/* FIXME: Rename to Efl.Canvas.Layout.Part */ class Efl.Canvas.Layout.Part (Efl.Object, Efl.Gfx, Efl.Ui.Drag) { [[Common class for part proxy objects for $Efl.Canvas.Layout. As an @Efl.Part implementation class, all objects of this class are meant to be used for one and only one function call. In pseudo-code, the use of object of this type looks like the following: layout.part("somepart").geometry_get(&x, &y, &w, &h); @since 1.20 ]] methods { @property state { [[The name and value of the current state of this part (read-only). This is the state name as it appears in EDC description blocks. A state has both a name and a value (double). The default state is "default" 0.0. ]] get {} values { state: string("default"); [[The name of the state.]] val: double; [[The value of the state.]] } } } implements { Efl.Object.finalize; Efl.Gfx.geometry { get; } Efl.Ui.Drag.drag_value { set; get; } Efl.Ui.Drag.drag_size { set; get; } Efl.Ui.Drag.drag_dir { get; } Efl.Ui.Drag.drag_step { set; get; } Efl.Ui.Drag.drag_step_move; Efl.Ui.Drag.drag_page { set; get; } Efl.Ui.Drag.drag_page_move; } events { /* FIXME: Are there really no events? */ } }