#ifdef HAVE_GL_GLEW_H # include #else # include #endif #include "evas_gl_common.h" #include #include #include #include "evas_common.h" #include "evas_private.h" #include "evas_engine.h" #include "Evas_Engine_GL_X11.h" /* function tables - filled in later (func and parent func) */ static Evas_Func func, pfunc; static Visual *eng_best_visual_get(Display *disp, int screen); static Colormap eng_best_colormap_get(Display *disp, int screen); static int eng_best_depth_get(Display *disp, int screen); typedef struct _Render_Engine Render_Engine; struct _Render_Engine { Evas_GL_X11_Window *win; int end; }; static void * eng_info(Evas *e) { Evas_Engine_Info_GL_X11 *info; info = calloc(1, sizeof(Evas_Engine_Info_GL_X11)); if (!info) return NULL; info->magic.magic = rand(); info->func.best_visual_get = eng_best_visual_get; info->func.best_colormap_get = eng_best_colormap_get; info->func.best_depth_get = eng_best_depth_get; return info; e = NULL; } static void eng_info_free(Evas *e, void *info) { Evas_Engine_Info_GL_X11 *in; in = (Evas_Engine_Info_GL_X11 *)info; free(in); } static void eng_setup(Evas *e, void *in) { Render_Engine *re; Evas_Engine_Info_GL_X11 *info; int eb, evb; info = (Evas_Engine_Info_GL_X11 *)in; if (!e->engine.data.output) { if (!glXQueryExtension(info->info.display, &eb, &evb)) return; re = calloc(1, sizeof(Render_Engine)); if (!re) return; e->engine.data.output = re; re->win = eng_window_new(info->info.display, info->info.drawable, 0 /* FIXME: screen 0 assumption */, info->info.visual, info->info.colormap, info->info.depth, e->output.w, e->output.h); if (!re->win) { free(re); e->engine.data.output = NULL; return; } evas_common_cpu_init(); evas_common_blend_init(); evas_common_image_init(); evas_common_convert_init(); evas_common_scale_init(); evas_common_rectangle_init(); evas_common_gradient_init(); evas_common_polygon_init(); evas_common_line_init(); evas_common_font_init(); evas_common_draw_init(); evas_common_tilebuf_init(); } else { re = e->engine.data.output; eng_window_free(re->win); re->win = eng_window_new(info->info.display, info->info.drawable, 0,/* FIXME: screen 0 assumption */ info->info.visual, info->info.colormap, info->info.depth, e->output.w, e->output.h); } if (!e->engine.data.output) return; if (!e->engine.data.context) e->engine.data.context = e->engine.func->context_new(e->engine.data.output); } static void eng_output_free(void *data) { Render_Engine *re; re = (Render_Engine *)data; eng_window_free(re->win); free(re); evas_common_font_shutdown(); evas_common_image_shutdown(); } static void eng_output_resize(void *data, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; re->win->w = w; re->win->h = h; evas_gl_common_context_resize(re->win->gl_context, w, h); } static void eng_output_tile_size_set(void *data, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; } static void eng_output_redraws_rect_add(void *data, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; evas_gl_common_context_resize(re->win->gl_context, re->win->w, re->win->h); /* smple bounding box */ if (!re->win->draw.redraw) { #if 0 re->win->draw.x1 = x; re->win->draw.y1 = y; re->win->draw.x2 = x + w - 1; re->win->draw.y2 = y + h - 1; #else re->win->draw.x1 = 0; re->win->draw.y1 = 0; re->win->draw.x2 = re->win->w - 1; re->win->draw.y2 = re->win->h - 1; #endif } else { if (x < re->win->draw.x1) re->win->draw.x1 = x; if (y < re->win->draw.y1) re->win->draw.y1 = y; if ((x + w - 1) > re->win->draw.x2) re->win->draw.x2 = x + w - 1; if ((y + h - 1) > re->win->draw.y2) re->win->draw.y2 = y + h - 1; } re->win->draw.redraw = 1; } static void eng_output_redraws_rect_del(void *data, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; } static void eng_output_redraws_clear(void *data) { Render_Engine *re; re = (Render_Engine *)data; re->win->draw.redraw = 0; // printf("GL: finish update cycle!\n"); } /* at least the nvidia drivers are so abysmal that copying from the backbuffer * to the front using glCopyPixels() that you literally can WATCH it draw the * pixels slowly across the screen with a window update taking multiple * seconds - so workaround by doing a full buffer render as frankly GL isn't * up to doing anything that isn't done by quake (etc.) */ #define SLOW_GL_COPY_RECT 1 /* vsync games - not for now though */ //#define VSYNC_TO_SCREEN 1 static void * eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch) { Render_Engine *re; re = (Render_Engine *)data; /* get the upate rect surface - return engine data as dummy */ if (!re->win->draw.redraw) { // printf("GL: NO updates!