// Images in the image database for the output file images { // image "filename.png" STORAGE_MEOTHD [option to storage method]; // STORAGE_METHOD can be: // COMP = compressed, no loss // RAW = uncompressed, no loss // LOSSY = compressed with quality loss, next param is quality level (0-100) image, "bg.png" LOSSY 80; /* raw pixels */ image, "e.png" COMP; /* compressed */ } // data can be attached to the edje file as a whole. string key, value style data { item, "My Data" "The string to attach to this data"; item, "The Key" "String data attached to the key"; } collections { group { name, "test"; // min, 0 0; // max, 0 0; // more data that can be attached per collection data { item, "My Data" "The string to attach to this data"; item, "The Key" "String data attached to the key"; } parts { part { name, "background"; // IMAGE, RECT, TEXT // type, IMAGE; // for text only really // NONE, PLAIN, OUTLINE, SOFT_OUTLINE, SHADOW, SOFT_SHADOW, OUTLINE_SHADOW, // OUTLINE_SOFT_SHADOW // effect, NONE; mouse_events, 0; // repeat_events, 0; // clip_to, "p1"; // color_class, "default"; // text_class, "default"; // dragable // { // direction, on/off stepping count // x, 0 1 2; // y, 0 1 2; // confine, "p2"; // } description { // state, "name" (float value 0.0 - 1.0) state, "default" 0.0; visible, 1; // align, 0.5 0.5; // min, 0 0; // max, 0 0; // step, 1 1; // aspect, 0.0 999999.0; rel1 { relative, 0.0 0.0; offset, 0 0; // if not defined assumed to be -1 (relative to all). to alone implies x & y // to, "p2"; // relative to thia named part only in X direction // to_x, "p2"; // and relative to this part only in the y direction // to_y, "p2"; } rel2 { relative, 1.0 1.0; offset, -1 -1; } image { normal, "bg.png"; // tween images are images that are looped thru when graduating TO normal // tween, "test2.png"; // tween, "test3.png"; } border, 12 12 12 12; // fill // { // smooth, 1; // origin // { // relative, 0.0 0.0; // offset, 0 0; // } // size // { // relative, 1.0 1.0; // offset, 0 0; // } // } // only useful if its a rect or text object // color, 255 255 255 255; // only useful if its a text object // color2, 255 255 255 255; // color3, 255 255 255 255; // text // { // text, "test text"; // font, "Vera"; // size, 12; // fit, 0 0; // min, 1 1; // align, 0.5 0.5; // } } } part { name, "logo"; description { state, "default" 0.0; visible, 1; max, 64 64; rel1 { relative, 0.0 0.0; offset, 16 16; } rel2 { relative, 1.0 1.0; offset, -17 -17; } image { normal, "e.png"; } } description { state, "clicked" 0.0; visible, 1; align, 0.5 0.5; max, 64 64; rel1 { relative, 0.0 0.0; offset, 16 16; } rel2 { relative, 1.0 1.0; offset, -17 -17; } image { normal, "e.png"; } } } } programs { program { name, "logo_click"; signal, "mouse-down-1"; source, "logo"; // STATE_SET, ACTION_STOP, SIGNAL_EMIT, DRAG_VAL_SET, DRAG_VAL_STEP, DRAG_VAL_PAGE action, STATE_SET "clicked" 0.0; // LINEAR, SINUSOIDAL, ACCELERATE, DECELERATE, + seconds to transition over // transition, LINEAR 0.0; // who to apply this state to, can be multiple targets target, "logo"; // after, "p1_fade_1"; } program { name, "logo_unclick"; signal, "mouse-up-1"; source, "logo"; action, STATE_SET "default" 0.0; target, "logo"; } /* program { name, "p1_fade_2"; signal, "action-end"; source, "p1_fade_1"; action, STATE_SET "clicked" 0.0; transition, LINEAR 1.0; target, "p1"; after, "p1_fade_1"; } program { name, "p1_unclicked"; signal, "mouse-up-1"; source, "p1"; action, STATE_SET "default" 0.0; transition, LINEAR 0.0; target, "p1"; } */ } } /* group { name, "test2"; parts { part { name, "p1"; } } programs { } } */ }