#ifdef HAVE_CONFIG_H # include #endif #include #ifdef HAVE_ALLOCA_H # include #elif defined __GNUC__ # define alloca __builtin_alloca #elif defined _AIX # define alloca __alloca #elif defined _MSC_VER # include # define alloca _alloca #else # include # ifdef __cplusplus extern "C" # endif void *alloca(size_t); #endif #include "edje_private.h" //--------------------------------------------------------------------------// #ifdef LUA2 #define MAX_LUA_MEM (4 * (1024 * 1024)) //--------------------------------------------------------------------------// typedef struct _Edje_Lua_Alloc Edje_Lua_Alloc; typedef struct _Edje_Lua_Obj Edje_Lua_Obj; typedef struct _Edje_Lua_Timer Edje_Lua_Timer; typedef struct _Edje_Lua_Anim Edje_Lua_Anim; //--------------------------------------------------------------------------// struct _Edje_Lua_Alloc { size_t max, cur; }; struct _Edje_Lua_Obj { EINA_INLIST; Edje *ed; void (*free_func) (void *obj); }; struct _Edje_Lua_Timer { Edje_Lua_Obj obj; Ecore_Timer *timer; int fn_ref; }; struct _Edje_Lua_Anim { Edje_Lua_Obj obj; Ecore_Animator *anim; int fn_ref; }; //--------------------------------------------------------------------------// static int _elua_obj_gc(lua_State *L); static int _elua_obj_del(lua_State *L); static int _elua_echo(lua_State *L); static int _elua_timer(lua_State *L); static int _elua_anim(lua_State *L); //--------------------------------------------------------------------------// static lua_State *lstate = NULL; static const struct luaL_reg _elua_edje_api [] = { {"echo", _elua_echo}, // test func - echo (i know we have print. test) {"del", _elua_obj_del}, // generic del any object created for edje {"timer", _elua_timer}, // add timer {"anim", _elua_anim}, // add animator (not done yet) {NULL, NULL} // end }; static const struct luaL_reg _elua_edje_meta [] = { {"__gc", _elua_obj_gc}, // garbage collector func for edje objects {NULL, NULL} // end }; static const luaL_Reg _elua_libs[] = { {"", luaopen_base}, // {LUA_LOADLIBNAME, luaopen_package}, // disable this lib - don't want {LUA_TABLIBNAME, luaopen_table}, // {LUA_IOLIBNAME, luaopen_io}, // disable this lib - don't want {LUA_OSLIBNAME, luaopen_os}, {LUA_STRLIBNAME, luaopen_string}, {LUA_MATHLIBNAME, luaopen_math}, // {LUA_DBLIBNAME, luaopen_debug}, // disable this lib - don't want {NULL, NULL} // end }; static const char *_elua_key = "key"; //--------------------------------------------------------------------------// static void * _elua_alloc(void *ud, void *ptr, size_t osize, size_t nsize) { Edje_Lua_Alloc *ela = ud; void *ptr2; ela->cur += nsize - osize; if (ela->cur > ela->max) { ERR("Edje Lua memory limit of %zu bytes reached (%zu allocated)", ela->max, ela->cur); return NULL; } if (nsize == 0) { free(ptr); return NULL; } ptr2 = realloc(ptr, nsize); if (ptr2) return ptr2; ERR("Edje Lua cannot re-allocate %i bytes\n", nsize); return ptr2; } static int _elua_custom_panic(lua_State *L) { ERR("Lua Panic!!!!"); return 1; } //------------- void _edje_lua2_error_full(const char *file, const char *fnc, int line, lua_State *L, int err_code) { char *err_type; switch (err_code) { case LUA_ERRRUN: err_type = "runtime"; break; case LUA_ERRSYNTAX: err_type = "syntax"; break; case LUA_ERRMEM: err_type = "memory allocation"; break; case LUA_ERRERR: err_type = "error handler"; break; default: err_type = "unknown"; break; } eina_log_print (_edje_default_log_dom, EINA_LOG_LEVEL_ERR, file, fnc, line, "Lua %s error: %s", err_type, lua_tostring(L, -1)); } static void _elua_init(void) { static Edje_Lua_Alloc ela = { MAX_LUA_MEM, 0 }; const luaL_Reg *l; if (lstate) return; lstate = lua_newstate(_elua_alloc, &ela); //0 lua_atpanic(lstate, _elua_custom_panic); //0 // FIXME: figure out optimal gc settings later // lua_gc(lstate, LUA_GCSETPAUSE, 200); //0 // lua_gc(lstate, LUA_GCSETSTEPMUL, 200); //0 for (l = _elua_libs; l->func; l++) { lua_pushcfunction(lstate, l->func); lua_pushstring(lstate, l->name); lua_call(lstate, 1, 0); } luaL_register(lstate, "edje", _elua_edje_api); //+1 luaL_newmetatable(lstate, "edje"); //+1 luaL_register(lstate, 0, _elua_edje_meta); //0 lua_pushliteral(lstate, "__index"); //+1 lua_pushvalue(lstate, -3); //+1 lua_rawset(lstate, -3); //-2 lua_pop(lstate, 2); } //------------- static void _elua_table_ptr_set(lua_State *L, const void *key, const void *val) { lua_pushlightuserdata(L, (void *)key); //+1 lua_pushlightuserdata(L, (void *)val); //+1 lua_settable(L, LUA_REGISTRYINDEX); //-2 } static const void * _elua_table_ptr_get(lua_State *L, const void *key) { const void *ptr; lua_pushlightuserdata(L, (void *)key); //+1 lua_gettable(L, LUA_REGISTRYINDEX); //0 ptr = lua_topointer(L, -1); //0 lua_pop(L, 1); return ptr; } static void _elua_table_ptr_del(lua_State *L, const void *key) { lua_pushlightuserdata(L, (void *)key); //+1 lua_pushnil(L); //+1 lua_settable(L, LUA_REGISTRYINDEX); //-2 } static void _elua_gc(lua_State *L) { lua_gc(L, LUA_GCCOLLECT, 0); //0 } //------------- static Edje_Lua_Obj * _elua_obj_new(lua_State *L, Edje *ed, int size) { Edje_Lua_Obj *obj; obj = (Edje_Lua_Obj *)lua_newuserdata(L, size); //+1 memset(obj, 0, size); ed->lua_objs = eina_inlist_append(ed->lua_objs, EINA_INLIST_GET(obj)); luaL_getmetatable(L, "edje"); //+1 lua_setmetatable(L, -2); //-1 obj->ed = ed; return obj; } static void _elua_obj_free(lua_State *L, Edje_Lua_Obj *obj) { if (!obj->free_func) return; obj->free_func(obj); obj->ed->lua_objs = eina_inlist_remove(obj->ed->lua_objs, EINA_INLIST_GET(obj)); obj->free_func = NULL; obj->ed = NULL; } //------------- static int _elua_obj_gc(lua_State *L) { Edje_Lua_Obj *obj = (Edje_Lua_Obj *)lua_touserdata(L, 1); if (!obj) return 0; _elua_obj_free(L, obj); return 0; } static int _elua_obj_del(lua_State *L) { return _elua_obj_gc(L); } //------------- static int _elua_echo(lua_State *L) { const char *string = luaL_checkstring(L, 1); //0 printf("%s\n", string); return 1; } //------------- static int _elua_timer_cb(void *data) { Edje_Lua_Timer *elt = data; int ret = 0; int err; if (!elt->obj.ed) return 0; lua_rawgeti(lstate, LUA_REGISTRYINDEX, elt->fn_ref); //+1 if ((err = lua_pcall(lstate, 0, 1, 0))) //+1 { _edje_lua2_error(lstate, err); //0 _elua_obj_free(lstate, (Edje_Lua_Obj *)elt); _elua_gc(lstate); return 0; } ret = luaL_checkint(lstate, -1); //0 lua_pop(lstate, 1); if (ret == 0) _elua_obj_free(lstate, (Edje_Lua_Obj *)elt); _elua_gc(lstate); return ret; } static void _elua_timer_free(void *obj) { Edje_Lua_Timer *elt = (Edje_Lua_Timer *)obj; luaL_unref(lstate, LUA_REGISTRYINDEX, elt->fn_ref); //0 elt->fn_ref = 0; ecore_timer_del(elt->timer); elt->timer = NULL; } static int _elua_timer(lua_State *L) { Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key); Edje_Lua_Timer *elt; double val; val = luaL_checknumber(L, 1); luaL_checkany(L, 2); elt = (Edje_Lua_Timer *)_elua_obj_new(L, ed, sizeof(Edje_Lua_Timer)); //+1 elt->obj.free_func = _elua_timer_free; elt->timer = ecore_timer_add(val, _elua_timer_cb, elt); lua_pushvalue(L, 2); //+1 elt->fn_ref = luaL_ref(L, LUA_REGISTRYINDEX); // lua_pop(ed->L, 2); // don't pop - return back to lua _elua_gc(lstate); return 1; } //------------- static int _elua_anim(lua_State *L) { // xxxxx // not done yet - but do like timer (but 1 arg only - no timeout val) // xxxxx Edje *ed = (Edje *)_elua_table_ptr_get(L, _elua_key); return 1; } //------------- void _edje_lua2_script_init(Edje *ed) { if (ed->L) return; _elua_init(); ed->L = lstate; lua_newtable(ed->L); //+1 ed->lua_ref = luaL_ref(ed->L, LUA_REGISTRYINDEX); //+1 // lua_pushvalue(ed->L, LUA_GLOBALSINDEX); // lua_setfield(ed->L, -2, "__index"); // lua_setmetatable(ed->L, -2); // lua_setfenv(ed->L, -2); _elua_table_ptr_set(ed->L, _elua_key, ed); //0 // lua_pop(ed->L, 1); // our current script stack anyway } void _edje_lua2_script_shutdown(Edje *ed) { if (!ed->L) return; lua_getfenv(ed->L, -1); lua_pushnil(ed->L); luaL_unref(ed->L, LUA_REGISTRYINDEX, ed->lua_ref); //0 lua_gc(ed->L, LUA_GCCOLLECT, 0); //0 while (ed->lua_objs) { Edje_Lua_Obj *obj = (Edje_Lua_Obj *)ed->lua_objs; if (obj->free_func) { ERR("uncollected Lua object %p", obj); _elua_obj_free(ed->L, obj); } else { ERR("dangling Lua object %p", obj); ed->lua_objs = eina_inlist_remove(ed->lua_objs, ed->lua_objs); } } ed->L = NULL; } void _edje_lua2_script_load(Edje_Part_Collection *edc, void *data, int size) { int err; _elua_init(); err = luaL_loadbuffer(lstate, data, size, "edje_lua_script"); //+1 if (err) { if (err == LUA_ERRSYNTAX) ERR("lua load syntax error: %s", lua_tostring(lstate, -1)); //0 else if (err == LUA_ERRMEM) ERR("lua load memory allocation error: %s", lua_tostring(lstate, -1)); //0 } if ((err = lua_pcall(lstate, 0, 0, 0))) //0 _edje_lua2_error(lstate, err); //0 } void _edje_lua2_script_unload(Edje_Part_Collection *edc) { lua_gc(lstate, LUA_GCCOLLECT, 0); //0 } #endif