\n"); return NULL; } // printf("GL: update....!\n"); #ifdef SLOW_GL_COPY_RECT /* if any update - just return the whole canvas - works with swap * buffers then */ if (x) *x = 0; if (y) *y = 0; if (w) *w = re->win->w; if (h) *h = re->win->h; if (cx) *cx = 0; if (cy) *cy = 0; if (cw) *cw = re->win->w; if (ch) *ch = re->win->h; #else /* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl * problem where there just is no hardware path for somethnig that * obviously SHOULD be there */ /* only 1 update to minimise gl context games and rendering multiple update * regions as evas does with other engines */ if (x) *x = re->win->draw.x1; if (y) *y = re->win->draw.y1; if (w) *w = re->win->draw.x2 - re->win->draw.x1 + 1; if (h) *h = re->win->draw.y2 - re->win->draw.y1 + 1; if (cx) *cx = re->win->draw.x1; if (cy) *cy = re->win->draw.y1; if (cw) *cw = re->win->draw.x2 - re->win->draw.x1 + 1; if (ch) *ch = re->win->draw.y2 - re->win->draw.y1 + 1; #endif return re; } static void eng_output_redraws_next_update_push(void *data, void *surface, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; /* put back update surface.. in this case just unflag redraw */ // printf("GL: update done.\n"); re->win->draw.redraw = 0; re->win->draw.drew = 1; } static void eng_output_flush(void *data) { Render_Engine *re; re = (Render_Engine *)data; if (!re->win->draw.drew) return; re->win->draw.drew = 0; // printf("GL: flush your mush!\n"); eng_window_use(re->win); #ifdef VSYNC_TO_SCREEN glFlush(); { unsigned int rc; glXGetVideoSyncSGI(&rc); glXWaitVideoSyncSGI(2, (rc + 1) % 2, &rc); } #endif #ifdef SLOW_GL_COPY_RECT glXSwapBuffers(re->win->disp, re->win->win); #else /* SLOW AS ALL HELL! */ evas_gl_common_swap_rect(re->win->gl_context, re->win->draw.x1, re->win->draw.y1, re->win->draw.x2 - re->win->draw.x1 + 1, re->win->draw.y2 - re->win->draw.y1 + 1); #endif // glFlush(); // glXWaitGL(); // XSync(re->win->disp, False); // printf("SYNC! %i\n", fr++); } static void eng_output_idle_flush(void *data) { Render_Engine *re; re = (Render_Engine *)data; } static void eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; /* not used in gl engine */ } static void eng_context_cutout_clear(void *data, void *context) { Render_Engine *re; re = (Render_Engine *)data; /* not used in gl engine */ } static void eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; eng_window_use(re->win); re->win->gl_context->dc = context; evas_gl_common_rect_draw(re->win->gl_context, x, y, w, h); } static void eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2) { Render_Engine *re; re = (Render_Engine *)data; re->win->gl_context->dc = context; evas_gl_common_line_draw(re->win->gl_context, x1, y1, x2, y2); } static void * eng_polygon_point_add(void *data, void *context, void *polygon, int x, int y) { Render_Engine *re; re = (Render_Engine *)data; return evas_gl_common_poly_point_add(polygon, x, y); } static void * eng_polygon_points_clear(void *data, void *context, void *polygon) { Render_Engine *re; re = (Render_Engine *)data; return evas_gl_common_poly_points_clear(polygon); } static void eng_polygon_draw(void *data, void *context, void *surface, void *polygon) { Render_Engine *re; re = (Render_Engine *)data; re->win->gl_context->dc = context; evas_gl_common_poly_draw(re->win->gl_context, polygon); } static void * eng_gradient_new(void *data) { return evas_gl_common_gradient_new(); } static void eng_gradient_color_stop_add(void *data, void *gradient, int r, int g, int b, int a, int delta) { evas_gl_common_gradient_color_stop_add(gradient, r, g, b, a, delta); } static void eng_gradient_alpha_stop_add(void *data, void *gradient, int a, int delta) { evas_gl_common_gradient_alpha_stop_add(gradient, a, delta); } static void eng_gradient_clear(void *data, void *gradient) { evas_gl_common_gradient_clear(gradient); } static void eng_gradient_color_data_set(void *data, void *gradient, void *map, int len, int has_alpha) { evas_gl_common_gradient_color_data_set(gradient, map, len, has_alpha); } static void