/** * Add a new genlist widget to the given parent Elementary * (container) object * * @param parent The parent object * @return a new genlist widget handle or @c NULL, on errors * * This function inserts a new genlist widget on the canvas. * * @see elm_genlist_item_append() * @see elm_object_item_del() * @see elm_genlist_clear() * * @ingroup Genlist */ EAPI Evas_Object *elm_genlist_add(Evas_Object *parent); /** * Remove all items from a given genlist widget. * * @param obj The genlist object * * This removes (and deletes) all items in @p obj, leaving it empty. * * @see elm_object_item_del(), to remove just one item. * * @ingroup Genlist */ EAPI void elm_genlist_clear(Evas_Object *obj); /** * Enable or disable multi-selection in the genlist * * @param obj The genlist object * @param multi Multi-select enable/disable. Default is disabled. * * This enables (@c EINA_TRUE) or disables (@c EINA_FALSE) multi-selection in * the list. This allows more than 1 item to be selected. To retrieve the list * of selected items, use elm_genlist_selected_items_get(). * * @see elm_genlist_selected_items_get() * @see elm_genlist_multi_select_get() * * @ingroup Genlist */ EAPI void elm_genlist_multi_select_set(Evas_Object *obj, Eina_Bool multi); /** * Get if multi-selection in genlist is enabled or disabled. * * @param obj The genlist object * @return Multi-select enabled/disabled * (@c EINA_TRUE = enabled/@c EINA_FALSE = disabled). Default is @c EINA_FALSE. * * @see elm_genlist_multi_select_set() * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_multi_select_get(const Evas_Object *obj); /** * This sets the horizontal stretching mode. * * @param obj The genlist object * @param mode The mode to use (one of #ELM_LIST_SCROLL or #ELM_LIST_LIMIT). * * This sets the mode used for sizing items horizontally. Valid modes * are #ELM_LIST_LIMIT, #ELM_LIST_SCROLL, and #ELM_LIST_COMPRESS. The default is * ELM_LIST_SCROLL. This mode means that if items are too wide to fit, * the scroller will scroll horizontally. Otherwise items are expanded * to fill the width of the viewport of the scroller. If it is * ELM_LIST_LIMIT, items will be expanded to the viewport width and * limited to that size. If it is ELM_LIST_COMPRESS, the item width will be * fixed (restricted to a minimum of) to the list width when calculating its * size in order to allow the height to be calculated based on it. This allows, * for instance, text block to wrap lines if the Edje part is configured with * "text.min: 0 1". * @note ELM_LIST_COMPRESS will make list resize slower as it will have to * recalculate every item height again whenever the list width * changes! * @note Homogeneous mode is for that all items in the genlist same * width/height. With ELM_LIST_COMPRESS, it makes genlist items to fast * initializing. However there's no sub-objects in genlist which can be * on the flying resizable (such as TEXTBLOCK). If then, some dynamic * resizable objects in genlist would not diplayed properly. * * @see elm_genlist_mode_get() * * @ingroup Genlist */ EAPI void elm_genlist_mode_set(Evas_Object *obj, Elm_List_Mode mode); /** * Get the horizontal stretching mode. * * @param obj The genlist object * @return The mode to use * (#ELM_LIST_LIMIT, #ELM_LIST_SCROLL) * * @see elm_genlist_mode_set() * * @ingroup Genlist */ EAPI Elm_List_Mode elm_genlist_mode_get(const Evas_Object *obj); /** * Append a new item in a given genlist widget. * * @param obj The genlist object * @param itc The item class for the item * @param data The item data * @param parent The parent item, or NULL if none * @param type Item type * @param func Convenience function called when the item is selected * @param func_data Data passed to @p func above. * @return A handle to the item added or @c NULL if not possible * * This adds the given item to the end of the list or the end of * the children list if the @p parent is given. * * @see elm_genlist_item_prepend() * @see elm_genlist_item_insert_before() * @see elm_genlist_item_insert_after() * @see elm_object_item_del() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_append(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data); /** * Prepend a new item in a given genlist widget. * * @param obj The genlist object * @param itc The item class for the item * @param data The item data * @param parent The parent item, or NULL if none * @param type Item type * @param func Convenience function called when the item is selected * @param func_data Data passed to @p func above. * @return A handle to the item added or NULL if not possible * * This adds an item to the beginning of the list or beginning of the * children of the parent if given. * * @see elm_genlist_item_append() * @see elm_genlist_item_insert_before() * @see elm_genlist_item_insert_after() * @see elm_object_item_del() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_prepend(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data); /** * Insert an item before another in a genlist widget * * @param obj The genlist object * @param itc The item class for the item * @param data The item data * @param parent The parent item, or NULL if none * @param before The item to place this new one before. * @param type Item type * @param func Convenience function called when the item is selected * @param