#ifdef HAVE_CONFIG_H #include #endif #include #include #include #include #include #include #include #include #include #include #include #ifdef EAPI # undef EAPI #endif #ifdef _WIN32 # define EAPI __declspec(dllexport) #else # ifdef __GNUC__ # if __GNUC__ >= 4 # define EAPI __attribute__ ((visibility("default"))) # else # define EAPI # endif # else # define EAPI # endif #endif /* ! _WIN32 */ EAPI void eina_container_register(v8::Handle, v8::Isolate* isolate); EAPI void eina_log_register(v8::Handle, v8::Isolate* isolate); EAPI void eina_value_register(v8::Handle, v8::Isolate* isolate); EAPI void register_ecore_mainloop(v8::Handle global, v8::Isolate* isolate); namespace ecore { EAPI void register_exe(v8::Handle global, v8::Isolate* isolate); EAPI void register_idler(v8::Handle global, v8::Isolate* isolate); EAPI void register_ecore(v8::Isolate* isolate, v8::Handle exports); namespace idle { EAPI void register_enterer(v8::Handle global, v8::Isolate* isolate); EAPI void register_exiter(v8::Handle global, v8::Isolate* isolate); } EAPI void register_job(v8::Handle global, v8::Isolate* isolate); EAPI void register_parent(v8::Handle global, v8::Isolate* isolate); EAPI void register_poller(v8::Handle global, v8::Isolate* isolate); EAPI void register_timer(v8::Handle global, v8::Isolate* isolate); namespace con { EAPI void register_base(v8::Handle global, v8::Isolate* isolate); EAPI void register_client(v8::Handle global, v8::Isolate* isolate); EAPI void register_server(v8::Handle global, v8::Isolate* isolate); } } namespace efl { namespace network { EAPI void register_connector(v8::Handle global, v8::Isolate* isolate); EAPI void register_url(v8::Handle global, v8::Isolate* isolate); }} EAPI void register_ecore_audio(v8::Handle global, v8::Isolate* isolate); EAPI void register_ecore_audio_in(v8::Handle global, v8::Isolate* isolate); EAPI void register_ecore_audio_in_sndfile(v8::Handle global, v8::Isolate* isolate); EAPI void register_ecore_audio_in_tone(v8::Handle global, v8::Isolate* isolate); EAPI void register_ecore_audio_out(v8::Handle global, v8::Isolate* isolate); EAPI void register_ecore_audio_out_pulse(v8::Handle global, v8::Isolate* isolate); EAPI void register_ecore_audio_out_sndfile(v8::Handle global, v8::Isolate* isolate); namespace efl { EAPI void register_control(v8::Handle global, v8::Isolate* isolate); EAPI void register_file(v8::Handle global, v8::Isolate* isolate); EAPI void register_image(v8::Handle global, v8::Isolate* isolate); EAPI void register_player(v8::Handle global, v8::Isolate* isolate); EAPI void register_text(v8::Handle global, v8::Isolate* isolate); EAPI void register_text_properties(v8::Handle global, v8::Isolate* isolate); } namespace eo { EAPI void register_abstract_class(v8::Handle global, v8::Isolate* isolate); EAPI void register_base(v8::Handle global, v8::Isolate* isolate); } namespace evas { EAPI void register_box(v8::Handle global, v8::Isolate* isolate); EAPI void register_canvas(v8::Handle global, v8::Isolate* isolate); EAPI void register_clickable_interface(v8::Handle global, v8::Isolate* isolate); EAPI void register_common_interface(v8::Handle global, v8::Isolate* isolate); EAPI void register_draggable_interface(v8::Handle global, v8::Isolate* isolate); EAPI void register_grid(v8::Handle global, v8::Isolate* isolate); EAPI void register_image(v8::Handle global, v8::Isolate* isolate); EAPI void register_line(v8::Handle global, v8::Isolate* isolate); EAPI void register_object(v8::Handle global, v8::Isolate* isolate); EAPI void register_object_smart(v8::Handle global, v8::Isolate* isolate); EAPI void register_out(v8::Handle global, v8::Isolate* isolate); EAPI void register_polygon(v8::Handle global, v8::Isolate* isolate); EAPI void register_rectangle(v8::Handle global, v8::Isolate* isolate); EAPI void register_scrollable_interface(v8::Handle global, v8::Isolate* isolate); EAPI void register_selectable_interface(v8::Handle global, v8::Isolate* isolate); EAPI void register_signal_interface(v8::Handle global, v8::Isolate* isolate); EAPI void register_smart_clipped(v8::Handle global, v8::Isolate* isolate); EAPI void register_table(v8::Handle global, v8::Isolate* isolate); EAPI void register_text(v8::Handle global, v8::Isolate* isolate); EAPI void register_textblock(v8::Handle global, v8::Isolate* isolate); EAPI void register_textgrid(v8::Handle global, v8::Isolate* isolate); EAPI void register_zoomable_interface(v8::Handle global, v8::Isolate* isolate); namespace canvas3d { EAPI void register_camera(v8::Handle global, v8::Isolate* isolate); EAPI void register_light(v8::Handle global, v8::Isolate* isolate); EAPI void register_material(v8::Handle global, v8::Isolate* isolate); EAPI void register_mesh(v8::Handle global, v8::Isolate* isolate); EAPI void register_node(v8::Handle global, v8::Isolate* isolate); EAPI void register_object(v8::Handle global, v8::Isolate* isolate); EAPI void register_scene(v8::Handle global, v8::Isolate* isolate); EAPI void register_texture(v8::Handle global, v8::Isolate* isolate); } } namespace