/** * @defgroup Gengrid Gengrid (Generic grid) * @ingroup Elementary * * This widget aims to position objects in a grid layout while * actually creating and rendering only the visible ones, using the * same idea as the @ref Genlist "genlist": the user defines a @b * class for each item, specifying functions that will be called at * object creation, deletion, etc. When those items are selected by * the user, a callback function is issued. Users may interact with * a gengrid via the mouse (by clicking on items to select them and * clicking on the grid's viewport and swiping to pan the whole * view) or via the keyboard, navigating through item with the * arrow keys. * * @section Gengrid_Layouts Gengrid layouts * * Gengrid may layout its items in one of two possible layouts: * - horizontal or * - vertical. * * When in "horizontal mode", items will be placed in @b columns, * from top to bottom and, when the space for a column is filled, * another one is started on the right, thus expanding the grid * horizontally, making for horizontal scrolling. When in "vertical * mode" , though, items will be placed in @b rows, from left to * right and, when the space for a row is filled, another one is * started below, thus expanding the grid vertically (and making * for vertical scrolling). * * @section Gengrid_Items Gengrid items * * An item in a gengrid can have 0 or more texts (they can be * regular text or textblock Evas objects - that's up to the style * to determine), 0 or more contents (which are simply objects * swallowed into the gengrid item's theming Edje object) and 0 or * more boolean states, which have the behavior left to the * user to define. The Edje part names for each of these properties * will be looked up, in the theme file for the gengrid, under the * Edje (string) data items named @c "texts", @c "contents" and @c * "states", respectively. For each of those properties, if more * than one part is provided, they must have names listed separated * by spaces in the data fields. For the default gengrid item * theme, we have @b one text part (@c "elm.text"), @b two content * parts (@c "elm.swalllow.icon" and @c "elm.swallow.end") and @b * no state parts. * * A gengrid item may be at one of several styles. Elementary * provides one by default - "default", but this can be extended by * system or application custom themes/overlays/extensions (see * @ref Theme "themes" for more details). * * @section Gengrid_Item_Class Gengrid item classes * * In order to have the ability to add and delete items on the fly, * gengrid implements a class (callback) system where the * application provides a structure with information about that * type of item (gengrid may contain multiple different items with * different classes, states and styles). Gengrid will call the * functions in this struct (methods) when an item is "realized" * (i.e., created dynamically, while the user is scrolling the * grid). All objects will simply be deleted when no longer needed * with evas_object_del(). The #Elm_GenGrid_Item_Class structure * contains the following members: * - @c item_style - This is a constant string and simply defines * the name of the item style. It @b must be specified and the * default should be @c "default". * - @c func.text_get - This function is called when an item * object is actually created. The @c data parameter will point to * the same data passed to elm_gengrid_item_append() and related * item creation functions. The @c obj parameter is the gengrid * object itself, while the @c part one is the name string of one * of the existing text parts in the Edje group implementing the * item's theme. This function @b must return a strdup'()ed string, * as the caller will free() it when done. See * #Elm_Gengrid_Item_Text_Get_Cb. * - @c func.content_get - This function is called when an item object * is actually created. The @c data parameter will point to the * same data passed to elm_gengrid_item_append() and related item * creation functions. The @c obj parameter is the gengrid object * itself, while the @c part one is the name string of one of the * existing (content) swallow parts in the Edje group implementing the * item's theme. It must return @c NULL, when no content is desired, * or a valid object handle, otherwise. The object will be deleted * by the gengrid on its deletion or when the item is "unrealized". * See #Elm_Gengrid_Item_Content_Get_Cb. * - @c func.state_get - This function is called when an item * object is actually created. The @c data parameter will point to * the same data passed to elm_gengrid_item_append() and related * item creation functions. The @c obj parameter is the gengrid * object itself, while the @c part one is the name string of one * of the state parts in the Edje group implementing the item's * theme. Return @c EINA_FALSE for false/off or @c EINA_TRUE for * true/on. Gengrids will emit a signal to its theming Edje object * with @c "elm,state,xxx,active" and @c "elm" as "emission" and * "source" arguments, respectively, when the state is true (the * default is false), where @c xxx is the name of the (state) part. * See #Elm_Gengrid_Item_State_Get_Cb. * - @c func.del - This is called when elm_object_item_del() is * called on an item or elm_gengrid_clear() is called on the * gengrid. This is intended for use when gengrid items are * deleted, so any data attached to the item (e.g. its data * parameter on creation) can be deleted. See #Elm_Gengrid_Item_Del_Cb. * * @section Gengrid_Usage_Hints Usage hints * * If the user wants to have multiple items selected at the same * time, elm_gengrid_multi_select_set() will permit it. If the * gengrid is single-selection only (the default), then * elm_gengrid_select_item_get() will return the selected item or * @c NULL, if none is selected. If the gengrid is under * multi-selection, then elm_gengrid_selected_items_get() will * return a list (that is only valid as long as no items are * modified (added, deleted, selected or unselected) of child items * on a gengrid. * * If an item changes (internal (boolean) state, text or content * changes), then use elm_gengrid_item_update() to have gengrid * update the item with the new state. A gengrid will re-"realize" * the item, thus calling the functions in the * #Elm_Gengrid_Item_Class set for that item. * * To programmatically (un)select an item, use * elm_gengrid_item_selected_set(). To get its selected state use * elm_gengrid_item_selected_get(). To make an item disabled * (unable to be selected and appear differently) use * elm_object_item_disabled_set() to set this and * elm_object_item_disabled_get() to get the disabled state. * * Grid cells will only have their selection smart callbacks called * when firstly getting selected. Any further clicks will do * nothing, unless you enable the "always select mode", with * elm_gengrid_select_mode_set() as