func_data Data passed to @p func above. * @return A handle to the item added or @c NULL if not possible * * This inserts an item before another in the list. It will be in the * same tree level or group as the item it is inserted before. * * @see elm_genlist_item_append() * @see elm_genlist_item_prepend() * @see elm_genlist_item_insert_after() * @see elm_object_item_del() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_insert_before(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Object_Item *before, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data); /** * Insert an item after another in a genlist widget * * @param obj The genlist object * @param itc The item class for the item * @param data The item data * @param parent The parent item, or NULL if none * @param after The item to place this new one after. * @param type Item type * @param func Convenience function called when the item is selected * @param func_data Data passed to @p func above. * @return A handle to the item added or @c NULL if not possible * * This inserts an item after another in the list. It will be in the * same tree level or group as the item it is inserted after. * * @see elm_genlist_item_append() * @see elm_genlist_item_prepend() * @see elm_genlist_item_insert_before() * @see elm_object_item_del() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_insert_after(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Object_Item *after, Elm_Genlist_Item_Type type, Evas_Smart_Cb func, const void *func_data); /** * Insert a new item into the sorted genlist object * * @param obj The genlist object * @param itc The item class for the item * @param data The item data * @param parent The parent item, or NULL if none * @param type Item type * @param comp The function called for the sort * @param func Convenience function called when item selected * @param func_data Data passed to @p func above. * @return A handle to the item added or NULL if not possible * * This inserts an item in the genlist based on user defined comparison * function. The two arguments passed to the function @p func are genlist item * handles to compare. * * @see elm_genlist_item_append() * @see elm_genlist_item_prepend() * @see elm_genlist_item_insert_after() * @see elm_object_item_del() * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_item_sorted_insert(Evas_Object *obj, const Elm_Genlist_Item_Class *itc, const void *data, Elm_Object_Item *parent, Elm_Genlist_Item_Type type, Eina_Compare_Cb comp, Evas_Smart_Cb func, const void *func_data); /* operations to retrieve existing items */ /** * Get the selected item in the genlist. * * @param obj The genlist object * @return The selected item, or NULL if none is selected. * * This gets the selected item in the list (if multi-selection is enabled, only * the item that was first selected in the list is returned - which is not very * useful, so see elm_genlist_selected_items_get() for when multi-selection is * used). * * If no item is selected, NULL is returned. * * @see elm_genlist_selected_items_get() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_selected_item_get(const Evas_Object *obj); /** * Get a list of selected items in the genlist. * * @param obj The genlist object * @return The list of selected items, or NULL if none are selected. * * It returns a list of the selected items. This list pointer is only valid so * long as the selection doesn't change (no items are selected or unselected, or * unselected implicitly by deletion). The list contains genlist items * pointers. The order of the items in this list is the order which they were * selected, i.e. the first item in this list is the first item that was * selected, and so on. * * @note If not in multi-select mode, consider using function * elm_genlist_selected_item_get() instead. * * @see elm_genlist_multi_select_set() * @see elm_genlist_selected_item_get() * * @ingroup Genlist */ EAPI const Eina_List *elm_genlist_selected_items_get(const Evas_Object *obj); /** * Get a list of realized items in genlist * * @param obj The genlist object * @return The list of realized items, nor NULL if none are realized. * * This returns a list of the realized items in the genlist. The list * contains genlist item pointers. The list must be freed by the * caller when done with eina_list_free(). The item pointers in the * list are only valid so long as those items are not deleted or the * genlist is not deleted. * * @see elm_genlist_realized_items_update() * * @ingroup Genlist */ EAPI Eina_List *elm_genlist_realized_items_get(const Evas_Object *obj); /** * Get the first item in the genlist * * This returns the first item in the list. * * @param obj The genlist object * @return The first item, or NULL if none * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_first_item_get(const Evas_Object *obj); /** * Get the last item in the genlist * * This returns the last item in the list. * * @return The last item, or NULL if none * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_last_item_get(const Evas_Object *obj); /** * Update the contents of all realized items. * * @param obj The genlist object. * * This updates all realized items by calling all the item class functions again * to get the contents, texts and states. Use this when the original * item data has