/** * Example of finding nodes by color or geometry in an Evas-3D scene. * * Enable color pick mode of meshes and scene objects. * Click (left for color pick, right for geometry pick) on 3D object and see * in terminal time response of the found node. * Use key UP/DOWN for changing z coordinate of camera * Use key LEFT/RIGHT for scale each node * Use shortcut parameters of commandline: r - rows of objects, c - columns of objects, * p - precision of the spheres, t - path for a texture. * * @verbatim * gcc -o evas-3d-colorpick evas-3d-colorpick.c `pkg-config --libs --cflags evas ecore ecore-evas eo eina efl` -lm * @endverbatim */ #ifdef HAVE_CONFIG_H #include "config.h" #else #define PACKAGE_EXAMPLES_DIR "." #define EFL_BETA_API_SUPPORT #define EFL_EO_API_SUPPORT #endif #include #include #include #include #include #include #include "evas-common.h" #define WIDTH 800 #define HEIGHT 600 #define INIT_SCALE 7.5 #define BIG_SCALE 10.0 #define SMALL_SCALE 5.0 #define SCALE_UNIT 0.5 #define VEC_3(value) value, value, value static const char *image_path = PACKAGE_EXAMPLES_DIR EVAS_IMAGE_FOLDER "/wood.jpg"; Ecore_Evas *ecore_evas = NULL; Evas *evas = NULL; Evas_Object *image = NULL, *bg = NULL; static const Ecore_Getopt optdesc = { "", NULL, "0.0", "", "", "Example mesh color pick mechanism", 0, { ECORE_GETOPT_STORE_INT('r', "row", "Rows of spheres"), ECORE_GETOPT_STORE_INT('c', "column", "Columns of spheres"), ECORE_GETOPT_STORE_INT('p', "precision", "Precision of spheres"), ECORE_GETOPT_STORE_STR('t', "texture", "Name of texture"), ECORE_GETOPT_HELP('h', "help"), ECORE_GETOPT_SENTINEL } }; typedef struct _Object { Eo *primitive; Eo *node; Eo *mesh; Eo *material; Eo *texture; Evas_Real speed; Ecore_Timer *animate; Eina_Bool (*sphere_init)(void *sphere, const char *texture); Eina_Bool (*sphere_animate)(void *data); } Test_object; typedef struct _Scene { Eo *camera; Eo *light; Eo *scene; Eo *root_node; Eo *camera_node; Eo *light_node; int row; int col; int precision; Eina_List *spheres; Eina_Bool (*scene_init)(const char *texture); } Scene_Data; Scene_Data globalscene; static void _on_delete(Ecore_Evas *ee EINA_UNUSED) { Eina_List *l; Test_object * item; EINA_LIST_FOREACH(globalscene.spheres, l, item) { free(item); } eina_list_free(globalscene.spheres); ecore_main_loop_quit(); } static void _on_canvas_resize(Ecore_Evas *ee) { int w, h; ecore_evas_geometry_get(ee, NULL, NULL, &w, &h); efl_gfx_entity_size_set(bg, EINA_SIZE2D(w, h)); efl_gfx_entity_size_set(image, EINA_SIZE2D(w, h)); } static Eina_Bool _animate_sphere(void *data) { static int angle = 0.0; Eo *n = (Eo*)(((Test_object *)data)->node); Evas_Real s = ((Test_object *)data)->speed; evas_canvas3d_node_orientation_angle_axis_set(n, angle, s, s - 1, s + 1); angle++; if (angle > 360) angle = 0.0; return EINA_TRUE; } void _recalculate_position() { int i = 0, j = 0, count = 0; Evas_Real x1, y1, shiftx = 0, shifty = 0; Test_object *m; evas_canvas3d_object_update(((Test_object *)eina_list_nth(globalscene.spheres, 0))->node); evas_canvas3d_node_bounding_box_get(((Test_object *)eina_list_nth(globalscene.spheres, 0))->node, NULL, NULL, NULL, &x1, &y1, NULL); for (i = 0; i < globalscene.row; ++i) { shiftx = (i * 2 - globalscene.row) * x1; for(j = 0; j < globalscene.col; ++j) { shifty = (j * 2 - globalscene.col) * y1; m = (Test_object *)eina_list_nth(globalscene.spheres, count); evas_canvas3d_node_position_set(m->node, shifty, 0.0, shiftx); count++; } } } static void _on_key_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info) { Evas_Event_Key_Down *ev = event_info; Evas_Real x, y, z; Eina_List *l; Test_object * item; if (!strcmp(ev->key, "Down")) { evas_canvas3d_node_position_get(globalscene.camera_node, EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z); evas_canvas3d_node_position_set(globalscene.camera_node, x, y, (z - 5)); } else if (!strcmp(ev->key, "Up")) { evas_canvas3d_node_position_get(globalscene.camera_node, EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z); evas_canvas3d_node_position_set(globalscene.camera_node, x, y, (z + 5)); } else if (!strcmp(ev->key, "Left")) { evas_canvas3d_node_scale_get(((Test_object *)eina_list_nth(globalscene.spheres, 0))->node, EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z); EINA_LIST_FOREACH(globalscene.spheres, l, item) { evas_canvas3d_node_scale_set(item->node, (x - SCALE_UNIT), (y - SCALE_UNIT), (z - SCALE_UNIT)); } _recalculate_position(); } else if (!strcmp(ev->key, "Right")) { evas_canvas3d_node_scale_get(((Test_object *)eina_list_nth(globalscene.spheres, 0))->node, EVAS_CANVAS3D_SPACE_PARENT, &x, &y, &z); EINA_LIST_FOREACH(globalscene.spheres, l, item) { evas_canvas3d_node_scale_set(item->node, (x + SCALE_UNIT), (y + SCALE_UNIT), (z + SCALE_UNIT)); } _recalculate_position(); } else printf("Down, Up for position of camera; Left, Right for scale of each node"); } static void _on_mouse_down(void *data EINA_UNUSED, Evas *e EINA_UNUSED, Evas_Object *eo EINA_UNUSED, void *event_info) { Evas_Event_Mouse_Down *ev = event_info; Evas_Canvas3D_Node *n; Evas_Canvas3D_Mesh *m; Evas_Real s, t; clock_t time; float diff_sec; time = clock(); Eina_Bool flag; if (ev->button == 1) { evas_canvas3d_scene_color_pick_enable_set(globalscene.scene, EINA_TRUE); flag = evas_canvas3d_scene_pick(globalscene.scene, ev->canvas.x, ev->canvas.y, &n, &m, NULL, NULL); time = clock() - time; diff_sec = ((float)time) / CLOCKS_PER_SEC / 10; if (flag) { printf("Boom! Time expended for color pick: %2.7f .\n", diff_sec); evas_canvas3d_node_scale_set(n, VEC_3(SMALL_SCALE)); } } else { evas_canvas3d_scene_color_pick_enable_set(globalscene.scene, EINA_FALSE); flag = evas_canvas3d_scene_pick(globalscene.scene, ev->canvas.x, ev->canvas.y, &n, &m, &s, &t); time = clock() - time; diff_sec = ((float)time) / CLOCKS_PER_SEC / 10; if (flag) { printf("Boom! Time expended for geometry pick: %2.7f .\n", diff_sec); evas_canvas3d_node_scale_set(n, VEC_3(BIG_SCALE)); } } } Eina_Bool _init_sphere(void *this, const char *texture) { Test_object *sphere = (Test_object *)this; sphere->primitive = efl_add(EVAS_CANVAS3D_PRIMITIVE_CLASS, evas); sphere->mesh = efl_add(EVAS_CANVAS3D_MESH_CLASS, evas); sphere->material = efl_add(EVAS_CANVAS3D_MATERIAL_CLASS, evas); evas_canvas3d_primitive_form_set(sphere->primitive, EVAS_CANVAS3D_MESH_PRIMITIVE_SPHERE); evas_canvas3d_primitive_precision_set(sphere->primitive, 50); evas_canvas3d_mesh_from_primitive_set(sphere->mesh, 