#include #include "elm_priv.h" #define ELM_TRANSIT_CHECK_OR_RETURN(transit, ...) \ do { \ if (!transit) { \ CRITICAL("Elm_Transit " # transit " is NULL!"); \ return __VA_ARGS__; \ } \ if (!EINA_MAGIC_CHECK(transit, ELM_TRANSIT_MAGIC)) { \ EINA_MAGIC_FAIL(transit, ELM_TRANSIT_MAGIC); \ return __VA_ARGS__; \ } \ if (transit->deleted){ \ ERR("Elm_Transit " # transit " has already been deleted!"); \ return __VA_ARGS__; \ } \ } while (0) /** * * @defgroup Transit Transit * @ingroup Elementary * * Transit (see Warning below) is designed to set the various effects for the * Evas_Object such like translation, rotation, etc. For using Effects, Create * transit and insert effects which are interesting. * Once effects are inserted into transit, transit will manage those effects. * (ex deleting). * * Example: * @code * Elm_Transit *trans = elm_transit_add(); * elm_transit_object_add(trans, obj); * void *effect_context = elm_transit_effect_translation_context_new(0.0, 0.0, * 280.0, 280.0); * elm_transit_effect_add(transit, * elm_transit_effect_translation_op, effect_context, * elm_transit_effect_translation_context_free); * elm_transit_duration_set(transit, 5); * elm_transit_auto_reverse_set(transit, EINA_TRUE); * elm_transit_tween_mode_set(transit, ELM_TRANSIT_TWEEN_MODE_DECELERATE); * elm_transit_repeat_times_set(transit, -1); * @endcode * * @warning We strongly recomend to use elm_transit just when edje can not do * the trick. Edje has more advantage than Elm_Transit, it has more flexibility and * animations can be manipulated inside the theme. */ static const char _transit_key[] = "_elm_transit"; #define FOCAL 2000 struct _Elm_Transit { #define ELM_TRANSIT_MAGIC 0xd27f190a EINA_MAGIC; Ecore_Animator *animator; Eina_List *effect_list; Eina_List *objs; Elm_Transit_Tween_Mode tween_mode; struct { void (*func) (void *data, Elm_Transit *transit); void *arg; } del_data; struct { double delayed; double paused; double duration; double begin; double current; } time; struct { int count; int current; Eina_Bool reverse; } repeat; double progress; unsigned int effects_pending_del; int walking; Eina_Bool auto_reverse : 1; Eina_Bool event_enabled : 1; Eina_Bool deleted : 1; }; struct _Elm_Transit_Effect { void (*animation_op) (void *data, Elm_Transit *transit, double progress); void (*user_data_free) (void *data, Elm_Transit *transit); void *user_data; Eina_Bool deleted : 1; }; struct _Elm_Obj_Data { Eina_Bool state; Elm_Transit *transit; }; typedef struct _Elm_Transit_Effect Elm_Transit_Effect; typedef struct _Elm_Obj_Data Elm_Obj_Data; static void _elm_transit_object_remove_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__) { Elm_Transit *transit = data; Elm_Obj_Data *obj_data = evas_object_data_del(obj, _transit_key); evas_object_pass_events_set(obj, obj_data->state); free(obj_data); transit->objs = eina_list_remove(transit->objs, obj); if (!transit->objs) elm_transit_del(transit); } static void _elm_transit_object_remove(Elm_Transit *transit, Evas_Object *obj) { Elm_Obj_Data *obj_data = evas_object_data_del(obj, _transit_key); evas_object_pass_events_set(obj, obj_data->state); free(obj_data); transit->objs = eina_list_remove(transit->objs, obj); evas_object_event_callback_del(obj, EVAS_CALLBACK_DEL, _elm_transit_object_remove_cb); } static void _elm_transit_effect_del(Elm_Transit *transit, Elm_Transit_Effect *effect, Eina_List *elist) { if (effect->user_data_free) effect->user_data_free(effect->user_data, transit); transit->effect_list = eina_list_remove_list(transit->effect_list, elist); free(effect); } static void _remove_dead_effects(Elm_Transit *transit) { Eina_List *elist, *elist_next; Elm_Transit_Effect *effect; EINA_LIST_FOREACH_SAFE(transit->effect_list, elist, elist_next, effect) { if (effect->deleted) { _elm_transit_effect_del(transit, effect, elist); transit->effects_pending_del--; if (!transit->effects_pending_del) return; } } } static void _elm_transit_del(Elm_Transit *transit) { Eina_List *elist, *elist_next; Elm_Transit_Effect *effect; if (transit->animator) ecore_animator_del(transit->animator); EINA_LIST_FOREACH_SAFE(transit->effect_list, elist, elist_next, effect) _elm_transit_effect_del(transit, effect, elist); while (transit->objs) _elm_transit_object_remove(transit, eina_list_data_get(transit->objs)); if (transit->del_data.func) transit->del_data.func(transit->del_data.arg, transit); EINA_MAGIC_SET(transit, EINA_MAGIC_NONE); free(transit); } static void _transit_animate_op(Elm_Transit *transit, double progress) { Eina_List *elist; Elm_Transit_Effect *effect; transit->walking++; EINA_LIST_FOREACH(transit->effect_list, elist, effect) { if (transit->deleted) break; if (!effect->deleted) effect->animation_op(effect->user_data, transit, progress); } transit->walking--; if (transit->walking) return; if (transit->deleted) _elm_transit_del(transit); else if (transit->effects_pending_del) _remove_dead_effects(transit); } static Eina_Bool _animator_animate_cb(void *data) { Elm_Transit *transit = data; double elapsed_time, duration; transit->time.current = ecore_loop_time_get(); elapsed_time = transit->time.current - transit->time.begin; duration = transit->time.duration + transit->time.delayed; if (elapsed_time > duration) elapsed_time = duration; transit->progress = elapsed_time / duration; switch (transit->tween_mode) { case ELM_TRANSIT_TWEEN_MODE_ACCELERATE: transit->progress = 1.0 - sin((ELM_PI / 2.0) + (transit->progress * ELM_PI / 2.0)); break; case ELM_TRANSIT_TWEEN_MODE_DECELERATE: transit->progress = sin(transit->progress * ELM_PI / 2.0); break; case ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL: transit->progress = (1.0 - cos(transit->progress * ELM_PI)) / 2.0; break; default: break; } /* Reverse? */ if (transit->repeat.reverse) transit->progress = 1 - transit->progress; if (transit->time.duration > 0) _transit_animate_op(transit, transit->progress); /* Not end. Keep going. */ if (elapsed_time < duration) return ECORE_CALLBACK_RENEW; /* Repeat and reverse and time done! */ if ((transit->repeat.current == transit->repeat.count) && (!transit->auto_reverse || transit->repeat.reverse)) { elm_transit_del(transit); return ECORE_CALLBACK_CANCEL; } /* Repeat Case */ if (!transit->auto_reverse || transit->repeat.reverse) { transit->repeat.current++; transit->repeat.reverse = EINA_FALSE; } else transit->repeat.reverse = EINA_TRUE; transit->time.begin = ecore_loop_time_get(); return ECORE_CALLBACK_RENEW; } /** * Add new transit. * * @note Is not necessary to delete the transit object, it will be deleted at * the end of its operation. * @note The transit will start playing when the program enter in the main loop, is not * necessary to give a start to the transit. * * @param duration The duration of the transit in seconds. When transit starts * to run, it will last a @p duration time. * @return The transit object. * * @ingroup Transit */ EAPI Elm_Transit * elm_transit_add(void) { Elm_Transit *transit = ELM_NEW(Elm_Transit); if (!transit) return NULL; EINA_MAGIC_SET(transit, ELM_TRANSIT_MAGIC); elm_transit_tween_mode_set(transit, ELM_TRANSIT_TWEEN_MODE_LINEAR); return transit; } /** * Stops the animation and delete the @p transit object. * * Call this function if you wants to stop the animation before the duration * time. Make sure the @p transit object is still alive with * elm_transit_del_cb_set() function. * All added effects will be deleted, calling its repective data_free_cb * functions. The function setted by elm_tansit_del_cb_set() will be called. * * @see elm_transit_del_cb_set() * * @param transit The transit object to be deleted. * * @ingroup Transit * @warning Just call this function if you are sure the transit is alive. */ EAPI void elm_transit_del(Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit); if (transit->walking) transit->deleted = EINA_TRUE; else _elm_transit_del(transit); } /** * Add a new effect to the transit. * * @note The cb function and the data are the key to the effect. If you try to * add an already added effect, nothing is done. * @note After the first addition of an effect in @p transit, if its * effect list become empty again, the @p transit will be killed by * elm_transit_del(transit) function. * * Exemple: * @code * Elm_Transit *transit = elm_transit_add(); * elm_transit_effect_add(transit, * elm_transit_effect_blend_op, * elm_transit_effect_blend_context_new(), * elm_transit_effect_blend_context_free); * @endcode * * @param transit The transit object. * @param cb The operation function. It is called when the animation begins, * it is the function that actually performs the animation. It is called with * the @p data, @p transit and the time progression of the animation (a double * value between 0.0 and 1.0). * @param data The context data of the effect. * @param data_free_cb The function to free the context data, it