#ifndef ELM_WIDGET_PLAYER_H #define ELM_WIDGET_PLAYER_H #include "Elementary.h" #include "elm_player.eo.h" /* DO NOT USE THIS HEADER UNLESS YOU ARE PREPARED FOR BREAKING OF YOUR * CODE. THIS IS ELEMENTARY'S INTERNAL WIDGET API (for now) AND IS NOT * FINAL. CALL elm_widget_api_check(ELM_INTERNAL_API_VERSION) TO CHECK * IT AT RUNTIME. */ /** * @addtogroup Widget * @{ * * @section elm-player-class The Elementary Player Class * * Elementary, besides having the @ref Player widget, exposes its * foundation -- the Elementary Player Class -- in order to create other * widgets which are a player with some more logic on top. */ /** * Base layout smart data extended with player instance data. */ typedef struct _Elm_Player_Data Elm_Player_Data; struct _Elm_Player_Data { Evas_Object *video; Evas_Object *emotion; /* tracking those to ease disabling/enabling them back */ Evas_Object *forward; Evas_Object *info; Evas_Object *next; Evas_Object *pause; Evas_Object *play; Evas_Object *prev; Evas_Object *rewind; Evas_Object *stop; Evas_Object *eject; Evas_Object *volume; Evas_Object *mute; Evas_Object *slider; Evas_Object *vslider; Eina_Bool dragging : 1; }; /** * @} */ #define ELM_PLAYER_DATA_GET(o, sd) \ Elm_Player_Data * sd = efl_data_scope_get(o, ELM_PLAYER_CLASS) #define ELM_PLAYER_DATA_GET_OR_RETURN(o, ptr) \ ELM_PLAYER_DATA_GET(o, ptr); \ if (EINA_UNLIKELY(!ptr)) \ { \ ERR("No widget data for object %p (%s)", \ o, evas_object_type_get(o)); \ return; \ } #define ELM_PLAYER_DATA_GET_OR_RETURN_VAL(o, ptr, val) \ ELM_PLAYER_DATA_GET(o, ptr); \ if (EINA_UNLIKELY(!ptr)) \ { \ ERR("No widget data for object %p (%s)", \ o, evas_object_type_get(o)); \ return val; \ } #define ELM_PLAYER_CHECK(obj) \ if (EINA_UNLIKELY(!efl_isa((obj), ELM_PLAYER_CLASS))) \ return #endif