ELM_OBJECT_SELECT_MODE_ALWAYS, * thus making every click to issue selection callbacks. * elm_gengrid_select_mode_set() as ELM_OBJECT_SELECT_MODE_NONE will * turn off the ability to select items entirely in the widget and * they will neither appear selected nor call the selection smart * callbacks. * * Remember that you can create new styles and add your own theme * augmentation per application with elm_theme_extension_add(). If * you absolutely must have a specific style that overrides any * theme the user or system sets up you can use * elm_theme_overlay_add() to add such a file. * * @section Gengrid_Smart_Events Gengrid smart events * * Smart events that you can add callbacks for are: * - @c "activated" - The user has double-clicked or pressed * (enter|return|spacebar) on an item. The @c event_info parameter * is the gengrid item that was activated. * - @c "clicked,double" - The user has double-clicked an item. * The @c event_info parameter is the gengrid item that was double-clicked. * - @c "longpressed" - This is called when the item is pressed for a certain * amount of time. By default it's 1 second. * - @c "selected" - The user has made an item selected. The * @c event_info parameter is the gengrid item that was selected. * - @c "unselected" - The user has made an item unselected. The * @c event_info parameter is the gengrid item that was unselected. * - @c "realized" - This is called when the item in the gengrid * has its implementing Evas object instantiated, de facto. @c * event_info is the gengrid item that was created. The object * may be deleted at any time, so it is highly advised to the * caller @b not to use the object pointer returned from * elm_gengrid_item_object_get(), because it may point to freed * objects. * - @c "unrealized" - This is called when the implementing Evas * object for this item is deleted. @c event_info is the gengrid * item that was deleted. * - @c "changed" - Called when an item is added, removed, resized * or moved and when the gengrid is resized or gets "horizontal" * property changes. * - @c "scroll,anim,start" - This is called when scrolling animation has * started. * - @c "scroll,anim,stop" - This is called when scrolling animation has * stopped. * - @c "drag,start,up" - Called when the item in the gengrid has * been dragged (not scrolled) up. * - @c "drag,start,down" - Called when the item in the gengrid has * been dragged (not scrolled) down. * - @c "drag,start,left" - Called when the item in the gengrid has * been dragged (not scrolled) left. * - @c "drag,start,right" - Called when the item in the gengrid has * been dragged (not scrolled) right. * - @c "drag,stop" - Called when the item in the gengrid has * stopped being dragged. * - @c "drag" - Called when the item in the gengrid is being * dragged. * - @c "scroll" - called when the content has been scrolled * (moved). * - @c "scroll,drag,start" - called when dragging the content has * started. * - @c "scroll,drag,stop" - called when dragging the content has * stopped. * - @c "edge,top" - This is called when the gengrid is scrolled until * the top edge. * - @c "edge,bottom" - This is called when the gengrid is scrolled * until the bottom edge. * - @c "edge,left" - This is called when the gengrid is scrolled * until the left edge. * - @c "edge,right" - This is called when the gengrid is scrolled * until the right edge. * * Supported elm_object common APIs * @li elm_object_signal_emit() * * Supported elm_object_item common APIs * @li elm_object_item_part_content_get() * @li elm_object_item_part_content_set() * @li elm_object_item_part_content_unset() * @li elm_object_item_part_text_set() * @li elm_object_item_part_text_get() * @li elm_object_item_disabled_set() * @li elm_object_item_disabled_get() * * List of gengrid examples: * @li @ref gengrid_example */ /** * @addtogroup Gengrid * @{ */ #define ELM_GENGRID_ITEM_CLASS_VERSION ELM_GEN_ITEM_CLASS_VERSION #define ELM_GENGRID_ITEM_CLASS_HEADER ELM_GEN_ITEM_CLASS_HEADER /** * Defines where to position the item in the genlist. * * @ingroup Genlist */ typedef enum { ELM_GENGRID_ITEM_SCROLLTO_NONE = 0, /**< no scrollto */ ELM_GENGRID_ITEM_SCROLLTO_IN = (1 << 0), /**< to the nearest viewport */ ELM_GENGRID_ITEM_SCROLLTO_TOP = (1 << 1), /**< to the top of viewport */ ELM_GENGRID_ITEM_SCROLLTO_MIDDLE = (1 << 2) /**< to the middle of viewport */ } Elm_Gengrid_Item_Scrollto_Type; /** * @see Elm_Gen_Item_Class */ typedef Elm_Gen_Item_Class Elm_Gengrid_Item_Class; /** * @see Elm_Gen_Item_Text_Get_Cb */ typedef Elm_Gen_Item_Text_Get_Cb Elm_Gengrid_Item_Text_Get_Cb; /** * @see Elm_Gen_Item_Content_Get_Cb */ typedef Elm_Gen_Item_Content_Get_Cb Elm_Gengrid_Item_Content_Get_Cb; /** * @see Elm_Gen_Item_State_Get_Cb */ typedef Elm_Gen_Item_State_Get_Cb Elm_Gengrid_Item_State_Get_Cb; /** * @see Elm_Gen_Item_Del_Cb */ typedef Elm_Gen_Item_Del_Cb Elm_Gengrid_Item_Del_Cb; /** * Add a new gengrid widget to the given parent Elementary * (container) object * * @param parent The parent object * @return a new gengrid widget handle or @c NULL, on errors * * This function inserts a new gengrid widget on the canvas. * * @see elm_gengrid_item_size_set() * @see elm_gengrid_group_item_size_set() * @see elm_gengrid_horizontal_set() * @see elm_gengrid_item_append() * @see elm_object_item_del() * @see elm_gengrid_clear() * * @ingroup Gengrid */ EAPI Evas_Object *elm_gengrid_add(Evas_Object *parent); /** * Remove all items from a given gengrid widget * * @param obj The gengrid object. * * This removes (and deletes) all items in @p obj, leaving it * empty. * * @see elm_object_item_del(), to remove just one item. * * @ingroup Gengrid */ EAPI void elm_gengrid_clear(Evas_Object *obj); /** * Enable or disable multi-selection in a given gengrid widget * * @param obj The gengrid object. * @param multi @c EINA_TRUE, to enable multi-selection, * @c EINA_FALSE to disable it. * * Multi-selection is the ability to have @b more than one * item selected, on a given gengrid, simultaneously. When it is * enabled, a sequence of clicks on different items will make them * all selected, progressively. A click on an already selected item * will unselect it. If interacting via the keyboard, * multi-selection is enabled while holding the "Shift" key. * * @note By default, multi-selection is @b disabled on gengrids * * @see elm_gengrid_multi_select_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_multi_select_set(Evas_Object *obj, Eina_Bool multi); /** * Get whether multi-selection is enabled or disabled for a given * gengrid widget * * @param obj The gengrid object. * @return @c EINA_TRUE, if multi-selection is enabled, @c * EINA_FALSE otherwise * * @see elm_gengrid_multi_select_set() for more details * * @ingroup Gengrid */ EAPI Eina_Bool elm_gengrid_multi_select_get(const Evas_Object *obj); /** * Set the direction in which a given gengrid widget will expand while * placing its