class Elm_Widget_Item(Eo.Base) { legacy_prefix: null; eo_prefix: elm_wdg_item; properties { data { get { /** Get the data associated with an object item @note Every elm_object_item supports this API @ingroup General */ } set { /** Set the data associated with an object item @note Every elm_object_item supports this API @ingroup General */ } values { void *data @const_set; /*@ The data associated with the item */ } } tooltip_window_mode { get { /** @brief Retrieve size restriction state of an object's tooltip This function returns whether a tooltip is allowed to expand beyond its parent window's canvas. It will instead be limited only by the size of the display. */ } set { /** @brief Disable size restrictions on an object's tooltip This function allows a tooltip to expand beyond its parent window's canvas. It will instead be limited only by the size of the display. */ return: bool; /*@ @c EINA_FALSE on failure, @c EINA_TRUE on success */ } values { Eina_Bool disable; /*@ If @c EINA_TRUE, size restrictions are disabled */ } } tooltip_style { get { /** Get the style for this item tooltip. @see elm_object_tooltip_style_get() for more details. @see elm_object_item_tooltip_style_set() @ingroup General */ } set { /** Sets a different style for this item tooltip. @note before you set a style you should define a tooltip with elm_object_item_tooltip_content_cb_set() or elm_object_item_tooltip_text_set() @see elm_object_tooltip_style_set() for more details. @ingroup General */ } values { const (char)* style; /*@ the theme style used/to use (default, transparent, ...) */ } } cursor { get { /* Get the type of mouse pointer/cursor decoration set to be shown, when the mouse pointer is over the given item @see elm_object_cursor_get() @see elm_object_item_cursor_set() @see elm_object_item_cursor_unset() @ingroup General */ } set { /** Set the type of mouse pointer/cursor decoration to be shown, when the mouse pointer is over the given item This function works analogously as elm_object_cursor_set(), but here the cursor's changing area is restricted to the item's area, and not the whole widget's. Note that that item cursors have precedence over widget cursors, so that a mouse over an item with custom cursor set will always show @b that cursor. If this function is called twice for an object, a previously set cursor will be unset on the second call. @see elm_object_cursor_set() @see elm_object_item_cursor_get() @see elm_object_item_cursor_unset() @ingroup General */ } values { const (char) *cursor; /*@ the cursor type's name */ } } cursor_style { get { /** Get the current @b style set for a given item's custom cursor @see elm_object_item_cursor_style_set() for more details @ingroup General */ } set { /** Set a different @b style for a given custom cursor set for an item. This function only makes sense when one is using custom mouse cursor decorations defined in a theme file, which can have, given a cursor name/type, alternate styles on it. It works analogously as elm_object_cursor_style_set(), but here applies only to item objects. @warning Before you set a cursor style you should have defined a custom cursor previously on the item, with elm_object_item_cursor_set() @see elm_object_item_cursor_engine_only_set() @see elm_object_item_cursor_style_get() @ingroup General */ } values { const (char) *style; /*@ the theme style to use/in use (e.g. @c "default", @c "transparent", etc) */ } } cursor_engine_only { get { /** Get if the (custom) cursor for a given item is being searched in its theme, also, or is only relying on the rendering engine. @return @c EINA_TRUE, if cursors are being looked for only on those provided by the rendering engine, @c EINA_FALSE if they are being searched on the widget's theme, as well. @see elm_object_item_cursor_engine_only_set(), for more details @ingroup General */ } set { /** Set if the (custom)cursor for a given item should be searched in its theme, also, or should only rely on the rendering engine. @note This call is of use only if you've set a custom cursor for items, with elm_object_item_cursor_set(). @note By default, cursors will only be looked for between those provided by the rendering engine. @ingroup General */ } values { Eina_Bool engine_only; /* Use @c EINA_TRUE to have cursors looked for only on those provided by the rendering engine, @c EINA_FALSE to have them searched on the widget's theme, as well. */ } } part_content { get { /** Get a content of an object item @return content of the object item or NULL for any error @note Elementary object items may have many contents @ingroup General */ } set { /** Set a content of an object item This sets a new object to an item as a content object. If any object was already set as a content object in the same part, previous object will be deleted automatically. @note Elementary object items may have many contents @ingroup General */ } keys { const (char) *part; /*@ The content part name (NULL for the default content) */ } values { Evas_Object *content; /*@ The content of the object item */ } } part_text { get { /** Get a label of an object item @note Elementary object items may have many labels @ingroup General */ } set { /** Set a label of an object item @note Elementary object items may have many labels @ingroup General */ } keys { const (char) *part; /*@ The text part name (NULL for the default label) */ } values { const (char) *label; /*@ Text of the label */ } } part_text_custom @protected { get { /*@ Get additional text part content */ legacy: null; } set { /*@ Save additional text part content */ legacy: null; } keys { const (char) *part; } values { const (char) *label; } } focus { get { /** Get whether the @p it is focused or not. @see elm_object_item_focus_set() @ingroup Focus @since 1.10 */ } set { /** Set the object item focused @see elm_object_item_focus_get() @ingroup Focus @since 1.10 */ } values { Eina_Bool focused; /*@ The focused state */ } } style { get { /** Get the style of an object item @since 1.9 @ingroup General */ } set { /** Set a style of an object item @since 1.9 @ingroup General */ } values { const (char) *style; /*@ The style of object item */ } } disabled { get { /** Get the disabled state of an widget item. This gets the state of the widget, which might be enabled or disabled. @ingroup Styles */ } set { /** Set the disabled state of an widget item. Elementary object item can be @b disabled, in which state they won't receive input and, in general, will be themed differently from their normal state, usually greyed out. Useful for contexts where you don't want your users to interact with some of the parts of you interface. This sets the state for the widget item, either disabling it or enabling it back. @ingroup Styles */ } values { Eina_Bool disable; /*@ @c EINA_TRUE, if the widget item is disabled, @c EINA_FALSE if it's enabled (or on errors) */ } } access_order { get { /** @brief Get highlight order @since 1.8 @ingroup General */ } set { /** @brief Set highlight order @since 1.8 @ingroup General */ } values { Eina_List *objs @const_get; /*@ Order of objects to pass highlight */ } } } methods { widget_get @const { /** Get the widget object's handle which contains a given item @note This returns the widget object itself that an item belongs to. @note Every elm_object_item supports this API @ingroup General */ return: Evas_Object*; /*@ The widget object */ } del { /** Delete the given item. @ingroup General */ } pre_notify_del @protected { /*@ notify deletion of widget item */ legacy: null; } tooltip_text_set { /** Set the text to be shown in a given object item's tooltips. Setup the text as tooltip to object. The item can have only one tooltip, so any previous tooltip data - set with this function or elm_object_item_tooltip_content_cb_set() - is removed. @see elm_object_tooltip_text_set() for more details. @ingroup General */ params { const (char) *text; /*@ The text to set in the content. */ } } tooltip_translatable_text_set @protected { /*@ Set widget item tooltip as a text string */ legacy: null; params { const (char) *text; } } tooltip_unset { /** Unset tooltip from item. Remove tooltip from item. The callback provided as del_cb to elm_object_item_tooltip_content_cb_set() will be called to notify it is not used anymore. @see elm_object_tooltip_unset() for more details. @see elm_object_item_tooltip_content_cb_set() @ingroup General */ } cursor_unset { /** Unset any custom mouse pointer/cursor decoration set to be shown, when the mouse pointer is over the given item, thus making it show the @b default cursor again. Use this call to undo any custom settings on this item's cursor decoration, bringing it back to defaults (no custom style set). @see elm_object_cursor_unset() @see elm_object_item_cursor_set() @ingroup General */ } part_content_unset { /** Unset a content of an object item @note Elementary object items may have many contents @ingroup General */ params { const (char) *part; /*@ The content part name to unset (NULL for the default content) */ } return: Evas_Object*; } part_text_custom_update @protected { /*@ Update additional text part content */ legacy: null; } signal_callback_add { /** Add a callback for a signal emitted by object item edje. This function connects a callback function to a signal emitted by the edje object of the object item. Globs can occur in either the emission or source name. @since 1.8 @ingroup General */ params { const (char) *emission; /*@ The signal's name. */ const (char) *source; /*@ The signal's source. */ Elm_Object_Item_Signal_Cb func; /*@ The callback function to be executed when the signal is emitted. */ void *data; /*@ A pointer to data to pass to the callback function. */ } } signal_callback_del { /** Remove a signal-triggered callback from a object item edje object. This function removes the @b last callback, previously attached to a signal emitted by an underlying Edje object of @a it, whose parameters @a emission, @a source and @c func match exactly with those passed to a previous call to elm_object_item_signal_callback_add(). The data pointer that was passed to this call will be returned. @see elm_object_item_signal_callback_add() @since 1.8 @ingroup General */ params { const (char) *emission; /*@ The signal's name. */ const (char) *source; /*@ The signal's source. */ Elm_Object_Item_Signal_Cb func; /*@ The callback function to be executed when the signal is emitted. */ } return: void*; /*@ The data pointer of the signal callback or @c NULL, on errors. */ } signal_emit { /** Send a signal to the edje object of the widget item. This function sends a signal to the edje object of the obj item. An edje program can respond to a signal by specifying matching 'signal' and 'source' fields. @ingroup General */ params { const (char) *emission; /*@ The signal's name. */ const (char) *source; /*@ The signal's source. */ } } access_info_set { /** Set the text to read out when in accessibility mode @ingroup General */ params { const (char) *txt; /*@ The text that describes the widget to people with poor or no vision */ } } access_object_get @const { /** @brief Get an accessible object of the object item. @since 1.8 @ingroup General */ return: Evas_Object*; /*@ Accessible object of the object item or NULL for any error */ } domain_translatable_part_text_set { /** Set the text for an object item's part, marking it as translatable. The string to set as @p text must be the original one. Do not pass the return of @c gettext() here. Elementary will translate the string internally and set it on the object item using elm_object_item_part_text_set(), also storing the original string so that it can be automatically translated when the language is changed with elm_language_set(). The @p domain will be stored along to find the