edje { EAPI void register_edit(v8::Handle global, v8::Isolate* isolate); EAPI void register_object(v8::Handle global, v8::Isolate* isolate); } namespace emotion { EAPI void register_object(v8::Handle global, v8::Isolate* isolate); } #ifdef HAVE_NODEJS #include namespace { #else namespace efl_js { #endif EAPI void init(v8::Handle exports) { ::eina_init(); ::ecore_init(); ::ecore_file_init(); ::ecore_evas_init(); ::eo_init(); ::eio_init(); ::evas_init(); try { eina_container_register(exports, v8::Isolate::GetCurrent()); eina_log_register(exports, v8::Isolate::GetCurrent()); eina_value_register(exports, v8::Isolate::GetCurrent()); register_ecore_mainloop(exports, v8::Isolate::GetCurrent()); efl::ecore::js::register_ecore(v8::Isolate::GetCurrent(), exports); efl::eio::js::register_eio(v8::Isolate::GetCurrent(), exports); efl::eldbus::js::register_eldbus(v8::Isolate::GetCurrent(), exports); efl::ethumb::js::register_ethumb(v8::Isolate::GetCurrent(), exports); ecore::register_exe(exports, v8::Isolate::GetCurrent()); ecore::register_idler(exports, v8::Isolate::GetCurrent()); ecore::idle::register_enterer(exports, v8::Isolate::GetCurrent()); ecore::idle::register_exiter(exports, v8::Isolate::GetCurrent()); ecore::register_job(exports, v8::Isolate::GetCurrent()); ecore::register_parent(exports, v8::Isolate::GetCurrent()); ecore::register_poller(exports, v8::Isolate::GetCurrent()); ecore::register_timer(exports, v8::Isolate::GetCurrent()); ecore::con::register_base(exports, v8::Isolate::GetCurrent()); ecore::con::register_client(exports, v8::Isolate::GetCurrent()); efl::network::register_connector(exports, v8::Isolate::GetCurrent()); ecore::con::register_server(exports, v8::Isolate::GetCurrent()); efl::network::register_url(exports, v8::Isolate::GetCurrent()); #if 1 register_ecore_audio(exports, v8::Isolate::GetCurrent()); register_ecore_audio_in(exports, v8::Isolate::GetCurrent()); register_ecore_audio_in_sndfile(exports, v8::Isolate::GetCurrent()); register_ecore_audio_in_tone(exports, v8::Isolate::GetCurrent()); register_ecore_audio_out(exports, v8::Isolate::GetCurrent()); register_ecore_audio_out_pulse(exports, v8::Isolate::GetCurrent()); register_ecore_audio_out_sndfile(exports, v8::Isolate::GetCurrent()); #endif efl::register_control(exports, v8::Isolate::GetCurrent()); efl::register_file(exports, v8::Isolate::GetCurrent()); efl::register_image(exports, v8::Isolate::GetCurrent()); efl::register_player(exports, v8::Isolate::GetCurrent()); efl::register_text(exports, v8::Isolate::GetCurrent()); efl::register_text_properties(exports, v8::Isolate::GetCurrent()); eo::register_abstract_class(exports, v8::Isolate::GetCurrent()); eo::register_base(exports, v8::Isolate::GetCurrent()); #if 1 evas::register_box(exports, v8::Isolate::GetCurrent()); evas::register_canvas(exports, v8::Isolate::GetCurrent()); evas::register_clickable_interface(exports, v8::Isolate::GetCurrent()); evas::register_common_interface(exports, v8::Isolate::GetCurrent()); evas::register_draggable_interface(exports, v8::Isolate::GetCurrent()); evas::register_grid(exports, v8::Isolate::GetCurrent()); evas::register_image(exports, v8::Isolate::GetCurrent()); evas::register_line(exports, v8::Isolate::GetCurrent()); evas::register_object(exports, v8::Isolate::GetCurrent()); evas::register_object_smart(exports, v8::Isolate::GetCurrent()); evas::register_out(exports, v8::Isolate::GetCurrent()); evas::register_polygon(exports, v8::Isolate::GetCurrent()); evas::register_rectangle(exports, v8::Isolate::GetCurrent()); evas::register_scrollable_interface(exports, v8::Isolate::GetCurrent()); evas::register_selectable_interface(exports, v8::Isolate::GetCurrent()); evas::register_signal_interface(exports, v8::Isolate::GetCurrent()); evas::register_smart_clipped(exports, v8::Isolate::GetCurrent()); evas::register_table(exports, v8::Isolate::GetCurrent()); evas::register_text(exports, v8::Isolate::GetCurrent()); evas::register_textblock(exports, v8::Isolate::GetCurrent()); evas::register_textgrid(exports, v8::Isolate::GetCurrent()); evas::register_zoomable_interface(exports, v8::Isolate::GetCurrent()); evas::canvas3d::register_camera(exports, v8::Isolate::GetCurrent()); evas::canvas3d::register_light(exports, v8::Isolate::GetCurrent()); evas::canvas3d::register_material(exports, v8::Isolate::GetCurrent()); evas::canvas3d::register_mesh(exports, v8::Isolate::GetCurrent()); evas::canvas3d::register_node(exports, v8::Isolate::GetCurrent()); evas::canvas3d::register_object(exports, v8::Isolate::GetCurrent()); evas::canvas3d::register_scene(exports, v8::Isolate::GetCurrent()); evas::canvas3d::register_texture(exports, v8::Isolate::GetCurrent()); #endif #if 1 edje::register_edit(exports, v8::Isolate::GetCurrent()); edje::register_object(exports, v8::Isolate::GetCurrent()); #endif #if 1 emotion::register_object(exports, v8::Isolate::GetCurrent()); #endif } catch(...) { std::cout << "Exception" << std::endl; } } #ifdef HAVE_NODEJS } NODE_MODULE(efl, init) #else } // namespace efl #endif