm_Transit *transit, double progress); /** * Elm_Transit_Effect_End_Cb * * Transition callback called for this effect when the transition is over. */ typedef void (*Elm_Transit_Effect_End_Cb)(Elm_Transit_Effect *effect, Elm_Transit *transit); /** * Elm_Transit_Del_Cb * * A callback called when the transit is deleted. */ typedef void (*Elm_Transit_Del_Cb)(void *data, Elm_Transit *transit); /** * Create new transit. * * @note It is not necessary to delete the transit object, it will be deleted at * the end of its operation. * @note The transit will start playing when the program enters the main loop. * * @return The transit object. * * @ingroup Elm_Transit */ EAPI Elm_Transit *elm_transit_add(void); /** * Stops the animation and delete the @p transit object. * * Call this function if you want to stop the animation before the * transit time. Make sure the @p transit object is still alive with * elm_transit_del_cb_set() function. * All added effects will be deleted, calling its respective data_free_cb * functions. The function set by elm_transit_del_cb_set() will be called. * * @see elm_transit_del_cb_set() * * @param transit The transit object to be deleted. * * @ingroup Elm_Transit */ EAPI void elm_transit_del(Elm_Transit *transit); /** * Add a new effect to the transit. * * @note The cb function and the data are the key to the effect. * If you try to add an existing effect, nothing is done. * @note After the first addition of an effect to @p transit, if its * effect list become empty again, the @p transit will be killed by * elm_transit_del(transit) function. * * Example: * @code * Elm_Transit *transit = elm_transit_add(); * elm_transit_effect_add(transit, * elm_transit_effect_blend_op, * elm_transit_effect_blend_context_new(), * elm_transit_effect_blend_context_free); * @endcode * * @param transit The transit object. * @param transition_cb The operation function. It is called when the * animation begins, it is the function that actually performs the animation. * It is called with the @p data, @p transit and the time progression of the * animation (a double value between 0.0 and 1.0). * @param effect The context data of the effect. * @param end_cb The function to free the context data, it will be called * at the end of the effect, it must finalize the animation and free the * @p data. * * @ingroup Elm_Transit * @warning The transit will free the context data at the and of the * transition with the data_free_cb function. * Do not share the context data in between different transit objects. */ EAPI void elm_transit_effect_add(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect, Elm_Transit_Effect_End_Cb end_cb); /** * Delete an added effect. * * This function will remove the effect from the @p transit, calling the * data_free_cb to free the @p data. * * @see elm_transit_effect_add() * * @note If the effect is not found, nothing is done. * @note If the effect list become empty, this function will call * elm_transit_del(transit), i.e., it will kill the @p transit. * * @param transit The transit object. * @param transition_cb The operation function. * @param effect The context data of the effect. * * @ingroup Elm_Transit */ EAPI void elm_transit_effect_del(Elm_Transit *transit, Elm_Transit_Effect_Transition_Cb transition_cb, Elm_Transit_Effect *effect); /** * Add new object to apply the effects. * * @note After the first addition of an object to @p transit, if its * object list become empty again, the @p transit will be killed by * elm_transit_del(transit) function. * @note If the @p obj belongs to another transit, the @p obj will be * removed from it and it will only belong to the other @p transit. * If the old transit stays without objects, it will die. * @note When you add an object into the @p transit, its state from * evas_object_pass_events_get(obj) is saved, and it is applied when the * transit ends, if you change this state with evas_object_pass_events_set() * after add the object, this state will change again when @p transit stops. * * @param transit The transit object. * @param obj Object to be animated. * * @ingroup Elm_Transit * @warning It is not allowed to add a new object after transit begins. */ EAPI void elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj); /** * Removes an added object from the transit. * * @note If the @p obj is not in the @p transit, nothing is done. * @note If the list become empty, this function will call * elm_transit_del(transit), i.e., it will kill the @p transit. * * @param transit The transit object. * @param obj Object to be removed from @p transit. * * @ingroup Elm_Transit * @warning It is not allowed to remove objects after transit begins. */ EAPI