#ifndef __EVAS_DIRECT3D_OBJECT_LINE_H__ #define __EVAS_DIRECT3D_OBJECT_LINE_H__ #include "evas_engine.h" #include "ref.h" #include "array.h" #include "evas_direct3d_object.h" class D3DObjectLine : public D3DObject { public: D3DObjectLine(); static void BeginCache(); virtual void Draw(D3DDevice *d3d); static void EndCache(D3DDevice *d3d); void Setup(FLOAT x1, FLOAT y1, FLOAT x2, FLOAT y2, DWORD color); private: FLOAT _x1, _y1, _x2, _y2; DWORD _color; private: struct Vertex { FLOAT x, y; DWORD color; }; static TArray _cache; static bool _cache_enabled; }; #endif // __EVAS_DIRECT3D_OBJECT_LINE_H__