#ifndef _ELM_GENGRID_EO_LEGACY_H_ #define _ELM_GENGRID_EO_LEGACY_H_ #ifndef _ELM_GENGRID_EO_CLASS_TYPE #define _ELM_GENGRID_EO_CLASS_TYPE typedef Eo Elm_Gengrid; #endif #ifndef _ELM_GENGRID_EO_TYPES #define _ELM_GENGRID_EO_TYPES /** Gengrid reorder modes * * @ingroup Elm_Gengrid */ typedef enum { ELM_GENGRID_REORDER_TYPE_NORMAL = 0, /**< Normal reorder type */ ELM_GENGRID_REORDER_TYPE_SWAP /**< Swap reorder type */ } Elm_Gengrid_Reorder_Type; #endif /** * @brief Set the items grid's alignment within a given gengrid widget. * * This sets the alignment of the whole grid of items of a gengrid within its * given viewport. By default, those values are both 0.5, meaning that the * gengrid will have its items grid placed exactly in the middle of its * viewport. * * @note If given alignment values are out of the cited ranges, they'll be * changed to the nearest boundary values on the valid ranges. * * @param[in] obj The object. * @param[in] align_x Alignment in the horizontal axis (0 <= align_x <= 1). * @param[in] align_y Alignment in the vertical axis (0 <= align_y <= 1). * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_align_set(Elm_Gengrid *obj, double align_x, double align_y); /** * @brief Get the items grid's alignment values within a given gengrid widget. * * @note Use @c null pointers on the alignment values you're not interested in: * they'll be ignored by the function. * * @param[in] obj The object. * @param[out] align_x Alignment in the horizontal axis (0 <= align_x <= 1). * @param[out] align_y Alignment in the vertical axis (0 <= align_y <= 1). * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_align_get(const Elm_Gengrid *obj, double *align_x, double *align_y); /** * @brief Set how the items grid's filled within a given gengrid widget * * This sets the fill state of the whole grid of items of a gengrid within its * given viewport. By default, this value is false, meaning that if the first * line of items grid's isn't filled, the items are centered with the * alignment. * * @param[in] obj The object. * @param[in] fill @c true if the grid is filled, @c false otherwise * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_filled_set(Elm_Gengrid *obj, Eina_Bool fill); /** * @brief Get how the items grid's filled within a given gengrid widget * * @note Use @c null pointers on the alignment values you're not interested in: * they'll be ignored by the function. * * @param[in] obj The object. * * @return @c true if the grid is filled, @c false otherwise * * @ingroup Elm_Gengrid_Group */ EAPI Eina_Bool elm_gengrid_filled_get(const Elm_Gengrid *obj); /** * @brief Enable or disable multi-selection in a given gengrid widget. * * Multi-selection is the ability to have more than one item selected, on a * given gengrid, simultaneously. When it is enabled, a sequence of clicks on * different items will make them all selected, progressively. A click on an * already selected item will unselect it. If interacting via the keyboard, * multi-selection is enabled while holding the "Shift" key. * * @note By default, multi-selection is disabled on gengrids. * * @param[in] obj The object. * @param[in] multi @c true if multislect is enabled, @c false otherwise * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_multi_select_set(Elm_Gengrid *obj, Eina_Bool multi); /** * @brief Get whether multi-selection is enabled or disabled for a given * gengrid widget. * * @param[in] obj The object. * * @return @c true if multislect is enabled, @c false otherwise * * @ingroup Elm_Gengrid_Group */ EAPI Eina_Bool elm_gengrid_multi_select_get(const Elm_Gengrid *obj); /** * @brief Set the size for the group items of a given gengrid widget. * * A gengrid, after creation, has still no information on the size to give to * each of its cells. So, you most probably will end up with squares one @ref * Fingers "finger" wide, the default size. Use this function to force a custom * size for you group items, making them as big as you wish. * * @param[in] obj The object. * @param[in] w The group items' width. * @param[in] h The group items' height. * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_group_item_size_set(Elm_Gengrid *obj, int w, int h); /** * @brief Get the size set for the group items of a given gengrid widget. * * @note Use @c null pointers on the size values you're not interested in: * they'll be ignored by the function. * * @param[in] obj The object. * @param[out] w The group items' width. * @param[out] h The group items' height. * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_group_item_size_get(const Elm_Gengrid *obj, int *w, int *h); /** * @brief Set the gengrid select mode. * * This changes item select mode in the gengrid widget. * #ELM_OBJECT_SELECT_MODE_DEFAULT means that items will only call their * selection func and callback when first becoming selected. Any further clicks * will do nothing, unless you set always select mode. * #ELM_OBJECT_SELECT_MODE_ALWAYS means that even if selected, every click will * make the selected callbacks be called. #ELM_OBJECT_SELECT_MODE_NONE will * turn off the ability to select items