changed and the changes are desired to be reflected. * * To update just one item, use elm_genlist_item_update(). * * @see elm_genlist_realized_items_get() * @see elm_genlist_item_update() * * @ingroup Genlist */ EAPI void elm_genlist_realized_items_update(Evas_Object *obj); /** * Return how many items are currently in a list * * @param obj The list * @return The total number of list items in the list * * This behavior is O(1) and includes items which may or may not be realized. * * @ingroup Genlist */ EAPI unsigned int elm_genlist_items_count(const Evas_Object *obj); /** * Enable/disable homogeneous mode. * * @param obj The genlist object * @param homogeneous Assume the items within the genlist are of the * same height and width (EINA_TRUE = on, EINA_FALSE = off). Default is @c * EINA_FALSE. * * This will enable the homogeneous mode where items are of the same * height and width so that genlist may do the lazy-loading at its * maximum (which increases the performance for scrolling the list). * In the normal mode, genlist will pre-calculate all the items' sizes even * though they are not in use. So items' callbacks are called many times than * expected. But homogeneous mode will skip the item size pre-calculation * process so items' callbacks are called only when the item is needed. * * @note This also works well with group index. * * @see elm_genlist_mode_set() * @see elm_genlist_homogeneous_get() * * @ingroup Genlist */ EAPI void elm_genlist_homogeneous_set(Evas_Object *obj, Eina_Bool homogeneous); /** * Get whether the homogeneous mode is enabled. * * @param obj The genlist object * @return Assume the items within the genlist are of the same height * and width (EINA_TRUE = on, EINA_FALSE = off) * * @see elm_genlist_homogeneous_set() * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_homogeneous_get(const Evas_Object *obj); /** * Set the maximum number of items within an item block * * @param obj The genlist object * @param count Maximum number of items within an item block. Default is 32. * * This will configure the block count to tune to the target with particular * performance matrix. * * A block of objects will be used to reduce the number of operations due to * many objects in the screen. It can determine the visibility, or if the * object has changed, it theme needs to be updated, etc. doing this kind of * calculation to the entire block, instead of per object. * * The default value for the block count is enough for most lists, so unless * you know you will have a lot of objects visible in the screen at the same * time, don't try to change this. * * @see elm_genlist_block_count_get() * @see @ref Genlist_Implementation * * @ingroup Genlist */ EAPI void elm_genlist_block_count_set(Evas_Object *obj, int count); /** * Get the maximum number of items within an item block * * @param obj The genlist object * @return Maximum number of items within an item block * * @see elm_genlist_block_count_set() * * @ingroup Genlist */ EAPI int elm_genlist_block_count_get(const Evas_Object *obj); /** * Set the timeout in seconds for the longpress event. * * @param obj The genlist object * @param timeout timeout in seconds. Default is elm config value(1.0) * * This option will change how long it takes to send an event "longpressed" * after the mouse down signal is sent to the list. If this event occurs, no * "clicked" event will be sent. * * @warning If you set the longpress timeout value with this API, your genlist * will not be affected by the longpress value of elementary config value * later. * * @see elm_genlist_longpress_timeout_set() * * @ingroup Genlist */ EAPI void elm_genlist_longpress_timeout_set(Evas_Object *obj, double timeout); /** * Get the timeout in seconds for the longpress event. * * @param obj The genlist object * @return timeout in seconds * * @see elm_genlist_longpress_timeout_get() * * @ingroup Genlist */ EAPI double elm_genlist_longpress_timeout_get(const Evas_Object *obj); /** * Get the item that is at the x, y canvas coords. * * @param obj The genlist object. * @param x The input x coordinate * @param y The input y coordinate * @param posret The position relative to the item returned here * @return The item at the coordinates or NULL if none * * This returns the item at the given coordinates (which are canvas * relative, not object-relative). If an item is at that coordinate, * that item handle is returned, and if @p posret is not NULL, the * integer pointed to is set to a value of -1, 0 or 1, depending if * the coordinate is on the upper portion of that item (-1), on the * middle section (0) or on the lower part (1). If NULL is returned as * an item (no item found there), then posret may indicate -1 or 1 * based if the coordinate is above or below all items respectively in * the genlist. * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_at_xy_item_get(const Evas_Object *obj, Evas_Coord x, Evas_Coord y, int *posret); /** * Get active genlist mode item * * @param obj The genlist object * @return The active item for that current mode. Or @c NULL if no item is * activated with any mode. * * This function returns the item that was activated with a mode, by the * function elm_genlist_item_decorate_mode_set(). * * @see elm_genlist_item_decorate_mode_set() * @see elm_genlist_mode_get() * * @ingroup