items. * * @param obj The gengrid object. * @param horizontal @c EINA_TRUE to make the gengrid expand * horizontally, @c EINA_FALSE to expand vertically. * * When in "horizontal mode" (@c EINA_TRUE), items will be placed * in @b columns, from top to bottom and, when the space for a * column is filled, another one is started on the right, thus * expanding the grid horizontally. When in "vertical mode" * (@c EINA_FALSE), though, items will be placed in @b rows, from left * to right and, when the space for a row is filled, another one is * started below, thus expanding the grid vertically. * * @see elm_gengrid_horizontal_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_horizontal_set(Evas_Object *obj, Eina_Bool horizontal); /** * Get for what direction a given gengrid widget will expand while * placing its items. * * @param obj The gengrid object. * @return @c EINA_TRUE, if @p obj is set to expand horizontally, * @c EINA_FALSE if it's set to expand vertically. * * @see elm_gengrid_horizontal_set() for more details * * @ingroup Gengrid */ EAPI Eina_Bool elm_gengrid_horizontal_get(const Evas_Object *obj); /** * Enable or disable bouncing effect for a given gengrid widget * * @param obj The gengrid object * @param h_bounce @c EINA_TRUE, to enable @b horizontal bouncing, * @c EINA_FALSE to disable it * @param v_bounce @c EINA_TRUE, to enable @b vertical bouncing, * @c EINA_FALSE to disable it * * The bouncing effect occurs whenever one reaches the gengrid's * edge's while panning it -- it will scroll past its limits a * little bit and return to the edge again, in a animated for, * automatically. * * @note By default, gengrids have bouncing enabled on both axis * * @see elm_gengrid_bounce_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_bounce_set(Evas_Object *obj, Eina_Bool h_bounce, Eina_Bool v_bounce); /** * Get whether bouncing effects are enabled or disabled, for a * given gengrid widget, on each axis * * @param obj The gengrid object * @param h_bounce Pointer to a variable where to store the * horizontal bouncing flag. * @param v_bounce Pointer to a variable where to store the * vertical bouncing flag. * * @see elm_gengrid_bounce_set() for more details * * @ingroup Gengrid */ EAPI void elm_gengrid_bounce_get(const Evas_Object *obj, Eina_Bool *h_bounce, Eina_Bool *v_bounce); /** * Append a new item in a given gengrid widget. * * @param obj The gengrid object. * @param gic The item class for the item. * @param data The item data. * @param func Convenience function called when the item is * selected. * @param func_data Data to be passed to @p func. * @return A handle to the item added or @c NULL, on errors. * * This adds an item to the beginning of the gengrid. * * @see elm_gengrid_item_prepend() * @see elm_gengrid_item_insert_before() * @see elm_gengrid_item_insert_after() * @see elm_object_item_del() * * @ingroup Gengrid */ EAPI Elm_Object_Item *elm_gengrid_item_append(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Evas_Smart_Cb func, const void *func_data); /** * Prepend a new item in a given gengrid widget. * * @param obj The gengrid object. * @param gic The item class for the item. * @param data The item data. * @param func Convenience function called when the item is * selected. * @param func_data Data to be passed to @p func. * @return A handle to the item added or @c NULL, on errors. * * This adds an item to the end of the gengrid. * * @see elm_gengrid_item_append() * @see elm_gengrid_item_insert_before() * @see elm_gengrid_item_insert_after() * @see elm_object_item_del() * * @ingroup Gengrid */ EAPI Elm_Object_Item *elm_gengrid_item_prepend(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Evas_Smart_Cb func, const void *func_data); /** * Insert an item before another in a gengrid widget * * @param obj The gengrid object. * @param gic The item class for the item. * @param data The item data. * @param relative The item to place this new one before. * @param func Convenience function called when the item is * selected. * @param func_data Data to be passed to @p func. * @return A handle to the item added or @c NULL, on errors. * * This inserts an item before another in the gengrid. * * @see elm_gengrid_item_append() * @see elm_gengrid_item_prepend() * @see elm_gengrid_item_insert_after() * @see elm_object_item_del() * * @ingroup Gengrid */ EAPI Elm_Object_Item *elm_gengrid_item_insert_before(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Elm_Object_Item *relative, Evas_Smart_Cb func, const void *func_data); /** * Insert an item after another in a gengrid widget * * @param obj The gengrid object. * @param gic The item class for the item. * @param data The item data. * @param relative The item to place this new one after. * @param func Convenience function called when the item is * selected. * @param func_data Data to be passed to @p func. * @return A handle to the item added or @c NULL, on errors. * * This inserts an item after another in the gengrid. * * @see elm_gengrid_item_append() * @see elm_gengrid_item_prepend() * @see elm_gengrid_item_insert_after() * @see elm_object_item_del() * * @ingroup Gengrid */ EAPI Elm_Object_Item *elm_gengrid_item_insert_after(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Elm_Object_Item *relative, Evas_Smart_Cb func, const void *func_data); /** * Insert an item in a gengrid widget using a user-defined sort function. * * @param obj The gengrid object. * @param gic The item class for the item. * @param data The item data. * @param comp User defined comparison function that defines the sort order * based on Elm_Gen_Item and its data param. * @param func Convenience function called when the item is selected. * @param func_data Data to be passed to @p func. * @return A handle to the item added or @c NULL, on errors. * * This inserts an item in the gengrid based on user defined comparison * function. The two arguments passed to the function @p func are gengrid * item handles to compare. * * @see elm_gengrid_item_append() * @see elm_gengrid_item_prepend() * @see elm_gengrid_item_insert_after() * @see elm_object_item_del() * * @ingroup Gengrid */ EAPI Elm_Object_Item *elm_gengrid_item_sorted_insert(Evas_Object *obj, const Elm_Gengrid_Item_Class *gic, const void *data, Eina_Compare_Cb comp, Evas_Smart_Cb func, const void *func_data); /** * Get the selected item in a given gengrid widget * * @param obj The gengrid object. * @return The selected item's handle or @c NULL, if none is * selected at the moment (and on errors) * * This returns the selected item in @p obj. If multi selection is * enabled on @p obj (@see elm_gengrid_multi_select_set()), only * the first item in the list is selected, which might not be very * useful. For that case, see elm_gengrid_selected_items_get(). * * @ingroup Gengrid */ EAPI Elm_Object_Item *elm_gengrid_selected_item_get(const Evas_Object *obj); /** * Get a list of selected