entirely and they will neither appear * selected nor call selected callback functions. * * @param[in] obj The object. * @param[in] mode The select mode. * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_select_mode_set(Elm_Gengrid *obj, Elm_Object_Select_Mode mode); /** * @brief Get the gengrid select mode. * * @param[in] obj The object. * * @return The select mode. * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Object_Select_Mode elm_gengrid_select_mode_get(const Elm_Gengrid *obj); /** * @brief Set whether a given gengrid widget is or not able have items * reordered. * * If a gengrid is set to allow reordering, a click held for more than 0.5 over * a given item will highlight it specially, signaling the gengrid has entered * the reordering state. From that time on, the user will be able to, while * still holding the mouse button down, move the item freely in the gengrid's * viewport, replacing to said item to the locations it goes to. The * replacements will be animated and, whenever the user releases the mouse * button, the item being replaced gets a new definitive place in the grid. * * @param[in] obj The object. * @param[in] reorder_mode Use @c true to turn reordering on, @c false to turn * it off. * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_reorder_mode_set(Elm_Gengrid *obj, Eina_Bool reorder_mode); /** * @brief Get whether a given gengrid widget is or not able have items * reordered. * * @param[in] obj The object. * * @return Use @c true to turn reordering on, @c false to turn it off. * * @ingroup Elm_Gengrid_Group */ EAPI Eina_Bool elm_gengrid_reorder_mode_get(const Elm_Gengrid *obj); /** * @brief Control whether the gengrid items' should be highlighted when item * selected. * * @param[in] obj The object. * @param[in] highlight @c true if item will be highlighted, @c false otherwise * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_highlight_mode_set(Elm_Gengrid *obj, Eina_Bool highlight); /** * @brief Control whether the gengrid items' should be highlighted when item * selected. * * @param[in] obj The object. * * @return @c true if item will be highlighted, @c false otherwise * * @ingroup Elm_Gengrid_Group */ EAPI Eina_Bool elm_gengrid_highlight_mode_get(const Elm_Gengrid *obj); /** * @brief Set the Gengrid reorder type * * @param[in] obj The object. * @param[in] type Reorder type value * * @since 1.11 * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_reorder_type_set(Elm_Gengrid *obj, Elm_Gengrid_Reorder_Type type); /** * @brief Set the size for the items of a given gengrid widget. * * A gengrid, after creation, has still no information on the size to give to * each of its cells. So, you most probably will end up with squares one @ref * Fingers "finger" wide, the default size. Use this function to force a custom * size for you items, making them as big as you wish. * * @param[in] obj The object. * @param[in] w The items' width. * @param[in] h The items' height. * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_item_size_set(Elm_Gengrid *obj, int w, int h); /** * @brief Get the size set for the items of a given gengrid widget. * * @note Use @c null pointers on the size values you're not interested in: * they'll be ignored by the function. * * @param[in] obj The object. * @param[out] w The items' width. * @param[out] h The items' height. * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_item_size_get(const Elm_Gengrid *obj, int *w, int *h); /** * @brief Set the gengrid multi select mode. * * #ELM_OBJECT_MULTI_SELECT_MODE_DEFAULT means that select/unselect items * whenever each item is clicked. #ELM_OBJECT_MULTI_SELECT_MODE_WITH_CONTROL * means that only one item will be selected although multi-selection is * enabled, if clicked without pressing control key. This mode is only * available with multi-selection. * * @param[in] obj The object. * @param[in] mode The multi select mode. * * @since 1.8 * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_multi_select_mode_set(Elm_Gengrid *obj, Elm_Object_Multi_Select_Mode mode); /** * @brief Get the gengrid multi select mode. * * If getting mode fails, it returns #ELM_OBJECT_MULTI_SELECT_MODE_MAX. * * @param[in] obj The object. * * @return The multi select mode. * * @since 1.8 * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Object_Multi_Select_Mode elm_gengrid_multi_select_mode_get(const Elm_Gengrid *obj); /** * @brief Set the direction in which a given gengrid widget will expand while * placing its items. * * When in "horizontal mode" ($true), items will be placed in columns, from top * to bottom and, when the space for a column is filled, another one is started * on the right, thus expanding the grid horizontally. When in "vertical mode" * ($false), though, items will be placed in rows, from left to right and, when * the space for a row is filled, another one is started below, thus expanding * the grid vertically. * * @note By default, gengrid is in vertical mode, @c false. * * @param[in] obj The object. * @param[in] horizontal @c true to make the gengrid expand horizontally, * @c false to expand