will be called * at the end of the effect, it must finalize the animation and free the * @p data. * * @ingroup Transit * @warning The transit free the context data at the and of the transition with * the data_free_cb function, do not use the context data in another transit. */ EAPI void elm_transit_effect_add(Elm_Transit *transit, void (*cb)(void *data, Elm_Transit *transit, double progress), void *data, void (*data_free_cb)(void *data, Elm_Transit *transit)) { ELM_TRANSIT_CHECK_OR_RETURN(transit); EINA_SAFETY_ON_NULL_RETURN(cb); Elm_Transit_Effect *effect; Eina_List *elist; EINA_LIST_FOREACH(transit->effect_list, elist, effect) if ((effect->animation_op == cb) && (effect->user_data == data)) return; effect = ELM_NEW(Elm_Transit_Effect); if (!effect) return; effect->user_data_free = data_free_cb; effect->animation_op = cb; effect->user_data = data; transit->effect_list = eina_list_append(transit->effect_list, effect); } /** * Delete an added effect. * * This function will remove the effect from the @p transit, calling the * data_free_cb to free the @p data. * * @see elm_transit_effect_add() * * @note If the effect is not found, nothing is done. * @note If the effect list become empty, this function will call * elm_transit_del(transit), that is, it will kill the @p transit. * * @param transit The transit object. * @param cb The operation function. * @param data The context data of the effect. * * @ingroup Transit */ EAPI void elm_transit_effect_del(Elm_Transit *transit, void (*cb)(void *data, Elm_Transit *transit, double progress), void *data) { ELM_TRANSIT_CHECK_OR_RETURN(transit); EINA_SAFETY_ON_NULL_RETURN(cb); Eina_List *elist, *elist_next; Elm_Transit_Effect *effect; EINA_LIST_FOREACH_SAFE(transit->effect_list, elist, elist_next, effect) { if ((effect->animation_op == cb) && (effect->user_data == data)) { if (transit->walking) { effect->deleted = EINA_TRUE; transit->effects_pending_del++; } else { _elm_transit_effect_del(transit, effect, elist); if (!transit->effect_list) elm_transit_del(transit); } return; } } } /** * Add new object to apply the effects. * * @note After the first addition of an object in @p transit, if its * object list become empty again, the @p transit will be killed by * elm_transit_del(transit) function. * @note If the @p obj belongs to another transit, the @p obj will be * removed from it and it will only belong to the @p transit. If the old * transit stays without objects, it will die. * @note When you add an object into the @p transit, its state from * evas_object_pass_events_get(obj) is saved, and it is applied when the * transit ends, if you change this state whith evas_object_pass_events_set() * after add the object, this state will change again when @p transit stops to * run. * * @param transit The transit object. * @param obj Object to be animated. * * @ingroup Transit * @warning It is not allowed to add a new object after transit begins to go. */ EAPI void elm_transit_object_add(Elm_Transit *transit, Evas_Object *obj) { ELM_TRANSIT_CHECK_OR_RETURN(transit); EINA_SAFETY_ON_NULL_RETURN(obj); Elm_Obj_Data *obj_data; if (transit->animator) return; obj_data = evas_object_data_get(obj, _transit_key); if (obj_data) { if (obj_data->transit == transit) return; elm_transit_object_remove(obj_data->transit, obj); } obj_data = ELM_NEW(Elm_Obj_Data); obj_data->state = evas_object_pass_events_get(obj); obj_data->transit = transit; evas_object_data_set(obj, _transit_key, obj_data); transit->objs = eina_list_append(transit->objs, obj); if (!transit->event_enabled) evas_object_pass_events_set(obj, EINA_TRUE); evas_object_event_callback_add(obj, EVAS_CALLBACK_DEL, _elm_transit_object_remove_cb, transit); } /** * Removes an added object from the transit. * * @note If the @p obj is not in the @p transit, nothing is done. * @note If the list become empty, this function will call * elm_transit_del(transit), that is, it will kill the @p transit. * * @param transit The transit object. * @param obj Object to be removed from @p transit. * * @ingroup Transit * @warning It is not allowed to remove objects after transit begins to go. */ EAPI void elm_transit_object_remove(Elm_Transit *transit, Evas_Object *obj) { ELM_TRANSIT_CHECK_OR_RETURN(transit); EINA_SAFETY_ON_NULL_RETURN(obj); Elm_Obj_Data *obj_data; if (transit->animator) return; obj_data = evas_object_data_get(obj, _transit_key); if ((!obj_data) || (obj_data->transit != transit)) return; _elm_transit_object_remove(transit, obj); if (!transit->objs) elm_transit_del(transit); } /** * Get the objects of the transit. * * @param transit The transit object. * @return a Eina_List with the objects from the transit. * * @ingroup Transit */ EAPI const Eina_List * elm_transit_objects_get(const Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); return transit->objs; } /** * Set the event enabled when transit is operating. * * If @p enabled is EINA_TRUE, the objects of the transit will receives * events from mouse and keyboard during the animation. * @note When you add an object with elm_transit_object_add(), its state from * evas_object_pass_events_get(obj) is saved, and it is applied when the * transit ends, if you change this state with evas_object_pass_events_set() * after add the object, this state will change again when @p transit stops to * run. * * @param transit The transit object. * @param enabled Disable or enable. * * @ingroup Transit */ EAPI void elm_transit_event_enabled_set(Elm_Transit *transit, Eina_Bool enabled) { ELM_TRANSIT_CHECK_OR_RETURN(transit); Evas_Object *obj; Eina_List *elist; Elm_Obj_Data *obj_data; if (transit->event_enabled == enabled) return; transit->event_enabled = !!enabled; if (enabled) { EINA_LIST_FOREACH(transit->objs, elist, obj) { obj_data = evas_object_data_get(obj, _transit_key); evas_object_pass_events_set(obj, obj_data->state); } } else { EINA_LIST_FOREACH(transit->objs, elist, obj) evas_object_pass_events_set(obj, EINA_TRUE); } } /** * Get the value of event enabled status. * * @see elm_transit_event_enabled_set() * * @param transit The Transit object * @return EINA_TRUE, when event is enabled. If @p transit is NULL * EINA_FALSE is returned * * @ingroup Transit */ EAPI Eina_Bool elm_transit_event_enabled_get(const Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit, EINA_FALSE); return transit->event_enabled; } /** * Set the event enabled when transit is operating. * * If @p disabled is EINA_TRUE, the objects of the transit will receives * events from mouse and keyboard during the animation. * @note When you add an object with elm_transit_object_add(), its state from * evas_object_pass_events_get(obj) is saved, and it is applied when the * transit ends, if you change this state with evas_object_pass_events_set() * after add the object, this state will change again when @p transit stops to * run. * * @see elm_transit_event_enabled_set() * * @param transit The transit object. * @param disabled Disable or enable. * * @ingroup Transit */ EINA_DEPRECATED EAPI void elm_transit_event_block_set(Elm_Transit *transit, Eina_Bool disabled) { elm_transit_event_enabled_set(transit, disabled); } /** * Get the value of event block enabled status. * * @see elm_transit_event_enabled_set(), elm_transit_event_enabled_get() * * @param transit The Transit object * @return EINA_TRUE, when event is enabled. If @p transit is NULL * EINA_FALSE is returned * * @ingroup Transit */ EINA_DEPRECATED EAPI Eina_Bool elm_transit_event_block_get(const Elm_Transit *transit) { return !elm_transit_event_enabled_get(transit); } /** * Set the user-callback function when the transit is deleted. * * @note Using this function twice will overwrite the first function setted. * @note the @p transit object will be deleted after call @p cb function. * * @param transit The transit object. * @param cb Callback function pointer. This function will be called before * the deletion of the transit. * @param data Callback funtion user data. It is the @p op parameter. * * @ingroup Transit */ EAPI void elm_transit_del_cb_set(Elm_Transit *transit, void (*cb) (void *data, Elm_Transit *transit), void *data) { ELM_TRANSIT_CHECK_OR_RETURN(transit); transit->del_data.func = cb; transit->del_data.arg = data; } /** * Set reverse effect automatically. * * If auto reverse is setted, after running the effects with the progress * parameter from 0 to 1, it will call the effecs again with the progress * from 1 to 0. The transit will last for a time iqual to (2 * duration * repeat), * where the duration was setted with the function elm_transit_add and * the repeat with the function elm_transit_repeat_times_set(). * * @param transit The transit object. * @param reverse EINA_TRUE means the auto_reverse is on. * * @ingroup Transit */ EAPI void elm_transit_auto_reverse_set(Elm_Transit *transit, Eina_Bool