eng_gradient_alpha_data_set(void *data, void *gradient, void *alpha_map, int len) { evas_gl_common_gradient_alpha_data_set(gradient, alpha_map, len); } static void eng_gradient_free(void *data, void *gradient) { evas_gl_common_gradient_free(gradient); } static void eng_gradient_fill_set(void *data, void *gradient, int x, int y, int w, int h) { evas_gl_common_gradient_fill_set(gradient, x, y, w, h); } static void eng_gradient_fill_angle_set(void *data, void *gradient, double angle) { evas_gl_common_gradient_fill_angle_set(gradient, angle); } static void eng_gradient_fill_spread_set(void *data, void *gradient, int spread) { evas_gl_common_gradient_fill_spread_set(gradient, spread); } static void eng_gradient_angle_set(void *data, void *gradient, double angle) { evas_gl_common_gradient_map_angle_set(gradient, angle); } static void eng_gradient_offset_set(void *data, void *gradient, float offset) { evas_gl_common_gradient_map_offset_set(gradient, offset); } static void eng_gradient_direction_set(void *data, void *gradient, int direction) { evas_gl_common_gradient_map_direction_set(gradient, direction); } static void eng_gradient_type_set(void *data, void *gradient, char *name, char *params) { evas_gl_common_gradient_type_set(gradient, name, params); } static int eng_gradient_is_opaque(void *data, void *context, void *gradient, int x, int y, int w, int h) { Render_Engine *re = (Render_Engine *)data; re->win->gl_context->dc = context; return evas_gl_common_gradient_is_opaque(re->win->gl_context, gradient, x, y, w, h); } static int eng_gradient_is_visible(void *data, void *context, void *gradient, int x, int y, int w, int h) { Render_Engine *re = (Render_Engine *)data; re->win->gl_context->dc = context; return evas_gl_common_gradient_is_visible(re->win->gl_context, gradient, x, y, w, h); } static void eng_gradient_render_pre(void *data, void *context, void *gradient) { Render_Engine *re = (Render_Engine *)data; re->win->gl_context->dc = context; evas_gl_common_gradient_render_pre(re->win->gl_context, gradient); } static void eng_gradient_render_post(void *data, void *gradient) { evas_gl_common_gradient_render_post(gradient); } static void eng_gradient_draw(void *data, void *context, void *surface, void *gradient, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; eng_window_use(re->win); re->win->gl_context->dc = context; evas_gl_common_gradient_draw(re->win->gl_context, gradient, x, y, w, h); } static int eng_image_alpha_get(void *data, void *image) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; if (!image) return 1; im = image; /* FIXME: can move to gl_common */ switch (im->cs.space) { case EVAS_COLORSPACE_ARGB8888: if (im->im->flags & RGBA_IMAGE_HAS_ALPHA) return 1; default: break; } return 0; } static int eng_image_colorspace_get(void *data, void *image) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; if (!image) return EVAS_COLORSPACE_ARGB8888; im = image; return im->cs.space; } static void * eng_image_alpha_set(void *data, void *image, int has_alpha) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; if (!image) return NULL; eng_window_use(re->win); im = image; /* FIXME: can move to gl_common */ if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im; if ((has_alpha) && (im->im->flags & RGBA_IMAGE_HAS_ALPHA)) return image; else if ((!has_alpha) && (!(im->im->flags & RGBA_IMAGE_HAS_ALPHA))) return image; if (im->references > 1) { Evas_GL_Image *im_new; im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im_new) return im; evas_gl_common_image_free(im); im = im_new; } else evas_gl_common_image_dirty(im); if (has_alpha) im->im->flags |= RGBA_IMAGE_HAS_ALPHA; else im->im->flags &= ~RGBA_IMAGE_HAS_ALPHA; return image; } static void * eng_image_border_set(void *data, void *image, int l, int r, int t, int b) { Render_Engine *re; re = (Render_Engine *)data; return image; } static void eng_image_border_get(void *data, void *image, int *l, int *r, int *t, int *b) { Render_Engine *re; re = (Render_Engine *)data; } static char * eng_image_comment_get(void *data, void *image, char *key) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; if (!image) return NULL; im = image; return im->im->info.comment; } static char * eng_image_format_get(void *data, void *image) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; im = image; return NULL; } static void eng_image_colorspace_set(void *data, void *image, int cspace) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; if (!image) return; im = image; /* FIXME: can move to gl_common */ if (im->cs.space == cspace) return; evas_cache_image_colorspace(&im->im->cache_entry, cspace); switch (cspace) { case EVAS_COLORSPACE_ARGB8888: if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); im->cs.data = NULL; im->cs.no_free = 0; } break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: if (im->tex) evas_gl_common_texture_free(im->tex); im->tex = NULL; if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); } im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2); im->cs.no_free = 0; break; default: abort(); break; } im->cs.space = cspace; } static void eng_image_native_set(void *data, void *image, void *native) { } static void * eng_image_native_get(void *data, void *image) { return NULL; } static void * eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo) { Render_Engine *re; re = (Render_Engine *)data; *error = 0; eng_window_use(re->win); return evas_gl_common_image_load(re->win->gl_context, file, key, lo); } static void * eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace) { Render_Engine *re; re = (Render_Engine *)data; eng_window_use(re->win); return evas_gl_common_image_new_from_data(re->win->gl_context, w, h, image_data, alpha, cspace); } static void * eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace) { Render_Engine *re; re = (Render_Engine *)data; eng_window_use(re->win); return evas_gl_common_image_new_from_copied_data(re->win->gl_context, w, h, image_data, alpha, cspace); } static void eng_image_free(void *data, void *image) { Render_Engine *re; re = (Render_Engine *)data; if (!image) return; eng_window_use(re->win); evas_gl_common_image_free(image); } static void eng_image_size_get(void *data, void *image, int *w, int *h) { Render_Engine *re; re = (Render_Engine *)data; if (!image) { *w = 0; *h = 0; return; } if (w) *w = ((Evas_GL_Image *)image)->im->cache_entry.w; if (h) *h = ((Evas_GL_Image *)image)->im->cache_entry.h; } static void * eng_image_size_set(void *data, void *image, int w, int h) { Render_Engine *re; Evas_GL_Image *im, *im_old; re = (Render_Engine *)data; if (!image) return NULL; eng_window_use(re->win); im_old = image; if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) || (eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL)) w &= ~0x1; if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h)) return image; if (im_old) { im = evas_gl_common_image_new(re->win->gl_context, w, h, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); /* evas_common_load_image_data_from_file(im_old->im); if (im_old->im->image->data) { evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0); evas_common_cpu_end_opt(); } */ evas_gl_common_image_free(im_old); } else im = evas_gl_common_image_new(re->win->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888); return im; } static void * eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h) { Render_Engine *re; re = (Render_Engine *)data; if (!image) return NULL; evas_gl_common_image_dirty(image); return image; } static void * eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data) { Render_Engine *re; Evas_GL_Image *im; re = (Render_Engine *)data; if (!image) { *image_data = NULL; return NULL; } im = image; eng_window_use(re->win); evas_cache_image_load_data(&im->im->cache_entry); switch (im->cs.space) { case EVAS_COLORSPACE_ARGB8888: if (to_write) { if (im->references > 1) { Evas_GL_Image *im_new; im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im_new) { *image_data = NULL; return im; } evas_gl_common_image_free(im); im = im_new; } else evas_gl_common_image_dirty(im); } *image_data = im->im->image.data; break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: *image_data = im->cs.data; break; default: abort(); break; } return im; } static void * eng_image_data_put(void *data, void *image, DATA32 *image_data) { Render_Engine *re; Evas_GL_Image *im, *im2; re = (Render_Engine *)data; if (!image) return NULL; im = image; eng_window_use(re->win); switch (im->cs.space) { case EVAS_COLORSPACE_ARGB8888: if (image_data != im->im->image.data) { int w, h; w = im->im->cache_entry.w; h = im->im->cache_entry.h; im2 = eng_image_new_from_data(data, w, h, image_data, eng_image_alpha_get(data, image), eng_image_colorspace_get(data, image)); if (!im2) return im; evas_gl_common_image_free(im); im = im2; } break; case EVAS_COLORSPACE_YCBCR422P601_PL: case EVAS_COLORSPACE_YCBCR422P709_PL: if (image_data != im->cs.data) { if (im->cs.data) { if (!im->cs.no_free) free(im->cs.data); } im->cs.data = image_data; } break; default: abort(); break; } /* hmmm - but if we wrote... why bother? */ evas_gl_common_image_dirty(im); return im; } static void eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth) { Render_Engine *re; re = (Render_Engine *)data; if (!image) return; eng_window_use(re->win); re->win->gl_context->dc = context; evas_gl_common_image_draw(re->win->gl_context, image, src_x, src_y, src_w, src_h, dst_x, dst_y, dst_w, dst_h, smooth); } static void eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w, int h, int ow, int oh, const char *text) { Render_Engine *re; re = (Render_Engine *)data; { static RGBA_Image *im = NULL; if (!im) im = (RGBA_Image *) evas_cache_image_empty(evas_common_image_cache_get()); evas_cache_image_surface_alloc(&im->cache_entry, re->win->w, re->win->h); evas_common_draw_context_font_ext_set(context, re->win->gl_context, evas_gl_font_texture_new, evas_gl_font_texture_free, evas_gl_font_texture_draw); evas_common_font_draw(im, context, font, x, y, text); evas_common_draw_context_font_ext_set(context, NULL, NULL, NULL, NULL); } } /* private engine functions the calling prog can use */ static Visual * eng_best_visual_get(Display *disp, int screen) { if (!disp) return NULL; if (!_evas_gl_x11_vi) _evas_gl_x11_vi = glXChooseVisual(disp, screen, _evas_gl_x11_configuration); if (!_evas_gl_x11_vi) return NULL; return _evas_gl_x11_vi->visual; } static Colormap eng_best_colormap_get(Display *disp, int screen) { if (!disp) return 0; if (!_evas_gl_x11_vi) eng_best_visual_get(disp, screen); if (!_evas_gl_x11_vi) return 0; _evas_gl_x11_cmap = XCreateColormap(disp, RootWindow(disp, screen), _evas_gl_x11_vi->visual, 0); return _evas_gl_x11_cmap; } static int eng_best_depth_get(Display *disp, int screen) { if (!disp) return 0; if (!_evas_gl_x11_vi) eng_best_visual_get(disp, screen); if (!_evas_gl_x11_vi) return 0; return _evas_gl_x11_vi->depth; } EAPI int module_open(Evas_Module *em) { if (!em) return 0; /* get whatever engine module we inherit from */ if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0; /* store it for later use */ func = pfunc; /* now to override methods */ #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_) ORD(info); ORD(info_free); ORD(setup); ORD(output_free); ORD(output_resize); ORD(output_tile_size_set); ORD(output_redraws_rect_add); ORD(output_redraws_rect_del); ORD(output_redraws_clear); ORD(output_redraws_next_update_get); ORD(output_redraws_next_update_push); ORD(context_cutout_add); ORD(context_cutout_clear); ORD(output_flush); ORD(output_idle_flush); ORD(rectangle_draw); ORD(line_draw); ORD(polygon_point_add); ORD(polygon_points_clear); ORD(polygon_draw); ORD(gradient_new); ORD(gradient_free); ORD(gradient_color_stop_add); ORD(gradient_alpha_stop_add); ORD(gradient_color_data_set); ORD(gradient_alpha_data_set); ORD(gradient_clear); ORD(gradient_fill_set); ORD(gradient_fill_angle_set); ORD(gradient_fill_spread_set); ORD(gradient_angle_set); ORD(gradient_offset_set); ORD(gradient_direction_set); ORD(gradient_type_set); ORD(gradient_is_opaque); ORD(gradient_is_visible); ORD(gradient_render_pre); ORD(gradient_render_post); ORD(gradient_draw); ORD(image_load); ORD(image_new_from_data); ORD(image_new_from_copied_data); ORD(image_free); ORD(image_size_get); ORD(image_size_set); ORD(image_dirty_region); ORD(image_data_get); ORD(image_data_put); ORD(image_alpha_set); ORD(image_alpha_get); ORD(image_border_set); ORD(image_border_get); ORD(image_draw); ORD(image_comment_get); ORD(image_format_get); ORD(image_colorspace_set); ORD(image_colorspace_get); ORD(image_native_set); ORD(image_native_get); ORD(font_draw); /* now advertise out own api */ em->functions = (void *)(&func); return 1; } EAPI void module_close(void) { } EAPI Evas_Module_Api evas_modapi = { EVAS_MODULE_API_VERSION, EVAS_MODULE_TYPE_ENGINE, "gl_x11", "none" };