items in a given gengrid * * @param obj The gengrid object. * @return The list of selected items or @c NULL, if none is * selected at the moment (and on errors) * * This returns a list of the selected items, in the order that * they appear in the grid. This list is only valid as long as no * more items are selected or unselected (or unselected implicitly * by deletion). The list contains #Gengrid item pointers as * data, naturally. * * @see elm_gengrid_selected_item_get() * * @ingroup Gengrid */ EAPI const Eina_List *elm_gengrid_selected_items_get(const Evas_Object *obj); /** * Get a list of realized items in gengrid * * @param obj The gengrid object * @return The list of realized items, nor NULL if none are realized. * * This returns a list of the realized items in the gengrid. The list * contains gengrid item pointers. The list must be freed by the * caller when done with eina_list_free(). The item pointers in the * list are only valid so long as those items are not deleted or the * gengrid is not deleted. * * @see elm_gengrid_realized_items_update() * * @ingroup Gengrid */ EAPI Eina_List *elm_gengrid_realized_items_get(const Evas_Object *obj); /** * Update the contents of all realized items. * * @param obj The gengrid object. * * This updates all realized items by calling all the item class functions again * to get the contents, texts and states. Use this when the original * item data has changed and the changes are desired to be reflected. * * To update just one item, use elm_gengrid_item_update(). * * @see elm_gengrid_realized_items_get() * @see elm_gengrid_item_update() * * @ingroup Gengrid */ EAPI void elm_gengrid_realized_items_update(Evas_Object *obj); /** * Get the first item in a given gengrid widget * * @param obj The gengrid object * @return The first item's handle or @c NULL, if there are no * items in @p obj (and on errors) * * This returns the first item in the @p obj's internal list of * items. * * @see elm_gengrid_last_item_get() * * @ingroup Gengrid */ EAPI Elm_Object_Item *elm_gengrid_first_item_get(const Evas_Object *obj); /** * Get the last item in a given gengrid widget * * @param obj The gengrid object * @return The last item's handle or @c NULL, if there are no * items in @p obj (and on errors) * * This returns the last item in the @p obj's internal list of * items. * * @see elm_gengrid_first_item_get() * * @ingroup Gengrid */ EAPI Elm_Object_Item *elm_gengrid_last_item_get(const Evas_Object *obj); /** * Set the scrollbar policy * * @param obj The gengrid object * @param policy_h Horizontal scrollbar policy. * @param policy_v Vertical scrollbar policy. * * This sets the scrollbar visibility policy for the given gengrid * scroller. #ELM_SCROLLER_POLICY_AUTO means the scrollbar is * made visible if it is needed, and otherwise kept hidden. * #ELM_SCROLLER_POLICY_ON turns it on all the time, and * #ELM_SCROLLER_POLICY_OFF always keeps it off. This applies * respectively for the horizontal and vertical scrollbars. Default is * #ELM_SCROLLER_POLICY_AUTO * * @see elm_gengrid_scroller_policy_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_scroller_policy_set(Evas_Object *obj, Elm_Scroller_Policy policy_h, Elm_Scroller_Policy policy_v); /** * Get the scrollbar policy * * @param obj The gengrid object * @param policy_h Pointer to store the horizontal scrollbar policy. * @param policy_v Pointer to store the vertical scrollbar policy. * * @see elm_gengrid_scroller_policy_set() * * @ingroup Gengrid */ EAPI void elm_gengrid_scroller_policy_get(const Evas_Object *obj, Elm_Scroller_Policy *policy_h, Elm_Scroller_Policy *policy_v); /** * Get the @b next item in a gengrid widget's internal list of items, * given a handle to one of those items. * * @param it The gengrid item to fetch next from * @return The item after @p item, or @c NULL if there's none (and * on errors) * * This returns the item placed after the @p item, on the container * gengrid. * * @see elm_gengrid_item_prev_get() * * @ingroup Gengrid */ EAPI Elm_Object_Item *elm_gengrid_item_next_get(const Elm_Object_Item *it); /** * Get the @b previous item in a gengrid widget's internal list of items, * given a handle to one of those items. * * @param it The gengrid item to fetch previous from * @return The item before @p item, or @c NULL if there's none (and * on errors) * * This returns the item placed before the @p item, on the container * gengrid. * * @see elm_gengrid_item_next_get() * * @ingroup Gengrid */ EAPI Elm_Object_Item *elm_gengrid_item_prev_get(const Elm_Object_Item *it); /** * Set whether a given gengrid item is selected or not * * @param it The gengrid item * @param selected Use @c EINA_TRUE, to make it selected, @c * EINA_FALSE to make it unselected * * This sets the selected state of an item. If multi-selection is * not enabled on the containing gengrid and @p selected is @c * EINA_TRUE, any other previously selected items will get * unselected in favor of this new one. * * @see elm_gengrid_item_selected_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_selected_set(Elm_Object_Item *it, Eina_Bool selected); /** * Get whether a given gengrid item is selected or not * * @param it The gengrid item * @return @c EINA_TRUE, if it's selected, @c EINA_FALSE otherwise * * This API returns EINA_TRUE for all the items selected in multi-select mode as well. * * @see elm_gengrid_item_selected_set() for more details * * @ingroup Gengrid */ EAPI Eina_Bool elm_gengrid_item_selected_get(const Elm_Object_Item *it); /** * Show the portion of a gengrid's internal grid containing a given * item, @b immediately. * * @param it The item to display * @param type Where to position the item in the viewport. * * This causes gengrid to @b redraw its viewport's contents to the * region containing the given @p item item, if it is not fully * visible. * * @see elm_gengrid_item_bring_in() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_show(Elm_Object_Item *it, Elm_Gengrid_Item_Scrollto_Type type); /** * Animatedly bring in, to the visible area of a gengrid, a given * item on it. * * @param it The gengrid item to display * @param type Where to position the item in the viewport. * * This causes gengrid to jump to the given @p item and show * it (by scrolling), if it is not fully visible. This will use * animation to do so and take a period of time to complete. * * @see elm_gengrid_item_show() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_bring_in(Elm_Object_Item *it, Elm_Gengrid_Item_Scrollto_Type type); /** * Update the contents of a given gengrid item * * @param it The gengrid item * * This updates an item by calling all the item class functions * again to get the contents, texts and states. Use this when the * original item data has changed and you want the changes to be * reflected. * * @ingroup Gengrid */ EAPI void elm_gengrid_item_update(Elm_Object_Item *it); /** * Update the