#include "evas_gl_private.h" static const GLenum rgba_fmt = GL_RGBA; static const GLenum rgba_ifmt = GL_RGBA; //#ifdef GL_GLES //static const GLenum rgb_fmt = GL_RGBA; //static const GLenum rgb_ifmt = GL_RGBA; //#else static const GLenum rgb_fmt = GL_RGBA; static const GLenum rgb_ifmt = GL_RGB; //#endif #ifdef GL_BGRA # ifdef GL_GLES static const GLenum bgra_fmt = GL_BGRA; static const GLenum bgra_ifmt = GL_BGRA; static const GLenum bgr_fmt = GL_BGRA; static const GLenum bgr_ifmt = GL_BGRA; # else static const GLenum bgra_fmt = GL_BGRA; static const GLenum bgra_ifmt = GL_RGBA; static const GLenum bgr_fmt = GL_BGRA; static const GLenum bgr_ifmt = GL_RGB; # endif #endif static const GLenum alpha_fmt = GL_ALPHA; static const GLenum alpha_ifmt = GL_ALPHA; static const GLenum lum_fmt = GL_LUMINANCE; static const GLenum lum_ifmt = GL_LUMINANCE; static const GLenum lum_alpha_fmt = GL_LUMINANCE_ALPHA; static const GLenum lum_alpha_ifmt = GL_LUMINANCE_ALPHA; static const GLenum rgba8_ifmt = GL_RGBA; static const GLenum rgba8_fmt = GL_BGRA; static struct { struct { int num, pix; } c, a, v, r, n, d; } texinfo = {{0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, {0, 0}}; static void _print_tex_count(void) { if (getenv("EVAS_GL_MEMINFO")) { fprintf(stderr, "T: c:%i/%ik | a:%i/%ik | v:%i/%ik | r:%i/%ik | n:%i/%ik | d:%i/%ik\n", texinfo.c.num, (texinfo.c.pix * 4) / 1024, texinfo.a.num, (texinfo.a.pix ) / 1024, texinfo.v.num, (texinfo.v.pix ) / 1024, texinfo.r.num, (texinfo.r.pix * 4) / 1024, texinfo.n.num, (texinfo.n.pix * 4) / 1024, texinfo.d.num, (texinfo.d.pix * 4) / 1024 ); } } static int _nearest_pow2(int num) { unsigned int n = num - 1; n |= n >> 1; n |= n >> 2; n |= n >> 4; n |= n >> 8; n |= n >> 16; return n + 1; } static void _tex_adjust(Evas_Engine_GL_Context *gc, int *w, int *h) { if (gc->shared->info.tex_npo2) return; /*if (gc->shared->info.tex_rect) return;*/ *w = _nearest_pow2(*w); *h = _nearest_pow2(*h); } static int _tex_round_slot(Evas_Engine_GL_Context *gc, int h) { if (!gc->shared->info.tex_npo2) h = _nearest_pow2(h); return (h + gc->shared->info.tune.atlas.slot_size - 1) / gc->shared->info.tune.atlas.slot_size; } static int _tex_format_index(GLuint format) { switch (format) { case GL_RGBA: #ifdef GL_BGRA case GL_BGRA: #endif return 0; case GL_RGB: return 1; case GL_ALPHA: return 2; case GL_LUMINANCE: // never used in atlas return 3; default: return 0; } return 0; } static void _tex_2d(int intfmt, int w, int h, int fmt, int type) { #ifdef GL_TEXTURE_INTERNAL_FORMAT int intfmtret = -1; #endif glTexImage2D(GL_TEXTURE_2D, 0, intfmt, w, h, 0, fmt, type, NULL); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #ifdef GL_TEXTURE_INTERNAL_FORMAT // this is not in opengles!!! hrrrm if (glGetTexLevelParameteriv) { glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &intfmtret); if (intfmtret != intfmt) { ERR("Fail tex alloc %ix%i", w, h); // XXX send async err to evas } } else { ERR("GL_TEXTURE_INTERNAL_FORMAT defined but no symbol loaded."); } #endif } static void _tex_sub_2d(int x, int y, int w, int h, int fmt, int type, const void *pix) { glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, w, h, fmt, type, pix); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } static Evas_GL_Texture_Pool * _pool_tex_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, GLenum format) { Evas_GL_Texture_Pool *pt; pt = calloc(1, sizeof(Evas_GL_Texture_Pool)); if (!pt) return NULL; h = _tex_round_slot(gc, h) * gc->shared->info.tune.atlas.slot_size; _tex_adjust(gc, &w, &h); pt->gc = gc; pt->w = w; pt->h = h; pt->intformat = intformat; pt->format = format; pt->dataformat = GL_UNSIGNED_BYTE; pt->references = 0; if (format == alpha_fmt) { texinfo.a.num++; texinfo.a.pix += pt->w * pt->h; } else if (format == lum_fmt) { texinfo.v.num++; texinfo.v.pix += pt->w * pt->h; } else { texinfo.c.num++; texinfo.c.pix += pt->w * pt->h; } _print_tex_count(); glGenTextures(1, &(pt->texture)); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(pt->intformat, w, h, pt->format, pt->dataformat); glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); return pt; } static int _pool_tex_alloc(Evas_GL_Texture_Pool *pt, int w, int h __UNUSED__, int *u, int *v, Eina_List **l_after) { Eina_List *l; Evas_GL_Texture *tex, *tex2; int nx, d, b; if (pt->allocations) { tex = pt->allocations->data; // if firest tex is not at left edge... if (tex->x > (0 + 1)) { if ((tex->x - 1) >= w) { *u = 0; *v = 0; *l_after = NULL; return 1; } } } EINA_LIST_FOREACH(pt->allocations, l, tex) { b = tex->x + tex->w + 2; if (l->next) { tex2 = l->next->data; nx = tex2->x - 1; } else nx = pt->w - 1; d = nx - b; if (d >= w) { *u = b; *v = 0; *l_after = l; return 1; } } *l_after = NULL; return 0; } static Evas_GL_Texture_Pool * _pool_tex_find(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format, int *u, int *v, Eina_List **l_after, int atlas_w) { Evas_GL_Texture_Pool *pt = NULL; Eina_List *l; int th, th2; if (atlas_w > gc->shared->info.max_texture_size) atlas_w = gc->shared->info.max_texture_size; if ((w > gc->shared->info.tune.atlas.max_w) || (h > gc->shared->info.tune.atlas.max_h)) { pt = _pool_tex_new(gc, w, h, intformat, format); gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, pt); pt->slot = -1; pt->fslot = -1; pt->whole = 1; *u = 0; *v = 0; *l_after = NULL; return pt; } th = _tex_round_slot(gc, h); th2 = _tex_format_index(intformat); EINA_LIST_FOREACH(gc->shared->tex.atlas[th][th2], l, pt) { if (_pool_tex_alloc(pt, w, h, u, v, l_after)) { gc->shared->tex.atlas[th][th2] = eina_list_remove_list(gc->shared->tex.atlas[th][th2], l); gc->shared->tex.atlas[th][th2] = eina_list_prepend(gc->shared->tex.atlas[th][th2], pt); return pt; } } pt = _pool_tex_new(gc, atlas_w, h, intformat, format); gc->shared->tex.atlas[th][th2] = eina_list_prepend(gc->shared->tex.atlas[th][th2], pt); pt->slot = th; pt->fslot = th2; *u = 0; *v = 0; *l_after = NULL; return pt; } Evas_GL_Texture * evas_gl_common_texture_new(Evas_Engine_GL_Context *gc, RGBA_Image *im) { Evas_GL_Texture *tex; Eina_List *l_after = NULL; int u = 0, v = 0; tex = calloc(1, sizeof(Evas_GL_Texture)); if (!tex) return NULL; tex->gc = gc; tex->references = 1; if (im->cache_entry.flags.alpha) { if (gc->shared->info.bgra) tex->pt = _pool_tex_find(gc, im->cache_entry.w + 2, im->cache_entry.h + 1, bgra_ifmt, bgra_fmt, &u, &v, &l_after, gc->shared->info.tune.atlas.max_alloc_size); else tex->pt = _pool_tex_find(gc, im->cache_entry.w + 2, im->cache_entry.h + 1, rgba_ifmt, rgba_fmt, &u, &v, &l_after, gc->shared->info.tune.atlas.max_alloc_size); tex->alpha = 1; } else { if (gc->shared->info.bgra) tex->pt = _pool_tex_find(gc, im->cache_entry.w + 3, im->cache_entry.h + 1, bgr_ifmt, bgr_fmt, &u, &v, &l_after, gc->shared->info.tune.atlas.max_alloc_size); else #ifdef GL_GLES tex->pt = _pool_tex_find(gc, im->cache_entry.w + 3, im->cache_entry.h + 1, rgba_ifmt, rgba_fmt, &u, &v, &l_after, gc->shared->info.tune.atlas.max_alloc_size); #else tex->pt = _pool_tex_find(gc, im->cache_entry.w + 3, im->cache_entry.h + 1, rgb_ifmt, rgb_fmt, &u, &v, &l_after, gc->shared->info.tune.atlas.max_alloc_size); #endif } if (!tex->pt) { free(tex); return NULL; } tex->x = u + 1; tex->y = v; tex->w = im->cache_entry.w; tex->h = im->cache_entry.h; if (l_after) tex->pt->allocations = eina_list_append_relative_list(tex->pt->allocations, tex, l_after); else tex->pt->allocations = eina_list_prepend(tex->pt->allocations, tex); tex->pt->references++; evas_gl_common_texture_update(tex, im); return tex; } static Evas_GL_Texture_Pool * _pool_tex_render_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format) { Evas_GL_Texture_Pool *pt; pt = calloc(1, sizeof(Evas_GL_Texture_Pool)); if (!pt) return NULL; h = _tex_round_slot(gc, h) * gc->shared->info.tune.atlas.slot_size; _tex_adjust(gc, &w, &h); pt->gc = gc; pt->w = w; pt->h = h; pt->intformat = intformat; pt->format = format; pt->dataformat = GL_UNSIGNED_BYTE; pt->render = 1; pt->references = 0; #ifdef GL_GLES # ifndef GL_FRAMEBUFFER # define GL_FRAMEBUFFER GL_FRAMEBUFFER_OES # endif # ifndef GL_COLOR_ATTACHMENT0 # define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_OES # endif #else # ifndef GL_FRAMEBUFFER # define GL_FRAMEBUFFER GL_FRAMEBUFFER_EXT # endif # ifndef GL_COLOR_ATTACHMENT0 # define GL_COLOR_ATTACHMENT0 GL_COLOR_ATTACHMENT0_EXT # endif #endif texinfo.r.num++; texinfo.r.pix += pt->w * pt->h; _print_tex_count(); glGenTextures(1, &(pt->texture)); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(pt->intformat, w, h, pt->format, pt->dataformat); glsym_glGenFramebuffers(1, &(pt->fb)); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glsym_glBindFramebuffer(GL_FRAMEBUFFER, pt->fb); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glsym_glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, pt->texture, 0); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glsym_glBindFramebuffer(GL_FRAMEBUFFER, 0); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); return pt; } static Evas_GL_Texture_Pool * _pool_tex_native_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format, Evas_GL_Image *im) { Evas_GL_Texture_Pool *pt; pt = calloc(1, sizeof(Evas_GL_Texture_Pool)); if (!pt) return NULL; pt->gc = gc; #ifdef GL_TEXTURE_RECTANGLE_ARB if (im->native.target == GL_TEXTURE_RECTANGLE_ARB) { printf("REEEEEEEEECT\n"); pt->w = w; pt->h = h; } else #endif { // FIXME: handle po2 only textures pt->w = w; pt->h = h; } pt->intformat = intformat; pt->format = format; pt->dataformat = GL_UNSIGNED_BYTE; pt->references = 0; pt->native = 1; texinfo.n.num++; texinfo.n.pix += pt->w * pt->h; _print_tex_count(); glGenTextures(1, &(pt->texture)); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(im->native.target, pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #ifdef GL_GLES #else if (im->native.loose) { if (im->native.func.bind) im->native.func.bind(im->native.func.data, im); } #endif glTexParameteri(im->native.target, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(im->native.target, GL_TEXTURE_MIN_FILTER, GL_NEAREST); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(im->native.target, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(im->native.target, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(im->native.target, 0); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(im->native.target, gc->pipe[0].shader.cur_tex); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); return pt; } static Evas_GL_Texture_Pool * _pool_tex_dynamic_new(Evas_Engine_GL_Context *gc, int w, int h, int intformat, int format) { Evas_GL_Texture_Pool *pt = NULL; #ifdef GL_GLES int fmt; // EGL_MAP_GL_TEXTURE_RGBA_SEC or EGL_MAP_GL_TEXTURE_RGB_SEC or bust int pixtype; // EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC or bust int attr[] = { EGL_MAP_GL_TEXTURE_WIDTH_SEC, 32, EGL_MAP_GL_TEXTURE_HEIGHT_SEC, 32, EGL_MAP_GL_TEXTURE_FORMAT_SEC, EGL_MAP_GL_TEXTURE_RGBA_SEC, EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC, EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC, EGL_NONE }; void *egldisplay; if (intformat != format) return NULL; switch (intformat) { #ifdef EGL_MAP_GL_TEXTURE_LUMINANCE_SEC case GL_LUMINANCE: attr[5] = EGL_MAP_GL_TEXTURE_LUMINANCE_SEC; break; #endif #ifdef EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC case GL_LUMINANCE_ALPHA: attr[5] = EGL_MAP_GL_TEXTURE_LUMINANCE_ALPHA_SEC; break; #endif case GL_RGBA: attr[5] = EGL_MAP_GL_TEXTURE_RGBA_SEC; break; case GL_BGRA: attr[5] = EGL_MAP_GL_TEXTURE_BGRA_SEC; break; default: fprintf(stderr, "unknown format\n"); return NULL; } pt = calloc(1, sizeof(Evas_GL_Texture_Pool)); if (!pt) return NULL; h = _tex_round_slot(gc, h) * gc->shared->info.tune.atlas.slot_size; _tex_adjust(gc, &w, &h); pt->gc = gc; pt->w = w; pt->h = h; pt->intformat = intformat; pt->format = format; pt->dataformat = GL_UNSIGNED_BYTE; pt->render = 1; pt->references = 0; texinfo.d.num++; texinfo.d.pix += pt->w * pt->h; _print_tex_count(); glGenTextures(1, &(pt->texture)); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); egldisplay = pt->gc->egldisp; attr[1] = pt->w; attr[3] = pt->h; // FIXME: seems a bit slower than i'd like - maybe too many flushes? // FIXME: YCbCr no support as yet pt->dyn.img = secsym_eglCreateImage(egldisplay, EGL_NO_CONTEXT, EGL_MAP_GL_TEXTURE_2D_SEC, 0, attr); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if (!pt->dyn.img) { glBindTexture(GL_TEXTURE_2D, 0); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glDeleteTextures(1, &(pt->texture)); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); free(pt); return NULL; } if (secsym_eglGetImageAttribSEC(egldisplay, pt->dyn.img, EGL_MAP_GL_TEXTURE_WIDTH_SEC, &(pt->dyn.w)) != EGL_TRUE) goto error; if (secsym_eglGetImageAttribSEC(egldisplay, pt->dyn.img, EGL_MAP_GL_TEXTURE_HEIGHT_SEC, &(pt->dyn.h)) != EGL_TRUE) goto error; if (secsym_eglGetImageAttribSEC(egldisplay, pt->dyn.img, EGL_MAP_GL_TEXTURE_STRIDE_IN_BYTES_SEC, &(pt->dyn.stride)) != EGL_TRUE) goto error; if (secsym_eglGetImageAttribSEC(egldisplay, pt->dyn.img, EGL_MAP_GL_TEXTURE_FORMAT_SEC, &(fmt)) != EGL_TRUE) goto error; if (secsym_eglGetImageAttribSEC(egldisplay, pt->dyn.img, EGL_MAP_GL_TEXTURE_PIXEL_TYPE_SEC, &(pixtype)) != EGL_TRUE) goto error; if (pixtype != EGL_MAP_GL_TEXTURE_UNSIGNED_BYTE_SEC) goto error; glBindTexture(GL_TEXTURE_2D, gc->pipe[0].shader.cur_tex); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #else gc = NULL; w = 0; h = 0; intformat = 0; format = 0; #endif return pt; /* ERROR HANDLING */ #ifdef GL_GLES error: secsym_eglDestroyImage(egldisplay, pt->dyn.img); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); pt->dyn.img = NULL; glBindTexture(GL_TEXTURE_2D, 0); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glDeleteTextures(1, &(pt->texture)); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); free(pt); return NULL; #endif } void evas_gl_texture_pool_empty(Evas_GL_Texture_Pool *pt) { if (!pt->gc) return; if (pt->format == alpha_fmt) { texinfo.a.num--; texinfo.a.pix -= pt->w * pt->h; } else if (pt->format == lum_fmt) { texinfo.v.num--; texinfo.v.pix -= pt->w * pt->h; } else if (pt->dyn.img) { texinfo.d.num--; texinfo.d.pix -= pt->w * pt->h; } else if (pt->render) { texinfo.r.num--; texinfo.r.pix -= pt->w * pt->h; } else if (pt->native) { texinfo.n.num--; texinfo.n.pix -= pt->w * pt->h; } else { texinfo.c.num--; texinfo.c.pix -= pt->w * pt->h; } _print_tex_count(); #ifdef GL_GLES if (pt->dyn.img) { if (pt->dyn.checked_out > 0) secsym_eglUnmapImageSEC(pt->gc->egldisp, pt->dyn.img); secsym_eglDestroyImage(pt->gc->egldisp, pt->dyn.img); pt->dyn.img = NULL; pt->dyn.data = NULL; pt->dyn.w = 0; pt->dyn.h = 0; pt->dyn.stride = 0; pt->dyn.checked_out = 0; } #endif glDeleteTextures(1, &(pt->texture)); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); if (pt->fb) { glsym_glDeleteFramebuffers(1, &(pt->fb)); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); pt->fb = 0; } pt->allocations = eina_list_free(pt->allocations); pt->texture = 0; pt->gc = NULL; pt->w = 0; pt->h = 0; } static void pt_unref(Evas_GL_Texture_Pool *pt) { if (!pt) return; if (!pt->gc) return; pt->references--; if (pt->references != 0) return; if (!((pt->render) || (pt->native))) { if (pt->whole) pt->gc->shared->tex.whole = eina_list_remove(pt->gc->shared->tex.whole, pt); else pt->gc->shared->tex.atlas [pt->slot][pt->fslot] = eina_list_remove(pt->gc->shared->tex.atlas[pt->slot][pt->fslot], pt); } evas_gl_texture_pool_empty(pt); free(pt); } static void pt_link(Evas_Engine_GL_Context *gc, Evas_GL_Texture *tex, Evas_GL_Texture_Pool *pt) { gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, pt); pt->slot = -1; pt->fslot = -1; pt->whole = 1; pt->allocations = eina_list_prepend(pt->allocations, tex); pt->references++; } Evas_GL_Texture * evas_gl_common_texture_native_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha, Evas_GL_Image *im) { Evas_GL_Texture *tex; tex = calloc(1, sizeof(Evas_GL_Texture)); if (!tex) return NULL; tex->gc = gc; tex->references = 1; tex->alpha = alpha; if (alpha) { if (gc->shared->info.bgra) tex->pt = _pool_tex_native_new(gc, w, h, rgba_ifmt, rgba_fmt, im); else tex->pt = _pool_tex_native_new(gc, w, h, rgba_ifmt, rgba_fmt, im); } else { if (gc->shared->info.bgra) tex->pt = _pool_tex_native_new(gc, w, h, rgb_ifmt, rgb_fmt, im); else tex->pt = _pool_tex_native_new(gc, w, h, rgb_ifmt, rgb_fmt, im); } if (!tex->pt) { free(tex); return NULL; } tex->x = 0; tex->y = 0; tex->w = w; tex->h = h; tex->pt->references++; return tex; } Evas_GL_Texture * evas_gl_common_texture_render_new(Evas_Engine_GL_Context *gc, unsigned int w, unsigned int h, int alpha) { Evas_GL_Texture *tex; tex = calloc(1, sizeof(Evas_GL_Texture)); if (!tex) return NULL; tex->gc = gc; tex->references = 1; tex->alpha = alpha; if (alpha) { if (gc->shared->info.bgra) tex->pt = _pool_tex_render_new(gc, w, h, rgba_ifmt, rgba_fmt); else tex->pt = _pool_tex_render_new(gc, w, h, rgba_ifmt, rgba_fmt); } else { if (gc->shared->info.bgra) tex->pt = _pool_tex_render_new(gc, w, h, rgb_ifmt, rgb_fmt); else tex->pt = _pool_tex_render_new(gc, w, h, rgb_ifmt, rgb_fmt); } if (!tex->pt) { free(tex); return NULL; } tex->x = 0; tex->y = 0; tex->w = w; tex->h = h; tex->pt->references++; return tex; } Evas_GL_Texture * evas_gl_common_texture_dynamic_new(Evas_Engine_GL_Context *gc, Evas_GL_Image *im) { Evas_GL_Texture *tex; tex = calloc(1, sizeof(Evas_GL_Texture)); if (!tex) return NULL; tex->gc = gc; tex->references = 1; tex->alpha = im->alpha; tex->x = 0; tex->y = 0; tex->w = im->w; tex->h = im->h; if (tex->alpha) { if (gc->shared->info.bgra) tex->pt = _pool_tex_dynamic_new(gc, tex->w, tex->h, bgra_ifmt, bgra_fmt); else tex->pt = _pool_tex_dynamic_new(gc, tex->w, tex->h, bgra_ifmt, bgra_fmt); } else { if (gc->shared->info.bgra) tex->pt = _pool_tex_dynamic_new(gc, tex->w, tex->h, bgra_ifmt, bgra_fmt); else tex->pt = _pool_tex_dynamic_new(gc, tex->w, tex->h, bgra_ifmt, bgra_fmt); } if (!tex->pt) { free(tex); return NULL; } tex->pt->references++; return tex; } void evas_gl_common_texture_update(Evas_GL_Texture *tex, RGBA_Image *im) { GLuint fmt; if (tex->alpha != im->cache_entry.flags.alpha) { tex->pt->allocations = eina_list_remove(tex->pt->allocations, tex); pt_unref(tex->pt); tex->alpha = im->cache_entry.flags.alpha; if (tex->alpha) { if (tex->gc->shared->info.bgra) tex->pt = _pool_tex_render_new(tex->gc, tex->w, tex->h, bgra_ifmt, bgra_fmt); else tex->pt = _pool_tex_render_new(tex->gc, tex->w, tex->h, rgba_ifmt, rgba_fmt); } else { if (tex->gc->shared->info.bgra) tex->pt = _pool_tex_render_new(tex->gc, tex->w, tex->h, bgr_ifmt, bgr_fmt); else tex->pt = _pool_tex_render_new(tex->gc, tex->w, tex->h, rgb_ifmt, rgb_fmt); } } if (!tex->pt) return; if (!im->image.data) return; fmt = tex->pt->format; glBindTexture(GL_TEXTURE_2D, tex->pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #ifdef GL_UNPACK_ROW_LENGTH glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #endif glPixelStorei(GL_UNPACK_ALIGNMENT, 4); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); // printf("tex upload %ix%i\n", im->cache_entry.w, im->cache_entry.h); // +-+ // +-+ // _tex_sub_2d(tex->x, tex->y, im->cache_entry.w, im->cache_entry.h, fmt, tex->pt->dataformat, im->image.data); // xxx // xxx // --- _tex_sub_2d(tex->x, tex->y + im->cache_entry.h, im->cache_entry.w, 1, fmt, tex->pt->dataformat, im->image.data + ((im->cache_entry.h - 1) * im->cache_entry.w)); // xxx // xxx // o _tex_sub_2d(tex->x - 1, tex->y + im->cache_entry.h, 1, 1, fmt, tex->pt->dataformat, im->image.data + ((im->cache_entry.h - 1) * im->cache_entry.w)); // xxx // xxx // o _tex_sub_2d(tex->x + im->cache_entry.w, tex->y + im->cache_entry.h, 1, 1, fmt, tex->pt->dataformat, im->image.data + ((im->cache_entry.h - 1) * im->cache_entry.w) + (im->cache_entry.w - 1)); #ifdef GL_UNPACK_ROW_LENGTH glPixelStorei(GL_UNPACK_ROW_LENGTH, im->cache_entry.w); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); // |xxx // |xxx // _tex_sub_2d(tex->x - 1, tex->y, 1, im->cache_entry.h, fmt, tex->pt->dataformat, im->image.data); // xxx| // xxx| // _tex_sub_2d(tex->x + im->cache_entry.w, tex->y, 1, im->cache_entry.h, fmt, tex->pt->dataformat, im->image.data + (im->cache_entry.w - 1)); #else { DATA32 *tpix, *ps, *pd; int i; tpix = alloca(im->cache_entry.h * sizeof(DATA32)); pd = tpix; ps = im->image.data; for (i = 0; i < (int)im->cache_entry.h; i++) { *pd = *ps; pd++; ps += im->cache_entry.w; } // |xxx // |xxx // _tex_sub_2d(tex->x - 1, tex->y, 1, im->cache_entry.h, fmt, tex->pt->dataformat, tpix); pd = tpix; ps = im->image.data + (im->cache_entry.w - 1); for (i = 0; i < (int)im->cache_entry.h; i++) { *pd = *ps; pd++; ps += im->cache_entry.w; } // xxx| // xxx| // _tex_sub_2d(tex->x + im->cache_entry.w, tex->y, 1, im->cache_entry.h, fmt, tex->pt->dataformat, tpix); } #endif if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex) { glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } } void evas_gl_common_texture_free(Evas_GL_Texture *tex) { if (!tex) return; tex->references--; if (tex->references != 0) return; if (tex->fglyph) { tex->gc->font_glyph_textures = eina_list_remove(tex->gc->font_glyph_textures, tex); tex->fglyph->ext_dat = NULL; tex->fglyph->ext_dat_free = NULL; } if (tex->double_buffer.pt[0]) { tex->double_buffer.pt[0]->allocations = eina_list_remove(tex->double_buffer.pt[0]->allocations, tex); tex->double_buffer.pt[1]->allocations = eina_list_remove(tex->double_buffer.pt[1]->allocations, tex); tex->double_buffer.ptuv[0]->allocations = eina_list_remove(tex->double_buffer.ptuv[0]->allocations, tex); tex->double_buffer.ptuv[1]->allocations = eina_list_remove(tex->double_buffer.ptuv[1]->allocations, tex); } else { if (tex->pt) { tex->pt->allocations = eina_list_remove(tex->pt->allocations, tex); pt_unref(tex->pt); } if (tex->ptu) { tex->ptu->allocations = eina_list_remove(tex->ptu->allocations, tex); pt_unref(tex->ptu); } if (tex->ptv) { tex->ptv->allocations = eina_list_remove(tex->ptv->allocations, tex); pt_unref(tex->ptv); } if (tex->ptuv) { tex->ptuv->allocations = eina_list_remove(tex->ptuv->allocations, tex); pt_unref(tex->ptuv); } } free(tex); } Evas_GL_Texture * evas_gl_common_texture_alpha_new(Evas_Engine_GL_Context *gc, DATA8 *pixels, unsigned int w, unsigned int h, int fh) { Evas_GL_Texture *tex; Eina_List *l_after = NULL; int u = 0, v = 0; tex = calloc(1, sizeof(Evas_GL_Texture)); if (!tex) return NULL; tex->gc = gc; tex->references = 1; tex->pt = _pool_tex_find(gc, w + 3, fh, alpha_ifmt, alpha_fmt, &u, &v, &l_after, gc->shared->info.tune.atlas.max_alloc_alpha_size); if (!tex->pt) { free(tex); return NULL; } tex->x = u + 1; tex->y = v; tex->w = w; tex->h = h; if (l_after) tex->pt->allocations = eina_list_append_relative_list(tex->pt->allocations, tex, l_after); else tex->pt->allocations = eina_list_prepend(tex->pt->allocations, tex); tex->pt->references++; evas_gl_common_texture_alpha_update(tex, pixels, w, h, fh); return tex; } void evas_gl_common_texture_alpha_update(Evas_GL_Texture *tex, DATA8 *pixels, unsigned int w, unsigned int h, int fh __UNUSED__) { if (!tex->pt) return; glBindTexture(GL_TEXTURE_2D, tex->pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #ifdef GL_UNPACK_ROW_LENGTH glPixelStorei(GL_UNPACK_ROW_LENGTH, 0); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); #endif glPixelStorei(GL_UNPACK_ALIGNMENT, 4); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_sub_2d(tex->x, tex->y, w, h, tex->pt->format, tex->pt->dataformat, pixels); if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex) { glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } } Evas_GL_Texture * evas_gl_common_texture_yuv_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h) { Evas_GL_Texture *tex; tex = calloc(1, sizeof(Evas_GL_Texture)); if (!tex) return NULL; tex->gc = gc; tex->references = 1; tex->ptu = _pool_tex_new(gc, w / 2 + 1, h / 2 + 1, lum_ifmt, lum_fmt); if (!tex->ptu) { free(tex); return NULL; } gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, tex->ptu); tex->ptu->slot = -1; tex->ptu->fslot = -1; tex->ptu->whole = 1; tex->ptv = _pool_tex_new(gc, tex->ptu->w, tex->ptu->h, lum_ifmt, lum_fmt); if (!tex->ptv) { pt_unref(tex->pt); pt_unref(tex->ptu); free(tex); return NULL; } gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, tex->ptv); tex->ptv->slot = -1; tex->ptv->fslot = -1; tex->ptv->whole = 1; tex->pt = _pool_tex_new(gc, tex->ptu->w * 2, tex->ptu->h * 2, lum_ifmt, lum_fmt); if (!tex->pt) { free(tex); return NULL; } gc->shared->tex.whole = eina_list_prepend(gc->shared->tex.whole, tex->pt); tex->pt->slot = -1; tex->pt->fslot = -1; tex->pt->whole = 1; tex->x = 0; tex->y = 0; tex->w = w; tex->h = h; tex->pt->allocations = eina_list_prepend(tex->pt->allocations, tex); tex->ptu->allocations = eina_list_prepend(tex->ptu->allocations, tex); tex->ptv->allocations = eina_list_prepend(tex->ptv->allocations, tex); tex->pt->references++; tex->ptu->references++; tex->ptv->references++; evas_gl_common_texture_yuv_update(tex, rows, w, h); return tex; } void evas_gl_common_texture_yuv_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h) { if (!tex->pt) return; // FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2 #ifdef GL_UNPACK_ROW_LENGTH glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, tex->pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat); _tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]); glBindTexture(GL_TEXTURE_2D, tex->ptu->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat); _tex_sub_2d(0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]); glBindTexture(GL_TEXTURE_2D, tex->ptv->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + (h / 2) + 1] - rows[h + (h / 2)]); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat); _tex_sub_2d(0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]); #else unsigned int y; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, tex->pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat); if ((rows[1] - rows[0]) == (int)w) _tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]); else { for (y = 0; y < h; y++) _tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]); } glBindTexture(GL_TEXTURE_2D, tex->ptu->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->ptu->intformat, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat); if ((rows[h + 1] - rows[h]) == (int)(w / 2)) _tex_sub_2d(0, 0, w / 2, h / 2, tex->ptu->format, tex->ptu->dataformat, rows[h]); else { for (y = 0; y < (h / 2); y++) _tex_sub_2d(0, y, w / 2, 1, tex->ptu->format, tex->ptu->dataformat, rows[h + y]); } glBindTexture(GL_TEXTURE_2D, tex->ptv->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->ptv->intformat, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat); if ((rows[h + (h / 2) + 1] - rows[h + (h / 2)]) == (int)(w / 2)) _tex_sub_2d(0, 0, w / 2, h / 2, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2)]); else { for (y = 0; y < (h / 2); y++) _tex_sub_2d(0, y, w / 2, 1, tex->ptv->format, tex->ptv->dataformat, rows[h + (h / 2) + y]); } #endif if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex) { glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } } static Evas_GL_Texture * _evas_gl_common_texture_y2uv_new(Evas_Engine_GL_Context *gc, unsigned int yw, unsigned int yh, Eina_Bool uv2w, Eina_Bool uv2h, GLenum y_ifmt, GLenum y_fmt, GLenum uv_ifmt, GLenum uv_fmt, Eina_Bool dynamic) { Evas_GL_Texture_Pool *pt[2] = { NULL, NULL }; Evas_GL_Texture_Pool *ptuv[2] = { NULL, NULL }; Evas_GL_Texture *tex; unsigned int uvw, uvh; uvw = uv2w ? yw / 2 + 1 : yw + 1; uvh = uv2h ? yh / 2 + 1 : yh + 1; if (!dynamic) { ptuv[0] = _pool_tex_new(gc, uvw, uvh, uv_ifmt, uv_fmt); ptuv[1] = _pool_tex_new(gc, uvw, uvh, uv_ifmt, uv_fmt); if (ptuv[0] && ptuv[1]) { pt[0] = _pool_tex_new(gc, ptuv[0]->w * (uv2w ? 2 : 1), ptuv[0]->h * (uv2h ? 2 : 1), y_ifmt, y_fmt); pt[1] = _pool_tex_new(gc, ptuv[1]->w * (uv2w ? 2 : 1), ptuv[1]->h * (uv2h ? 2 : 1), y_ifmt, y_fmt); } } else { ptuv[0] = _pool_tex_dynamic_new(gc, uvw, uvh, uv_ifmt, uv_fmt); ptuv[1] = _pool_tex_dynamic_new(gc, uvw, uvh, uv_ifmt, uv_fmt); if (ptuv[0] && ptuv[1]) { pt[0] = _pool_tex_dynamic_new(gc, ptuv[0]->w * (uv2w ? 2 : 1), ptuv[0]->h * (uv2h ? 2 : 1), y_ifmt, y_fmt); pt[1] = _pool_tex_dynamic_new(gc, ptuv[1]->w * (uv2w ? 2 : 1), ptuv[1]->h * (uv2h ? 