class Elm_Layout (Elm_Container, Efl.File) { eo_prefix: elm_obj_layout; data: Elm_Layout_Smart_Data; properties { edje_object_can_access { set { /*@ Set accessibility to all texblock(text) parts in the layout object @return @c EINA_TRUE on success or @c EINA_FALSE on failure. If @p obj is not a proper layout object, @c EINA_FALSE is returned. @since 1.7 @ingroup Layout */ return: bool; } get { /*@ Get accessibility state of texblock(text) parts in the layout object @return @c EINA_TRUE, if all textblock(text) parts in the layout can be accessible @c EINA_FALSET if those cannot be accessible. If @p obj is not a proper layout object, @c EINA_FALSE is returned. @see elm_layout_edje_object_access_set() @since 1.7 @ingroup Layout */ } values { bool can_access; /*@ makes all textblock(text) parts in the layout @p obj possible to have accessibility. @c EINA_TRUE means textblock(text) parts can be accessible */ } } theme { set { /*@ Set the edje group from the elementary theme that will be used as layout @return (1 = success, 0 = error) Note that @a style will be the new style of @a obj too, as in an elm_object_style_set() call. @ingroup Layout */ return: bool; } values { const(char)* klass; /*@ the class of the group */ const(char)* group; /*@ the group */ const(char)* style; /*@ the style to used */ } } text_aliases { get { /*@ No description supplied by the EAPI. */ legacy: null; } values { const(Elm_Layout_Part_Alias_Description)* aliases; } } content_aliases { get { /*@ No description supplied by the EAPI. */ legacy: null; } values { const(Elm_Layout_Part_Alias_Description)* aliases; } } edje { get { /*@ Get the edje layout @return A Evas_Object with the edje layout settings loaded with function elm_layout_file_set This returns the edje object. It is not expected to be used to then swallow objects via edje_object_part_swallow() for example. Use elm_layout_content_set() instead so child object handling and sizing is done properly. @note This function should only be used if you really need to call some low level Edje function on this edje object. All the common stuff (setting text, emitting signals, hooking callbacks to signals, etc.) can be done with proper elementary functions. @see elm_layout_signal_callback_add() @see elm_layout_signal_emit() @see elm_layout_text_set() @see elm_layout_content_set() @see elm_layout_box_append() @see elm_layout_table_pack() @see elm_layout_data_get() @ingroup Layout */ return: Evas_Object *; } } } methods { box_remove_all { /*@ Remove all children of the given part box. @return @c EINA_TRUE on success, @c EINA_FALSE otherwise The objects will be removed from the box part and their lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_box_remove() for all box children. @see elm_layout_box_append() @see elm_layout_box_remove() @ingroup Layout */ return: bool; params { @in const(char)* part; /*@ The box part name to remove child. */ @in bool clear; /*@ If EINA_TRUE, then all objects will be deleted as well, otherwise they will just be removed and will be dangling on the canvas. */ } } part_cursor_engine_only_set { /*@ Sets if the cursor set should be searched on the theme or should use the provided by the engine, only. @note before you set if should look on theme you should define a cursor with elm_layout_part_cursor_set(). By default it will only look for cursors provided by the engine. @return EINA_TRUE on success or EINA_FALSE on failure, that may be part not exists or it did not had a cursor set. @ingroup Layout */ return: bool; params { @in const(char)* part_name; /*@ a part from loaded edje group. */ @in bool engine_only; /*@ if cursors should be just provided by the engine (EINA_TRUE) or should also search on widget's theme as well (EINA_FALSE) */ } } part_cursor_engine_only_get @const { /*@ Get a specific cursor engine_only for an edje part. @return whenever the cursor is just provided by engine or also from theme. @ingroup Layout */ return: bool; params { @in const(char)* part_name; /*@ a part from loaded edje group. */ } } table_unpack { /*@ Unpack (remove) a child of the given part table. @return The object that was being used, or NULL if not found. The object will be unpacked from the table part and its lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_content_unset() for table. @see elm_layout_table_pack() @see elm_layout_table_clear() @ingroup Layout */ return: Evas_Object *; params { @in const(char)* part; /*@ The table part name to remove child. */ @in Evas_Object *child; /*@ The object to remove from table. */ } } freeze { /*@ @brief Freezes the Elementary layout object. @return The frozen state or 0 on Error This function puts all changes on hold. Successive freezes will nest, requiring an equal number of thaws. @see elm_layout_thaw() */ return: int; } theme_enable { /*@ No description supplied by the EAPI. */ legacy: null; return: bool; } sizing_eval { /*@ Eval sizing Manually forces a sizing re-evaluation. This is useful when the minimum size required by the edje theme of this layout has changed. The change on the minimum size required by the edje theme is not immediately reported to the elementary layout, so one needs to call this function in order to tell the widget (layout) that it needs to reevaluate its own size. The minimum size of the theme is calculated based on minimum size of parts, the size of elements inside containers like box and table, etc. All of this can change due to state changes, and that's when this function should be