0, sphere->primitive); evas_canvas3d_mesh_frame_material_set(sphere->mesh, 0, sphere->material); evas_canvas3d_mesh_shader_mode_set(sphere->mesh, EVAS_CANVAS3D_SHADER_MODE_PHONG); evas_canvas3d_mesh_color_pick_enable_set(sphere->mesh, EINA_TRUE); sphere->texture = efl_add(EVAS_CANVAS3D_TEXTURE_CLASS, evas); efl_file_set(sphere->texture, texture, NULL); evas_canvas3d_texture_filter_set(sphere->texture, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST, EVAS_CANVAS3D_TEXTURE_FILTER_NEAREST); evas_canvas3d_texture_wrap_set(sphere->texture, EVAS_CANVAS3D_WRAP_MODE_REPEAT, EVAS_CANVAS3D_WRAP_MODE_REPEAT); evas_canvas3d_material_texture_set(sphere->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, sphere->texture); evas_canvas3d_material_enable_set(sphere->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, EINA_TRUE); evas_canvas3d_material_enable_set(sphere->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, EINA_TRUE); evas_canvas3d_material_enable_set(sphere->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, EINA_TRUE); evas_canvas3d_material_enable_set(sphere->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_NORMAL, EINA_TRUE); evas_canvas3d_material_color_set(sphere->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_AMBIENT, 0.01, 0.01, 0.01, 1.0); evas_canvas3d_material_color_set(sphere->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_DIFFUSE, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_color_set(sphere->material, EVAS_CANVAS3D_MATERIAL_ATTRIB_SPECULAR, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_material_shininess_set(sphere->material, 50.0); return EINA_TRUE; } Eina_Bool _init_scene(const char *texture) { int i = 0; Evas_Real tmp; Test_object *m; globalscene.scene = efl_add(EVAS_CANVAS3D_SCENE_CLASS, evas); globalscene.root_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_NODE)); globalscene.camera = efl_add(EVAS_CANVAS3D_CAMERA_CLASS, evas); evas_canvas3d_camera_projection_perspective_set(globalscene.camera, 30.0, 1.0, 1.0, 1000.0); globalscene.camera_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_CAMERA)); evas_canvas3d_node_camera_set(globalscene.camera_node, globalscene.camera); evas_canvas3d_node_member_add(globalscene.root_node, globalscene.camera_node); evas_canvas3d_node_position_set(globalscene.camera_node, 0.0, 30.0, 800.0); evas_canvas3d_node_look_at_set(globalscene.camera_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, -1000.0, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 1.0, 0.0); globalscene.light = efl_add(EVAS_CANVAS3D_LIGHT_CLASS, evas); evas_canvas3d_light_ambient_set(globalscene.light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_diffuse_set(globalscene.light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_specular_set(globalscene.light, 1.0, 1.0, 1.0, 1.0); evas_canvas3d_light_directional_set(globalscene.light, EINA_TRUE); globalscene.light_node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_LIGHT)); evas_canvas3d_node_light_set(globalscene.light_node, globalscene.light); evas_canvas3d_node_position_set(globalscene.light_node, 100.0, 50.0, 300.0); evas_canvas3d_node_look_at_set(globalscene.light_node, EVAS_CANVAS3D_SPACE_PARENT, 0.0, 0.0, 