#ifdef GL_ES precision highp float; #endif attribute vec4 vertex; attribute vec4 color; attribute vec2 tex_coord, tex_coord2, tex_coord3; uniform mat4 mvp; varying vec4 col; varying vec2 tex_c, tex_c2, tex_c3; void main() { gl_Position = mvp * vertex; col = color; tex_c = tex_coord; tex_c2 = tex_coord2; tex_c3 = tex_coord3; }