called. Also note that a standard signal of "size,eval" "elm" emitted from the edje object will cause this to happen too. @ingroup Layout */ } box_remove { /*@ Remove a child of the given part box. @return The object that was being used, or NULL if not found. The object will be removed from the box part and its lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_content_unset() for box. @see elm_layout_box_append() @see elm_layout_box_remove_all() @ingroup Layout */ return: Evas_Object *; params { @in const(char)* part; /*@ The box part name to remove child. */ @in Evas_Object *child; /*@ The object to remove from box. */ } } sizing_restricted_eval { /*@ Request sizing reevaluation, restricted to current width and/or height Useful mostly when there are TEXTBLOCK parts defining the height of the object and nothing else restricting it to a minimum width. Calling this function will restrict the minimum size in the Edje calculation to whatever size it the layout has at the moment. @since 1.8 @ingroup Layout */ params { @in bool width; /*@ Restrict minimum size to the current width */ @in bool height; /*@ Restrict minimum size ot the current height */ } } part_cursor_style_set { /*@ Sets a specific cursor style for an edje part. @return EINA_TRUE on success or EINA_FALSE on failure, that may be part not exists or it did not had a cursor set. @ingroup Layout */ return: bool; params { @in const(char)* part_name; /*@ a part from loaded edje group. */ @in const(char)* style; /*@ the theme style to use (default, transparent, ...) */ } } part_cursor_style_get @const { /*@ Get a specific cursor style for an edje part. @return the theme style in use, defaults to "default". If the object does not have a cursor set, then NULL is returned. @ingroup Layout */ return: const(char)*; params { @in const(char)* part_name; /*@ a part from loaded edje group. */ } } text_set { /*@ Set the text of the given part @return @c EINA_TRUE on success, @c EINA_FALSE otherwise @ingroup Layout */ return: bool; params { @in const(char)* part; /*@ The TEXT part where to set the text */ @in const(char)* text; /*@ The text to set */ } } text_get @const { /*@ Get the text set in the given part @return The text set in @p part @ingroup Layout */ return: const(char)*; params { @in const(char)* part; /*@ The TEXT part to retrieve the text off */ } } signal_callback_add { /*@ Add a callback for a (Edje) signal emitted by a layout widget's underlying Edje object. This function connects a callback function to a signal emitted by the underlying Edje object of @a obj. Globs are accepted in either the emission or source strings (see @c edje_object_signal_callback_add()). @ingroup Layout */ params { @in const(char)* emission; /*@ The signal's name string */ @in const(char)* source; /*@ The signal's source string */ @in Edje_Signal_Cb func; /*@ The callback function to be executed when the signal is emitted. */ @in void *data; /*@ A pointer to data to pass in to the callback function. */ } } part_cursor_set { /*@ Sets a specific cursor for an edje part. @return EINA_TRUE on success or EINA_FALSE on failure, that may be part not exists or it has "mouse_events: 0". @ingroup Layout */ return: bool; params { @in const(char)* part_name; /*@ a part from loaded edje group. */ @in const(char)* cursor; /*@ cursor name to use, see Elementary_Cursor.h */ } } part_cursor_get @const { /*@ Get the cursor to be shown when mouse is over an edje part @return the cursor name. @ingroup Layout */ return: const(char)*; params { @in const(char)* part_name; /*@ a part from loaded edje group. */ } } box_insert_before { /*@ Insert child to layout box part before a reference object. @return @c EINA_TRUE on success, @c EINA_FALSE otherwise Once the object is inserted, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object. @see elm_layout_box_append() @see elm_layout_box_prepend() @see elm_layout_box_insert_before() @see elm_layout_box_remove() @ingroup Layout */ return: bool; params { @in const(char)* part; /*@ the box part to insert. */ @in Evas_Object *child; /*@ the child object to insert into box. */ @in const(Evas_Object)* reference; /*@ another reference object to insert before in box. */ } } box_insert_at { /*@ Insert child to layout box part at a given position. @return @c EINA_TRUE on success, @c EINA_FALSE otherwise Once the object is inserted, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object. @see elm_layout_box_append() @see elm_layout_box_prepend() @see elm_layout_box_insert_before() @see elm_layout_box_remove() @ingroup Layout */ return: bool; params { @in const(char)* part; /*@ the box part to insert. */ @in Evas_Object *child; /*@ the child object to insert into box. */ @in uint pos; /*@ the numeric position >=0 to insert the child. */ } } sub_object_add_enable { /*@ No description supplied by the EAPI. */ legacy: null; return: bool; } data_get @const { /*@ Get the edje data from the given layout @return The edje data string This function fetches data specified inside the edje theme of this layout. This function return NULL if data is not found. In EDC this comes from a data block within the group block that @p obj was loaded from. E.g. @code collections { group { name: "a_group"; data { item: "key1" "value1"; item: "key2" "value2"; } } } @endcode @ingroup Layout */ return: const(char)*; params { @in const(char)* key; /*@ The data key */ } } box_append { /*@ Append child to layout box part. @return @c EINA_TRUE on success, @c EINA_FALSE