item class of a gengrid item. * * This sets another class of the item, changing the way that it is * displayed. After changing the item class, elm_gengrid_item_update() is * called on the item @p it. * * @param it The gengrid item * @param gic The gengrid item class describing the function pointers and the item style. * * @ingroup Gengrid */ EAPI void elm_gengrid_item_item_class_update(Elm_Object_Item *it, const Elm_Gengrid_Item_Class *gic); /** * Get the Gengrid Item class for the given Gengrid Item. * * @param it The gengrid item * * This returns the Gengrid_Item_Class for the given item. It can be used to examine * the function pointers and item_style. * * @ingroup Gengrid */ EAPI const Elm_Gengrid_Item_Class *elm_gengrid_item_item_class_get(const Elm_Object_Item *it); /** * Get the index of the item. It is only valid once displayed. * * @param it a gengrid item * @return the position inside the list of item. * * @ingroup Gengrid */ EAPI int elm_gengrid_item_index_get(const Elm_Object_Item *it); /** * Return how many items are currently in a list * * @param obj The list * @return The total number of list items in the list * * This behavior is O(1) and includes items which may or may not be realized. * * @ingroup Gengrid */ EAPI unsigned int elm_gengrid_items_count(const Evas_Object *obj); /** * Add a new gengrid item class in a given gengrid widget. * * @return New allocated a gengrid item class. * * This adds gengrid item class for the gengrid widget. When adding a item, * gengrid_item_{append, prepend, insert} function needs item class of the item. * Given callback parameters are used at retrieving {text, content} of * added item. Set as NULL if it's not used. * If there's no available memory, return can be NULL. * * @see elm_gengrid_item_class_free() * @see elm_gengrid_item_append() * * @ingroup Gengrid */ EAPI Elm_Gengrid_Item_Class *elm_gengrid_item_class_new(void); /** * Remove a item class in a given gengrid widget. * * @param itc The itc to be removed. * * This removes item class from the gengrid widget. * Whenever it has no more references to it, item class is going to be freed. * Otherwise it just decreases its reference count. * * @see elm_gengrid_item_class_new() * @see elm_gengrid_item_class_ref() * @see elm_gengrid_item_class_unref() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_class_free(Elm_Gengrid_Item_Class *itc); /** * Increments object reference count for the item class. * * @param itc The given item class object to reference * * This API just increases its reference count for item class management. * * @see elm_gengrid_item_class_unref() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_class_ref(Elm_Gengrid_Item_Class *itc); /** * Decrements object reference count for the item class. * * @param itc The given item class object to reference * * This API just decreases its reference count for item class management. * Reference count can't be less than 0. * * @see elm_gengrid_item_class_ref() * @see elm_gengrid_item_class_free() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_class_unref(Elm_Gengrid_Item_Class *itc); /** * Set the text to be shown in a given gengrid item's tooltips. * * @param it The gengrid item * @param text The text to set in the content * * This call will setup the text to be used as tooltip to that item * (analogous to elm_object_tooltip_text_set(), but being item * tooltips with higher precedence than object tooltips). It can * have only one tooltip at a time, so any previous tooltip data * will get removed. * * In order to set a content or something else as a tooltip, look at * elm_gengrid_item_tooltip_content_cb_set(). * * @ingroup Gengrid */ EAPI void elm_gengrid_item_tooltip_text_set(Elm_Object_Item *it, const char *text); /** * Set the content to be shown in a given gengrid item's tooltip * * @param it The gengrid item. * @param func The function returning the tooltip contents. * @param data What to provide to @a func as callback data/context. * @param del_cb Called when data is not needed anymore, either when * another callback replaces @p func, the tooltip is unset with * elm_gengrid_item_tooltip_unset() or the owner @p item * dies. This callback receives as its first parameter the * given @p data, being @c event_info the item handle. * * This call will setup the tooltip's contents to @p item * (analogous to elm_object_tooltip_content_cb_set(), but being * item tooltips with higher precedence than object tooltips). It * can have only one tooltip at a time, so any previous tooltip * content will get removed. @p func (with @p data) will be called * every time Elementary needs to show the tooltip and it should * return a valid Evas object, which will be fully managed by the * tooltip system, getting deleted when the tooltip is gone. * * In order to set just a text as a tooltip, look at * elm_gengrid_item_tooltip_text_set(). * * @ingroup Gengrid */ EAPI void elm_gengrid_item_tooltip_content_cb_set(Elm_Object_Item *it, Elm_Tooltip_Item_Content_Cb func, const void *data, Evas_Smart_Cb del_cb); /** * Unset a tooltip from a given gengrid item * * @param it gengrid item to remove a previously set tooltip from. * * This call removes any tooltip set on @p item. The callback * provided as @c del_cb to * elm_gengrid_item_tooltip_content_cb_set() will be called to * notify it is not used anymore (and have resources cleaned, if * need be). * * @see elm_gengrid_item_tooltip_content_cb_set() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_tooltip_unset(Elm_Object_Item *it); /** * Set a different @b style for a given gengrid item's tooltip. * * @param it gengrid item with tooltip set * @param style the theme style to use on tooltips (e.g. @c * "default", @c "transparent", etc) * * Tooltips can have alternate styles to be displayed on, * which are defined by the theme set on Elementary. This function * works analogously as elm_object_tooltip_style_set(), but here * applied only to gengrid item objects. The default style for * tooltips is @c "default". * * @note before you set a style you should define a tooltip with * elm_gengrid_item_tooltip_content_cb_set() or * elm_gengrid_item_tooltip_text_set() * * @see elm_gengrid_item_tooltip_style_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_tooltip_style_set(Elm_Object_Item *it, const char *style); /** * Get the style set a given gengrid item's tooltip. * * @param it gengrid item with tooltip already set on. * @return style the theme style in use, which defaults to * "default". If the object does not have a tooltip set, * then @c NULL is returned. * * @see elm_gengrid_item_tooltip_style_set() for more details * * @ingroup Gengrid */ EAPI const char *elm_gengrid_item_tooltip_style_get(const Elm_Object_Item *it); /** * @brief Disable size restrictions on an object's tooltip * @param it The tooltip's anchor object * @param disable If EINA_TRUE, size