#include "evas_common.h" #include "evas_private.h" #include "evas_engine.h" #include "evas_engine_api_gl_x11.h" #include "Evas.h" #include "Evas_Engine_GL_X11.h" #include "evas_gl_common.h" static void *evas_engine_gl_x11_info(Evas *e); static void evas_engine_gl_x11_info_free(Evas *e, void *info); static void evas_engine_gl_x11_setup(Evas *e, void *info); static void *evas_engine_gl_x11_output_setup(int w, int h, Display *disp, Drawable draw, Visual *vis, Colormap cmap, int depth); static void evas_engine_gl_x11_output_free(void *data); static void evas_engine_gl_x11_output_resize(void *data, int w, int h); static void evas_engine_gl_x11_output_tile_size_set(void *data, int w, int h); static void evas_engine_gl_x11_output_redraws_rect_add(void *data, int x, int y, int w, int h); static void evas_engine_gl_x11_output_redraws_rect_del(void *data, int x, int y, int w, int h); static void evas_engine_gl_x11_output_redraws_clear(void *data); static void *evas_engine_gl_x11_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch); static void evas_engine_gl_x11_output_redraws_next_update_push(void *data, void *surface, int x, int y, int w, int h); static void evas_engine_gl_x11_output_flush(void *data); static void *evas_engine_gl_x11_context_new(void *data); static void evas_engine_gl_x11_context_free(void *data, void *context); static void evas_engine_gl_x11_context_clip_set(void *data, void *context, int x, int y, int w, int h); static void evas_engine_gl_x11_context_clip_clip(void *data, void *context, int x, int y, int w, int h); static void evas_engine_gl_x11_context_clip_unset(void *data, void *context); static int evas_engine_gl_x11_context_clip_get(void *data, void *context, int *x, int *y, int *w, int *h); static void evas_engine_gl_x11_context_color_set(void *data, void *context, int r, int g, int b, int a); static int evas_engine_gl_x11_context_color_get(void *data, void *context, int *r, int *g, int *b, int *a); static void evas_engine_gl_x11_context_multiplier_set(void *data, void *context, int r, int g, int b, int a); static void evas_engine_gl_x11_context_multiplier_unset(void *data, void *context); static int evas_engine_gl_x11_context_multiplier_get(void *data, void *context, int *r, int *g, int *b, int *a); static void evas_engine_gl_x11_context_cutout_add(void *data, void *context, int x, int y, int w, int h); static void evas_engine_gl_x11_context_cutout_clear(void *data, void *context); static void evas_engine_gl_x11_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h); static void evas_engine_gl_x11_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2); static void *evas_engine_gl_x11_polygon_point_add(void *data, void *context, void *polygon, int x, int y); static void *evas_engine_gl_x11_polygon_points_clear(void *data, void *context, void *polygon); static void evas_engine_gl_x11_polygon_draw(void *data, void *context, void *surface, void *polygon); static void *evas_engine_gl_x11_gradient_color_add(void *data, void *context, void *gradient, int r, int g, int b, int a, int distance); static void *evas_engine_gl_x11_gradient_colors_clear(void *data, void *context, void *gradient); static void evas_engine_gl_x11_gradient_draw(void *data, void *context, void *surface, void *gradient, int x, int y, int w, int h, double angle); static void *evas_engine_gl_x11_image_load(void *data, char *file, char *key, int *error); static void *evas_engine_gl_x11_image_new_from_data(void *data, int w, int h, DATA32 *image_data); static void *evas_engine_gl_x11_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data); static void evas_engine_gl_x11_image_free(void *data, void *image); static void