void elm_transit_object_remove(Elm_Transit *transit, Evas_Object *obj); /** * Get the objects of the transit. * * @param transit The transit object. * @return a Eina_List with the objects from the transit. * * @ingroup Elm_Transit */ EAPI const Eina_List *elm_transit_objects_get(const Elm_Transit *transit); /** * Enable/disable keeping up the objects states. * If it is not kept, the objects states will be reset when transition ends. * * @note @p transit can not be NULL. * @note One state includes geometry, color, map data. * * @param transit The transit object. * @param state_keep retain the state or not. * * @ingroup Elm_Transit */ EAPI void elm_transit_objects_final_state_keep_set(Elm_Transit *transit, Eina_Bool state_keep); /** * Get a value whether the objects states will be reset or not. * * @note @p transit can not be NULL * * @see elm_transit_objects_final_state_keep_set() * * @param transit The transit object. * @return @c EINA_TRUE means the states of the objects will be reset. * If @p transit is NULL, @c EINA_FALSE is returned * * @ingroup Elm_Transit */ EAPI Eina_Bool elm_transit_objects_final_state_keep_get(const Elm_Transit *transit); /** * Set the event enabled when transit is operating. * * If @p enabled is @c EINA_TRUE, the objects of the transit will receive * events from mouse and keyboard during the animation. * @note When you add an object with elm_transit_object_add(), its state from * evas_object_freeze_events_get(obj) is saved, and it is applied when the * transit ends. If you change this state with evas_object_freeze_events_set() * after adding the object, this state will change again when @p transit stops * to run. * * @param transit The transit object. * @param enabled Events are received when enabled is @c EINA_TRUE, and * ignored otherwise. * * @ingroup Elm_Transit */ EAPI void elm_transit_event_enabled_set(Elm_Transit *transit, Eina_Bool enabled); /** * Get the value of event enabled status. * * @see elm_transit_event_enabled_set() * * @param transit The Transit object * @return @c EINA_TRUE, when event is enabled. If @p transit is NULL * @c EINA_FALSE is returned * * @ingroup Elm_Transit */ EAPI Eina_Bool elm_transit_event_enabled_get(const Elm_Transit *transit); /** * Set the user-callback function when the transit is deleted. * * @note Using this function twice will overwrite the first function set. * @note the @p transit object will be deleted after call @p cb function. * * @param transit The transit object. * @param cb Callback function pointer. This function will be called before * the deletion of the transit. * @param data Callback function user data. It is the @p op parameter. * * @ingroup Elm_Transit */ EAPI void elm_transit_del_cb_set(Elm_Transit *transit, Elm_Transit_Del_Cb cb, void *data); /** * Set reverse effect automatically. * * If auto reverse is set, after running the effects with the progress * parameter from 0 to 1, it will call the effects again with the progress * from 1 to 0. The transit will last for a time equal to (2 * duration * repeat), * where the duration was set with the function elm_transit_add and * the repeat with the function elm_transit_repeat_times_set(). * * @param transit The transit object. * @param reverse @c EINA_TRUE means the auto_reverse is on. * * @ingroup Elm_Transit */ EAPI void elm_transit_auto_reverse_set(Elm_Transit *transit, Eina_Bool reverse); /** * Get if the auto reverse is on. * * @see elm_transit_auto_reverse_set() * * @param transit The transit object. * @return @c EINA_TRUE means auto reverse is on. If @p transit is NULL * @c EINA_FALSE is returned * * @ingroup Elm_Transit */ EAPI Eina_Bool elm_transit_auto_reverse_get(const Elm_Transit *transit); /** * Set the transit repeat count. Effect will be repeated by repeat count. * * This function sets the number of repetition the transit will run after * the first one, i.e., if @p repeat is 1, the transit will run 2 times. * If the @p repeat is a negative number, it will repeat infinite times. * * @note If this function is called during the transit execution, the transit * will run @p repeat times, ignoring the times it already performed. * * @param transit The transit object * @param repeat Repeat count * * @ingroup Elm_Transit */ EAPI void elm_transit_repeat_times_set(Elm_Transit *transit, int repeat); /** * Get the transit repeat count. * * @see elm_transit_repeat_times_set() * * @param transit The Transit object. * @return The repeat count. If @p transit is NULL * 0 is returned * * @ingroup Elm_Transit */ EAPI int elm_transit_repeat_times_get(const Elm_Transit *transit); /** * Set the transit animation acceleration type. * * This function sets the tween mode of