EAPI void elm_animation_view_auto_play_set(Efl_Ui_Vg_Animation *obj, Eina_Bool auto_play) { efl_player_autoplay_set(obj, auto_play); } EAPI Eina_Bool elm_animation_view_auto_play_get(const Efl_Ui_Vg_Animation *obj) { return efl_player_autoplay_get(obj); } EAPI void elm_animation_view_auto_repeat_set(Efl_Ui_Vg_Animation *obj, Eina_Bool autorepeat) { efl_player_playback_loop_set(obj, autorepeat); } EAPI Eina_Bool elm_animation_view_auto_repeat_get(const Efl_Ui_Vg_Animation *obj) { return efl_player_playback_loop_get(obj); } EAPI Eina_Bool elm_animation_view_speed_set(Efl_Ui_Vg_Animation *obj, double speed) { if (!obj) return EINA_FALSE; efl_player_playback_speed_set(obj, speed); return EINA_TRUE; } EAPI double elm_animation_view_speed_get(const Efl_Ui_Vg_Animation *obj) { return efl_player_playback_speed_get(obj); } EAPI double elm_animation_view_duration_time_get(const Efl_Ui_Vg_Animation *obj) { return efl_playable_length_get(obj); } EAPI void elm_animation_view_progress_set(Efl_Ui_Vg_Animation *obj, double progress) { efl_player_playback_progress_set(obj, progress); } EAPI double elm_animation_view_progress_get(const Efl_Ui_Vg_Animation *obj) { return efl_player_playback_progress_get(obj); } EAPI void elm_animation_view_frame_set(Efl_Ui_Vg_Animation *obj, int frame_num) { efl_ui_vg_animation_frame_set(obj, frame_num); } EAPI int elm_animation_view_frame_get(const Efl_Ui_Vg_Animation *obj) { return efl_ui_vg_animation_frame_get(obj); } EAPI Eina_Bool elm_animation_view_play(Efl_Ui_Vg_Animation *obj) { double speed = efl_player_playback_speed_get(obj); efl_player_playback_speed_set(obj, speed < 0 ? speed * -1 : speed); return efl_player_playing_set(obj, EINA_TRUE); } EAPI Eina_Bool elm_animation_view_play_back(Efl_Ui_Vg_Animation *obj) { double speed = efl_player_playback_speed_get(obj); efl_player_playback_speed_set(obj, speed > 0 ? speed * -1 : speed); return efl_player_playing_set(obj, EINA_TRUE); } EAPI Eina_Bool elm_animation_view_pause(Efl_Ui_Vg_Animation *obj) { return efl_player_paused_set(obj, EINA_TRUE); } EAPI Eina_Bool elm_animation_view_resume(Efl_Ui_Vg_Animation *obj) { return efl_player_paused_set(obj, EINA_FALSE); } EAPI Eina_Bool elm_animation_view_stop(Efl_Ui_Vg_Animation *obj) { return efl_player_playing_set(obj, EINA_FALSE); } EAPI Eina_Size2D elm_animation_view_default_size_get(const Efl_Ui_Vg_Animation *obj) { return efl_ui_vg_animation_default_view_size_get(obj); } EAPI Eina_Bool elm_animation_view_is_playing_back(Efl_Ui_Vg_Animation *obj) { return (efl_ui_vg_animation_state_get(obj) == EFL_UI_VG_ANIMATION_STATE_PLAYING_BACKWARDS); } EAPI int elm_animation_view_frame_count_get(const Efl_Ui_Vg_Animation *obj) { return efl_ui_vg_animation_frame_count_get(obj); } EAPI void elm_animation_view_min_progress_set(Efl_Ui_Vg_Animation *obj, double min_progress) { efl_ui_vg_animation_min_progress_set(obj, min_progress); } EAPI double elm_animation_view_min_progress_get(const Efl_Ui_Vg_Animation *obj) { return efl_ui_vg_animation_min_progress_get(obj); } EAPI void elm_animation_view_max_progress_set(Efl_Ui_Vg_Animation *obj, double max_progress) { efl_ui_vg_animation_max_progress_set(obj, max_progress); } EAPI double elm_animation_view_max_progress_get(const Efl_Ui_Vg_Animation *obj) { return efl_ui_vg_animation_max_progress_get(obj); } EAPI void elm_animation_view_min_frame_set(Efl_Ui_Vg_Animation *obj, int min_frame) { efl_ui_vg_animation_min_frame_set(obj, min_frame); } EAPI int elm_animation_view_min_frame_get(const Efl_Ui_Vg_Animation *obj) { return efl_ui_vg_animation_min_frame_get(obj); } EAPI void elm_animation_view_max_frame_set(Efl_Ui_Vg_Animation *obj, int max_frame) { efl_ui_vg_animation_max_frame_set(obj, max_frame); } EAPI int elm_animation_view_max_frame_get(const Efl_Ui_Vg_Animation *obj) { return efl_ui_vg_animation_max_frame_get(obj); } static Eina_Bool _efl_ui_vg_animation_legacy_class_initializer(Efl_Class *klass) { const Efl_Object_Ops *opsp = NULL; const Efl_Object_Property_Reflection_Ops *ropsp = NULL; #ifndef EFL_UI_VG_ANIMATION_LEGACY_EXTRA_OPS #define EFL_UI_VG_ANIMATION_LEGACY_EXTRA_OPS #endif EFL_OPS_DEFINE(ops, EFL_OBJECT_OP_FUNC(efl_constructor, _efl_ui_vg_animation_legacy_efl_object_constructor), EFL_UI_VG_ANIMATION_LEGACY_EXTRA_OPS ); opsp = &ops; return efl_class_functions_set(klass, opsp, ropsp); } static const Efl_Class_Description _efl_ui_vg_animation_legacy_class_desc = { EO_VERSION, "Efl.Ui.VG_Animation_Legacy", EFL_CLASS_TYPE_REGULAR, 0, _efl_ui_vg_animation_legacy_class_initializer, _efl_ui_vg_animation_legacy_class_constructor, NULL }; EFL_DEFINE_CLASS(efl_ui_vg_animation_legacy_class_get, &_efl_ui_vg_animation_legacy_class_desc, EFL_UI_VG_ANIMATION_CLASS, EFL_UI_LEGACY_INTERFACE, NULL);