class Elm_Video (Elm_Layout, Efl.File, Elm_Interface_Atspi_Widget_Action) { eo_prefix: elm_obj_video; properties { audio_level { set { /*@ @brief Set the audio level of an Elm_Video object. @ingroup Video */ } get { /*@ @brief Get the audio level of the current video. @return the current audio level. @ingroup Video */ } values { double volume; /*@ The new audio volume. */ } } remember_position { set { /*@ @brief Set whether the object can remember the last played position. @note This API only serves as indication. System support is required. @ingroup Video */ } get { /*@ @brief Set whether the object can remember the last played position. @return whether the object remembers the last played position (@c EINA_TRUE) or not. @note This API only serves as indication. System support is required. @ingroup Video */ } values { bool remember; /*@ the last played position of the Elm_Video object. */ } } play_position { set { /*@ @brief Set the current position (in seconds) to be played in the Elm_Video object. @ingroup Video */ } get { /*@ @brief Get the current position (in seconds) being played in the Elm_Video object. @return The time (in seconds) since the beginning of the media file. @ingroup Video */ } values { double position; /*@ The time (in seconds) since the beginning of the media file. */ } } audio_mute { set { /*@ @brief Change the mute state of the Elm_Video object. @ingroup Video */ } get { /*@ @brief Is the audio muted. @return @c EINA_TRUE if the audio is muted. @ingroup Video */ } values { bool mute; /*@ The new mute state. */ } } is_playing { get { /*@ @brief Is the video actually playing. @return @c EINA_TRUE if the video is actually playing. You should consider watching event on the object instead of polling the object state. @ingroup Video */ return: bool; } } play_length { get { /*@ @brief Get the total playing time (in seconds) of the Elm_Video object. @return The total duration (in seconds) of the media file. @ingroup Video */ return: double; } } emotion { get { /*@ @brief Get the underlying Emotion object. @return the underlying Emotion object. @ingroup Video */ return: Evas_Object *; } } is_seekable { get { /*@ @brief Is it possible to seek inside the video. @return @c EINA_TRUE if is possible to seek inside the video. @ingroup Video */ return: bool; } } title { get { /*@ @brief Get the title (for instance DVD title) from this emotion object. @return A string containing the title. This function is only useful when playing a DVD. @note Don't change or free the string returned by this function. @ingroup Video */ return: const(char)*; } } } methods { play { /*@ @brief Start to play the video Start to play the video and cancel all suspend state. @ingroup Video */ } pause { /*@ @brief Pause the video Pause the video and start a timer to trigger suspend mode. @ingroup Video */ } stop { /*@ @brief Stop the video Stop the video and put the emotion in deep sleep mode. @ingroup Video */ } } implements { class.constructor; Eo.Base.constructor; Efl.File.file.set; Evas.Object_Smart.add; Evas.Object_Smart.del; Elm_Widget.focus_next_manager_is; Elm_Widget.focus_direction_manager_is; Elm_Widget.event; Elm_Layout.sizing_eval; Elm_Interface_Atspi_Widget_Action.elm_actions.get; } events { focused; unfocused; } }