the transit that can be: * ELM_TRANSIT_TWEEN_MODE_LINEAR - The default mode. * ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Starts in accelerate mode and ends * decelerating with factor. * ELM_TRANSIT_TWEEN_MODE_DECELERATE - The animation will be slowed over time * with factor. * ELM_TRANSIT_TWEEN_MODE_ACCELERATE - The animation will accelerate over time * with factor. * ELM_TRANSIT_TWEEN_MODE_DIVISOR_INTERP - Start at gradient v1, interpolated * via power of v2 curve. * ELM_TRANSIT_TWEEN_MODE_BOUNCE - Start at 0.0 then "drop" like a ball bouncing * to the ground at 1.0, and bounce v2 times, with decay factor of v1. * ELM_TRANSIT_TWEEN_MODE_SPRING - Start at 0.0 then "wobble" like a spring rest * position 1.0, and wobble v2 times, with decay factor of v1. * * @param transit The transit object. * @param tween_mode The tween type. * * @ingroup Elm_Transit */ EAPI void elm_transit_tween_mode_set(Elm_Transit *transit, Elm_Transit_Tween_Mode tween_mode); /** * Get the transit animation acceleration type. * * @note @p transit can not be NULL * * @param transit The transit object. * @return The tween type. If @p transit is NULL * ELM_TRANSIT_TWEEN_MODE_LINEAR is returned. * * @ingroup Elm_Transit */ EAPI Elm_Transit_Tween_Mode elm_transit_tween_mode_get(const Elm_Transit *transit); /** * Set the transit animation acceleration factor. * * This function sets the tween mode factor of the transit that can be: * If you use the below tween modes, you have to set the factor using this API. * ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Start slow, speed up then slow down * at end, v1 being a power factor, 0.0 being linear, 1.0 being * ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL default, 2.0 being much more pronounced * sinusoidal(squared), 3.0 being cubed, etc. * ELM_TRANSIT_TWEEN_MODE_DECELERATE - Start fast then slow down, v1 being a * power factor, 0.0 being linear, 1.0 being ELM_TRANSIT_TWEEN_MODE_DECELERATE * default, 2.0 being much more pronounced decelerate (squared), 3.0 being * cubed, etc. * ELM_TRANSIT_TWEEN_MODE_ACCELERATE - Start slow then speed up, v1 being a * power factor, 0.0 being linear, 1.0 being ELM_TRANSIT_TWEEN_MODE_ACCELERATE * default, 2.0 being much more pronounced accelerate (squared), 3.0 being * cubed, etc. * ELM_TRANSIT_TWEEN_MODE_DIVISOR_INTERP - Start at gradient * v1, interpolated * via power of v2 curve * ELM_TRANSIT_TWEEN_MODE_BOUNCE - Start at 0.0 then "drop" like a ball bouncing * to the ground at 1.0, and bounce v2 times, with decay factor of v1 * ELM_TRANSIT_TWEEN_MODE_SPRING - Start at 0.0 then "wobble" like a spring rest * position 1.0, and wobble v2 times, with decay factor of v1 * * @param transit The transit object. * @param v1 A parameter use by the mapping (default is 1.0) * @param v2 A parameter use by the mapping (default is 0.0) * * @see elm_transit_tween_mode_factor_get() * * @ingroup Elm_Transit */ EAPI void elm_transit_tween_mode_factor_set(Elm_Transit *transit, double v1, double v2); /** * Get the transit animation acceleration factor. * * @note @p transit can not be NULL * * @param transit The transit object. * @param v1 Pointer to an double in which to store the factor value. * @param v2 Pointer to an double in which to store the factor value2. * * @see elm_transit_tween_mode_factor_set() * * @ingroup Elm_Transit */ EAPI void elm_transit_tween_mode_factor_get(const Elm_Transit *transit, double *v1, double *v2); /** * Set the transit animation acceleration factor. * * This function sets the tween mode factor of the transit that can be: * If you use the below tween modes, you have to set the factor using this API. * ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Start slow, speed up then slow down * at end, v[0] being a power factor, 0.0 being linear, 1.0 being * ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL default, 2.0 being much more pronounced * sinusoidal(squared), 3.0 being cubed, etc. * ELM_TRANSIT_TWEEN_MODE_DECELERATE - Start fast then slow down, v[0] being a * power factor, 0.0 being linear, 1.0 being ELM_TRANSIT_TWEEN_MODE_DECELERATE * default, 2.0 being much more pronounced decelerate (squared), 3.0 being * cubed, etc. * ELM_TRANSIT_TWEEN_MODE_ACCELERATE - Start slow then speed up, v[0] being a * power factor, 0.0 being linear, 1.0 being ELM_TRANSIT_TWEEN_MODE_ACCELERATE * default, 2.0 being much more pronounced accelerate (squared), 3.0 being * cubed, etc. * ELM_TRANSIT_TWEEN_MODE_DIVISOR_INTERP - Start at gradient v[0], interpolated * via power of v[1] curve * ELM_TRANSIT_TWEEN_MODE_BOUNCE - Start at 0.0 then "drop" like a ball bouncing * to the ground at 1.0, and bounce v[1] times, with decay factor of