#ifndef _EFL_UI_FLIP_EO_LEGACY_H_ #define _EFL_UI_FLIP_EO_LEGACY_H_ /** * @brief Set the interactive flip mode. * * This sets if the flip should be interactive (allow user to click and drag a * side of the flip to reveal the back page and cause it to flip). By default a * flip is not interactive. You may also need to set which sides of the flip * are "active" for flipping and how much space they use (a minimum of a finger * size) with @ref Efl.Ui.Flip.interaction_direction_enabled_set and * @ref Efl.Ui.Flip.interaction_direction_hitsize_set. * * The four available mode of interaction are #ELM_FLIP_INTERACTION_NONE, * #ELM_FLIP_INTERACTION_ROTATE, #ELM_FLIP_INTERACTION_CUBE and * #ELM_FLIP_INTERACTION_PAGE. * * @note #ELM_FLIP_INTERACTION_ROTATE won't cause * #ELM_FLIP_ROTATE_XZ_CENTER_AXIS or #ELM_FLIP_ROTATE_YZ_CENTER_AXIS to * happen, those can only be achieved with @ref elm_flip_go. * * @param[in] obj The object. * @param[in] mode The interactive flip mode to use. * * @ingroup Elm_Flip_Group */ EAPI void elm_flip_interaction_set(Eo *obj, Elm_Flip_Interaction mode); /** * @brief Get the interactive flip mode. * * @param[in] obj The object. * * @return The interactive flip mode to use. * * @ingroup Elm_Flip_Group */ EAPI Elm_Flip_Interaction elm_flip_interaction_get(const Eo *obj); /** * @brief Get flip front visibility state. * * @param[in] obj The object. * * @return @c true if front front is showing, @c false if the back is showing. * * @ingroup Elm_Flip_Group */ EAPI Eina_Bool elm_flip_front_visible_get(const Eo *obj); /** * @brief Runs the flip animation. * * Flips the front and back contents using the @c mode animation. This * effectively hides the currently visible content and shows the hidden one. * * There a number of possible animations to use for flipping, namely * #ELM_FLIP_ROTATE_X_CENTER_AXIS (rotate the currently visible content around * a horizontal axis in the middle of its height, the other content is shown as * the other side of the flip), #ELM_FLIP_ROTATE_Y_CENTER_AXIS (rotate the * currently visible content around a vertical axis in the middle of its width, * the other content is shown as the other side of the flip), * #ELM_FLIP_ROTATE_XZ_CENTER_AXIS (rotate the currently visible content around * a diagonal axis in the middle of its width, the other content is shown as * the other side of the flip), #ELM_FLIP_ROTATE_YZ_CENTER_AXIS (rotate the * currently visible content around a diagonal axis in the middle of its * height, the other content is shown as the other side of the flip). * #ELM_FLIP_CUBE_LEFT (rotate the currently visible content to the left as if * the flip was a cube, the other content is shown as the right face of the * cube), #ELM_FLIP_CUBE_RIGHT (rotate the currently visible content to the * right as if the flip was a cube, the other content is shown as the left face * of the cube), #ELM_FLIP_CUBE_UP (rotate the currently visible content up as * if the flip was a cube, the other content is shown as the bottom face of the * cube), #ELM_FLIP_CUBE_DOWN (rotate the currently visible content down as if * the flip was a cube, the other content is shown as the upper face of the * cube), #ELM_FLIP_PAGE_LEFT (move the currently visible content to the left * as if the flip was a book, the other content is shown as the page below * that), #ELM_FLIP_PAGE_RIGHT (move the currently visible content to the right * as if the flip was a book, the other content is shown as the page below it), * #ELM_FLIP_PAGE_UP (move the currently visible content up as if the flip was * a book, the other content is shown as the page below it), * #ELM_FLIP_PAGE_DOWN (move the currently visible content down as if the flip * was a book, the other content is shown as the page below that) and * #ELM_FLIP_CROSS_FADE (fade out the currently visible content, while fading * in the invisible content). * * @param[in] obj The object. * @param[in] mode The mode type. * * @ingroup Elm_Flip_Group */ EAPI void elm_flip_go(Eo *obj, Elm_Flip_Mode mode); /** * @brief Runs the flip animation to front or back. * * Flips the front and back contents using the @c mode animation. This * effectively hides the currently visible content and shows he hidden one. * * There a number of possible animations to use for flipping, namely * #ELM_FLIP_ROTATE_X_CENTER_AXIS (rotate the currently visible content around * a horizontal axis in the middle of its height, the other content is shown as * the other side of the flip), #ELM_FLIP_ROTATE_Y_CENTER_AXIS (rotate the * currently visible content around a vertical axis in the middle of its width, * the other content is shown as the other side of the flip), * #ELM_FLIP_ROTATE_XZ_CENTER_AXIS (rotate the currently visible content around * a diagonal axis in the middle of its width, the other content is shown as * the other side of the flip), #ELM_FLIP_ROTATE_YZ_CENTER_AXIS (rotate the * currently visible content around a diagonal axis in the middle of its * height, the other content is shown as the other side of the flip). * #ELM_FLIP_CUBE_LEFT (rotate the currently visible content to the left as if * the flip was a cube, the other content is show as the right face of the * cube), #ELM_FLIP_CUBE_RIGHT (rotate the currently visible content to the * right as if the flip was a cube, the other content is show as the left face * of the cube), #ELM_FLIP_CUBE_UP (rotate the currently visible content up as * if the flip was a cube, the other content is shown as the bottom face of the * cube), #ELM_FLIP_CUBE_DOWN (rotate the currently visible content down as if * the flip was a cube, the other content is shown as the upper face of the * cube), #ELM_FLIP_PAGE_LEFT (move the currently visible content to the left * as if the flip was a book, the other content is shown as the page below * that), #ELM_FLIP_PAGE_RIGHT (move the currently visible content to the right * as if the flip was a book, the other content is shown as the page below it), * #ELM_FLIP_PAGE_UP (move the currently visible content up as if the flip was * a book, the other content is shown as the page below it) and * #ELM_FLIP_PAGE_DOWN (move the currently visible content down as if the flip * was a book, the other content is shown as the page below that). * * @param[in] obj The object. * @param[in] front If @c true, makes front visible, otherwise makes back. * @param[in] mode The mode type. * * @ingroup Elm_Flip_Group */ EAPI void elm_flip_go_to(Eo *obj, Eina_Bool front, Elm_Flip_Mode mode); #endif