/** * @brief Instantiate a new Edje object * * @param evas A valid Evas handle, the canvas to place the new object * in * @return A handle to the new object created or @c NULL, on errors. * * This function creates a new Edje smart object, returning its @c * Evas_Object handle. An Edje object is useless without a (source) * file set to it, so you'd most probably call edje_object_file_set() * afterwards, like in: * @code * Evas_Object *edje; * * edje = edje_object_add(canvas); * if (!edje) * { * fprintf(stderr, "could not create edje object!\n"); * return NULL; * } * * if (!edje_object_file_set(edje, "theme.edj", "group_name")) * { * int err = edje_object_load_error_get(edje); * const char *errmsg = edje_load_error_str(err); * fprintf(stderr, "could not load 'group_name' from theme.edj: %s", * errmsg); * * evas_object_del(edje); * return NULL; * } * * @endcode * * @note You can get a callback every time edje re-calculates the object * (either due to animation or some kind of signal or input). This is called * in-line just after the recalculation has occurred. It is a good idea not * to go and delete or alter the object inside this callbacks, simply make * a note that the recalculation has taken place and then do something about * it outside the callback. to register a callback use code like: * * @code * evas_object_smart_callback_add(edje_obj, "recalc", my_cb, my_cb_data); * @endcode * * @see evas_object_smart_callback_add() * * @note Before creating the first Edje object in your code, remember * to initialize the library, with edje_init(), or unexpected behavior * might occur. */ EAPI Evas_Object *edje_object_add (Evas *evas); /** * @brief Remove a signal-triggered callback from an object. * * @param obj A valid Evas_Object handle. * @param emission The emission string. * @param source The source string. * @param func The callback function. * @return The data pointer * * This function removes a callback, previously attached to the * emittion of a signal, from the object @a obj. The parameters @a * emission, @a source and @a func must match exactly those passed to * a previous call to edje_object_signal_callback_add(). The data * pointer that was passed to this call will be returned. * * @see edje_object_signal_callback_add(). * @see edje_object_signal_callback_del_full(). * */ EAPI void *edje_object_signal_callback_del (Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func); /** * @brief Unregister/delete a callback set for an arriving Edje * signal, emitted by a given Edje object. * * @param obj A handle to an Edje object * @param emission The signal's "emission" string * @param source The signal's "source" string * @param func The callback function passed on the callback's * registration * @param data The pointer given to be passed as data to @p func * @return @p data, on success or @c NULL, on errors (or if @p data * had this value) * * This function removes a callback, previously attached to the * emittion of a signal, from the object @a obj. The parameters * @a emission, @a source, @a func and @a data must match exactly those * passed to a previous call to edje_object_signal_callback_add(). The * data pointer that was passed to this call will be returned. * * @see edje_object_signal_callback_add(). * @see edje_object_signal_callback_del(). * */ EAPI void *edje_object_signal_callback_del_full(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data); /** * @brief Delete the object color class. * * @param obj The edje object's reference. * @param color_class The color class to be deleted. * * This function deletes any values at the object level for the * specified object and color class. * @note Deleting the color class will revert it to the values * defined by edje_color_class_set() or the color class * defined in the theme file. * * Deleting the color class will emit the signal "color_class,del" * for the given Edje object. */ EAPI void edje_object_color_class_del (Evas_Object *obj, const char *color_class); /** * @brief Set the object minimum size. * * @param obj A valid Evas_Object handle * @param minw The minimum width * @param minh The minimum height * * This sets the minimum size restriction for the object. * * @deprecated use evas_object_size_hint_min_set() instead. */ EINA_DEPRECATED EAPI void edje_extern_object_min_size_set (Evas_Object *obj, Evas_Coord minw, Evas_Coord minh); /** * @brief Set the object maximum size. * * @param obj A valid Evas_Object handle * @param maxw The maximum width * @param maxh The maximum height * * This sets the maximum size restriction for the object. * * @deprecated use evas_object_size_hint_max_set() instead. */ EAPI void edje_extern_object_max_size_set (Evas_Object *obj, Evas_Coord maxw, Evas_Coord maxh); /** * @brief Set the object aspect size. * * @param obj A valid Evas_Object handle * @param aspect The aspect control axes * @param aw The aspect radio width * @param ah The aspect ratio height * * This sets the desired aspect ratio to keep an object that will be * swallowed by Edje. The width and height define a preferred size * ASPECT and the object may be scaled to be larger or smaller, but * retaining the relative scale of both aspect width and height. * * @deprecated use evas_object_size_hint_aspect_set() instead. */ EAPI void edje_extern_object_aspect_set (Evas_Object *obj, Edje_Aspect_Control aspect, Evas_Coord aw, Evas_Coord ah); #include "edje.eo.legacy.h" #include "edje_edit.eo.legacy.h"