reverse) { ELM_TRANSIT_CHECK_OR_RETURN(transit); transit->auto_reverse = reverse; } /** * Get if the auto reverse is on. * * @see elm_transit_auto_reverse_set() * * @param transit The transit object. * @return EINA_TRUE means auto reverse is on. If @p transit is NULL * EINA_FALSE is returned * * @ingroup Transit */ EAPI Eina_Bool elm_transit_auto_reverse_get(Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit, EINA_FALSE); return transit->auto_reverse; } /** * Set the transit repeat count. Effect will be repeated by repeat count. * * This function sets the number of repetition the transit will run after * the first one, that is, if @p repeat is 1, the transit will run 2 times. * If the @p repeat is a negative number, it will repeat infinite times. * * @note If this function is called during the transit execution, the transit * will run @p repeat times, ignoring the times it already performed. * * @param transit The transit object * @param repeat Repeat count * * @ingroup Transit */ EAPI void elm_transit_repeat_times_set(Elm_Transit *transit, int repeat) { ELM_TRANSIT_CHECK_OR_RETURN(transit); transit->repeat.count = repeat; transit->repeat.current = 0; } /** * Get the transit repeat count. * * @see elm_transit_repeat_times_set() * * @param transit The Transit object. * @return The repeat count. If @p transit is NULL * 0 is returned * * @ingroup Transit */ EAPI int elm_transit_repeat_times_get(Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit, 0); return transit->repeat.count; } /** * Set the transit animation acceleration type. * * This function sets the tween mode of the transit that can be: * ELM_TRANSIT_TWEEN_MODE_LINEAR - The default mode. * ELM_TRANSIT_TWEEN_MODE_SINUSOIDAL - Starts in accelerate mode and ends decelerating. * ELM_TRANSIT_TWEEN_MODE_DECELERATE - The animation will be slowed over time. * ELM_TRANSIT_TWEEN_MODE_ACCELERATE - The animation will accelerate over time. * * @param transit The transit object. * @param tween_mode The tween type. * * @ingroup Transit */ EAPI void elm_transit_tween_mode_set(Elm_Transit *transit, Elm_Transit_Tween_Mode tween_mode) { ELM_TRANSIT_CHECK_OR_RETURN(transit); transit->tween_mode = tween_mode; } /** * Get the transit animation acceleration type. * * @note @p transit can not be NULL * * @param transit The transit object. * @return The tween type. If @p transit is NULL * ELM_TRANSIT_TWEEN_MODE_LINEAR is returned. * * @ingroup Transit */ EAPI Elm_Transit_Tween_Mode elm_transit_tween_mode_get(const Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit, ELM_TRANSIT_TWEEN_MODE_LINEAR); return transit->tween_mode; } /** * Set the transit animation time * * @note @p transit can not be NULL * * @param transit The transit object. * @param duration The animation time. * * @ingroup Transit */ EAPI void elm_transit_duration_set(Elm_Transit *transit, double duration) { ELM_TRANSIT_CHECK_OR_RETURN(transit); if (transit->animator) return; transit->time.duration = duration; } /** * Get the transit animation time * * @note @p transit can not be NULL * * @param transit The transit object. * * @return The transit animation time. * * @ingroup Transit */ EAPI double elm_transit_duration_get(const Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit, 0.0); return transit->time.duration; } /** * Starts the transition. * Once this API is called, the transit begins to measure the time. * * @note @p transit can not be NULL * * @param transit The transit object. * * @ingroup Transit */ EAPI void elm_transit_go(Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit); if (transit->animator) ecore_animator_del(transit->animator); transit->time.paused = 0; transit->time.delayed = 0; transit->time.begin = ecore_loop_time_get(); transit->animator = ecore_animator_add(_animator_animate_cb, transit); } /** * Pause/Resume the transition. * If you call elm_transit_go again, paused states will affect no anymore. * * @note @p transit can not be NULL * * @param transit The transit object. * * @ingroup Transit */ EAPI void elm_transit_paused_set(Elm_Transit *transit, Eina_Bool paused) { ELM_TRANSIT_CHECK_OR_RETURN(transit); if (!transit->animator) return; if (paused) { if (transit->time.paused > 0) return; ecore_animator_freeze(transit->animator); transit->time.paused = ecore_loop_time_get(); } else { if (transit->time.paused == 0) return; ecore_animator_thaw(transit->animator); transit->time.delayed += (ecore_loop_time_get() - transit->time.paused); transit->time.paused = 0; } } /** * Get the value of paused status. * * @see elm_transit_paused_set() * * @note @p transit can not be NULL * * @param transit The transit object. * @return EINA_TRUE means transition is paused. If @p transit is NULL * EINA_FALSE is returned * * @ingroup Transit */ EAPI Eina_Bool elm_transit_paused_get(const Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit, EINA_FALSE); if (transit->time.paused == 0) return EINA_FALSE; return EINA_TRUE; } /** * Get the time progression of the animation (a double value between 0.0 and 1.0). * * @note @p transit can not be NULL * * @param transit The transit object. * * @return The time progression value. If @p transit is NULL * 0 is returned * * @ingroup Transit */ EAPI double elm_transit_progress_value_get(const Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit, 0); return transit->progress; } /////////////////////////////////////////////////////////////////////////////// //Resizing FX /////////////////////////////////////////////////////////////////////////////// typedef struct _Elm_Transit_Effect_Resizing Elm_Transit_Effect_Resizing; struct _Elm_Transit_Effect_Resizing { struct _size { Evas_Coord w, h; } from, to; }; static void _transit_effect_resizing_context_free(void *data, Elm_Transit *transit __UNUSED__) { free(data); } static void _transit_effect_resizing_op(void *data, Elm_Transit *transit, double progress) { EINA_SAFETY_ON_NULL_RETURN(data); EINA_SAFETY_ON_NULL_RETURN(transit); Evas_Coord w, h; Evas_Object *obj; Eina_List *elist; Elm_Transit_Effect_Resizing *resizing = data; w = resizing->from.w + (resizing->to.w * progress); h = resizing->from.h + (resizing->to.h * progress); EINA_LIST_FOREACH(transit->objs, elist, obj) evas_object_resize(obj, w, h); } static void * _transit_effect_resizing_context_new(Evas_Coord from_w, Evas_Coord from_h, Evas_Coord to_w, Evas_Coord to_h) { Elm_Transit_Effect_Resizing *resizing; resizing = ELM_NEW(Elm_Transit_Effect_Resizing); if (!resizing) return NULL; resizing->from.w = from_w; resizing->from.h = from_h; resizing->to.w = to_w - from_w; resizing->to.h = to_h - from_h; return resizing; } /** * Add the Resizing Effect to Elm_Transit. * * @note This API is one of the facades. It creates resizing effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param from_w Object width size when effect begins. * @param from_h Object height size when effect begins. * @param to_w Object width size when effect ends. * @param to_h Object height size when effect ends. * @return Resizing effect context data. * * @ingroup Transit */ EAPI void * elm_transit_effect_resizing_add(Elm_Transit *transit, Evas_Coord from_w, Evas_Coord from_h, Evas_Coord to_w, Evas_Coord to_h) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); void *effect_context = _transit_effect_resizing_context_new(from_w, from_h, to_w, to_h); if (!effect_context) return NULL; elm_transit_effect_add(transit, _transit_effect_resizing_op, effect_context, _transit_effect_resizing_context_free); return effect_context; } /////////////////////////////////////////////////////////////////////////////// //Translation FX /////////////////////////////////////////////////////////////////////////////// typedef struct _Elm_Transit_Effect_Translation Elm_Transit_Effect_Translation; typedef struct _Elm_Transit_Effect_Translation_Node Elm_Transit_Effect_Translation_Node; struct _Elm_Transit_Effect_Translation_Node { Evas_Object *obj; Evas_Coord x, y; }; struct _Elm_Transit_Effect_Translation { struct _position_variation { Evas_Coord dx, dy; } from, to; Eina_List *nodes; }; static void _translation_object_del_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__) { Elm_Transit_Effect_Translation *translation = data; Eina_List *elist; Elm_Transit_Effect_Translation_Node *translation_node; EINA_LIST_FOREACH(translation->nodes, elist, translation_node) { if (translation_node->obj != obj) continue; translation->nodes = eina_list_remove_list(translation->nodes, elist); free(translation_node); break; } } static Eina_List * _translation_nodes_build(Elm_Transit *transit, Elm_Transit_Effect_Translation *translation) { Elm_Transit_Effect_Translation_Node *translation_node; const Eina_List *elist; Evas_Object *obj; Eina_List *data_list = NULL; const Eina_List *objs = elm_transit_objects_get(transit); EINA_LIST_FOREACH(objs, elist, obj) { translation_node = ELM_NEW(Elm_Transit_Effect_Translation_Node); if (!translation_node) { eina_list_free(data_list); return NULL; } translation_node->obj = obj; evas_object_geometry_get(obj, &(translation_node->x), &(translation_node->y), NULL, NULL); data_list = eina_list_append(data_list, translation_node); evas_object_event_callback_add(obj, EVAS_CALLBACK_DEL, _translation_object_del_cb, translation); } return data_list; } void _transit_effect_translation_context_free(void *data, Elm_Transit *transit __UNUSED__) { EINA_SAFETY_ON_NULL_RETURN(data); Elm_Transit_Effect_Translation *translation = data; Eina_List *elist, *elist_next; Elm_Transit_Effect_Translation_Node *translation_node; EINA_LIST_FOREACH_SAFE(translation->nodes, elist, elist_next, translation_node) { evas_object_event_callback_del(translation_node->obj, EVAS_CALLBACK_DEL, _translation_object_del_cb); translation->nodes = eina_list_remove_list(translation->nodes, elist); free(translation_node); } free(translation); } void _transit_effect_translation_op(void *data, Elm_Transit *transit, double progress __UNUSED__) { EINA_SAFETY_ON_NULL_RETURN(data); EINA_SAFETY_ON_NULL_RETURN(transit); Evas_Coord x, y; Elm_Transit_Effect_Translation *translation = data; Elm_Transit_Effect_Translation_Node *translation_node; Eina_List *elist; if (!translation->nodes) translation->nodes = _translation_nodes_build(transit, translation); EINA_LIST_FOREACH(translation->nodes, elist, translation_node) { x = translation_node->x + translation->from.dx + (translation->to.dx * progress); y = translation_node->y + translation->from.dy + (translation->to.dy * progress); evas_object_move(translation_node->obj, x, y); } } static void * _transit_effect_translation_context_new(Evas_Coord from_dx, Evas_Coord from_dy, Evas_Coord to_dx, Evas_Coord to_dy) { Elm_Transit_Effect_Translation *translation; translation = ELM_NEW(Elm_Transit_Effect_Translation); if (!translation) return NULL; translation->from.dx = from_dx; translation->from.dy = from_dy; translation->to.dx = to_dx - from_dx; translation->to.dy = to_dy - from_dy; return translation; } /** * Add the Translation Effect to Elm_Transit. * * @note This API is one of the facades. It creates translation effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param from_dx X Position variation when effect begins. * @param from_dy Y Position variation when effect begins. * @param to_dx X Position variation when effect ends. * @param to_dy Y Position variation when effect ends. * @return Translation effect context data. * * @ingroup Transit * @warning Is higher recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI void * elm_transit_effect_translation_add(Elm_Transit *transit, Evas_Coord from_dx, Evas_Coord from_dy, Evas_Coord to_dx, Evas_Coord to_dy) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); void *effect_context = _transit_effect_translation_context_new(from_dx, from_dy, to_dx, to_dy); if (!effect_context) return NULL; elm_transit_effect_add(transit, _transit_effect_translation_op, effect_context, _transit_effect_translation_context_free); return effect_context; } /////////////////////////////////////////////////////////////////////////////// //Zoom FX /////////////////////////////////////////////////////////////////////////////// typedef struct _Elm_Transit_Effect_Zoom Elm_Transit_Effect_Zoom; struct _Elm_Transit_Effect_Zoom { float from, to; }; void _transit_effect_zoom_context_free(void *data, Elm_Transit *transit __UNUSED__) { free(data); } static void _transit_effect_zoom_op(void *data, Elm_Transit *transit , double progress) { EINA_SAFETY_ON_NULL_RETURN(data); EINA_SAFETY_ON_NULL_RETURN(transit); Evas_Object *obj; Eina_List *elist; Elm_Transit_Effect_Zoom *zoom = data; Evas_Map *map; Evas_Coord x, y, w, h; map = evas_map_new(4); if (!map) return; EINA_LIST_FOREACH(transit->objs, elist, obj) { evas_object_geometry_get(obj, &x, &y, &w, &h); evas_map_util_points_populate_from_object_full(map, obj, zoom->from + (progress * zoom->to)); evas_map_util_3d_perspective(map, x + (w / 2), y + (h / 2), 0, FOCAL); evas_object_map_set(obj, map); evas_object_map_enable_set(obj, EINA_TRUE); } evas_map_free(map); } static void * _transit_effect_zoom_context_new(float from_rate, float to_rate) { Elm_Transit_Effect_Zoom *zoom; zoom = ELM_NEW(Elm_Transit_Effect_Zoom); if (!zoom) return NULL; zoom->from = (FOCAL - (from_rate * FOCAL)) * (1 / from_rate); zoom->to = ((FOCAL - (to_rate * FOCAL)) * (1 / to_rate)) - zoom->from; return zoom; } /** * Add the Zoom Effect to Elm_Transit. * * @note This API is one of the facades. It creates zoom effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param from_rate Scale rate when effect begins (1 is current rate). * @param to_rate Scale rate when effect ends. * @return Zoom effect context data. * * @ingroup Transit * @warning Is higher recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI void * elm_transit_effect_zoom_add(Elm_Transit *transit, float from_rate, float to_rate) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); void *effect_context = _transit_effect_zoom_context_new(from_rate, to_rate); if (!effect_context) return NULL; elm_transit_effect_add(transit, _transit_effect_zoom_op, effect_context, _transit_effect_zoom_context_free); return effect_context; } /////////////////////////////////////////////////////////////////////////////// //Flip FX /////////////////////////////////////////////////////////////////////////////// typedef struct _Elm_Transit_Effect_Flip Elm_Transit_Effect_Flip; struct _Elm_Transit_Effect_Flip { Elm_Transit_Effect_Flip_Axis axis; Eina_Bool cw : 1; }; static void _transit_effect_flip_context_free(void *data, Elm_Transit *transit) { EINA_SAFETY_ON_NULL_RETURN(data); EINA_SAFETY_ON_NULL_RETURN(transit); Evas_Object *front, *back; int i; int count = eina_list_count(transit->objs); for (i = 0; i < (count - 1); i += 2) { front = eina_list_nth(transit->objs, i); back = eina_list_nth(transit->objs, i+1); evas_object_map_enable_set(front, EINA_FALSE); evas_object_map_enable_set(back, EINA_FALSE); } free(data); } static void _transit_effect_flip_op(void *data, Elm_Transit *transit, double progress) { EINA_SAFETY_ON_NULL_RETURN(data); EINA_SAFETY_ON_NULL_RETURN(transit); Evas_Object *obj, *front, *back; int count, i; Elm_Transit_Effect_Flip *flip = data; Evas_Map *map; float degree; Evas_Coord x, y, w, h; map = evas_map_new(4); if (!map) return; if (flip->cw) degree = (float)(progress * 180); else degree = (float)(progress * -180); count = eina_list_count(transit->objs); for (i = 0; i < (count - 1); i += 2) { Evas_Coord half_w, half_h; front = eina_list_nth(transit->objs, i); back = eina_list_nth(transit->objs, i+1); if ((degree < 90) && (degree > -90)) { obj = front; if (front != back) { evas_object_hide(back); evas_object_show(front); } } else { obj = back; if (front != back) { evas_object_hide(front); evas_object_show(back); } } evas_map_util_points_populate_from_object_full(map, obj, 0); evas_object_geometry_get(obj, &x, &y, &w, &h); half_w = (w / 2); half_h = (h / 2); if (flip->axis == ELM_TRANSIT_EFFECT_FLIP_AXIS_Y) { if ((degree >= 90) || (degree <= -90)) { evas_map_point_image_uv_set(map, 0, w, 0); evas_map_point_image_uv_set(map, 1, 0, 0); evas_map_point_image_uv_set(map, 2, 0, h); evas_map_point_image_uv_set(map, 3, w, h); } evas_map_util_3d_rotate(map, 0, degree, 0, x + half_w, y + half_h, 0); } else { if ((degree >= 90) || (degree <= -90)) { evas_map_point_image_uv_set(map, 0, 0, h); evas_map_point_image_uv_set(map, 1, w, h); evas_map_point_image_uv_set(map, 2, w, 0); evas_map_point_image_uv_set(map, 3, 0, 0); } evas_map_util_3d_rotate(map, degree, 0, 0, x + half_w, y + half_h, 0); } evas_map_util_3d_perspective(map, x + half_w, y + half_h, 0, FOCAL); evas_object_map_enable_set(front, EINA_TRUE); evas_object_map_enable_set(back, EINA_TRUE); evas_object_map_set(obj, map); } evas_map_free(map); } static void * _transit_effect_flip_context_new(Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw) { Elm_Transit_Effect_Flip *flip; flip = ELM_NEW(Elm_Transit_Effect_Flip); if (!flip) return NULL; flip->cw = cw; flip->axis = axis; return flip; } /** * Add the Flip Effect to Elm_Transit. * * @note This API is one of the facades. It creates flip effect context * and add it's required APIs to elm_transit_effect_add. * @note This effect is applied to each pair of objects in the order they are listed * in the transit list of objects. The first object in the pair will be the * "front" object and the second will be the "back" object. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param axis Flipping Axis(X or Y). * @param cw Flipping Direction. EINA_TRUE is clock-wise. * @return Flip effect context data. * * @ingroup Transit * @warning Is higher recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI void * elm_transit_effect_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); void *effect_context = _transit_effect_flip_context_new(axis, cw); if (!effect_context) return NULL; elm_transit_effect_add(transit, _transit_effect_flip_op, effect_context, _transit_effect_flip_context_free); return effect_context; } /////////////////////////////////////////////////////////////////////////////// //ResizableFlip FX /////////////////////////////////////////////////////////////////////////////// typedef struct _Elm_Transit_Effect_Resizable_Flip Elm_Transit_Effect_ResizableFlip; typedef struct _Elm_Transit_Effect_Resizable_Flip_Node Elm_Transit_Effect_ResizableFlip_Node; struct _Elm_Transit_Effect_Resizable_Flip_Node { Evas_Object *front; Evas_Object *back; struct _vector2d { float x, y; } from_pos, from_size, to_pos, to_size; }; struct _Elm_Transit_Effect_Resizable_Flip { Eina_List *nodes; Eina_Bool cw : 1; Elm_Transit_Effect_Flip_Axis axis; }; static void _resizable_flip_object_del_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__) { Elm_Transit_Effect_ResizableFlip *resizable_flip = data; Eina_List *elist; Elm_Transit_Effect_ResizableFlip_Node *resizable_flip_node; EINA_LIST_FOREACH(resizable_flip->nodes, elist, resizable_flip_node) { if (resizable_flip_node->front == obj) evas_object_event_callback_del(resizable_flip_node->back, EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb); else if (resizable_flip_node->back == obj) evas_object_event_callback_del(resizable_flip_node->front, EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb); else continue; resizable_flip->nodes = eina_list_remove_list(resizable_flip->nodes, elist); free(resizable_flip_node); break; } } static Eina_List * _resizable_flip_nodes_build(Elm_Transit *transit, Elm_Transit_Effect_ResizableFlip *resizable_flip) { Elm_Transit_Effect_ResizableFlip_Node *resizable_flip_node; Eina_List *data_list = NULL; Evas_Coord front_x, front_y, front_w, front_h; Evas_Coord back_x, back_y, back_w, back_h; int i, count; count = eina_list_count(transit->objs); for (i = 0; i < (count - 1); i += 2) { resizable_flip_node = ELM_NEW(Elm_Transit_Effect_ResizableFlip_Node); if (!resizable_flip_node) { eina_list_free(data_list); return NULL; } resizable_flip_node->front = eina_list_nth(transit->objs, i); resizable_flip_node->back = eina_list_nth(transit->objs, i+1); evas_object_geometry_get(resizable_flip_node->front, &front_x, &front_y, &front_w, &front_h); evas_object_geometry_get(resizable_flip_node->back, &back_x, &back_y, &back_w, &back_h); resizable_flip_node->from_pos.x = front_x; resizable_flip_node->from_pos.y = front_y; resizable_flip_node->to_pos.x = back_x - front_x; resizable_flip_node->to_pos.y = back_y - front_y; resizable_flip_node->from_size.x = front_w; resizable_flip_node->from_size.y = front_h; resizable_flip_node->to_size.x = back_w - front_w; resizable_flip_node->to_size.y = back_h - front_h; data_list = eina_list_append(data_list, resizable_flip_node); evas_object_event_callback_add(resizable_flip_node->back, EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb, resizable_flip); evas_object_event_callback_add(resizable_flip_node->front, EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb, resizable_flip); } return data_list; } static void _set_image_uv_by_axis_y(Evas_Map *map, Elm_Transit_Effect_ResizableFlip_Node *flip, float degree) { if ((degree >= 90) || (degree <= -90)) { evas_map_point_image_uv_set(map, 0, (flip->from_size.x * 2) + flip->to_size.x, 0); evas_map_point_image_uv_set(map, 1, 0, 0); evas_map_point_image_uv_set(map, 2, 0, (flip->from_size.y * 2) + flip->to_size.y); evas_map_point_image_uv_set(map, 3, (flip->from_size.x * 2) + flip->to_size.x, (flip->from_size.y * 2) + flip->to_size.y); } else { evas_map_point_image_uv_set(map, 0, 0, 0); evas_map_point_image_uv_set(map, 1, flip->from_size.x, 0); evas_map_point_image_uv_set(map, 2, flip->from_size.x, flip->from_size.y); evas_map_point_image_uv_set(map, 3, 0, flip->from_size.y); } } static void _set_image_uv_by_axis_x(Evas_Map *map, Elm_Transit_Effect_ResizableFlip_Node *flip, float degree) { if ((degree >= 90) || (degree <= -90)) { evas_map_point_image_uv_set(map, 0, 0, (flip->from_size.y * 2) + flip->to_size.y); evas_map_point_image_uv_set(map, 1, (flip->from_size.x * 2) + flip->to_size.x, (flip->from_size.y * 2) + flip->to_size.y); evas_map_point_image_uv_set(map, 2, (flip->from_size.x * 2) + flip->to_size.x, 0); evas_map_point_image_uv_set(map, 3, 0, 0); } else { evas_map_point_image_uv_set(map, 0, 0, 0); evas_map_point_image_uv_set(map, 1, flip->from_size.x, 0); evas_map_point_image_uv_set(map, 2, flip->from_size.x, flip->from_size.y); evas_map_point_image_uv_set(map, 3, 0, flip->from_size.y); } } void _transit_effect_resizable_flip_context_free(void *data, Elm_Transit *transit __UNUSED__) { EINA_SAFETY_ON_NULL_RETURN(data); Elm_Transit_Effect_ResizableFlip *resizable_flip = data; Eina_List *elist, *elist_next; Elm_Transit_Effect_ResizableFlip_Node *resizable_flip_node; EINA_LIST_FOREACH_SAFE(resizable_flip->nodes, elist, elist_next, resizable_flip_node) { evas_object_map_enable_set(resizable_flip_node->front, EINA_FALSE); evas_object_map_enable_set(resizable_flip_node->back, EINA_FALSE); resizable_flip->nodes = eina_list_remove_list(resizable_flip->nodes, elist); evas_object_event_callback_del(resizable_flip_node->back, EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb); evas_object_event_callback_del(resizable_flip_node->front, EVAS_CALLBACK_DEL, _resizable_flip_object_del_cb); free(resizable_flip_node); } free(resizable_flip); } void _transit_effect_resizable_flip_op(void *data, Elm_Transit *transit __UNUSED__, double progress) { EINA_SAFETY_ON_NULL_RETURN(data); Evas_Map *map; Evas_Object *obj; float x, y, w, h; float degree; Evas_Coord half_w, half_h; Elm_Transit_Effect_ResizableFlip *resizable_flip = data; Elm_Transit_Effect_ResizableFlip_Node *resizable_flip_node; Eina_List *elist; map = evas_map_new(4); if (!map) return; if (resizable_flip->cw) degree = (float)(progress * 180); else degree = (float)(progress * -180); if (!resizable_flip->nodes) resizable_flip->nodes = _resizable_flip_nodes_build(transit, resizable_flip); EINA_LIST_FOREACH(resizable_flip->nodes, elist, resizable_flip_node) { if ((degree < 90) && (degree > -90)) { obj = resizable_flip_node->front; if (resizable_flip_node->front != resizable_flip_node->back) { evas_object_hide(resizable_flip_node->back); evas_object_show(resizable_flip_node->front); } } else { obj = resizable_flip_node->back; if (resizable_flip_node->front != resizable_flip_node->back) { evas_object_hide(resizable_flip_node->front); evas_object_show(resizable_flip_node->back); } } x = resizable_flip_node->from_pos.x + (resizable_flip_node->to_pos.x * progress); y = resizable_flip_node->from_pos.y + (resizable_flip_node->to_pos.y * progress); w = resizable_flip_node->from_size.x + (resizable_flip_node->to_size.x * progress); h = resizable_flip_node->from_size.y + (resizable_flip_node->to_size.y * progress); evas_map_point_coord_set(map, 0, x, y, 0); evas_map_point_coord_set(map, 1, x + w, y, 0); evas_map_point_coord_set(map, 2, x + w, y + h, 0); evas_map_point_coord_set(map, 3, x, y + h, 0); half_w = (Evas_Coord)(w / 2); half_h = (Evas_Coord)(h / 2); if (resizable_flip->axis == ELM_TRANSIT_EFFECT_FLIP_AXIS_Y) { _set_image_uv_by_axis_y(map, resizable_flip_node, degree); evas_map_util_3d_rotate(map, 0, degree, 0, x + half_w, y + half_h, 0); } else { _set_image_uv_by_axis_x(map, resizable_flip_node, degree); evas_map_util_3d_rotate(map, degree, 0, 0, x + half_w, y + half_h, 0); } evas_map_util_3d_perspective(map, x + half_w, y + half_h, 0, FOCAL); evas_object_map_enable_set(resizable_flip_node->front, EINA_TRUE); evas_object_map_enable_set(resizable_flip_node->back, EINA_TRUE); evas_object_map_set(obj, map); } evas_map_free(map); } static void * _transit_effect_resizable_flip_context_new(Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw) { Elm_Transit_Effect_ResizableFlip *resizable_flip; resizable_flip = ELM_NEW(Elm_Transit_Effect_ResizableFlip); if (!resizable_flip) return NULL; resizable_flip->cw = cw; resizable_flip->axis = axis; return resizable_flip; } /** * Add the Resizable Flip Effect to Elm_Transit. * * @note This API is one of the facades. It creates resizable flip effect context * and add it's required APIs to elm_transit_effect_add. * @note This effect is applied to each pair of objects in the order they are listed * in the transit list of objects. The first object in the pair will be the * "front" object and the second will be the "back" object. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param axis Flipping Axis(X or Y). * @param cw Flipping Direction. EINA_TRUE is clock-wise. * @return Resizable flip effect context data. * * @ingroup Transit * @warning Is higher recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI void * elm_transit_effect_resizable_flip_add(Elm_Transit *transit, Elm_Transit_Effect_Flip_Axis axis, Eina_Bool cw) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); void *effect_context = _transit_effect_resizable_flip_context_new(axis, cw); if (!effect_context) return NULL; elm_transit_effect_add(transit, _transit_effect_resizable_flip_op, effect_context, _transit_effect_resizable_flip_context_free); return effect_context; } /////////////////////////////////////////////////////////////////////////////// //Wipe FX /////////////////////////////////////////////////////////////////////////////// typedef struct _Elm_Transit_Effect_Wipe Elm_Transit_Effect_Wipe; struct _Elm_Transit_Effect_Wipe { Elm_Transit_Effect_Wipe_Type type; Elm_Transit_Effect_Wipe_Dir dir; }; static void _elm_fx_wipe_hide(Evas_Map * map, Elm_Transit_Effect_Wipe_Dir dir, float x, float y, float w, float h, float progress) { float w2, h2; switch (dir) { case ELM_TRANSIT_EFFECT_WIPE_DIR_LEFT: w2 = w - (w * progress); h2 = (y + h); evas_map_point_image_uv_set(map, 0, 0, 0); evas_map_point_image_uv_set(map, 1, w2, 0); evas_map_point_image_uv_set(map, 2, w2, h); evas_map_point_image_uv_set(map, 3, 0, h); evas_map_point_coord_set(map, 0, x, y, 0); evas_map_point_coord_set(map, 1, x + w2, y, 0); evas_map_point_coord_set(map, 2, x + w2, h2, 0); evas_map_point_coord_set(map, 3, x, h2, 0); break; case ELM_TRANSIT_EFFECT_WIPE_DIR_RIGHT: w2 = (w * progress); h2 = (y + h); evas_map_point_image_uv_set(map, 0, w2, 0); evas_map_point_image_uv_set(map, 1, w, 0); evas_map_point_image_uv_set(map, 2, w, h); evas_map_point_image_uv_set(map, 3, w2, h); evas_map_point_coord_set(map, 0, x + w2, y, 0); evas_map_point_coord_set(map, 1, x + w, y, 0); evas_map_point_coord_set(map, 2, x + w, h2, 0); evas_map_point_coord_set(map, 3, x + w2, h2, 0); break; case ELM_TRANSIT_EFFECT_WIPE_DIR_UP: w2 = (x + w); h2 = h - (h * progress); evas_map_point_image_uv_set(map, 0, 0, 0); evas_map_point_image_uv_set(map, 1, w, 0); evas_map_point_image_uv_set(map, 2, w, h2); evas_map_point_image_uv_set(map, 3, 0, h2); evas_map_point_coord_set(map, 0, x, y, 0); evas_map_point_coord_set(map, 1, w2, y, 0); evas_map_point_coord_set(map, 2, w2, y+h2, 0); evas_map_point_coord_set(map, 3, x, y+h2, 0); break; case ELM_TRANSIT_EFFECT_WIPE_DIR_DOWN: w2 = (x + w); h2 = (h * progress); evas_map_point_image_uv_set(map, 0, 0, h2); evas_map_point_image_uv_set(map, 1, w, h2); evas_map_point_image_uv_set(map, 2, w, h); evas_map_point_image_uv_set(map, 3, 0, h); evas_map_point_coord_set(map, 0, x, y + h2, 0); evas_map_point_coord_set(map, 1, w2, y + h2, 0); evas_map_point_coord_set(map, 2, w2, y + h, 0); evas_map_point_coord_set(map, 3, x, y + h, 0); break; default: break; } evas_map_util_3d_perspective(map, x + (w / 2), y + (h / 2), 0, FOCAL); } static void _elm_fx_wipe_show(Evas_Map *map, Elm_Transit_Effect_Wipe_Dir dir, float x, float y, float w, float h, float progress) { float w2, h2; switch (dir) { case ELM_TRANSIT_EFFECT_WIPE_DIR_LEFT: w2 = (w - (w * progress)); h2 = (y + h); evas_map_point_image_uv_set(map, 0, w2, 0); evas_map_point_image_uv_set(map, 1, w, 0); evas_map_point_image_uv_set(map, 2, w, h); evas_map_point_image_uv_set(map, 3, w2, h); evas_map_point_coord_set(map, 0, x + w2, y, 0); evas_map_point_coord_set(map, 1, w, y, 0); evas_map_point_coord_set(map, 2, w, h2, 0); evas_map_point_coord_set(map, 3, x + w2, h2, 0); break; case ELM_TRANSIT_EFFECT_WIPE_DIR_RIGHT: w2 = (w * progress); h2 = (y + h); evas_map_point_image_uv_set(map, 0, 0, 0); evas_map_point_image_uv_set(map, 1, w2, 0); evas_map_point_image_uv_set(map, 2, w2, h); evas_map_point_image_uv_set(map, 3, 0, h); evas_map_point_coord_set(map, 0, x, y, 0); evas_map_point_coord_set(map, 1, x + w2, y, 0); evas_map_point_coord_set(map, 2, x + w2, h2, 0); evas_map_point_coord_set(map, 3, x, h2, 0); break; case ELM_TRANSIT_EFFECT_WIPE_DIR_UP: w2 = (x + w); h2 = (h - (h * progress)); evas_map_point_image_uv_set(map, 0, 0, h2); evas_map_point_image_uv_set(map, 1, w, h2); evas_map_point_image_uv_set(map, 2, w, h); evas_map_point_image_uv_set(map, 3, 0, h); evas_map_point_coord_set(map, 0, x, y + h2, 0); evas_map_point_coord_set(map, 1, w2, y + h2, 0); evas_map_point_coord_set(map, 2, w2, y + h, 0); evas_map_point_coord_set(map, 3, x, y + h, 0); break; case ELM_TRANSIT_EFFECT_WIPE_DIR_DOWN: w2 = (x + w); h2 = (h * progress); evas_map_point_image_uv_set(map, 0, 0, 0); evas_map_point_image_uv_set(map, 1, w, 0); evas_map_point_image_uv_set(map, 2, w, h2); evas_map_point_image_uv_set(map, 3, 0, h2); evas_map_point_coord_set(map, 0, x, y, 0); evas_map_point_coord_set(map, 1, w2, y, 0); evas_map_point_coord_set(map, 2, w2, y + h2, 0); evas_map_point_coord_set(map, 3, x, y + h2, 0); break; default: break; } evas_map_util_3d_perspective(map, x + (w / 2), y + (h / 2), 0, FOCAL); } static void _transit_effect_wipe_context_free(void *data, Elm_Transit *transit) { EINA_SAFETY_ON_NULL_RETURN(data); EINA_SAFETY_ON_NULL_RETURN(transit); Eina_List *elist; Evas_Object *obj; Elm_Transit_Effect_Wipe *wipe = data; Eina_Bool reverse = elm_transit_auto_reverse_get(transit); EINA_LIST_FOREACH(transit->objs, elist, obj) { if ((wipe->type == ELM_TRANSIT_EFFECT_WIPE_TYPE_SHOW && !reverse) || (wipe->type == ELM_TRANSIT_EFFECT_WIPE_TYPE_HIDE && reverse)) evas_object_show(obj); else evas_object_hide(obj); evas_object_map_enable_set(obj, EINA_FALSE); } free(wipe); } static void _transit_effect_wipe_op(void *data, Elm_Transit *transit, double progress) { EINA_SAFETY_ON_NULL_RETURN(data); EINA_SAFETY_ON_NULL_RETURN(transit); Elm_Transit_Effect_Wipe *wipe = data; Evas_Map *map; Evas_Coord _x, _y, _w, _h; Eina_List *elist; Evas_Object *obj; map = evas_map_new(4); if (!map) return; EINA_LIST_FOREACH(transit->objs, elist, obj) { evas_object_geometry_get(obj, &_x, &_y, &_w, &_h); if (wipe->type == ELM_TRANSIT_EFFECT_WIPE_TYPE_SHOW) _elm_fx_wipe_show(map, wipe->dir, _x, _y, _w, _h, (float)progress); else _elm_fx_wipe_hide(map, wipe->dir, _x, _y, _w, _h, (float)progress); evas_object_map_enable_set(obj, EINA_TRUE); evas_object_map_set(obj, map); } evas_map_free(map); } static void * _transit_effect_wipe_context_new(Elm_Transit_Effect_Wipe_Type type, Elm_Transit_Effect_Wipe_Dir dir) { Elm_Transit_Effect_Wipe *wipe; wipe = ELM_NEW(Elm_Transit_Effect_Wipe); if (!wipe) return NULL; wipe->type = type; wipe->dir = dir; return wipe; } /** * Add the Wipe Effect to Elm_Transit. * * @note This API is one of the facades. It creates wipe effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param type Wipe type. Hide or show. * @param dir Wipe Direction. * @return Wipe effect context data. * * @ingroup Transit * @warning Is higher recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI void * elm_transit_effect_wipe_add(Elm_Transit *transit, Elm_Transit_Effect_Wipe_Type type, Elm_Transit_Effect_Wipe_Dir dir) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); void *effect_context = _transit_effect_wipe_context_new(type, dir); if (!effect_context) return NULL; elm_transit_effect_add(transit, _transit_effect_wipe_op, effect_context, _transit_effect_wipe_context_free); return effect_context; } /////////////////////////////////////////////////////////////////////////////// //Color FX /////////////////////////////////////////////////////////////////////////////// typedef struct _Elm_Transit_Effect_Color Elm_Transit_Effect_Color; struct _Elm_Transit_Effect_Color { struct _unsigned_color { unsigned int r, g, b, a; } from; struct _signed_color { int r, g, b, a; } to; }; static void _transit_effect_color_context_free(void *data, Elm_Transit *transit __UNUSED__) { free(data); } static void _transit_effect_color_op(void *data, Elm_Transit *transit, double progress) { EINA_SAFETY_ON_NULL_RETURN(data); EINA_SAFETY_ON_NULL_RETURN(transit); Elm_Transit_Effect_Color *color = data; Evas_Object *obj; Eina_List *elist; unsigned int r, g, b, a; r = (color->from.r + (int)((float)color->to.r * progress)); g = (color->from.g + (int)((float)color->to.g * progress)); b = (color->from.b + (int)((float)color->to.b * progress)); a = (color->from.a + (int)((float)color->to.a * progress)); EINA_LIST_FOREACH(transit->objs, elist, obj) evas_object_color_set(obj, r, g, b, a); } static void * _transit_effect_color_context_new(unsigned int from_r, unsigned int from_g, unsigned int from_b, unsigned int from_a, unsigned int to_r, unsigned int to_g, unsigned int to_b, unsigned int to_a) { Elm_Transit_Effect_Color *color; color = ELM_NEW(Elm_Transit_Effect_Color); if (!color) return NULL; color->from.r = from_r; color->from.g = from_g; color->from.b = from_b; color->from.a = from_a; color->to.r = to_r - from_r; color->to.g = to_g - from_g; color->to.b = to_b - from_b; color->to.a = to_a - from_a; return color; } /** * Add