evas_engine_gl_x11_image_size_get(void *data, void *image, int *w, int *h); static void *evas_engine_gl_x11_image_size_set(void *data, void *image, int w, int h); static void *evas_engine_gl_x11_image_dirty_region(void *data, void *image, int x, int y, int w, int h); static void *evas_engine_gl_x11_image_data_get(void *data, void *image, int to_write, DATA32 **image_data); static void *evas_engine_gl_x11_image_data_put(void *data, void *image, DATA32 *image_data); static void *evas_engine_gl_x11_image_alpha_set(void *data, void *image, int has_alpha); static int evas_engine_gl_x11_image_alpha_get(void *data, void *image); static void evas_engine_gl_x11_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth); static char *evas_engine_gl_x11_image_comment_get(void *data, void *image, char *key); static char *evas_engine_gl_x11_image_format_get(void *data, void *image); static void evas_engine_gl_x11_image_cache_flush(void *data); static void evas_engine_gl_x11_image_cache_set(void *data, int bytes); static int evas_engine_gl_x11_image_cache_get(void *data); static void *evas_engine_gl_x11_font_load(void *data, char *name, int size); static void evas_engine_gl_x11_font_free(void *data, void *font); static int evas_engine_gl_x11_font_ascent_get(void *data, void *font); static int evas_engine_gl_x11_font_descent_get(void *data, void *font); static int evas_engine_gl_x11_font_max_ascent_get(void *data, void *font); static int evas_engine_gl_x11_font_max_descent_get(void *data, void *font); static void evas_engine_gl_x11_font_string_size_get(void *data, void *font, char *text, int *w, int *h); static int evas_engine_gl_x11_font_inset_get(void *data, void *font, char *text); static int evas_engine_gl_x11_font_h_advance_get(void *data, void *font, char *text); static int evas_engine_gl_x11_font_v_advance_get(void *data, void *font, char *text); static int evas_engine_gl_x11_font_char_coords_get(void *data, void *font, char *text, int pos, int *cx, int *cy, int *cw, int *ch); static int evas_engine_gl_x11_font_char_at_coords_get(void *data, void *font, char *text, int x, int y, int *cx, int *cy, int *cw, int *ch); static void evas_engine_gl_x11_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w, int h, int ow, int oh, char *text); static void evas_engine_gl_x11_font_cache_flush(void *data); static void evas_engine_gl_x11_font_cache_set(void *data, int bytes); static int evas_engine_gl_x11_font_cache_get(void *data); static Visual *evas_engine_gl_x11_best_visual_get(Display *disp, int screen); static Colormap evas_engine_gl_x11_best_colormap_get(Display *disp, int screen); static int evas_engine_gl_x11_best_depth_get(Display *disp, int screen); typedef struct _Render_Engine Render_Engine; struct _Render_Engine { Evas_GL_X11_Window *win; int end; }; Evas_Func evas_engine_gl_x11_func = { evas_engine_gl_x11_info, evas_engine_gl_x11_info_free, evas_engine_gl_x11_setup, evas_engine_gl_x11_output_free, evas_engine_gl_x11_output_resize, evas_engine_gl_x11_output_tile_size_set, evas_engine_gl_x11_output_redraws_rect_add, evas_engine_gl_x11_output_redraws_rect_del, evas_engine_gl_x11_output_redraws_clear, evas_engine_gl_x11_output_redraws_next_update_get, evas_engine_gl_x11_output_redraws_next_update_push, evas_engine_gl_x11_output_flush, /* draw context virtual methods */ evas_engine_gl_x11_context_new, evas_engine_gl_x11_context_free, evas_engine_gl_x11_context_clip_set, evas_engine_gl_x11_context_clip_clip, evas_engine_gl_x11_context_clip_unset, evas_engine_gl_x11_context_clip_get, evas_engine_gl_x11_context_color_set, evas_engine_gl_x11_context_color_get, evas_engine_gl_x11_context_multiplier_set, evas_engine_gl_x11_context_multiplier_unset, evas_engine_gl_x11_context_multiplier_get, evas_engine_gl_x11_context_cutout_add, evas_engine_gl_x11_context_cutout_clear, /* rectangle