2 : 1), y_ifmt, y_fmt); } } if (!pt[0] || !pt[1] || !ptuv[0] || !ptuv[1]) goto on_error; INF("YUV [%i, %i] => Y[%i, %i], UV[%i, %i]", yw, yh, pt[0]->w, pt[0]->h, ptuv[0]->w, ptuv[0]->h); tex = calloc(1, sizeof(Evas_GL_Texture)); if (!tex) goto on_error; tex->gc = gc; tex->references = 1; tex->pt = pt[0]; tex->ptuv = ptuv[0]; tex->dyn = dynamic; pt_link(gc, tex, pt[0]); pt_link(gc, tex, pt[1]); pt_link(gc, tex, ptuv[0]); pt_link(gc, tex, ptuv[1]); tex->x = 0; tex->y = 0; tex->w = yw; tex->h = yh; tex->double_buffer.source = 0; memcpy(tex->double_buffer.pt, pt, sizeof (Evas_GL_Texture_Pool *) * 2); memcpy(tex->double_buffer.ptuv, ptuv, sizeof (Evas_GL_Texture_Pool *) * 2); return tex; on_error: pt_unref(pt[0]); pt_unref(pt[1]); pt_unref(ptuv[0]); pt_unref(ptuv[1]); return NULL; } Evas_GL_Texture * evas_gl_common_texture_yuy2_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h) { Evas_GL_Texture *tex; tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_FALSE, lum_alpha_ifmt, lum_alpha_fmt, rgba8_ifmt, rgba8_fmt, 0); evas_gl_common_texture_yuy2_update(tex, rows, w, h); return tex; } Evas_GL_Texture * evas_gl_common_texture_nv12_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h) { Evas_GL_Texture *tex; #ifdef GL_GLES tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 1); if (!tex) #endif tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 0); evas_gl_common_texture_nv12_update(tex, rows, w, h); return tex; } Evas_GL_Texture * evas_gl_common_texture_nv12tiled_new(Evas_Engine_GL_Context *gc, DATA8 **rows, unsigned int w, unsigned int h) { Evas_GL_Texture *tex = NULL; #ifdef GL_GLES tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 1); if (!tex) #endif tex = _evas_gl_common_texture_y2uv_new(gc, w, h, EINA_TRUE, EINA_TRUE, lum_ifmt, lum_fmt, lum_alpha_ifmt, lum_alpha_fmt, 0); evas_gl_common_texture_nv12tiled_update(tex, rows, w, h); return tex; } void evas_gl_common_texture_yuy2_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h) { if (!tex->pt) return; // FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2 unsigned int y; tex->double_buffer.source = 1 - tex->double_buffer.source; tex->pt = tex->double_buffer.pt[tex->double_buffer.source]; tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source]; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, tex->pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat); if ((rows[1] - rows[0]) == (int)w * 4) _tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]); else { for (y = 0; y < h; y++) _tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]); } glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->ptuv->intformat, w / 2, h, tex->ptuv->format, tex->ptuv->dataformat); #if 0 /* FIXME: this piece of code doesn't work anymore since texture width is not anymore exactly w / 2. I don't understand why. */ if ((rows[1] - rows[0]) == (int)(w * 2)) _tex_sub_2d(0, 0, w / 2, h, tex->ptuv->format, tex->ptuv->dataformat, rows[0]); else #endif { for (y = 0; y < h; y++) _tex_sub_2d(0, y, w / 2, 1, tex->ptuv->format, tex->ptuv->dataformat, rows[y]); } if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex) { glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } } void evas_gl_common_texture_nv12_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h) { if (!tex->pt) return; tex->double_buffer.source = 1 - tex->double_buffer.source; tex->pt = tex->double_buffer.pt[tex->double_buffer.source]; tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source]; // FIXME: works on lowest size 4 pixel high buffers. must also be multiple of 2 #ifdef GL_UNPACK_ROW_LENGTH glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[1] - rows[0]); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, tex->pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat); _tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]); glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glPixelStorei(GL_UNPACK_ROW_LENGTH, rows[h + 1] - rows[h]); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat); _tex_sub_2d(0, 0, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat, rows[h]); #else unsigned int y; glPixelStorei(GL_UNPACK_ALIGNMENT, 1); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, tex->pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat); if ((rows[1] - rows[0]) == (int)w) _tex_sub_2d(0, 0, w, h, tex->pt->format, tex->pt->dataformat, rows[0]); else { for (y = 0; y < h; y++) _tex_sub_2d(0, y, w, 1, tex->pt->format, tex->pt->dataformat, rows[y]); } glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->ptuv->intformat, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat); if ((rows[h + 1] - rows[h]) == (int)(w / 2)) _tex_sub_2d(0, 0, w / 2, h / 2, tex->ptuv->format, tex->ptuv->dataformat, rows[h]); else { for (y = 0; y < (h / 2); y++) _tex_sub_2d(0, y, w / 2, 1, tex->ptuv->format, tex->ptuv->dataformat, rows[h + y]); } #endif if (tex->pt->texture != tex->gc->pipe[0].shader.cur_tex) { glBindTexture(GL_TEXTURE_2D, tex->gc->pipe[0].shader.cur_tex); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); } } void evas_gl_common_texture_nv12tiled_update(Evas_GL_Texture *tex, DATA8 **rows, unsigned int w, unsigned int h) { unsigned int mb_x, mb_y, mb_w, mb_h; unsigned int base_h; if (!tex->pt) return; tex->double_buffer.source = 1 - tex->double_buffer.source; tex->pt = tex->double_buffer.pt[tex->double_buffer.source]; tex->ptuv = tex->double_buffer.ptuv[tex->double_buffer.source]; mb_w = w / 64 + (w % 64 ? 