the Color Effect to Elm_Transit. * * @note This API is one of the facades. It creates color effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param from_r RGB R when effect begins. * @param from_g RGB G when effect begins. * @param from_b RGB B when effect begins. * @param from_a RGB A when effect begins. * @param to_r RGB R when effect ends. * @param to_g RGB G when effect ends. * @param to_b RGB B when effect ends. * @param to_a RGB A when effect ends. * @return Color effect context data. * * @ingroup Transit */ EAPI void * elm_transit_effect_color_add(Elm_Transit *transit, unsigned int from_r, unsigned int from_g, unsigned int from_b, unsigned int from_a, unsigned int to_r, unsigned int to_g, unsigned int to_b, unsigned int to_a) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); void *effect_context = _transit_effect_color_context_new(from_r, from_g, from_b, from_a, to_r, to_g, to_b, to_a); if (!effect_context) return NULL; elm_transit_effect_add(transit, _transit_effect_color_op, effect_context, _transit_effect_color_context_free); return effect_context; } /////////////////////////////////////////////////////////////////////////////// //Fade FX /////////////////////////////////////////////////////////////////////////////// typedef struct _Elm_Transit_Effect_Fade Elm_Transit_Effect_Fade; typedef struct _Elm_Transit_Effect_Fade_Node Elm_Transit_Effect_Fade_Node; struct _Elm_Transit_Effect_Fade_Node { Evas_Object *before; Evas_Object *after; struct _signed_color before_color, after_color; int before_alpha; int after_alpha; Eina_Bool inversed : 1; }; struct _Elm_Transit_Effect_Fade { Eina_List *nodes; }; static void _fade_object_del_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__) { Elm_Transit_Effect_Fade *fade = data; Eina_List *elist; Elm_Transit_Effect_Fade_Node *fade_node; EINA_LIST_FOREACH(fade->nodes, elist, fade_node) { if (fade_node->before == obj) evas_object_event_callback_del(fade_node->after, EVAS_CALLBACK_DEL, _fade_object_del_cb); else if (fade_node->after == obj) evas_object_event_callback_del(fade_node->before, EVAS_CALLBACK_DEL, _fade_object_del_cb); else continue; fade->nodes = eina_list_remove_list(fade->nodes, elist); free(fade_node); break; } } static Eina_List * _fade_nodes_build(Elm_Transit *transit, Elm_Transit_Effect_Fade *fade_data) { Elm_Transit_Effect_Fade_Node *fade; Eina_List *data_list = NULL; int i, count; count = eina_list_count(transit->objs); for (i = 0; i < (count - 1); i += 2) { fade = ELM_NEW(Elm_Transit_Effect_Fade_Node); if (!fade) { eina_list_free(data_list); return NULL; } fade->before = eina_list_nth(transit->objs, i); fade->after = eina_list_nth(transit->objs, i+1); evas_object_color_get(fade->before, &fade->before_color.r, &fade->before_color.g, &fade->before_color.b, &fade->before_color.a); evas_object_color_get(fade->after, &fade->after_color.r, &fade->after_color.g, &fade->after_color.b, &fade->after_color.a); fade->before_alpha = (255 - fade->before_color.a); fade->after_alpha = (255 - fade->after_color.a); data_list = eina_list_append(data_list, fade); evas_object_event_callback_add(fade->before, EVAS_CALLBACK_DEL, _fade_object_del_cb, fade_data); evas_object_event_callback_add(fade->after, EVAS_CALLBACK_DEL, _fade_object_del_cb, fade_data); } return data_list; } static void _transit_effect_fade_context_free(void *data, Elm_Transit *transit __UNUSED__) { EINA_SAFETY_ON_NULL_RETURN(data); Elm_Transit_Effect_Fade *fade = data; Elm_Transit_Effect_Fade_Node *fade_node; Eina_List *elist, *elist_next; EINA_LIST_FOREACH_SAFE(fade->nodes, elist, elist_next, fade_node) { evas_object_color_set(fade_node->before, fade_node->before_color.r, fade_node->before_color.g, fade_node->before_color.b, fade_node->before_color.a); evas_object_color_set(fade_node->after, fade_node->after_color.r, fade_node->after_color.g, fade_node->after_color.b, fade_node->after_color.a); fade->nodes = eina_list_remove_list(fade->nodes, elist); evas_object_event_callback_del(fade_node->before, EVAS_CALLBACK_DEL, _fade_object_del_cb); evas_object_event_callback_del(fade_node->after, EVAS_CALLBACK_DEL, _fade_object_del_cb); free(fade_node); } free(fade); } static void _transit_effect_fade_op(void *data, Elm_Transit *transit __UNUSED__, double progress) { EINA_SAFETY_ON_NULL_RETURN(data); Elm_Transit_Effect_Fade *fade = data; Eina_List *elist; Elm_Transit_Effect_Fade_Node *fade_node; float _progress; if (!fade->nodes) fade->nodes = _fade_nodes_build(transit, fade); EINA_LIST_FOREACH(fade->nodes, elist, fade_node) { if (progress < 0.5) { if (!fade_node->inversed) { evas_object_hide(fade_node->after); evas_object_show(fade_node->before); fade_node->inversed = EINA_TRUE; } _progress = (1 - (progress * 2)); evas_object_color_set(fade_node->before, fade_node->before_color.r * _progress, fade_node->before_color.g * _progress, fade_node->before_color.b * _progress, fade_node->before_color.a + fade_node->before_alpha * (1 - _progress)); } else { if (fade_node->inversed) { evas_object_hide(fade_node->before); evas_object_show(fade_node->after); fade_node->inversed = EINA_FALSE; } _progress = ((progress - 0.5) * 2); evas_object_color_set(fade_node->after, fade_node->after_color.r * _progress, fade_node->after_color.g * _progress, fade_node->after_color.b * _progress, fade_node->after_color.a + fade_node->after_alpha * (1 - _progress)); } } } static void * _transit_effect_fade_context_new(void) { Elm_Transit_Effect_Fade *fade; fade = ELM_NEW(Elm_Transit_Effect_Fade); if (!fade) return NULL; return fade; } /** * Add the Fade Effect to Elm_Transit. * * @note This API is one of the facades. It creates fade effect context * and add it's required APIs to elm_transit_effect_add. * @note This effect is applied to each pair of objects in the order they are listed * in the transit list of objects. The first object in the pair will be the * "before" object and the second will be the "after" object. * * @see elm_transit_effect_add() * * @param transit Transit object. * @return Fade effect context data. * * @ingroup Transit * @warning Is higher recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the color information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI void * elm_transit_effect_fade_add(Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); void *effect_context = _transit_effect_fade_context_new(); if (!effect_context) return NULL; elm_transit_effect_add(transit, _transit_effect_fade_op, effect_context, _transit_effect_fade_context_free); return effect_context; } /////////////////////////////////////////////////////////////////////////////// //Blend FX /////////////////////////////////////////////////////////////////////////////// typedef struct _Elm_Transit_Effect_Blend Elm_Transit_Effect_Blend; typedef struct _Elm_Transit_Effect_Blend_Node Elm_Transit_Effect_Blend_Node; struct _Elm_Transit_Effect_Blend_Node { Evas_Object *before; Evas_Object *after; struct _signed_color from, to; }; struct _Elm_Transit_Effect_Blend { Eina_List *nodes; }; static void _blend_object_del_cb(void *data, Evas *e __UNUSED__, Evas_Object *obj, void *event_info __UNUSED__) { Elm_Transit_Effect_Blend *blend = data; Eina_List *elist; Elm_Transit_Effect_Blend_Node *blend_node; EINA_LIST_FOREACH(blend->nodes, elist, blend_node) { if (blend_node->after == obj) evas_object_event_callback_del(blend_node->before, EVAS_CALLBACK_DEL, _blend_object_del_cb); else if (blend_node->before == obj) evas_object_event_callback_del(blend_node->after, EVAS_CALLBACK_DEL, _blend_object_del_cb); else continue; blend->nodes = eina_list_remove_list(blend->nodes, elist); free(blend_node); break; } } static Eina_List * _blend_nodes_build(Elm_Transit *transit, Elm_Transit_Effect_Blend *blend) { Elm_Transit_Effect_Blend_Node *blend_node; Eina_List *data_list = NULL; int i, count; count = eina_list_count(transit->objs); for (i = 0; i < (count - 1); i += 2) { blend_node = ELM_NEW(Elm_Transit_Effect_Blend_Node); if (!blend_node) { eina_list_free(data_list); return NULL; } blend_node->before = eina_list_nth(transit->objs, i); blend_node->after = eina_list_nth(transit->objs, i + 1); evas_object_show(blend_node->before); evas_object_show(blend_node->after); evas_object_color_get(blend_node->before, &blend_node->from.r, &blend_node->from.g, &blend_node->from.b, &blend_node->from.a); evas_object_color_get(blend_node->after, &blend_node->to.r, &blend_node->to.g, &blend_node->to.b, &blend_node->to.a); data_list = eina_list_append(data_list, blend_node); evas_object_event_callback_add(blend_node->before, EVAS_CALLBACK_DEL, _blend_object_del_cb, blend); evas_object_event_callback_add(blend_node->after, EVAS_CALLBACK_DEL, _blend_object_del_cb, blend); } return data_list; } void _transit_effect_blend_context_free(void *data, Elm_Transit *transit __UNUSED__) { EINA_SAFETY_ON_NULL_RETURN(data); Elm_Transit_Effect_Blend *blend = data; Elm_Transit_Effect_Blend_Node *blend_node; Eina_List *elist, *elist_next; EINA_LIST_FOREACH_SAFE(blend->nodes, elist, elist_next, blend_node) { evas_object_color_set(blend_node->before, blend_node->from.r, blend_node->from.g, blend_node->from.b, blend_node->from.a); evas_object_color_set(blend_node->after, blend_node->to.r, blend_node->to.g, blend_node->to.b, blend_node->to.a); if (elm_transit_auto_reverse_get(transit)) evas_object_hide(blend_node->after); else evas_object_hide(blend_node->before); blend->nodes = eina_list_remove_list(blend->nodes, elist); evas_object_event_callback_del(blend_node->before, EVAS_CALLBACK_DEL, _blend_object_del_cb); evas_object_event_callback_del(blend_node->after, EVAS_CALLBACK_DEL, _blend_object_del_cb); free(blend_node); } free(data); } void _transit_effect_blend_op(void *data, Elm_Transit *transit, double progress) { EINA_SAFETY_ON_NULL_RETURN(data); EINA_SAFETY_ON_NULL_RETURN(transit); Elm_Transit_Effect_Blend *blend = data; Elm_Transit_Effect_Blend_Node *blend_node; Eina_List *elist; if (!blend->nodes) blend->nodes = _blend_nodes_build(transit, blend); EINA_LIST_FOREACH(blend->nodes, elist, blend_node) { evas_object_color_set(blend_node->before, (int)(blend_node->from.r * (1 - progress)), (int)(blend_node->from.g * (1 - progress)), (int)(blend_node->from.b * (1 - progress)), (int)(blend_node->from.a * (1 - progress))); evas_object_color_set(blend_node->after, (int)(blend_node->to.r * progress), (int)(blend_node->to.g * progress), (int)(blend_node->to.b * progress), (int)(blend_node->to.a * progress)); } } static void * _transit_effect_blend_context_new(void) { Elm_Transit_Effect_Blend *blend; blend = ELM_NEW(Elm_Transit_Effect_Blend); if (!blend) return NULL; return blend; } /** * Add the Blend Effect to Elm_Transit. * * @note This API is one of the facades. It creates blend effect context * and add it's required APIs to elm_transit_effect_add. * @note This effect is applied to each pair of objects in the order they are listed * in the transit list of objects. The first object in the pair will be the * "before" object and the second will be the "after" object. * * @see elm_transit_effect_add() * * @param transit Transit object. * @return Blend effect context data. * * @ingroup Transit * @warning Is higher recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the color information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI void * elm_transit_effect_blend_add(Elm_Transit *transit) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); void *effect_context = _transit_effect_blend_context_new(); if (!effect_context) return NULL; elm_transit_effect_add(transit, _transit_effect_blend_op, effect_context, _transit_effect_blend_context_free); return effect_context; } /////////////////////////////////////////////////////////////////////////////// //Rotation FX /////////////////////////////////////////////////////////////////////////////// typedef struct _Elm_Transit_Effect_Rotation Elm_Transit_Effect_Rotation; struct _Elm_Transit_Effect_Rotation { float from, to; }; static void _transit_effect_rotation_context_free(void *data, Elm_Transit *transit __UNUSED__) { free(data); } static void _transit_effect_rotation_op(void *data, Elm_Transit *transit, double progress) { EINA_SAFETY_ON_NULL_RETURN(data); EINA_SAFETY_ON_NULL_RETURN(transit); Elm_Transit_Effect_Rotation *rotation = data; Evas_Map *map; Evas_Coord x, y, w, h; float degree; float half_w, half_h; Eina_List *elist; Evas_Object *obj; map = evas_map_new(4); if (!map) return; EINA_LIST_FOREACH(transit->objs, elist, obj) { evas_map_util_points_populate_from_object_full(map, obj, 0); degree = rotation->from + (float)(progress * rotation->to); evas_object_geometry_get(obj, &x, &y, &w, &h); half_w = (float)w * 0.5; half_h = (float)h * 0.5; evas_map_util_3d_rotate(map, 0, 0, degree, x + half_w, y + half_h, 0); evas_map_util_3d_perspective(map, x + half_w, y + half_h, 0, FOCAL); evas_object_map_enable_set(obj, EINA_TRUE); evas_object_map_set(obj, map); } evas_map_free(map); } static void * _transit_effect_rotation_context_new(float from_degree, float to_degree) { Elm_Transit_Effect_Rotation *rotation; rotation = ELM_NEW(Elm_Transit_Effect_Rotation); if (!rotation) return NULL; rotation->from = from_degree; rotation->to = to_degree - from_degree; return rotation; } /** * Add the Rotation Effect to Elm_Transit. * * @note This API is one of the facades. It creates rotation effect context * and add it's required APIs to elm_transit_effect_add. * * @see elm_transit_effect_add() * * @param transit Transit object. * @param from_degree Degree when effect begins. * @param to_degree Degree when effect is ends. * @return Rotation effect context data. * * @ingroup Transit * @warning Is higher recommended just create a transit with this effect when * the window that the objects of the transit belongs has already been created. * This is because this effect needs the geometry information about the objects, * and if the window was not created yet, it can get a wrong information. */ EAPI void * elm_transit_effect_rotation_add(Elm_Transit *transit, float from_degree, float to_degree) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); void *effect_context = _transit_effect_rotation_context_new(from_degree, to_degree); if (!effect_context) return NULL; elm_transit_effect_add(transit, _transit_effect_rotation_op, effect_context, _transit_effect_rotation_context_free); return effect_context; } /////////////////////////////////////////////////////////////////////////////// // ImageAnimation FX /////////////////////////////////////////////////////////////////////////////// typedef struct _Elm_Transit_Effect_Image_Animation Elm_Transit_Effect_Image_Animation; struct _Elm_Transit_Effect_Image_Animation { Eina_List *images; }; static void _transit_effect_image_animation_context_free(void *data, Elm_Transit *transit __UNUSED__) { EINA_SAFETY_ON_NULL_RETURN(data); Elm_Transit_Effect_Image_Animation *image_animation = data; const char *image; Eina_List *elist, *elist_next; EINA_LIST_FOREACH_SAFE(image_animation->images, elist, elist_next, image) { image_animation->images = eina_list_remove_list(image_animation->images, elist); eina_stringshare_del(image); } free(data); } static void _transit_effect_image_animation_op(void *data, Elm_Transit *transit, double progress) { EINA_SAFETY_ON_NULL_RETURN(data); EINA_SAFETY_ON_NULL_RETURN(transit); Eina_List *elist; Evas_Object *obj; const char *type; Elm_Transit_Effect_Image_Animation *image_animation = data; unsigned int count = 0; int len; type = eina_stringshare_add("icon"); len = eina_list_count(image_animation->images); if (!len) count = floor(progress * len); else count = floor(progress * (len - 1)); EINA_LIST_FOREACH(transit->objs, elist, obj) { if (elm_widget_type_check(obj, type)) elm_icon_file_set(obj, eina_list_nth(image_animation->images, count), NULL); } eina_stringshare_del(type); } static void * _transit_effect_image_animation_context_new(Eina_List *images) { Elm_Transit_Effect_Image_Animation *image_animation; image_animation = ELM_NEW(Elm_Transit_Effect_Image_Animation); if (!image_animation) return NULL; image_animation->images = images; return image_animation; } /** * Add the ImageAnimation Effect to Elm_Transit. * * @note This API is one of the facades. It creates image animation effect context * and add it's required APIs to elm_transit_effect_add. * The @p images parameter is a list images paths. This list and * its contents will be deleted at the end of the effect by * elm_transit_effect_image_animation_context_free() function. * * Example: * @code * char buf[PATH_MAX]; * Eina_List *images = NULL; * Elm_Transit *transi = elm_transit_add(); * * snprintf(buf, sizeof(buf), "%s/images/icon_11.png", PACKAGE_DATA_DIR); * images = eina_list_append(images, eina_stringshare_add(buf)); * * snprintf(buf, sizeof(buf), "%s/images/logo_small.png", PACKAGE_DATA_DIR); * images = eina_list_append(images, eina_stringshare_add(buf)); * elm_transit_effect_image_animation_add(transi, images); * * @endcode * * @see elm_transit_effect_add() * * @param transit Transit object. * @param images Eina_List of images file paths. This list and * its contents will be deleted at the end of the effect by * elm_transit_effect_image_animation_context_free() function. * @return Image Animation effect context data. * * @ingroup Transit */ EAPI void * elm_transit_effect_image_animation_add(Elm_Transit *transit, Eina_List *images) { ELM_TRANSIT_CHECK_OR_RETURN(transit, NULL); void *effect_context = _transit_effect_image_animation_context_new(images); if (!effect_context) return NULL; elm_transit_effect_add(transit, _transit_effect_image_animation_op, effect_context, _transit_effect_image_animation_context_free); return effect_context; }