Genlist */ EAPI Elm_Object_Item *elm_genlist_decorated_item_get(const Evas_Object *obj); /** * Set reorder mode * * @param obj The genlist object * @param reorder_mode The reorder mode * (EINA_TRUE = on, EINA_FALSE = off) * * After turning on the reorder mode, longpress on normal item will trigger * reordering of the item. You can move the item up and down. However, reorder * does not work with group item. * * @ingroup Genlist */ EAPI void elm_genlist_reorder_mode_set(Evas_Object *obj, Eina_Bool reorder_mode); /** * Get the reorder mode * * @param obj The genlist object * @return The reorder mode * (EINA_TRUE = on, EINA_FALSE = off) * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_reorder_mode_get(const Evas_Object *obj); /** * Set Genlist decorate mode * * This sets Genlist decorate mode to all items. * * @param obj The Genlist object * @param decorated The decorate mode status * (EINA_TRUE = decorate mode, EINA_FALSE = normal mode * * @ingroup Genlist */ EAPI void elm_genlist_decorate_mode_set(Evas_Object *obj, Eina_Bool decorated); /** * Get Genlist decorate mode * * @param obj The genlist object * @return The decorate mode status * (EINA_TRUE = decorate mode, EINA_FALSE = normal mode * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_decorate_mode_get(const Evas_Object *obj); /** * Set Genlist tree effect * * @param obj The genlist object * @param enabled The tree effect status * (EINA_TRUE = enabled, EINA_FALSE = disabled * * @ingroup Genlist */ EAPI void elm_genlist_tree_effect_enabled_set(Evas_Object *obj, Eina_Bool enabled); /** * Get Genlist tree effect * * @param obj The genlist object * @return The tree effect status * (EINA_TRUE = enabled, EINA_FALSE = disabled * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_tree_effect_enabled_get(const Evas_Object *obj); /** * Set the genlist select mode. * * @param obj The genlist object * @param mode The select mode * * elm_genlist_select_mode_set() changes item select mode in the genlist widget. * - ELM_OBJECT_SELECT_MODE_DEFAULT : Items will call their selection func and * callback once when first becoming selected. Any further clicks will * do nothing, unless you set always select mode. * - ELM_OBJECT_SELECT_MODE_ALWAYS : This means that, even if selected, * every click will make the selected callbacks be called. * - ELM_OBJECT_SELECT_MODE_NONE : This will turn off the ability to select items * entirely and they will neither appear selected nor call selected * callback functions. * * @see elm_genlist_select_mode_get() * * @ingroup Genlist */ EAPI void elm_genlist_select_mode_set(Evas_Object *obj, Elm_Object_Select_Mode mode); /** * Get the genlist select mode. * * @param obj The genlist object * @return The select mode * (If getting mode is failed, it returns ELM_OBJECT_SELECT_MODE_MAX) * * @see elm_genlist_select_mode_set() * * @ingroup Genlist */ EAPI Elm_Object_Select_Mode elm_genlist_select_mode_get(const Evas_Object *obj); /** * Set whether the genlist items' should be highlighted when item selected. * * @param obj The genlist object. * @param highlight @c EINA_TRUE to enable highlighting or @c EINA_FALSE to * disable it. * * This will turn on/off the highlight effect when item selection and * they will, or will not highlighted. The selected and clicked * callback functions will still be called. * * Highlight is enabled by default. * * @see elm_genlist_highlight_mode_get(). * * @ingroup Genlist */ EAPI void elm_genlist_highlight_mode_set(Evas_Object *obj, Eina_Bool highlight); /** * Get whether the genlist items' should be highlighted when item selected. * * @param obj The genlist object. * @return @c EINA_TRUE means items can be highlighted. @c EINA_FALSE indicates * they can't. If @p obj is @c NULL, @c EINA_FALSE is returned. * * @see elm_genlist_highlight_mode_set() for details. * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_highlight_mode_get(const Evas_Object *obj); /** * Get the nth item, in a given genlist widget, placed at position @p nth, in * its internal items list * * @param obj The genlist object * @param nth The number of the item to grab (0 being the first) * * @return The item stored in @p obj at position @p nth or @c NULL, if there's * no item with that index (and on errors) * * @ingroup Genilst * @since 1.8 */ EAPI Elm_Object_Item * elm_genlist_nth_item_get(const Evas_Object *obj, unsigned int nth); /** * Set focus upon items selection mode * * @param obj The genlist object * @param enabled The tree effect status * (EINA_TRUE = enabled, EINA_FALSE = disabled) * * When enabled, every selection of an item inside the genlist will automatically set focus to * its first focusable widget from the left. This is true of course if the selection was made by * clicking an unfocusable area in an item or selecting it with a key movement. Clicking on a * focusable widget inside an item will couse this particular item to get focus as usual. * * @ingroup Genlist */ EAPI void elm_genlist_focus_on_selection_set(Evas_Object *obj, Eina_Bool enabled); /** * Get whether focus upon item's selection mode is enabled. * * @param obj The genlist object * @return The tree effect status * (EINA_TRUE = enabled, EINA_FALSE = disabled) * * @ingroup Genlist */ EAPI Eina_Bool elm_genlist_focus_on_selection_get(const Evas_Object *obj);