otherwise Once the object is appended, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object. @see elm_layout_box_prepend() @see elm_layout_box_insert_before() @see elm_layout_box_insert_at() @see elm_layout_box_remove() @ingroup Layout */ return: bool; params { @in const(char)* part; /*@ the box part to which the object will be appended. */ @in Evas_Object *child; /*@ the child object to append to box. */ } } signal_callback_del { /*@ Remove a signal-triggered callback from a given layout widget. @return The data pointer of the signal callback (passed on elm_layout_signal_callback_add()) or @c NULL, on errors. This function removes the @b last callback attached to a signal emitted by the undelying Edje object of @a obj, with parameters @a emission, @a source and @c func matching exactly those passed to a previous call to elm_layout_signal_callback_add(). The data pointer that was passed to this call will be returned. @ingroup Layout */ return: void *; params { @in const(char)* emission; /*@ The signal's name string */ @in const(char)* source; /*@ The signal's source string */ @in Edje_Signal_Cb func; /*@ The callback function being executed when the signal was emitted. */ } } thaw { /*@ @brief Thaws the Elementary object. @return The frozen state or 0 if the object is not frozen or on error. This function thaws the given Edje object and the Elementary sizing calc. @note: If sucessives freezes were done, an equal number of thaws will be required. @see elm_layout_freeze() */ return: int; } box_prepend { /*@ Prepend child to layout box part. @return @c EINA_TRUE on success, @c EINA_FALSE otherwise Once the object is prepended, it will become child of the layout. Its lifetime will be bound to the layout, whenever the layout dies the child will be deleted automatically. One should use elm_layout_box_remove() to make this layout forget about the object. @see elm_layout_box_append() @see elm_layout_box_insert_before() @see elm_layout_box_insert_at() @see elm_layout_box_remove() @ingroup Layout */ return: bool; params { @in const(char)* part; /*@ the box part to prepend. */ @in Evas_Object *child; /*@ the child object to prepend to box. */ } } signal_emit { /*@ Send a (Edje) signal to a given layout widget's underlying Edje object. This function sends a signal to the underlying Edje object of @a obj. An Edje program on that Edje object's definition can respond to a signal by specifying matching 'signal' and 'source' fields. @ingroup Layout */ params { @in const(char)* emission; /*@ The signal's name string */ @in const(char)* source; /*@ The signal's source string */ } } table_pack { /*@ Insert child to layout table part. @return @c EINA_TRUE on success, @c EINA_FALSE otherwise Once the object is inserted, it will become child of the table. Its lifetime will be bound to the layout, and whenever the layout dies the child will be deleted automatically. One should use elm_layout_table_unpack() to make this layout forget about the object. If @p colspan or @p rowspan are bigger than 1, that object will occupy more space than a single cell. For instance, the following code: @code elm_layout_table_pack(layout, "table_part", child, 0, 1, 3, 1); @endcode Would result in an object being added like the following picture: @image html layout_colspan.png @image latex layout_colspan.eps width=\textwidth @see elm_layout_table_unpack() @see elm_layout_table_clear() @ingroup Layout */ return: bool; params { @in const(char)* part; /*@ the box part to pack child. */ @in Evas_Object *child; /*@ the child object to pack into table. */ @in ushort col; /*@ the column to which the child should be added. (>= 0) */ @in ushort row; /*@ the row to which the child should be added. (>= 0) */ @in ushort colspan; /*@ how many columns should be used to store this object. (>= 1) */ @in ushort rowspan; /*@ how many rows should be used to store this object. (>= 1) */ } } part_cursor_unset { /*@ Unsets a cursor previously set with elm_layout_part_cursor_set(). @return @c EINA_TRUE on success, @c EINA_FALSE otherwise @ingroup Layout */ return: bool; params { @in const(char)* part_name; /*@ a part from loaded edje group, that had a cursor set with elm_layout_part_cursor_set(). */ } } table_clear { /*@ Remove all the child objects of the given part table. @return @c EINA_TRUE on success, @c EINA_FALSE otherwise The objects will be removed from the table part and their lifetime will not be handled by the layout anymore. This is equivalent to elm_layout_table_unpack() for all table children. @see elm_layout_table_pack() @see elm_layout_table_unpack() @ingroup Layout */ return: bool; params { @in const(char)* part; /*@ The table part name to remove child. */ @in bool clear; /*@ If EINA_TRUE, then all objects will be deleted as well, otherwise they will just be removed and will be dangling on the canvas. */ } } } implements { class.constructor; Eo.Base.constructor; Eo.Base.dbg_info_get; Efl.File.file.set; Efl.File.file.get; Evas.Object_Smart.del; Evas.Object_Smart.add; Evas.Object_Smart.calculate; Elm.Widget.focus_direction; Elm.Widget.sub_object_add; Elm.Widget.theme_apply; Elm.Widget.focus_direction_manager_is; Elm.Widget.focus_next_manager_is; Elm.Widget.focus_next; Elm.Widget.disable; Elm.Widget.sub_object_del; Elm.Widget.on_focus; Elm_Container.content_get; Elm_Container.content_set; Elm_Container.content_unset; Elm_Container.content_swallow_list.get; } events { theme,changed; focused; unfocused; language,changed; access,changed; } }