restrictions are disabled * @return EINA_FALSE on failure, EINA_TRUE on success * * This function allows a tooltip to expand beyond its parent window's canvas. * It will instead be limited only by the size of the display. */ EAPI Eina_Bool elm_gengrid_item_tooltip_window_mode_set(Elm_Object_Item *it, Eina_Bool disable); /** * @brief Retrieve size restriction state of an object's tooltip * @param it The tooltip's anchor object * @return If EINA_TRUE, size restrictions are disabled * * This function returns whether a tooltip is allowed to expand beyond * its parent window's canvas. * It will instead be limited only by the size of the display. */ EAPI Eina_Bool elm_gengrid_item_tooltip_window_mode_get(const Elm_Object_Item *it); /** * Set the type of mouse pointer/cursor decoration to be shown, * when the mouse pointer is over the given gengrid widget item * * @param it gengrid item to customize cursor on * @param cursor the cursor type's name * * This function works analogously as elm_object_cursor_set(), but * here the cursor's changing area is restricted to the item's * area, and not the whole widget's. Note that that item cursors * have precedence over widget cursors, so that a mouse over @p * item will always show cursor @p type. * * If this function is called twice for an object, a previously set * cursor will be unset on the second call. * * @see elm_object_cursor_set() * @see elm_gengrid_item_cursor_get() * @see elm_gengrid_item_cursor_unset() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_cursor_set(Elm_Object_Item *it, const char *cursor); /** * Get the type of mouse pointer/cursor decoration set to be shown, * when the mouse pointer is over the given gengrid widget item * * @param it gengrid item with custom cursor set * @return the cursor type's name or @c NULL, if no custom cursors * were set to @p item (and on errors) * * @see elm_object_cursor_get() * @see elm_gengrid_item_cursor_set() for more details * @see elm_gengrid_item_cursor_unset() * * @ingroup Gengrid */ EAPI const char *elm_gengrid_item_cursor_get(const Elm_Object_Item *it); /** * Unset any custom mouse pointer/cursor decoration set to be * shown, when the mouse pointer is over the given gengrid widget * item, thus making it show the @b default cursor again. * * @param it a gengrid item * * Use this call to undo any custom settings on this item's cursor * decoration, bringing it back to defaults (no custom style set). * * @see elm_object_cursor_unset() * @see elm_gengrid_item_cursor_set() for more details * * @ingroup Gengrid */ EAPI void elm_gengrid_item_cursor_unset(Elm_Object_Item *it); /** * Set a different @b style for a given custom cursor set for a * gengrid item. * * @param it gengrid item with custom cursor set * @param style the theme style to use (e.g. @c "default", * @c "transparent", etc) * * This function only makes sense when one is using custom mouse * cursor decorations defined in a theme file , which can * have, given a cursor name/type, alternate styles on * it. It works analogously as elm_object_cursor_style_set(), but * here applied only to gengrid item objects. * * @warning Before you set a cursor style you should have defined a * custom cursor previously on the item, with * elm_gengrid_item_cursor_set() * * @see elm_gengrid_item_cursor_engine_only_set() * @see elm_gengrid_item_cursor_style_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_cursor_style_set(Elm_Object_Item *it, const char *style); /** * Get the current @b style set for a given gengrid item's custom * cursor * * @param it gengrid item with custom cursor set. * @return style the cursor style in use. If the object does not * have a cursor set, then @c NULL is returned. * * @see elm_gengrid_item_cursor_style_set() for more details * * @ingroup Gengrid */ EAPI const char *elm_gengrid_item_cursor_style_get(const Elm_Object_Item *it); /** * Set if the (custom) cursor for a given gengrid item should be * searched in its theme, also, or should only rely on the * rendering engine. * * @param it item with custom (custom) cursor already set on * @param engine_only Use @c EINA_TRUE to have cursors looked for * only on those provided by the rendering engine, @c EINA_FALSE to * have them searched on the widget's theme, as well. * * @note This call is of use only if you've set a custom cursor * for gengrid items, with elm_gengrid_item_cursor_set(). * * @note By default, cursors will only be looked for between those * provided by the rendering engine. * * @ingroup Gengrid */ EAPI void elm_gengrid_item_cursor_engine_only_set(Elm_Object_Item *it, Eina_Bool engine_only); /** * Get if the (custom) cursor for a given gengrid item is being * searched in its theme, also, or is only relying on the rendering * engine. * * @param it a gengrid item * @return @c EINA_TRUE, if cursors are being looked for only on * those provided by the rendering engine, @c EINA_FALSE if they * are being searched on the widget's theme, as well. * * @see elm_gengrid_item_cursor_engine_only_set(), for more details * * @ingroup Gengrid */ EAPI Eina_Bool elm_gengrid_item_cursor_engine_only_get(const Elm_Object_Item *it); /** * Set the size for the items of a given gengrid widget * * @param obj The gengrid object. * @param w The items' width. * @param h The items' height; * * A gengrid, after creation, has still no information on the size * to give to each of its cells. So, you most probably will end up * with squares one @ref Fingers "finger" wide, the default * size. Use this function to force a custom size for you items, * making them as big as you wish. * * @see elm_gengrid_item_size_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_size_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h); /** * Get the size set for the items of a given gengrid widget * * @param obj The gengrid object. * @param w Pointer to a variable where to store the items' width. * @param h Pointer to a variable where to store the items' height. * * @note Use @c NULL pointers on the size values you're not * interested in: they'll be ignored by the function. * * @see elm_gengrid_item_size_get() for more details * * @ingroup Gengrid */ EAPI void elm_gengrid_item_size_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h); /** * Set the size for the group items of a given gengrid widget * * @param obj The gengrid object. * @param w The group items' width. * @param h The group items' height; * * A gengrid, after creation, has still no information on the size * to give to each of its cells. So, you most probably will end up * with squares one @ref Fingers "finger" wide, the default * size. Use this function to force a custom size for you group items, * making them as big as you wish. * * @see elm_gengrid_group_item_size_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_group_item_size_set(Evas_Object *obj, Evas_Coord w, Evas_Coord h); /** * Get the size set