vertically. * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_horizontal_set(Elm_Gengrid *obj, Eina_Bool horizontal); /** * @brief Get for what direction a given gengrid widget will expand while * placing its items. * * @param[in] obj The object. * * @return @c true to make the gengrid expand horizontally, @c false to expand * vertically. * * @ingroup Elm_Gengrid_Group */ EAPI Eina_Bool elm_gengrid_horizontal_get(const Elm_Gengrid *obj); /** * @brief Get the selected item in a given gengrid widget. * * This returns the selected item in @c obj. If multi selection is enabled on * @c obj (See @ref elm_gengrid_multi_select_set), only the first item in the * list is selected, which might not be very useful. For that case, see * @ref elm_gengrid_selected_items_get. * * @param[in] obj The object. * * @return The selected item's handle or @c null if none is selected at the * moment (and on errors). * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Widget_Item *elm_gengrid_selected_item_get(const Elm_Gengrid *obj); /** * @brief Get a list of realized items in gengrid. * * This returns a list of the realized items in the gengrid. The list contains * gengrid item pointers. The list must be freed by the caller when done with * eina_list_free(). The item pointers in the list are only valid so long as * those items are not deleted or the gengrid is not deleted. * * @param[in] obj The object. * * @return The list of realized items or @c null if none are realized. * * @ingroup Elm_Gengrid_Group */ EAPI Eina_List *elm_gengrid_realized_items_get(const Elm_Gengrid *obj) EINA_WARN_UNUSED_RESULT; /** * @brief Get the first item in a given gengrid widget. * * This returns the first item in the @c obj's internal list of items. * * @param[in] obj The object. * * @return The first item's handle or @c null, if there are no items in @c obj * (and on errors) * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Widget_Item *elm_gengrid_first_item_get(const Elm_Gengrid *obj); /** * @brief Get a list of selected items in a given gengrid. * * This returns a list of the selected items, in the order that they appear in * the grid. This list is only valid as long as no more items are selected or * unselected (or unselected implicitly by deletion). The list contains Gengrid * item pointers as data, naturally. * * @param[in] obj The object. * * @return The list of selected items or @c null, if none is selected at the * moment (and on errors). * * @ingroup Elm_Gengrid_Group */ EAPI const Eina_List *elm_gengrid_selected_items_get(const Elm_Gengrid *obj); /** * @brief Get the last item in a given gengrid widget. * * This returns the last item in the @c obj's internal list of items. * * @param[in] obj The object. * * @return The last item's handle or @c null if there are no items in @c obj * (and on errors). * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Widget_Item *elm_gengrid_last_item_get(const Elm_Gengrid *obj); /** * @brief Insert an item before another in a gengrid widget. * * This inserts an item before another in the gengrid. * * @param[in] obj The object. * @param[in] itc The item class for the item. * @param[in] data The item data. * @param[in] relative The item to place this new one before. * @param[in] func Convenience function called when the item is selected. * @param[in] func_data Data to be passed to @c func. * * @return A handle to the item added or @c null on errors. * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Widget_Item *elm_gengrid_item_insert_before(Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Elm_Widget_Item *relative, Evas_Smart_Cb func, const void *func_data); /** * @brief Update the contents of all realized items. * * This updates all realized items by calling all the item class functions * again to get the contents, texts and states. Use this when the original item * data has changed and the changes are desired to be reflected. * * To update just one item, use @ref elm_gengrid_item_update. * @param[in] obj The object. * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_realized_items_update(Elm_Gengrid *obj); /** * @brief Insert an item after another in a gengrid widget. * * This inserts an item after another in the gengrid. * * @param[in] obj The object. * @param[in] itc The item class for the item. * @param[in] data The item data. * @param[in] relative The item to place this new one after. * @param[in] func Convenience function called when the item is selected. * @param[in] func_data Data to be passed to @c func. * * @return A handle to the item added or @c null on error. * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Widget_Item *elm_gengrid_item_insert_after(Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Elm_Widget_Item *relative, Evas_Smart_Cb func, const void *func_data); /** * @brief Return how many items are currently in a list * * This behavior is O(1) and includes items which may or may not be realized. * * @param[in] obj The object. * * @return Items in list * * @ingroup Elm_Gengrid_Group */ EAPI unsigned int elm_gengrid_items_count(const Elm_Gengrid *obj); /** * @brief Get the item that is at the