// compile: edje_cc edje_example.edc collections { group { name: "my_group"; // must be the same as in edje_example.c parts { part { name: "background"; type: RECT; // plain boring rectangle mouse_events: 0; // we don't need any mouse event on the background // just one state "default" description { state: "default" 0.0; // must always exist color: 255 255 255 255; // white // define part coordinates: rel1 { // top-left point at (0, 0) [WIDTH * 0 + 0, HEIGHT * 0 + 0] relative: 0.0 0.0; offset: 0 0; } rel2 { // bottom-right point at (WIDTH * 1.0 - 1, HEIGHT * 1.0 - 1) relative: 1.0 1.0; offset: -1 -1; } } } part { name: "text"; type: TEXT; mouse_events: 1; // we want to change the color on mouse-over // 2 states, one "default" and another "over" to be used // on mouse over effect description { state: "default" 0.0; color: 255 0 0 255; // red // define part coordinates: rel1 { // top-left at (WIDTH * 0.1 + 5, HEIGHT * 0.2 + 10) relative: 0.1 0.2; offset: 5 10; } rel2 { // bottom-right at (WIDTH * 0.9 - 6, HEIGHT * 0.8 - 11) relative: 0.9 0.8; offset: -6 -11; } // define text specific state details text { font: "Sans"; // using fontconfig name! size: 10; text: "hello world"; } } description { state: "over" 0.0; inherit: "default" 0.0; // copy everything from "default" at this point color: 0 255 0 255; // override color, now it is green } } // do programs to change color on text mouse in/out (over) programs { program { // what triggers this program: signal: "mouse,in"; source: "text"; // what this program does: action: STATE_SET "over" 0.0; target: "text"; // do the state-set in a nice interpolation animation // using linear time in 0.1 second transition: LINEAR 0.1; } program { // what triggers this program: signal: "mouse,out"; source: "text"; // what this program does: action: STATE_SET "default" 0.0; target: "text"; // do the state-set in a nice interpolation animation // using linear time in 0.1 second transition: LINEAR 0.1; } } } } }