/** * @defgroup Clock Clock * @ingroup Elementary * * @image html img/widget/clock/preview-00.png * @image latex img/widget/clock/preview-00.eps * * This is a @b digital clock widget. In its default theme, it has a * vintage "flipping numbers clock" appearance, which will animate * sheets of individual algarisms individually as time goes by. * * A newly created clock will fetch system's time (already * considering local time adjustments) to start with, and will tick * accordingly. It may or may not show seconds. * * Clocks have an @b edition mode. When in it, the sheets will * display extra arrow indications on the top and bottom and the * user may click on them to raise or lower the time values. After * it's told to exit edition mode, it will keep ticking with that * new time set (it keeps the difference from local time). * * Also, when under edition mode, user clicks on the cited arrows * which are @b held for some time will make the clock to flip the * sheet, thus editing the time, continuously and automatically for * the user. The interval between sheet flips will keep growing in * time, so that it helps the user to reach a time which is distant * from the one set. * * The time display is, by default, in military mode (24h), but an * am/pm indicator may be optionally shown, too, when it will * switch to 12h. * * This widget inherits from the @ref Layout one, so that all the * functions acting on it also work for clock objects. * * This widget emits the following signals, besides the ones sent from * @ref Layout: * - @c "changed" - the clock's user changed the time * * Supported elm_object common APIs. * @li @ref elm_object_signal_emit * @li @ref elm_object_signal_callback_add * @li @ref elm_object_signal_callback_del * * Here is an example on its usage: * @li @ref clock_example */ /** * @addtogroup Clock * @{ */ /** * Identifiers for which clock digits should be editable, when a * clock widget is in edition mode. Values may be OR-ed together to * make a mask, naturally. * * @see elm_clock_edit_set() * @see elm_clock_edit_mode_set() */ typedef enum { ELM_CLOCK_EDIT_DEFAULT = 0, /**< Default value. Means that all digits are editable, when in edition mode. */ ELM_CLOCK_EDIT_HOUR_DECIMAL = 1 << 0, /**< Decimal algarism of hours value should be editable */ ELM_CLOCK_EDIT_HOUR_UNIT = 1 << 1, /**< Unit algarism of hours value should be editable */ ELM_CLOCK_EDIT_MIN_DECIMAL = 1 << 2, /**< Decimal algarism of minutes value should be editable */ ELM_CLOCK_EDIT_MIN_UNIT = 1 << 3, /**< Unit algarism of minutes value should be editable */ ELM_CLOCK_EDIT_SEC_DECIMAL = 1 << 4, /**< Decimal algarism of seconds value should be editable */ ELM_CLOCK_EDIT_SEC_UNIT = 1 << 5, /**< Unit algarism of seconds value should be editable */ ELM_CLOCK_EDIT_ALL = (1 << 6) - 1 /**< All digits should be editable */ } Elm_Clock_Edit_Mode; /** * Add a new clock widget to the given parent Elementary * (container) object * * @param parent The parent object * @return a new clock widget handle or @c NULL, on errors * * This function inserts a new clock widget on the canvas. * * @ingroup Clock */ EAPI Evas_Object *elm_clock_add(Evas_Object *parent); /** * Set a clock widget's time, programmatically * * @param obj The clock widget object * @param hrs The hours to set * @param min The minutes to set * @param sec The seconds to set * * This function updates the time that is showed by the clock * widget. * * Values @b must be set within the following ranges: * - 0 - 23, for hours * - 0 - 59, for minutes * - 0 - 59, for seconds, * * even if the clock is not in "military" mode. * * @warning The behavior for values set out of those ranges is @b * undefined. * * @ingroup Clock */ EAPI void elm_clock_time_set(Evas_Object *obj, int hrs, int min, int sec); /** * Get a clock widget's time values * * @param obj The clock object * @param[out] hrs Pointer to the variable to get the hours value * @param[out] min Pointer to the variable to get the minutes value * @param[out] sec Pointer to the variable to get the seconds value * * This function gets the time set for @p obj, returning * it on the variables passed as the arguments to function * * @note Use @c NULL pointers on the time values you're not * interested in: they'll be ignored by the function. * * @ingroup Clock */ EAPI void elm_clock_time_get(const Evas_Object *obj, int *hrs, int *min, int *sec); /** * Set whether a given clock widget is under edition mode or * under (default) displaying-only mode. * * @param obj The clock object * @param edit @c EINA_TRUE to put it in edition, @c EINA_FALSE to * put it back to "displaying only" mode * * This function