/** * @defgroup Focus Focus * * An Elementary application has, at all times, one (and only one) * @b focused object. This is what determines where the input * events go to within the application's window. Also, focused * objects can be decorated differently, in order to signal to the * user where the input is, at a given moment. * * Elementary applications also have the concept of focus * chain: one can cycle through all the windows' focusable * objects by input (tab key) or programmatically. The default * focus chain for an application is the one define by the order in * which the widgets where added in code. One will cycle through * top level widgets, and, for each one containg sub-objects, cycle * through them all, before returning to the level * above. Elementary also allows one to set @b custom focus chains * for their applications. * * Besides the focused decoration a widget may exhibit, when it * gets focus, Elementary has a @b global focus highlight object * that can be enabled for a window. If one chooses to do so, this * extra highlight effect will surround the current focused object, * too. * * @note Some Elementary widgets are @b unfocusable, after * creation, by their very nature: they are not meant to be * interacted with input events, but are there just for visual * purposes. * * @ref general_functions_example_page "This" example contemplates * some of these functions. */ /** * Get the enable status of the focus highlight * * This gets whether the highlight on focused objects is enabled or not * @ingroup Focus */ EAPI Eina_Bool elm_focus_highlight_enabled_get(void); /** * Set the enable status of the focus highlight * * @param enable Enable highlight if EINA_TRUE, disable otherwise * * Set whether to show or not the highlight on focused objects * @ingroup Focus */ EAPI void elm_focus_highlight_enabled_set(Eina_Bool enable); /** * Get the enable status of the highlight animation * * @return The focus hilight mode set * * Get whether the focus highlight, if enabled, will animate its switch from * one object to the next * * @ingroup Focus */ EAPI Eina_Bool elm_focus_highlight_animate_get(void); /** * Set the enable status of the highlight animation * * @param animate Enable animation if EINA_TRUE, disable otherwise * * Set whether the focus highlight, if enabled, will animate its switch from * one object to the next * * @ingroup Focus */ EAPI void elm_focus_highlight_animate_set(Eina_Bool animate); /** * Get the whether an Elementary object has the focus or not. * * @param obj The Elementary object to get the information from * @return @c EINA_TRUE, if the object is focused, @c EINA_FALSE if * not (and on errors). * * @see elm_object_focus_set() * * @ingroup Focus */ EAPI Eina_Bool elm_object_focus_get(const Evas_Object *obj); /** * Set/unset focus to a given Elementary object. * * @param obj The Elementary object to operate on. * @param focus @c EINA_TRUE Set focus to a given object, * @c EINA_FALSE Unset focus to a given object. * * @note When you set focus to this object, if it can handle focus, will * take the focus away from the one who had it previously and will, for * now on, be the one receiving input events. Unsetting focus will remove * the focus from @p obj, passing it back to the previous element in the * focus chain list. * * @see elm_object_focus_get(), elm_object_focus_custom_chain_get() * * @ingroup Focus */ EAPI void elm_object_focus_set(Evas_Object *obj, Eina_Bool focus); /** * Set the ability for an Element object to be focused * * @param obj The Elementary object to operate on * @param enable @c EINA_TRUE if the object can be focused, @c * EINA_FALSE if not (and on errors) * * This sets whether the object @p obj is able to take focus or * not. Unfocusable objects do nothing when programmatically * focused, being the nearest focusable parent object the one * really getting focus. Also, when they receive mouse input, they * will get the event, but not take away the focus from where it * was previously. * * @ingroup Focus */ EAPI void elm_object_focus_allow_set(Evas_Object *obj, Eina_Bool enable); /** * Get whether an Elementary object is focusable or not * * @param obj The Elementary object to operate on * @return @c EINA_TRUE if the object is allowed to be focused, @c * EINA_FALSE if not (and on errors) * * @note Objects which are meant to be interacted with by input * events are created able to be focused, by default. All the * others are not. * * @ingroup Focus */ EAPI Eina_Bool elm_object_focus_allow_get(const Evas_Object *obj); /** * Set custom focus chain. * * This function overwrites any previous custom focus chain within * the list of objects. The previous list will be deleted and this list * will be managed by elementary. After it is set, don't modify it. * * @note On focus cycle, only will be evaluated children of this container. * * @param obj The container object * @param objs Chain of objects to pass focus * @ingroup Focus */ EAPI void elm_object_focus_custom_chain_set(Evas_Object *obj, Eina_List *objs); /** * Unset a custom focus chain on a given Elementary widget * * @param obj The container object to remove focus chain from * * Any focus chain previously set on @p obj (for its child objects) * is removed entirely after this call. * * @ingroup Focus */ EAPI void elm_object_focus_custom_chain_unset(Evas_Object *obj); /** * Get custom focus chain * * @param obj The container object * @ingroup Focus */ EAPI const Eina_List *elm_object_focus_custom_chain_get(const Evas_Object *obj); /** * Append object to custom focus chain. * * @note If relative_child equal to NULL or not in custom chain, the object * will be added in end. * * @note On focus cycle, only will be evaluated children of this container. * * @param obj The container object * @param child The child to be added in custom chain * @param relative_child The relative object to position the child * @ingroup Focus */ EAPI void elm_object_focus_custom_chain_append(Evas_Object *obj, Evas_Object *child, Evas_Object *relative_child); /** * Prepend object to custom focus chain. * * @note If relative_child equal to NULL or not in custom chain, the object * will be added in begin. * * @note On focus cycle, only will be evaluated children of this container. * * @param obj The container object * @param child The child to be added in custom chain * @param relative_child The relative object to position the child * @ingroup Focus */ EAPI void elm_object_focus_custom_chain_prepend(Evas_Object *obj, Evas_Object *child, Evas_Object *relative_child); /** * Give focus to next object in object tree. * * Give focus to next object in focus chain of one object sub-tree. * If the last object of chain already have focus, the focus will go to the * first object of chain. * * @param obj The object root of sub-tree * @param dir Direction to cycle the focus * * @ingroup Focus */ EAPI void elm_object_focus_cycle(Evas_Object *obj, Elm_Focus_Direction dir); /** * Give focus to near object in one direction. * * Give focus to near object in direction of one object. * If none focusable object in given direction, the focus will not change. * * @param obj The reference object * @param x Horizontal component of direction to focus * @param y Vertical component of direction to focus * * @ingroup Focus */ EAPI void elm_object_focus_direction_go(Evas_Object *obj, int x, int y); /** * Make the elementary object and its children to be unfocusable * (or focusable). * * @param obj The Elementary object to operate on * @param tree_unfocusable @c EINA_TRUE for unfocusable, * @c EINA_FALSE for focusable. * * This sets whether the object @p obj and its children objects * are able to take focus or not. If the tree is set as unfocusable, * newest focused object which is not in this tree will get focus. * This API can be helpful for an object to be deleted. * When an object will be deleted soon, it and its children may not * want to get focus (by focus reverting or by other focus controls). * Then, just use this API before deleting. * * @see elm_object_tree_unfocusable_get() * * @ingroup Focus */ EAPI void elm_object_tree_unfocusable_set(Evas_Object *obj, Eina_Bool tree_unfocusable); /** * Get whether an Elementary object and its children are unfocusable or not. * * @param obj The Elementary object to get the information from * @return @c EINA_TRUE, if the tree is unfocussable, * @c EINA_FALSE if not (and on errors). * * @see elm_object_tree_unfocusable_set() * * @ingroup Focus */ EAPI Eina_Bool elm_object_tree_unfocusable_get(const Evas_Object *obj);