x, y canvas coords. * * This returns the item at the given coordinates (which are canvas relative, * not object-relative). If an item is at that coordinate, that item handle is * returned, and if @c xposret is not @c null, the integer pointed to is set to * a value of -1, 0 or 1, depending if the coordinate is on the left portion of * that item (-1), on the middle section (0) or on the right part (1). * * If @c yposret is not @c null, the integer pointed to is set to a value of * -1, 0 or 1, depending if the coordinate is on the upper portion of that item * (-1), on the middle section (0) or on the lower part (1). If NULL is * returned as an item (no item found there), then posret may indicate -1 or 1 * based if the coordinate is above or below all items respectively in the * gengrid. * * @param[in] obj The object. * @param[in] x The input x coordinate. * @param[in] y The input y coordinate. * @param[out] xposret The position relative to the item returned here. * @param[out] yposret The position relative to the item returned here. * * @return The item at the coordinates or @c null if none. * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Widget_Item *elm_gengrid_at_xy_item_get(const Elm_Gengrid *obj, int x, int y, int *xposret, int *yposret); /** * @brief Append a new item in a given gengrid widget. * * This adds an item to the beginning of the gengrid. * * @param[in] obj The object. * @param[in] itc The item class for the item. * @param[in] data The item data. * @param[in] func Convenience function called when the item is selected. * @param[in] func_data Data to be passed to @c func. * * @return A handle to the item added or @c null on errors. * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Widget_Item *elm_gengrid_item_append(Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Evas_Smart_Cb func, const void *func_data); /** * @brief Prepend a new item in a given gengrid widget. * * This adds an item to the end of the gengrid. * * @param[in] obj The object. * @param[in] itc The item class for the item. * @param[in] data The item data. * @param[in] func Convenience function called when the item is selected. * @param[in] func_data Data to be passed to @c func. * * @return A handle to the item added or @c null on errors. * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Widget_Item *elm_gengrid_item_prepend(Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Evas_Smart_Cb func, const void *func_data); /** * @brief Remove all items from a given gengrid widget. * * This removes (and deletes) all items in @c obj, leaving it empty. * * See @ref elm_gengrid_item_del to remove just one item. * @param[in] obj The object. * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_clear(Elm_Gengrid *obj); /** * @brief Insert an item in a gengrid widget using a user-defined sort * function. * * This inserts an item in the gengrid based on user defined comparison * function. The two arguments passed to the function @c func are gengrid item * handles to compare. * * @param[in] obj The object. * @param[in] itc The item class for the item. * @param[in] data The item data. * @param[in] comp User defined comparison function that defines the sort order * based on gengrid item and its data. * @param[in] func Convenience function called when the item is selected. * @param[in] func_data Data to be passed to @c func. * * @return A handle to the item added or @c null on errors. * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Widget_Item *elm_gengrid_item_sorted_insert(Elm_Gengrid *obj, const Elm_Gengrid_Item_Class *itc, const void *data, Eina_Compare_Cb comp, Evas_Smart_Cb func, const void *func_data); /** * @brief Get gengrid item by given string. * * It takes pointer to the gengrid item that will be used to start search from * it. * * This function uses globs (like "*.jpg") for searching and takes search flags * as last parameter That is a bitfield with values to be ored together or 0 * for no flags. * * @param[in] obj The object. * @param[in] item_to_search_from Pointer to item to start search from. If * @c null, search will be started from the first item of the gengrid. * @param[in] part_name Name of the TEXT part of gengrid item to search string * in. If @c null, search by "elm.text" parts. * @param[in] pattern The search pattern. * @param[in] flags Search flags. * * @return Pointer to the gengrid item which matches search_string in case of * success, otherwise @c null. * * @since 1.11 * * @ingroup Elm_Gengrid_Group */ EAPI Elm_Widget_Item *elm_gengrid_search_by_text_item_get(Elm_Gengrid *obj, Elm_Widget_Item *item_to_search_from, const char *part_name, const char *pattern, Elm_Glob_Match_Flags flags); /** * @brief Starts the reorder mode of Gengrid * * @param[in] obj The object. * @param[in] tween_mode Position mappings for animation * * @since 1.10 * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_reorder_mode_start(Elm_Gengrid *obj, Ecore_Pos_Map tween_mode); /** Stops the reorder mode of Gengrid * * @since 1.10 * * @ingroup Elm_Gengrid_Group */ EAPI void elm_gengrid_reorder_mode_stop(Elm_Gengrid *obj); #endif