makes a clock's time to be editable or not by * user interaction. When in edition mode, clocks @b stop * ticking, until one brings them back to canonical mode. The * elm_clock_edit_mode_set() function will influence which digits * of the clock will be editable. * * @note am/pm sheets, if being shown, will @b always be editable * under edition mode. * * @see elm_clock_edit_get() * * @ingroup Clock */ EAPI void elm_clock_edit_set(Evas_Object *obj, Eina_Bool edit); /** * Retrieve whether a given clock widget is under editing mode * or under (default) displaying-only mode. * * @param obj The clock object * @return @c EINA_TRUE, if it's in edition mode, @c EINA_FALSE otherwise * * This function retrieves whether the clock's time can be edited * or not by user interaction. * * @see elm_clock_edit_set() for more details * * @ingroup Clock */ EAPI Eina_Bool elm_clock_edit_get(const Evas_Object *obj); /** * Set what digits of the given clock widget should be editable * when in edition mode. * * @param obj The clock object * @param digedit Bit mask indicating the digits to be editable * (values in #Elm_Clock_Edit_Mode). * * @see elm_clock_edit_mode_get() * * @ingroup Clock */ EAPI void elm_clock_edit_mode_set(Evas_Object *obj, Elm_Clock_Edit_Mode digedit); /** * Retrieve what digits of the given clock widget should be * editable when in edition mode. * * @param obj The clock object * @return Bit mask indicating the digits to be editable * (values in #Elm_Clock_Edit_Mode). * * @see elm_clock_edit_mode_set() for more details * * @ingroup Clock */ EAPI Elm_Clock_Edit_Mode elm_clock_edit_mode_get(const Evas_Object *obj); /** * Set if the given clock widget must show hours in military or * am/pm mode * * @param obj The clock object * @param am_pm @c EINA_TRUE to put it in am/pm mode, @c EINA_FALSE * to military mode * * This function sets if the clock must show hours in military or * am/pm mode. In some countries like Brazil the military mode * (00-24h-format) is used, in opposition to the USA, where the * am/pm mode is more commonly used. * * @see elm_clock_show_am_pm_get() * * @ingroup Clock */ EAPI void elm_clock_show_am_pm_set(Evas_Object *obj, Eina_Bool am_pm); /** * Get if the given clock widget shows hours in military or am/pm * mode * * @param obj The clock object * @return @c EINA_TRUE, if in am/pm mode, @c EINA_FALSE if in * military * * This function gets if the clock shows hours in military or am/pm * mode. * * @see elm_clock_show_am_pm_set() for more details * * @ingroup Clock */ EAPI Eina_Bool elm_clock_show_am_pm_get(const Evas_Object *obj); /** * Set if the given clock widget must show time with seconds or not * * @param obj The clock object * @param seconds @c EINA_TRUE to show seconds, @c EINA_FALSE otherwise * * This function sets if the given clock must show or not elapsed * seconds. By default, they are @b not shown. * * @see elm_clock_show_seconds_get() * * @ingroup Clock */ EAPI void elm_clock_show_seconds_set(Evas_Object *obj, Eina_Bool seconds); /** * Get whether the given clock widget is showing time with seconds * or not * * @param obj The clock object * @return @c EINA_TRUE if it's showing seconds, @c EINA_FALSE otherwise * * This function gets whether @p obj is showing or not the elapsed * seconds. * * @see elm_clock_show_seconds_set() * * @ingroup Clock */ EAPI Eina_Bool elm_clock_show_seconds_get(const Evas_Object *obj); /** * Set the first interval on time updates for a user mouse button hold * on clock widgets' time edition. * * @param obj The clock object * @param interval The first interval value in seconds * * This interval value is @b decreased while the user holds the * mouse pointer either incrementing or decrementing a given the * clock digit's value. * * This helps the user to get to a given time distant from the * current one easier/faster, as it will start to flip quicker and * quicker on mouse button holds. * * The calculation for the next flip interval value, starting from * the one set with this call, is the previous interval divided by * 1.05, so it decreases a little bit. * * The default starting interval value for automatic flips is * @b 0.85 seconds. * * @see elm_clock_first_interval_get() * * @ingroup Clock */ EAPI void elm_clock_first_interval_set(Evas_Object *obj, double interval); /** * Get the first interval on time updates for a user mouse button hold * on clock widgets' time edition. * * @param obj The clock object * @return The first interval value, in seconds, set on it * * @see elm_clock_first_interval_set() for more details * * @ingroup Clock */ EAPI double elm_clock_first_interval_get(const Evas_Object *obj); /** * @} */