translation in the correct catalog. It can be NULL, in which case it will use whatever domain was set by the application with @c textdomain(). This is useful in case you are building a library on top of Elementary that will have its own translatable strings, that should not be mixed with those of programs using the library. @ingroup General @since 1.8 */ params { const (char) *part; /*@ The name of the part to set */ const (char) *domain; /*@ The translation domain to use */ const (char) *label; /*@ The original, non-translated text to set */ } } translatable_part_text_get @const { /** Get the original string set as translatable for an object item. When setting translated strings, the function elm_object_item_part_text_get() will return the translation returned by @c gettext(). To get the original string use this function. @ingroup General @since 1.8 */ params { const (char) *part; /*@ The name of the part that was set */ } return: const (char)*; /*@ The original, untranslated string */ } translate @protected { /*@ Query translate */ legacy: null; } domain_part_text_translatable_set { /** Mark the part text to be translatable or not. Once you mark the part text to be translatable, the text will be translated internally regardless of elm_object_item_part_text_set() and elm_object_item_domain_translatable_part_text_set(). In other case, if you set the Elementary policy that all text will be translatable in default, you can set the part text to not be translated by calling this API. @see elm_object_item_domain_translatable_part_text_set() @see elm_object_item_part_text_set() @see elm_policy() @since 1.8 @ingroup General */ params { const (char) *part; /*@ The part name of the translatable text */ const (char) *domain; /*@ The translation domain to use */ Eina_Bool translatable; /*@ @c EINA_TRUE, the part text will be translated internally. @c EINA_FALSE, otherwise. */ } } track { /** This returns track object of the item. @note This gets a rectangle object that represents the object item's internal object. If you wanna check the geometry, visibility of the item, you can call the evas apis such as evas_object_geometry_get(), evas_object_visible_get() to the track object. Note that all of the widget items may/may not have the internal object so this api may return @c NULL if the widget item doesn't have it. Additionally, the widget item is managed/controlled by the widget, the widget item could be changed(moved, resized even deleted) anytime by it's own widget's decision. So please dont' change the track object as well as don't keep the track object in your side as possible but get the track object at the moment you need to refer. Otherwise, you need to add some callbacks to the track object to track it's attributes changes. @warning After use the track object, please call the elm_object_item_untrack() paired to elm_object_item_track() definitely to free the track object properly. Don't delete the track object. @see elm_object_item_untrack() @see elm_object_item_track_get() @since 1.8 @ingroup General */ return: Evas_Object*; /*@ The track object */ } untrack { /** This retrieve the track object of the item. @note This retrieves the track object that was returned from elm_object_item_track(). @see elm_object_item_track() @see elm_object_item_track_get() @since 1.8 @ingroup General */ } track_get @const { /** Get the track object reference count. @note This gets the reference count for the track object. Whenever you call the elm_object_item_track(), the reference count will be increased by one. Likely the referece count will be decreased again when you call the elm_object_item_untrack(). Unless the reference count reaches to zero, the track object won't be deleted. So please be sure to call elm_object_item_untrack() paired to the elm_object_item_track() call count. @see elm_object_item_track() @see elm_object_item_track_get() @since 1.8 @ingroup General */ return: int; } track_cancel @protected { /*@ Query track_cancel */ legacy: null; } del_cb_set { /** @brief Set the function to be called when an item from the widget is freed. That function will receive these parameters: @li void * item data @li Evas_Object * widget object @li Elm_Object_Item * widget item @note Every elm_object_item supports this API @see elm_object_item_del() @ingroup General */ params { Evas_Smart_Cb del_cb; /*@ The function called */ } } tooltip_content_cb_set { /** Set the content to be shown in the tooltip item. Setup the tooltip to item. The item can have only one tooltip, so any previous tooltip data is removed. @p func(with @p data) will be called every time that need show the tooltip and it should return a valid Evas_Object. This object is then managed fully by tooltip system and is deleted when the tooltip is gone. @see elm_object_tooltip_content_cb_set() for more details. @ingroup General */ params { Elm_Tooltip_Item_Content_Cb func; /*@ the function used to create the tooltip contents. */ const (void) *data; /*@ what to provide to @a func as callback data/context. */ Evas_Smart_Cb del_cb; /*@ called when data is not needed anymore, either when another callback replaces @a func, the tooltip is unset with elm_object_item_tooltip_unset() or the owner @a item dies. This callback receives as the first parameter the given @a data, and @p event_info is the item. */ } } access_register { /** @brief Register object item as an accessible object. @since 1.8 @ingroup General */ return: Evas_Object*; /*@ Accessible object of the object item or NULL for any error */ } access_unregister { /** @brief Unregister accessible object of the object item. @since 1.8 @ingroup General */ } access_order_unset { /** @brief Unset highlight order @since 1.8 @ingroup General */ } disable @protected { legacy: null; } del_pre @protected { legacy: null; return: bool; } } implements { Eo.Base.constructor; Eo.Base.destructor; } }