for the group items of a given gengrid widget * * @param obj The gengrid object. * @param w Pointer to a variable where to store the group items' width. * @param h Pointer to a variable where to store the group items' height. * * @note Use @c NULL pointers on the size values you're not * interested in: they'll be ignored by the function. * * @see elm_gengrid_group_item_size_get() for more details * * @ingroup Gengrid */ EAPI void elm_gengrid_group_item_size_get(const Evas_Object *obj, Evas_Coord *w, Evas_Coord *h); /** * Set the items grid's alignment within a given gengrid widget * * @param obj The gengrid object. * @param align_x Alignment in the horizontal axis (0 <= align_x <= 1). * @param align_y Alignment in the vertical axis (0 <= align_y <= 1). * * This sets the alignment of the whole grid of items of a gengrid * within its given viewport. By default, those values are both * 0.5, meaning that the gengrid will have its items grid placed * exactly in the middle of its viewport. * * @note If given alignment values are out of the cited ranges, * they'll be changed to the nearest boundary values on the valid * ranges. * * @see elm_gengrid_align_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_align_set(Evas_Object *obj, double align_x, double align_y); /** * Get the items grid's alignment values within a given gengrid * widget * * @param obj The gengrid object. * @param align_x Pointer to a variable where to store the * horizontal alignment. * @param align_y Pointer to a variable where to store the vertical * alignment. * * @note Use @c NULL pointers on the alignment values you're not * interested in: they'll be ignored by the function. * * @see elm_gengrid_align_set() for more details * * @ingroup Gengrid */ EAPI void elm_gengrid_align_get(const Evas_Object *obj, double *align_x, double *align_y); /** * Set whether a given gengrid widget is or not able have items * @b reordered * * @param obj The gengrid object * @param reorder_mode Use @c EINA_TRUE to turn reordering on, * @c EINA_FALSE to turn it off * * If a gengrid is set to allow reordering, a click held for more * than 0.5 over a given item will highlight it specially, * signaling the gengrid has entered the reordering state. From * that time on, the user will be able to, while still holding the * mouse button down, move the item freely in the gengrid's * viewport, replacing to said item to the locations it goes to. * The replacements will be animated and, whenever the user * releases the mouse button, the item being replaced gets a new * definitive place in the grid. * * @see elm_gengrid_reorder_mode_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_reorder_mode_set(Evas_Object *obj, Eina_Bool reorder_mode); /** * Get whether a given gengrid widget is or not able have items * @b reordered * * @param obj The gengrid object * @return @c EINA_TRUE, if reordering is on, @c EINA_FALSE if it's * off * * @see elm_gengrid_reorder_mode_set() for more details * * @ingroup Gengrid */ EAPI Eina_Bool elm_gengrid_reorder_mode_get(const Evas_Object *obj); /** * Set a given gengrid widget's scrolling page size, relative to * its viewport size. * * @param obj The gengrid object * @param h_pagerel The horizontal page (relative) size * @param v_pagerel The vertical page (relative) size * * The gengrid's scroller is capable of binding scrolling by the * user to "pages". It means that, while scrolling and, specially * after releasing the mouse button, the grid will @b snap to the * nearest displaying page's area. When page sizes are set, the * grid's continuous content area is split into (equal) page sized * pieces. * * This function sets the size of a page relatively to the * viewport dimensions of the gengrid, for each axis. A value * @c 1.0 means "the exact viewport's size", in that axis, while @c * 0.0 turns paging off in that axis. Likewise, @c 0.5 means "half * a viewport". Sane usable values are, than, between @c 0.0 and @c * 1.0. Values beyond those will make it behave behave * inconsistently. If you only want one axis to snap to pages, use * the value @c 0.0 for the other one. * * There is a function setting page size values in @b absolute * values, too -- elm_gengrid_page_size_set(). Naturally, its use * is mutually exclusive to this one. * * @see elm_gengrid_page_relative_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_page_relative_set(Evas_Object *obj, double h_pagerel, double v_pagerel); /** * Get a given gengrid widget's scrolling page size, relative to * its viewport size. * * @param obj The gengrid object * @param h_pagerel Pointer to a variable where to store the * horizontal page (relative) size * @param v_pagerel Pointer to a variable where to store the * vertical page (relative) size * * @see elm_gengrid_page_relative_set() for more details * * @ingroup Gengrid */ EAPI void elm_gengrid_page_relative_get(const Evas_Object *obj, double *h_pagerel, double *v_pagerel); /** * Set a given gengrid widget's scrolling page size * * @param obj The gengrid object * @param h_pagesize The horizontal page size, in pixels * @param v_pagesize The vertical page size, in pixels * * The gengrid's scroller is capable of binding scrolling by the * user to "pages". It means that, while scrolling and, specially * after releasing the mouse button, the grid will @b snap to the * nearest displaying page's area. When page sizes are set, the * grid's continuous content area is split into (equal) page sized * pieces. * * This function sets the size of a page of the gengrid, in pixels, * for each axis. Sane usable values are, between @c 0 and the * dimensions of @p obj, for each axis. Values beyond those will * make it behave behave inconsistently. If you only want one axis * to snap to pages, use the value @c 0 for the other one. * * There is a function setting page size values in @b relative * values, too -- elm_gengrid_page_relative_set(). Naturally, its * use is mutually exclusive to this one. * * @ingroup Gengrid */ EAPI void elm_gengrid_page_size_set(Evas_Object *obj, Evas_Coord h_pagesize, Evas_Coord v_pagesize); /** * @brief Get gengrid current page number. * * @param obj The gengrid object * @param h_pagenumber The horizontal page number * @param v_pagenumber The vertical page number * * The page number starts from 0. 0 is the first page. * Current page means the page which meet the top-left of the viewport. * If there are two or more pages in the viewport, it returns the number of page * which meet the top-left of the viewport. * * @see elm_gengrid_last_page_get() * @see elm_gengrid_page_show() * @see elm_gengrid_page_bring_in() */ EAPI void elm_gengrid_current_page_get(const Evas_Object *obj, int *h_pagenumber, int *v_pagenumber); /** * @brief Get gengrid last page number. * * @param obj The gengrid object * @param h_pagenumber The horizontal page number * @param v_pagenumber The vertical page number * * The page number starts from 0. 