draw funcs */ evas_engine_gl_x11_rectangle_draw, /* line draw funcs */ evas_engine_gl_x11_line_draw, /* polygon draw funcs */ evas_engine_gl_x11_polygon_point_add, evas_engine_gl_x11_polygon_points_clear, evas_engine_gl_x11_polygon_draw, /* gradient draw funcs */ evas_engine_gl_x11_gradient_color_add, evas_engine_gl_x11_gradient_colors_clear, evas_engine_gl_x11_gradient_draw, /* image draw funcs */ evas_engine_gl_x11_image_load, evas_engine_gl_x11_image_new_from_data, evas_engine_gl_x11_image_new_from_copied_data, evas_engine_gl_x11_image_free, evas_engine_gl_x11_image_size_get, evas_engine_gl_x11_image_size_set, evas_engine_gl_x11_image_dirty_region, evas_engine_gl_x11_image_data_get, evas_engine_gl_x11_image_data_put, evas_engine_gl_x11_image_alpha_set, evas_engine_gl_x11_image_alpha_get, evas_engine_gl_x11_image_draw, evas_engine_gl_x11_image_comment_get, evas_engine_gl_x11_image_format_get, /* image cache funcs */ evas_engine_gl_x11_image_cache_flush, evas_engine_gl_x11_image_cache_set, evas_engine_gl_x11_image_cache_get, /* font draw functions */ evas_engine_gl_x11_font_load, evas_engine_gl_x11_font_free, evas_engine_gl_x11_font_ascent_get, evas_engine_gl_x11_font_descent_get, evas_engine_gl_x11_font_max_ascent_get, evas_engine_gl_x11_font_max_descent_get, evas_engine_gl_x11_font_string_size_get, evas_engine_gl_x11_font_inset_get, evas_engine_gl_x11_font_h_advance_get, evas_engine_gl_x11_font_v_advance_get, evas_engine_gl_x11_font_char_coords_get, evas_engine_gl_x11_font_char_at_coords_get, evas_engine_gl_x11_font_draw, /* font cache functions */ evas_engine_gl_x11_font_cache_flush, evas_engine_gl_x11_font_cache_set, evas_engine_gl_x11_font_cache_get }; static void * evas_engine_gl_x11_info(Evas *e) { Evas_Engine_Info_GL_X11 *info; info = calloc(1, sizeof(Evas_Engine_Info_GL_X11)); if (!info) return NULL; info->magic.magic = rand(); info->func.best_visual_get = evas_engine_gl_x11_best_visual_get; info->func.best_colormap_get = evas_engine_gl_x11_best_colormap_get; info->func.best_depth_get = evas_engine_gl_x11_best_depth_get; printf("GL: create info...\n"); return info; e = NULL; } static void evas_engine_gl_x11_info_free(Evas *e, void *info) { Evas_Engine_Info_GL_X11 *in; in = (Evas_Engine_Info_GL_X11 *)info; free(in); } static void evas_engine_gl_x11_setup(Evas *e, void *in) { Render_Engine *re; Evas_Engine_Info_GL_X11 *info; info = (Evas_Engine_Info_GL_X11 *)in; printf("GL: setup info...\n"); if (!e->engine.data.output) e->engine.data.output = evas_engine_gl_x11_output_setup(e->output.w, e->output.h, info->info.display, info->info.drawable, info->info.visual, info->info.colormap, info->info.depth); if (!e->engine.data.output) return; if (!e->engine.data.context) e->engine.data.context = e->engine.func->context_new(e->engine.data.output); re = e->engine.data.output; } static void * evas_engine_gl_x11_output_setup(int w, int h, Display *disp, Drawable draw, Visual *vis, Colormap cmap, int depth) { Render_Engine *re; int eb, evb; if (!glXQueryExtension(disp, &eb, &evb)) return NULL; re = calloc(1, sizeof(Render_Engine)); re->win = evas_engine_gl_x11_window_new(disp, draw, 0 /* FIXME: screen 0 assumption */, vis, cmap, depth, w, h); if (!re->win) { free(re); return NULL; } printf("GL: gl window setup done.