/** * @defgroup Check Check * * @image html img/widget/check/preview-00.png * @image latex img/widget/check/preview-00.eps * @image html img/widget/check/preview-01.png * @image latex img/widget/check/preview-01.eps * @image html img/widget/check/preview-02.png * @image latex img/widget/check/preview-02.eps * * @brief The check widget allows for toggling a value between true and * false. * * Check objects are a lot like radio objects in layout and functionality * except they do not work as a group, but independently and only toggle the * value of a boolean from false to true (0 or 1). elm_check_state_set() sets * the boolean state (1 for true, 0 for false), and elm_check_state_get() * returns the current state. For convenience, like the radio objects, you * can set a pointer to a boolean directly with elm_check_state_pointer_set() * for it to modify. * * Signals that you can add callbacks for are: * "changed" - This is called whenever the user changes the state of the check * objects(event_info is NULL). * * Default content parts of the check widget that you can use for are: * @li "icon" - An icon of the check * * Default text parts of the check widget that you can use for are: * @li "default" - A label of the check * @li "on" - On state label of the check * @li "off" - Off state label of the check * * Supported elm_object common APIs. * @li elm_object_disabled_set * @li elm_object_disabled_get * @li elm_object_part_text_set * @li elm_object_part_text_get * @li elm_object_part_content_set * @li elm_object_part_content_get * @li elm_object_part_content_unset * @li elm_object_signal_emit * @li elm_object_signal_callback_add * @li elm_object_signal_callback_del * * @ref tutorial_check should give you a firm grasp of how to use this widget. * * @{ */ /** * @brief Add a new Check object * * @param parent The parent object * @return The new object or NULL if it cannot be created */ EAPI Evas_Object * elm_check_add(Evas_Object *parent); /** * @brief Set the on/off state of the check object * * @param obj The check object * @param state The state to use (1 == on, 0 == off) * * This sets the state of the check. If set with elm_check_state_pointer_set() * the state of that variable is also changed. Calling this @b doesn't cause * the "changed" signal to be emitted. */ EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state); /** * @brief Get the state of the check object * * @param obj The check object * @return The boolean state */ EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj); /** * @brief Set a convenience pointer to a boolean to change * * @param obj The check object * @param statep Pointer to the boolean to modify * * This sets a pointer to a boolean, that, in addition to the check objects * state will also be modified directly. To stop setting the object pointed * to simply use NULL as the @p statep parameter. If @p statep is not NULL, * then when this is called, the check objects state will also be modified to * reflect the value of the boolean @p statep points to, just like calling * elm_check_state_set(). */ EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep); /** * @} */