1 : 0); mb_h = h / 32 + (h % 32 ? 1 : 0); #ifdef GL_GLES if (tex->dyn) { char *texture_addr; char *tmp; texture_addr = secsym_eglMapImageSEC(tex->gc->egldisp, tex->pt->dyn.img); /* Iterate each Y macroblock like we do in evas_convert_yuv.c */ for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++) { int step = 2; int offset = 0; int x = 0; int rmb_x = 0; int ry[2]; ry[0] = mb_y * 2 * 32 * tex->pt->dyn.stride; ry[1] = ry[0] + 32 * tex->pt->dyn.stride; for (mb_x = 0; mb_x < mb_w * 2; mb_x++, rmb_x += 64 * 32) { unsigned int i; tmp = texture_addr + x + ry[offset]; for (i = 0; i < 32 * 64; i += 64, tmp += tex->pt->dyn.stride) memcpy(tmp, rows[mb_y] + rmb_x + i, 64); step++; if ((step & 0x3) == 0) { offset = 1 - offset; x -= 64; } else { x += 64; } } } if (mb_h & 0x1) { int rmb_x = 0; int x = 0; int ry; ry = mb_y * 2 * 32 * tex->pt->dyn.stride; for (mb_x = 0; mb_x < mb_w; mb_x++, x += 64, rmb_x += 64 * 32) { unsigned int i; tmp = texture_addr + x + ry; for (i = 0; i < 32 * 64; i += 64, tmp += tex->pt->dyn.stride) memcpy(tmp, rows[mb_y] + rmb_x + i, 64); } } secsym_eglUnmapImageSEC(tex->gc->egldisp, tex->pt->dyn.img); texture_addr = secsym_eglMapImageSEC(tex->gc->egldisp, tex->ptuv->dyn.img); /* Iterate each UV macroblock like we do in evas_convert_yuv.c */ base_h = (mb_h >> 1) + (mb_h & 0x1); /* h is always a multiple of 32 */ mb_h = h / 2; mb_h = (mb_h / 32 + (mb_h % 32 ? 1 : 0)); mb_w = w / 2; mb_w = (mb_w / 32 + (mb_w % 32 ? 1 : 0)); for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++) { int step = 2; int offset = 0; int x = 0; int rmb_x = 0; int ry[2]; ry[0] = mb_y * 2 * 32 * tex->ptuv->dyn.stride; ry[1] = ry[0] + 32 * tex->ptuv->dyn.stride; for (mb_x = 0; mb_x < mb_w * 4; mb_x++, rmb_x += 64 * 32) { unsigned int i = 0; tmp = texture_addr + x + ry[offset]; for (i = 0; i < 32 * 64; i += 64, tmp += tex->ptuv->dyn.stride) memcpy(tmp, rows[mb_y + base_h] + rmb_x + i, 64); step++; if ((step & 0x3) == 0) { offset = 1 - offset; x -= 64; } else { x += 64; } } } if (mb_h & 0x1) { int rmb_x = 0; int x = 0; int ry; ry = mb_y * 2 * 32 * tex->ptuv->dyn.stride; for (mb_x = 0; mb_x < mb_w * 2; mb_x++, x += 64, rmb_x += 64 * 32) { unsigned int i; tmp = texture_addr + x + ry; /* It has horizontaly half the pixels, but they are double the size*/ for (i = 0; i < 32 * 64; i += 64, tmp += tex->ptuv->dyn.stride) memcpy(tmp, rows[mb_y + base_h] + rmb_x + i, 64); } } secsym_eglUnmapImageSEC(tex->gc->egldisp, tex->ptuv->dyn.img); return ; } #endif glPixelStorei(GL_UNPACK_ALIGNMENT, 1); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); glBindTexture(GL_TEXTURE_2D, tex->pt->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); // We are telling the driver to not swizzle back the buffer as we are going to replace all pixel _tex_2d(tex->pt->intformat, w, h, tex->pt->format, tex->pt->dataformat); /* Iterate each Y macroblock like we do in evas_convert_yuv.c */ for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++) { int step = 2; int offset = 0; int x = 0; int rmb_x = 0; int ry[2]; ry[0] = mb_y * 2 * 32; ry[1] = ry[0] + 32; for (mb_x = 0; mb_x < mb_w * 2; mb_x++, rmb_x += 64 * 32) { _tex_sub_2d(x, ry[offset], 64, 32, tex->pt->format, tex->pt->dataformat, rows[mb_y] + rmb_x); step++; if ((step & 0x3) == 0) { offset = 1 - offset; x -= 64; } else { x += 64; } } } if (mb_h & 0x1) { int rmb_x = 0; int x = 0; int ry; ry = mb_y * 2 * 32; for (mb_x = 0; mb_x < mb_w; mb_x++, x += 64, rmb_x += 64 * 32) _tex_sub_2d(x, ry, 64, 32, tex->pt->format, tex->pt->dataformat, rows[mb_y] + rmb_x); } glBindTexture(GL_TEXTURE_2D, tex->ptuv->texture); GLERR(__FUNCTION__, __FILE__, __LINE__, ""); _tex_2d(tex->ptuv->intformat, w, h, tex->ptuv->format, tex->ptuv->dataformat); /* Iterate each UV macroblock like we do in evas_convert_yuv.c */ base_h = (mb_h >> 1) + (mb_h & 0x1); /* h is always a multiple of 32 */ mb_h = h / 2; mb_h = (mb_h / 32 + (mb_h % 32 ? 1 : 0)); mb_w = w / 2; mb_w = (mb_w / 32 + (mb_w % 32 ? 1 : 0)); for (mb_y = 0; mb_y < (mb_h >> 1); mb_y++) { int step = 2; int offset = 0; int x = 0; int rmb_x = 0; int ry[2]; ry[0] = mb_y * 2 * 32; ry[1] = ry[0] + 32; for (mb_x = 0; mb_x < mb_w * 2; mb_x++, rmb_x += 64 * 32) { _tex_sub_2d(x, ry[offset], 32, 32, tex->ptuv->format, tex->ptuv->dataformat, rows[mb_y + base_h] + rmb_x); step++; if ((step & 0x3) == 0) { offset = 1 - offset; x -= 32; } else { x += 32; } } } if (mb_h & 0x1) { int rmb_x = 0; int x = 0; int ry; ry = mb_y * 2 * 32; for (mb_x = 0; mb_x < mb_w; mb_x++, x += 32, rmb_x += 64 * 32) _tex_sub_2d(x, ry, 64, 32, tex->ptuv->format, tex->ptuv->dataformat, rows[mb_y + base_h] + rmb_x); } }