\n"); evas_common_cpu_init(); evas_common_blend_init(); evas_common_image_init(); evas_common_convert_init(); evas_common_scale_init(); evas_common_rectangle_init(); evas_common_gradient_init(); evas_common_polygon_init(); evas_common_line_init(); evas_common_font_init(); evas_common_draw_init(); evas_common_tilebuf_init(); return re; } static void evas_engine_gl_x11_output_free(void *data) { Render_Engine *re; re = (Render_Engine *)data; free(re); } static void evas_engine_gl_x11_output_resize(void *data, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; re->win->w = w; re->win->h = h; evas_gl_common_context_resize(re->win->gl_context, w, h); } static void evas_engine_gl_x11_output_tile_size_set(void *data, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; } static void evas_engine_gl_x11_output_redraws_rect_add(void *data, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; /* smple bounding box */ if (!re->win->draw.redraw) { re->win->draw.x1 = x; re->win->draw.y1 = y; re->win->draw.x2 = x + w - 1; re->win->draw.y2 = y + h - 1; } else { if (x < re->win->draw.x1) re->win->draw.x1 = x; if (y < re->win->draw.y1) re->win->draw.y1 = y; if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1; if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1; } re->win->draw.redraw = 1; } static void evas_engine_gl_x11_output_redraws_rect_del(void *data, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; } static void evas_engine_gl_x11_output_redraws_clear(void *data) { Render_Engine *re; re = (Render_Engine *)data; re->win->draw.redraw = 0; // printf("GL: finish update cycle!\n"); } static void * evas_engine_gl_x11_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch) { Render_Engine *re; re = (Render_Engine *)data; /* get the upate rect surface - return engine data as dummy */ if (!re->win->draw.redraw) { // printf("GL: NO updates!\n"); return NULL; } // printf("GL: update....!\n"); if (x) *x = re->win->draw.x1; if (y) *y = re->win->draw.y1; if (w) *w = re->win->draw.x2 - re->win->draw.x1 + 1; if (h) *h = re->win->draw.y2 - re->win->draw.y1 + 1; if (cx) *cx = re->win->draw.x1; if (cy) *cy = re->win->draw.y1; if (cw) *cw = re->win->draw.x2 - re->win->draw.x1 + 1; if (ch) *ch = re->win->draw.y2 - re->win->draw.y1 + 1; return re; } static void evas_engine_gl_x11_output_redraws_next_update_push(void *data, void *surface, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; /* put back update surface.. in this case just unflag redraw */ // printf("GL: update done.\n"); re->win->draw.redraw = 0; } static void evas_engine_gl_x11_output_flush(void *data) { Render_Engine *re; static int fr = 0; re = (Render_Engine *)data; // printf("GL: flush your mush!\n"); evas_engine_gl_x11_window_use(re->win); /* SLOW AS ALL HELL! */ /* evas_gl_common_swap_rect(re->win->gl_context, re->win->draw.x1, re->win->draw.y1, re->win->draw.x2 - re->win->draw.x1 + 1, re->win->draw.y2 - re->win->draw.y1 + 1); */ glXSwapBuffers(re->win->disp, re->win->win); glFlush(); // glXWaitGL(); // XSync(re->win->disp, False); // printf("SYNC! %i\n", fr++); } static void * evas_engine_gl_x11_context_new(void *data) { Render_Engine *re; re = (Render_Engine *)data; return evas_common_draw_context_new(); } static void evas_engine_gl_x11_context_free(void *data, void *context) { Render_Engine *re; re = (Render_Engine *)data; evas_common_draw_context_free(context); } static void evas_engine_gl_x11_context_clip_set(void *data, void *context, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; evas_common_draw_context_set_clip(context, x, y, w, h); } static void evas_engine_gl_x11_context_clip_clip(void *data, void *context, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; evas_common_draw_context_clip_clip(context, x, y, w, h); } static void evas_engine_gl_x11_context_clip_unset(void *data, void *context) { Render_Engine *re; re = (Render_Engine *)data; evas_common_draw_context_unset_clip(context); } static