typedef Eo Elm_Check; /** * @brief Add a new Check object * * @param parent The parent object * @return The new object or NULL if it cannot be created * * @ingroup Elm_Check */ EAPI Evas_Object * elm_check_add(Evas_Object *parent); /** * @brief Get the state of the check object * * @param obj The check object * * @ingroup Elm_Check */ EAPI Eina_Bool elm_check_state_get(const Evas_Object *obj); /** * @brief Set the on/off state of the check object * * This sets the state of the check. If set with * @.state_pointer.set, the state of that variable is also * changed. Calling this doesn't cause the "changed" signal to * be emitted. * * @param obj The check object * @param state The state to use (1 == on, 0 == off) * * @ingroup Elm_Check */ EAPI void elm_check_state_set(Evas_Object *obj, Eina_Bool state); /** * @brief Set a convenience pointer to a boolean to change * * This sets a pointer to a boolean, that, in addition to the check * objects state will also be modified directly. To stop setting the * object pointed to simply use null as the "statep" parameter. * If "statep" is not null, then when this is called, the check * objects state will also be modified to reflect the value of the * boolean "statep" points to, just like calling @.state.set. * * @param obj The check object * @param statep pointer to the boolean to modify * * @ingroup Elm_Check */ EAPI void elm_check_state_pointer_set(Evas_Object *obj, Eina_Bool *statep); # include "efl_ui_check_eo.legacy.h"