v[0] * ELM_TRANSIT_TWEEN_MODE_SPRING - Start at 0.0 then "wobble" like a spring rest * position 1.0, and wobble v[1] times, with decay factor of v[0] * ELM_TRANSIT_TWEEN_MODE_BEZIER_CURVE - Use an interpolated cubic-bezier curve * ajusted with parameters from v[0] to v[3] * * @param transit The transit object. * @param v_size The size of the array pointing to v * @param v The address of an array with the double parameters to be used by the mapping. * * @see elm_transit_tween_mode_factor_set() * @since 1.13 * @ingroup Elm_Transit */ EAPI void elm_transit_tween_mode_factor_n_set(Elm_Transit *transit, unsigned int v_size, double *v); /** * Set the transit animation time * * @note @p transit can not be NULL * * @param transit The transit object. * @param duration The animation time. * * @ingroup Elm_Transit */ EAPI void elm_transit_duration_set(Elm_Transit *transit, double duration); /** * Get the transit animation time * * @note @p transit can not be NULL * * @param transit The transit object. * * @return The transit animation time. * * @ingroup Elm_Transit */ EAPI double elm_transit_duration_get(const Elm_Transit *transit); /** * Starts the transition. * Once this API is called, the transit begins to measure the time. * * @note @p transit can not be NULL * * @param transit The transit object. * * @ingroup Elm_Transit */ EAPI void elm_transit_go(Elm_Transit *transit); /** * This API can be used to reverse play an ongoing transition. * It shows effect only when an animation is going on. * If this API is called twice transition will go in forward direction as normal one. * If a repeat count is set, this API call will revert just the ongoing cycle and once * it is reverted back completely, the transition will go in forward direction. * If an autoreverse is set for the transition and this API is called in the midst of * the transition the ongoing transition will be reverted and once it is done, the * transition will begin again and complete a full auto reverse cycle. * * @note @p transit can not be NULL * * @param transit The transit object. * @return @c EINA_TRUE if transition is reverted, @c EINA_FALSE otherwise. * * @since 1.18 * @ingroup Elm_Transit */ EAPI Eina_Bool elm_transit_revert(Elm_Transit *transit); /** * Starts the transition in given seconds. * * @note @p transit can not be NULL * * @param transit The transit object. * @param in The interval value in seconds * * @since 1.14 * @ingroup Elm_Transit */ EAPI void elm_transit_go_in(Elm_Transit *transit, double in); /** * Pause/Resume the transition. * * If you call elm_transit_go again, the transit will be started from the * beginning, and will be played. * * @note @p transit can not be NULL * * @param transit The transit object. * @param paused Whether the transition should be paused or not. * * @ingroup Elm_Transit */ EAPI void elm_transit_paused_set(Elm_Transit *transit, Eina_Bool paused); /** * Get the value of paused status. * * @see elm_transit_paused_set() * * @note @p transit can not be NULL * * @param transit The transit object. * @return @c EINA_TRUE means transition is paused. If @p transit is NULL * @c EINA_FALSE is returned * * @ingroup Elm_Transit */ EAPI Eina_Bool elm_transit_paused_get(const Elm_Transit *transit); /** * Get the time progression of the animation (a double value between 0.0 and 1.0). * * The value returned is a fraction (current time / total time). It * represents the progression position relative to the total. * * @note @p transit can not be NULL * * @param transit The transit object. * * @return The time progression value. If @p transit is NULL * 0 is returned * * @ingroup Elm_Transit */ EAPI double elm_transit_progress_value_get(const Elm_Transit *transit); /** * Makes the chain relationship between two transits. * * @note @p transit can not be NULL. Transit would have multiple chain transits. * @note @p chain_transit can not be NULL. Chain transits could be chained to the only one transit. * * @param transit The transit object. * @param chain_transit The chain transit object. This transit will be operated * after transit is done. * * This function adds @p chain_transit transition to a chain after the @p * transit, and will be started as soon as @p transit ends. See @ref * transit_example_02_explained for a full example. * * @ingroup Elm_Transit */ EAPI void elm_transit_chain_transit_add(Elm_Transit *transit, Elm_Transit *chain_transit); /** * Cut off the chain relationship between two transits. * * @note @p transit can not be NULL. Transit would have the chain relationship with @p chain transit. * @note @p chain_transit can not be NULL. Chain transits should be chained to the @p transit. * * @param transit