int evas_engine_gl_x11_context_clip_get(void *data, void *context, int *x, int *y, int *w, int *h) { Render_Engine *re; re = (Render_Engine *)data; *x = ((RGBA_Draw_Context *)context)->clip.x; *y = ((RGBA_Draw_Context *)context)->clip.y; *w = ((RGBA_Draw_Context *)context)->clip.w; *h = ((RGBA_Draw_Context *)context)->clip.h; return ((RGBA_Draw_Context *)context)->clip.use; } static void evas_engine_gl_x11_context_color_set(void *data, void *context, int r, int g, int b, int a) { Render_Engine *re; re = (Render_Engine *)data; evas_common_draw_context_set_color(context, r, g, b, a); } static int evas_engine_gl_x11_context_color_get(void *data, void *context, int *r, int *g, int *b, int *a) { Render_Engine *re; re = (Render_Engine *)data; *r = (int)(R_VAL(((RGBA_Draw_Context *)context)->col.col)); *g = (int)(G_VAL(((RGBA_Draw_Context *)context)->col.col)); *b = (int)(B_VAL(((RGBA_Draw_Context *)context)->col.col)); *a = (int)(A_VAL(((RGBA_Draw_Context *)context)->col.col)); return 1; } static void evas_engine_gl_x11_context_multiplier_set(void *data, void *context, int r, int g, int b, int a) { Render_Engine *re; re = (Render_Engine *)data; evas_common_draw_context_set_multiplier(context, r, g, b, a); } static void evas_engine_gl_x11_context_multiplier_unset(void *data, void *context) { Render_Engine *re; re = (Render_Engine *)data; evas_common_draw_context_unset_multiplier(context); } static int evas_engine_gl_x11_context_multiplier_get(void *data, void *context, int *r, int *g, int *b, int *a) { Render_Engine *re; re = (Render_Engine *)data; *r = (int)(R_VAL(((RGBA_Draw_Context *)context)->mul.col)); *g = (int)(G_VAL(((RGBA_Draw_Context *)context)->mul.col)); *b = (int)(B_VAL(((RGBA_Draw_Context *)context)->mul.col)); *a = (int)(A_VAL(((RGBA_Draw_Context *)context)->mul.col)); return ((RGBA_Draw_Context *)context)->mul.use; } static void evas_engine_gl_x11_context_cutout_add(void *data, void *context, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; /* not used in gl engine */ } static void evas_engine_gl_x11_context_cutout_clear(void *data, void *context) { Render_Engine *re; re = (Render_Engine *)data; /* not used in gl engine */ } static void evas_engine_gl_x11_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; evas_engine_gl_x11_window_use(re->win); evas_gl_common_rect_draw(re->win->gl_context, context, x, y, w, h); } static void evas_engine_gl_x11_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2) { Render_Engine *re; re = (Render_Engine *)data; evas_gl_common_line_draw(re->win->gl_context, context, x1, y1, x2, y2); } static void * evas_engine_gl_x11_polygon_point_add(void *data, void *context, void *polygon, int x, int y) { Render_Engine *re; re = (Render_Engine *)data; return evas_gl_common_poly_point_add(polygon, x, y); } static void * evas_engine_gl_x11_polygon_points_clear(void *data, void *context, void *polygon) { Render_Engine *re; re = (Render_Engine *)data; return evas_gl_common_poly_points_clear(polygon); } static void evas_engine_gl_x11_polygon_draw(void *data, void *context, void *surface, void *polygon) { Render_Engine *re; re = (Render_Engine *)data; evas_gl_common_poly_draw(re->win->gl_context, context, polygon); } static void * evas_engine_gl_x11_gradient_color_add(void *data, void *context, void *gradient, int r, int g, int b, int a, int distance) { Render_Engine *re; re = (Render_Engine *)data; return evas_gl_common_gradient_color_add(gradient, r, g, b, a, distance); } static void * evas_engine_gl_x11_gradient_colors_clear(void *data, void *context, void *gradient) { Render_Engine *re; re = (Render_Engine *)data; return