0 is the first page. * This returns the last page number among the pages. * * @see elm_gengrid_current_page_get() * @see elm_gengrid_page_show() * @see elm_gengrid_page_bring_in() */ EAPI void elm_gengrid_last_page_get(const Evas_Object *obj, int *h_pagenumber, int *v_pagenumber); /** * Show a specific virtual region within the gengrid content object by page number. * * @param obj The gengrid object * @param h_pagenumber The horizontal page number * @param v_pagenumber The vertical page number * * 0, 0 of the indicated page is located at the top-left of the viewport. * This will jump to the page directly without animation. * * Example of usage: * * @code * sc = elm_gengrid_add(win); * elm_gengrid_content_set(sc, content); * elm_gengrid_page_relative_set(sc, 1, 0); * elm_gengrid_current_page_get(sc, &h_page, &v_page); * elm_gengrid_page_show(sc, h_page + 1, v_page); * @endcode * * @see elm_gengrid_page_bring_in() */ EAPI void elm_gengrid_page_show(const Evas_Object *obj, int h_pagenumber, int v_pagenumber); /** * Show a specific virtual region within the gengrid content object by page number. * * @param obj The gengrid object * @param h_pagenumber The horizontal page number * @param v_pagenumber The vertical page number * * 0, 0 of the indicated page is located at the top-left of the viewport. * This will slide to the page with animation. * * Example of usage: * * @code * sc = elm_gengrid_add(win); * elm_gengrid_content_set(sc, content); * elm_gengrid_page_relative_set(sc, 1, 0); * elm_gengrid_last_page_get(sc, &h_page, &v_page); * elm_gengrid_page_bring_in(sc, h_page, v_page); * @endcode * * @see elm_gengrid_page_show() */ EAPI void elm_gengrid_page_bring_in(const Evas_Object *obj, int h_pagenumber, int v_pagenumber); /** * Get a given gengrid item's position, relative to the whole * gengrid's grid area. * * @param it The Gengrid item. * @param x Pointer to variable to store the item's row number. * @param y Pointer to variable to store the item's column number. * * This returns the "logical" position of the item within the * gengrid. For example, @c (0, 1) would stand for first row, * second column. * * @ingroup Gengrid */ EAPI void elm_gengrid_item_pos_get(const Elm_Object_Item *it, unsigned int *x, unsigned int *y); /** * Set how the items grid's filled within a given gengrid widget * * @param obj The gengrid object. * @param fill Filled if True * * This sets the fill state of the whole grid of items of a gengrid * within its given viewport. By default, this value is false, meaning * that if the first line of items grid's isn't filled, the items are * centered with the alignment * * @see elm_gengrid_filled_get() * * @ingroup Gengrid * */ EAPI void elm_gengrid_filled_set(Evas_Object *obj, Eina_Bool fill); /** * Get how the items grid's filled within a given gengrid widget * * @param obj The gengrid object. * @return @c EINA_TRUE, if filled is on, @c EINA_FALSE if it's * off * * @note Use @c NULL pointers on the alignment values you're not * interested in: they'll be ignored by the function. * * @see elm_gengrid_align_set() for more details * * @ingroup Gengrid */ EAPI Eina_Bool elm_gengrid_filled_get(const Evas_Object *obj); /** * Set the gengrid select mode. * * @param obj The gengrid object * @param mode The select mode * * elm_gengrid_select_mode_set() changes item select mode in the gengrid widget. * - ELM_OBJECT_SELECT_MODE_DEFAULT : Items will only call their selection func and * callback when first becoming selected. Any further clicks will * do nothing, unless you set always select mode. * - ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected, * every click will make the selected callbacks be called. * - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select items * entirely and they will neither appear selected nor call selected * callback functions. * * @see elm_gengrid_select_mode_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_select_mode_set(Evas_Object *obj, Elm_Object_Select_Mode mode); /** * Get the gengrid select mode. * * @param obj The gengrid object * @return The select mode * (If getting mode is failed, it returns ELM_OBJECT_SELECT_MODE_MAX) * * @see elm_gengrid_select_mode_set() * * @ingroup Gengrid */ EAPI Elm_Object_Select_Mode elm_gengrid_select_mode_get(const Evas_Object *obj); /** * Set whether the gengrid items' should be highlighted when item selected. * * @param obj The gengrid object. * @param highlight @c EINA_TRUE to enable highlight or @c EINA_FALSE to * disable it. * * This will turn on/off the highlight effect when items are selected and * they will or will not be highlighted. The selected and clicked * callback functions will still be called. * * highlight is enabled by default. * * @see elm_gengrid_highlight_mode_get(). * * @ingroup Gengrid */ EAPI void elm_gengrid_highlight_mode_set(Evas_Object *obj, Eina_Bool highlight); /** * Get whether the gengrid items' should be highlighted when item selected. * * @param obj The gengrid object. * @return @c EINA_TRUE means items can be highlighted. @c EINA_FALSE indicates * they can't. If @p obj is @c NULL, @c EINA_FALSE is returned. * * @see elm_gengrid_highlight_mode_set() for details. * * @ingroup Gengrid */ EAPI Eina_Bool elm_gengrid_highlight_mode_get(const Evas_Object *obj); /** * Set the gengrid item's select mode. * * @param it The gengrid item object * @param mode The select mode * * elm_gengrid_select_mode_set() changes item's select mode. * - ELM_OBJECT_SELECT_MODE_DEFAULT : The item will only call their selection func and * callback when first becoming selected. Any further clicks will * do nothing, unless you set always select mode. * - ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected, * every click will make the selected callbacks be called. * - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select the item * entirely and they will neither appear selected nor call selected * callback functions. * - ELM_OBJECT_SELECT_MODE_DISPLAY_ONLY : This will apply no-finger-size rule * with ELM_OBJECT_SELECT_MODE_NONE. No-finger-size rule makes an item can be * smaller than lower limit. Clickable objects should be bigger than * human touch point device (your finger) for some touch or * small screen devices. So it is enabled, the item can be shrink than * predefined finger-size value. And the item will be updated. * * @see elm_gengrid_item_select_mode_get() * * @ingroup Gengrid */ EAPI void elm_gengrid_item_select_mode_set(Elm_Object_Item *it, Elm_Object_Select_Mode mode); /** * Get the gengrid item's select mode. * * @param it The gengrid item object * @return The select mode * (If getting mode is failed, it returns ELM_OBJECT_SELECT_MODE_MAX) * * @see elm_gengrid_item_select_mode_set() * * @ingroup Gengrid */ EAPI Elm_Object_Select_Mode elm_gengrid_item_select_mode_get(const Elm_Object_Item *it); /** * @} */