0.0, EVAS_CANVAS3D_SPACE_PARENT, 1.0, 1.0, 1.0); evas_canvas3d_node_member_add(globalscene.root_node, globalscene.light_node); tmp = 0.01; for (i = 0; i < globalscene.col * globalscene.row; i++) { Test_object *spheretmp; m = malloc(sizeof(Test_object)); m->sphere_init = _init_sphere; if (!i) m->sphere_init(m, texture); else { spheretmp = (Test_object *)eina_list_nth(globalscene.spheres, 0); m->mesh = spheretmp->mesh; m->material = spheretmp->material; m->texture = spheretmp->texture; } m->node = efl_add(EVAS_CANVAS3D_NODE_CLASS, evas, evas_canvas3d_node_type_set(efl_added, EVAS_CANVAS3D_NODE_TYPE_MESH)); m->speed = tmp; m->sphere_animate = _animate_sphere; m->animate = ecore_timer_add(m->speed, m->sphere_animate, m); evas_canvas3d_node_member_add(globalscene.root_node, m->node); evas_canvas3d_node_mesh_add(m->node, m->mesh); evas_canvas3d_node_scale_set(m->node, VEC_3(INIT_SCALE)); globalscene.spheres = eina_list_append(globalscene.spheres, m); tmp += 0.01; } _recalculate_position(); evas_canvas3d_scene_root_node_set(globalscene.scene, globalscene.root_node); evas_canvas3d_scene_camera_node_set(globalscene.scene, globalscene.camera_node); evas_canvas3d_scene_size_set(globalscene.scene, WIDTH, HEIGHT); return EINA_TRUE; } int main(int argc, char **argv) { int row = 0, col = 0, precision = 0; char *texture = NULL; Eina_Bool r; Ecore_Getopt_Value values[] = { ECORE_GETOPT_VALUE_INT(row), ECORE_GETOPT_VALUE_INT(col), ECORE_GETOPT_VALUE_INT(precision), ECORE_GETOPT_VALUE_STR(texture), ECORE_GETOPT_VALUE_NONE }; if (!ecore_evas_init()) return 0; if (!ecore_init()) return 0; ecore_getopt_parse(&optdesc, values, argc, argv); if (!row) row = 2; if (!col) col = 5; if (!precision) precision = 30; if (!texture) texture = (char *)image_path; printf("row - %d, col - %d, precision of spheres - %d, texture - %s\n", row, col, precision, texture); ecore_evas = ecore_evas_new("opengl_x11", 10, 10, WIDTH, HEIGHT, NULL); if (!ecore_evas) return 0; ecore_evas_callback_delete_request_set(ecore_evas, _on_delete); ecore_evas_callback_resize_set(ecore_evas, _on_canvas_resize); ecore_evas_show(ecore_evas); evas = ecore_evas_get(ecore_evas); bg = evas_object_rectangle_add(evas); evas_object_color_set(bg, 100, 100, 100, 255); evas_object_move(bg, 0, 0); evas_object_resize(bg, WIDTH, HEIGHT); evas_object_show(bg); globalscene.scene_init = _init_scene; globalscene.row = row; globalscene.col = col; globalscene.precision = precision; globalscene.scene_init(texture); image = efl_add(EFL_CANVAS_SCENE3D_CLASS, evas); efl_gfx_entity_size_set(image, EINA_SIZE2D(WIDTH, HEIGHT)); efl_gfx_entity_visible_set(image, EINA_TRUE); evas_object_focus_set(image, EINA_TRUE); efl_canvas_scene3d_set(image, globalscene.scene); r = evas_object_key_grab(image, "Down", 0, 0, EINA_TRUE); r = evas_object_key_grab(image, "Up", 0, 0, EINA_TRUE); r = evas_object_key_grab(image, "Left", 0, 0, EINA_TRUE); r = evas_object_key_grab(image, "Right", 0, 0, EINA_TRUE); (void) r; evas_object_event_callback_add(image, EVAS_CALLBACK_MOUSE_DOWN, _on_mouse_down, NULL); evas_object_event_callback_add(image, EVAS_CALLBACK_KEY_DOWN, _on_key_down, NULL); ecore_main_loop_begin(); ecore_evas_free(ecore_evas); ecore_evas_shutdown(); return 0; }