evas_gl_common_gradient_colors_clear(gradient); } static void evas_engine_gl_x11_gradient_draw(void *data, void *context, void *surface, void *gradient, int x, int y, int w, int h, double angle) { Render_Engine *re; re = (Render_Engine *)data; evas_engine_gl_x11_window_use(re->win); evas_gl_common_gradient_draw(re->win->gl_context, context, gradient, x, y, w, h, angle); } static void * evas_engine_gl_x11_image_load(void *data, char *file, char *key, int *error) { Render_Engine *re; re = (Render_Engine *)data; *error = 0; evas_engine_gl_x11_window_use(re->win); return evas_gl_common_image_load(re->win->gl_context, file, key); } static void * evas_engine_gl_x11_image_new_from_data(void *data, int w, int h, DATA32 *image_data) { Render_Engine *re; re = (Render_Engine *)data; evas_engine_gl_x11_window_use(re->win); return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data); } static void * evas_engine_gl_x11_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data) { Render_Engine *re; re = (Render_Engine *)data; evas_engine_gl_x11_window_use(re->win); return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data); } static void evas_engine_gl_x11_image_free(void *data, void *image) { Render_Engine *re; re = (Render_Engine *)data; evas_engine_gl_x11_window_use(re->win); evas_gl_common_image_free(image); } static void evas_engine_gl_x11_image_size_get(void *data, void *image, int *w, int *h) { Render_Engine *re; re = (Render_Engine *)data; if (w) *w = ((Evas_GL_Image *)image)->im->image->w; if (h) *h = ((Evas_GL_Image *)image)->im->image->h; } static void * evas_engine_gl_x11_image_size_set(void *data, void *image, int w, int h) { Render_Engine *re; Evas_GL_Image *im, *im_old; re = (Render_Engine *)data; evas_engine_gl_x11_window_use(re->win); if (!image) return NULL; im_old = image; im = evas_gl_common_image_new(re->win->gl_context, w, h); if (im_old) { evas_common_load_image_data_from_file(im_old->im); if (im_old->im->image->data) { evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0); evas_common_cpu_end_opt(); } evas_gl_common_image_free(im_old); } return im; } static void * evas_engine_gl_x11_image_dirty_region(void *data, void *image, int x, int y, int w, int h) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; evas_gl_common_image_dirty(image); return image; } static void * evas_engine_gl_x11_image_data_get(void *data, void *image, int to_write, DATA32 **image_data) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; im = image; evas_engine_gl_x11_window_use(re->win); evas_common_load_image_data_from_file(im->im); if (to_write) { if (im->references > 1) { Evas_GL_Image *im_new; im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->image->w, im->im->image->h, im->im->image->data); if (!im_new) return im; im = im_new; } else evas_gl_common_image_dirty(im); } *image_data = im->im->image->data; return im; } static void * evas_engine_gl_x11_image_data_put(void *data, void *image, DATA32 *image_data) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; im = image; evas_engine_gl_x11_window_use(re->win); if (image_data != im->im->image->data) { int w, h; w = im->im->image->w; h = im->im->image->h; evas_gl_common_image_free(im); return evas_engine_gl_x11_image_new_from_data(data, w, h, image_data); } /* hmmm - but if we wrote... why bother? */ /* evas_gl_common_image_dirty(im); */ return im; } static void * evas_engine_gl_x11_image_alpha_set(void *data, void *image, int has_alpha) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; evas_engine_gl_x11_window_use(re->win); im = image; if (im->references > 1) { Evas_GL_Image *im_new; im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->image->w, im->im->image->h, im->im->image->data); if (!im_new) return im; evas_gl_common_image_free(im); im = im_new; } else evas_gl_common_image_dirty(im); if (has_alpha) im->im->flags |= RGBA_IMAGE_HAS_ALPHA; else im->im->flags &= ~RGBA_IMAGE_HAS_ALPHA; return image; } static int evas_engine_gl_x11_image_alpha_get(void *data, void *image) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; im = image; evas_engine_gl_x11_window_use(re->win); if (im->im->flags & RGBA_IMAGE_HAS_ALPHA) return 1; return 0; } static void evas_engine_gl_x11_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth) { Render_Engine *re; re = (Render_Engine *)data; evas_engine_gl_x11_window_use(re->win); evas_gl_common_image_draw(re->win->gl_context, context, image, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h, smooth); } static char * evas_engine_gl_x11_image_comment_get(void *data, void *image, char *key) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; im = image; return im->im->info.comment; } static char * evas_engine_gl_x11_image_format_get(void *data, void *image) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; im = image; if (im->im->info.format == 1) return "png"; return NULL; } static void evas_engine_gl_x11_image_cache_flush(void *data) { Render_Engine *re; int tmp_size; re = (Render_Engine *)data; tmp_size = evas_common_image_get_cache(); evas_common_image_set_cache(0); evas_common_image_set_cache(tmp_size); } static void evas_engine_gl_x11_image_cache_set(void *data, int bytes) { Render_Engine *re; re = (Render_Engine *)data; evas_common_image_set_cache(bytes); } static int evas_engine_gl_x11_image_cache_get(void *data) { Render_Engine *re; re = (Render_Engine *)data; return evas_common_image_get_cache(); } static void * evas_engine_gl_x11_font_load(void *data, char *name, int size) { Render_Engine *re; re = (Render_Engine *)data; return evas_common_font_load(name, size); } static void evas_engine_gl_x11_font_free(void *data, void *font) { Render_Engine *re; re = (Render_Engine *)data; evas_common_font_free(font); } static int evas_engine_gl_x11_font_ascent_get(void *data, void *font) { Render_Engine *re; re = (Render_Engine *)data; return evas_common_font_ascent_get(font); } static int evas_engine_gl_x11_font_descent_get(void *data, void *font) { Render_Engine *re; re = (Render_Engine *)data; return evas_common_font_descent_get(font); } static int evas_engine_gl_x11_font_max_ascent_get(void *data, void *font) { Render_Engine *re; re = (Render_Engine *)data; return evas_common_font_max_ascent_get(font); } static int evas_engine_gl_x11_font_max_descent_get(void *data, void *font) { Render_Engine *re; re = (Render_Engine *)data; return evas_common_font_max_descent_get(font); } static void evas_engine_gl_x11_font_string_size_get(void *data, void *font, char *text, int *w, int *h) { Render_Engine *re; re = (Render_Engine *)data; evas_common_font_query_size(font, text, w, h); } static int evas_engine_gl_x11_font_inset_get(void *data, void *font, char *text) { Render_Engine *re; re = (Render_Engine *)data; return evas_common_font_query_inset(font, text); } static int evas_engine_gl_x11_font_h_advance_get(void *data, void *font, char *text) { Render_Engine *re; int h, v; re = (Render_Engine *)data; evas_common_font_query_advance(font, text, &h, &v); return h; } static int evas_engine_gl_x11_font_v_advance_get(void *data, void *font, char *text) { Render_Engine *re; int h, v; re = (Render_Engine *)data; evas_common_font_query_advance(font, text, &h, &v); return v; } static int evas_engine_gl_x11_font_char_coords_get(void *data, void *font, char *text, int pos, int *cx, int *cy, int *cw, int *ch) { Render_Engine *re; re = (Render_Engine *)data; return evas_common_font_query_char_coords(font, text, pos, cx, cy, cw, ch); } static int evas_engine_gl_x11_font_char_at_coords_get(void *data, void *font, char *text, int x, int y, int *cx, int *cy, int *cw, int *ch) { Render_Engine *re; re = (Render_Engine *)data; return evas_common_font_query_text_at_pos(font, text, x, y, cx, cy, cw, ch); } static void evas_engine_gl_x11_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w, int h, int ow, int oh, char *text) { Render_Engine *re; re = (Render_Engine *)data; #define GL_TXT 1 #ifdef GL_TXT { /* create output surface size ow x oh and scale to w x h */ RGBA_Draw_Context *dc; RGBA_Image *im; dc = context; im = evas_common_image_create(ow, oh); if (im) { int max_ascent; int i, j; RGBA_Draw_Context *dct; im->flags |= RGBA_IMAGE_HAS_ALPHA; j = ow * oh; memset(im->image->data, 0, j * sizeof(DATA32)); max_ascent = evas_common_font_max_ascent_get(font); dct = evas_common_draw_context_new(); if (dct) { evas_common_draw_context_set_color(dct, 255, 255, 255, 255); evas_common_font_draw(im, dct, font, 0, max_ascent, text); evas_common_cpu_end_opt(); evas_common_draw_context_free(dct); } { Evas_GL_Texture *tex; Evas_GL_Context *gc; double tx1, ty1, tx2, ty2; int r, g, b, a; gc = re->win->gl_context; tex = evas_gl_common_texture_new(gc, im, 0); evas_gl_common_context_texture_set(gc, tex, 0, w, h); tx1 = 0; ty1 = 0; tx2 = (double)(ow) / (double)(tex->w); ty2 = (double)(oh) / (double)(tex->h); a = (dc->col.col >> 24) & 0xff; r = (dc->col.col >> 16) & 0xff; g = (dc->col.col >> 8 ) & 0xff; b = (dc->col.col ) & 0xff; evas_gl_common_context_color_set(gc, r, g, b, a); evas_gl_common_context_blend_set(gc, 1); if (dc->clip.use) evas_gl_common_context_clip_set(gc, 1, dc->clip.x, dc->clip.y, dc->clip.w, dc->clip.h); else evas_gl_common_context_clip_set(gc, 0, 0, 0, 0, 0); evas_gl_common_context_read_buf_set(gc, GL_BACK); evas_gl_common_context_write_buf_set(gc, GL_BACK); glBegin(GL_QUADS); glTexCoord2d(tx1, ty1); glVertex2i(x , y - ((max_ascent * h) / oh)); glTexCoord2d(tx2, ty1); glVertex2i(x + w, y - ((max_ascent * h) / oh)); glTexCoord2d(tx2, ty2); glVertex2i(x + w, y - ((max_ascent * h) / oh) + h); glTexCoord2d(tx1, ty2); glVertex2i(x , y - ((max_ascent * h) / oh) + h); glEnd(); evas_gl_common_texture_free(tex); } evas_common_image_free(im); } } #endif } static void evas_engine_gl_x11_font_cache_flush(void *data) { Render_Engine *re; re = (Render_Engine *)data; evas_common_font_flush(); } static void evas_engine_gl_x11_font_cache_set(void *data, int bytes) { Render_Engine *re; re = (Render_Engine *)data; evas_common_font_cache_set(bytes); } static int evas_engine_gl_x11_font_cache_get(void *data) { Render_Engine *re; re = (Render_Engine *)data; return evas_common_font_cache_get(); } /* private engine functions the calling prog can use */ static Visual * evas_engine_gl_x11_best_visual_get(Display *disp, int screen) { if (!disp) return NULL; if (!_evas_gl_x11_vi) _evas_gl_x11_vi = glXChooseVisual(disp, screen, _evas_gl_x11_configuration); if (!_evas_gl_x11_vi) return NULL; return _evas_gl_x11_vi->visual; } static Colormap evas_engine_gl_x11_best_colormap_get(Display *disp, int screen) { if (!disp) return 0; if (!_evas_gl_x11_vi) evas_engine_gl_x11_best_visual_get(disp, screen); if (!_evas_gl_x11_vi) return 0; _evas_gl_x11_cmap = XCreateColormap(disp, RootWindow(disp, screen), _evas_gl_x11_vi->visual, 0); return _evas_gl_x11_cmap; } static int evas_engine_gl_x11_best_depth_get(Display *disp, int screen) { if (!disp) return 0; if (!_evas_gl_x11_vi) evas_engine_gl_x11_best_visual_get(disp, screen); if (!_evas_gl_x11_vi) return 0; return _evas_gl_x11_vi->depth; }