class @beta Efl.Ui.Internal.Text.Interactive extends Efl.Canvas.Textblock implements Efl.Text_Interactive, Efl.Input_Text.Entity, Efl.File { [[An internal object in charge of the interactive aspect of the text widget. This object is in charge of processing inputs, moving the text caret and so on. ]] implements { Efl.Object.constructor; Efl.Object.destructor; Efl.Object.finalize; Efl.Text_Interactive.main_cursor { get; } Efl.Text_Interactive.selection_allowed { get; set; } Efl.Text_Interactive.selection_cursors { get; set; } Efl.Text_Interactive.editable { get; set; } Efl.Text_Interactive.all_unselect; Efl.Text_Interactive.all_select; Efl.Text_Interactive.have_selection {get; } Efl.Text.text { set; } Efl.Text_Markup.markup { set; } Efl.Input_Text.Entity.input_panel_show_on_demand { get; set; } Efl.Input_Text.Entity.input_panel_language { get; set; } Efl.Input_Text.Entity.input_panel_layout_variation { get; set; } Efl.Input_Text.Entity.autocapitalization { get; set; } Efl.Input_Text.Entity.input_panel_return_key_state { get; set; } Efl.Input_Text.Entity.predictable { get; set; } Efl.Input_Text.Entity.input_content_type { get; set; } Efl.Input_Text.Entity.input_panel_layout { get; set; } Efl.Input_Text.Entity.input_panel_return_key_type { get; set; } Efl.Input_Text.Entity.input_panel_autoshow { get; set; } Efl.Input_Text.Entity.input_panel_show; Efl.Input_Text.Entity.input_panel_hide; Efl.Input_Text.Entity.input_panel_imdata { get; set; } //FIXME Efl.File should be implemented later at Efl.Ui.TextBox level Efl.File.file { set; } Efl.File.load; Efl.File.unload; } }