The transit object. * @param chain_transit The chain transit object. * * This function remove the @p chain_transit transition from the @p transit. * * @ingroup Elm_Transit */ EAPI void elm_transit_chain_transit_del(Elm_Transit *transit, Elm_Transit *chain_transit); /** * Get the current chain transit list. * * @note @p transit can not be NULL. * * @param transit The transit object. * @return chain transit list. * * @ingroup Elm_Transit */ EAPI Eina_List *elm_transit_chain_transits_get(const Elm_Transit *transit); /** * Set the smooth effect for a transit. * * @param transit The transit object * @param enabled enable or disable smooth map rendering * * This sets smoothing for transit map rendering. If the object added in a * transit is a type that has its own smoothing settings, then both the smooth * settings for this object and the map must be turned off. By default smooth * maps are enabled. * * @see evas_map_smooth_set() * @since 1.8 * * @ingroup Elm_Transit */ EAPI void elm_transit_smooth_set(Elm_Transit *transit, Eina_Bool enabled); /** * Get the smooth scaling for transit map rendering * * This gets smooth scaling for transit map rendering. * * @param transit The transit object * @return @c EINA_TRUE if the smooth is enabled, @c EINA_FALSE otherwise. * * @see elm_transit_smooth_set() * @since 1.8 * */ EAPI Eina_Bool elm_transit_smooth_get(const Elm_Transit *transit); /** * Add the Resizing Effect to Elm_Transit. * * @note This API is one of the facades. It creates resizing effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param from_w Object width size when effect begins. * @param from_h Object height size when effect begins. * @param to_w Object width size when effect ends. * @param to_h Object height size when effect ends. * @return Resizing effect context data. * * @ingroup Elm_Transit */ EAPI Elm_Transit_Effect *elm_transit_effect_resizing_add(Elm_Transit *transit, Evas_Coord from_w, Evas_Coord from_h, Evas_Coord to_w, Evas_Coord to_h); /** * Add the Translation Effect to Elm_Transit. * * @note This API is one of the facades. It creates translation effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param from_dx X Position variation when effect begins. * @param from_dy Y Position variation when effect begins. * @param to_dx X Position variation when effect ends. * @param to_dy Y Position variation when effect ends. * @return Translation effect context data. * * @ingroup Elm_Transit * @warning It is highly recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI Elm_Transit_Effect *elm_transit_effect_translation_add(Elm_Transit *transit, Evas_Coord from_dx, Evas_Coord from_dy, Evas_Coord to_dx, Evas_Coord to_dy); /** * Add the Zoom Effect to Elm_Transit. * * @note This API is one of the facades. It creates zoom effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param from_rate Scale rate when effect begins (1 is current rate). * @param to_rate Scale rate when effect ends. * @return Zoom effect context data. * * @ingroup Elm_Transit * @warning It is highly recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI Elm_Transit_Effect *elm_transit_effect_zoom_add(Elm_Transit *transit, float from_rate, float to_rate); /** * Add the Flip Effect to Elm_Transit. * * @note This API is one of the facades. It creates flip effect context * and add it's required APIs to elm_transit_effect_add. * @note This effect is applied to each pair of objects in the order they are listed * in the transit list of objects. The first object in the pair will be the * "front" object and the second will be the "back" object. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param axis Flipping Axis(X or Y). * @param cw Flipping Direction. @c EINA_TRUE is clock-wise. * @return Flip effect context data. * * @ingroup Elm_Transit * @warning It is highly recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI Elm_Transit_Effect *elm_transit_effect_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw); /** * Add the Resizeable Flip Effect to Elm_Transit. * * @note This API is one of the facades. It creates resizable flip effect context * and add it's required APIs to elm_transit_effect_add. * @note This effect is applied to each pair of objects in the order they are listed * in the transit list of objects. The first object in the pair will be the * "front" object and the second will be the "back" object. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param axis Flipping Axis(X or Y). * @param cw Flipping Direction. @c EINA_TRUE is clock-wise. * @return Resizeable flip effect context data. * * @ingroup Elm_Transit * @warning It is highly recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI Elm_Transit_Effect *elm_transit_effect_resizable_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw); /** * Add the Wipe Effect to Elm_Transit. * * @note This API is one of the facades. It creates wipe effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param type Wipe type. Hide or show. * @param dir Wipe Direction. * @return Wipe effect context data. * * @ingroup Elm_Transit * @warning It is highly recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI Elm_Transit_Effect *elm_transit_effect_wipe_add(Elm_Transit *transit, Elm_Transit_Effect_Wipe_Type type, Elm_Transit_Effect_Wipe_Dir dir); /** * Add the Color Effect to Elm_Transit. * * @note This API is one of the facades. It creates color effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param from_r RGB R when effect begins. * @param from_g RGB G when effect begins. * @param from_b RGB B when effect begins. * @param from_a RGB A when effect begins. * @param to_r RGB R when effect ends. * @param to_g RGB G when effect ends. * @param to_b RGB B when effect ends. * @param to_a RGB A when effect ends. * @return Color effect context data. * * @ingroup Elm_Transit */ EAPI Elm_Transit_Effect *elm_transit_effect_color_add(Elm_Transit *transit, unsigned int from_r, unsigned int from_g, unsigned int from_b, unsigned int from_a, unsigned int to_r, unsigned int to_g, unsigned int to_b, unsigned int to_a); /** * Add the Fade Effect to Elm_Transit. * * @note This API is one of the facades. It creates fade effect context * and add it's required APIs to elm_transit_effect_add. * @note This effect is applied to each pair of objects in the order they are listed * in the transit list of objects. The first object in the pair will be the * "before" object and the second will be the "after" object. * * @see elm_transit_effect_add() * * @param transit Transit object. * @return Fade effect context data. * * @ingroup Elm_Transit * @warning It is highly recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the color information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI Elm_Transit_Effect *elm_transit_effect_fade_add(Elm_Transit *transit); /** * Add the Blend Effect to Elm_Transit. * * @note This API is one of the facades. It creates blend effect context * and add it's required APIs to elm_transit_effect_add. * @note This effect is applied to each pair of objects in the order they are listed * in the transit list of objects. The first object in the pair will be the * "before" object and the second will be the "after" object. * * @see elm_transit_effect_add() * * @param transit Transit object. * @return Blend effect context data. * * @ingroup Elm_Transit * @warning It is highly recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the color information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI Elm_Transit_Effect *elm_transit_effect_blend_add(Elm_Transit *transit); /** * Add the Rotation Effect to Elm_Transit. * * @note This API is one of the facades. It creates rotation effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param from_degree Degree when effect begins. * @param to_degree Degree when effect is ends. * @return Rotation effect context data. * * @ingroup Elm_Transit * @warning It is highly recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI Elm_Transit_Effect *elm_transit_effect_rotation_add(Elm_Transit *transit, float from_degree, float to_degree); /** * Add the ImageAnimation Effect to Elm_Transit. * * @note This API is one of the facades. It creates image animation effect context * and add it's required APIs to elm_transit_effect_add. * The @p images parameter is a list images paths. This list and * its contents will be deleted at the end of the effect by * elm_transit_effect_image_animation_context_free() function. * * Example: * @code * char buf[PATH_MAX]; * Eina_List *images = NULL; * Elm_Transit *transi = elm_transit_add(); * * snprintf(buf, sizeof(buf), "%s/images/icon_11.png", PACKAGE_DATA_DIR); * images = eina_list_append(images, eina_stringshare_add(buf)); * * snprintf(buf, sizeof(buf), "%s/images/logo_small.png", PACKAGE_DATA_DIR); * images = eina_list_append(images, eina_stringshare_add(buf)); * elm_transit_effect_image_animation_add(transi, images); * * @endcode * * @see elm_transit_effect_add() * * @param transit Transit object. * @param images Eina_List of images file paths. This list and * its contents will be deleted at the end of the effect by * elm_transit_effect_image_animation_context_free() function. * @return Image Animation effect context data. * * @ingroup Elm_Transit */ EAPI Elm_Transit_Effect *elm_transit_effect_image_animation_add(Elm_Transit *transit, Eina_List *images); /** * @} */