1.1 Release Features * Fixed cursor and selection handling with bidi text * Fixed many general bid issues with text * Fixed free bug in key grabs * Fixed bug when images are scaled to massive sizes (like 1 billion pixels) * Fixed BMP decode for have more pixels per line than the image does * Fixed font string parsing bug if font element is too long * Fixed crash bug in argb8888 to a8 conversion * Fixed textblock bug with cursors in empty textblocks * Fixed bug in smart calc array where some objects would be skipped * Fixed static linking of BMP and TGA loaders * Fixed bug when GL viewport was set with a NULL context * Fixed bug when looking for vsync API due to SGI vs EXT differences * Fixed bug in evas_object_del where DEL callback happened before HIDE * Fixed yinversion bug on some GL surfaces * Fixed BMP loader to handle alpha BMPS as solid where all alpha values are 0 * Fixed clipping with evas map issues * Fixed bug where wrong call was used for freeing a mempool object * Fixed static linking of GL engine * Fixed GL engine to handle if someone uses GL contexts outside of evas * Fixed bug in evas_object_textblock_text_markup_prepend that broke cursors * Fixed lack of calling pre/post swap callbacks when using OpenGL-ES2 * Fixed some crashes with load options scaling of SVGs in 2nd pass decode * Fixed segfault with evas_textblock_cursor_content_get * Fixed libjpeg 8 compilation support on windows * Fixed evas table to handle weighting correctly and expansion * Fixed evas table to allow fractional weights, not just 0/1 * Fixed glyph search bug causing inconsitent return values in some cases * Fixed compile when --disable-async-preload is used * Fixed callback counter bug * Fixed grab count and hide bug * Fixed infintie loop bug when re-inserting objects during pre-render calc * Fixed evas_object_image_data_convert * Removed quartz, cairo, qtopia and xrender engines. dead. * Improved pre-render speed for rectangles if they are invisible * Improved code of textblock and font engine * Improved textblock layout speed * Improved speed and memory usage of textblock * Improved cache handler to also use file size, mode and sub-second timestamp * Improved textblock to re-layout only paragraphs that have changed * Improved homogenous table layout alignment and sizing * Improved textblock linebreaking by using liblinebreak * Improved image loader to drop out instantly if image file is a directory * Added auto-align feature to textblock * Added mixedwrap wrap mode to textblock * Added harfbuzzsupport for shaping * Added WBMP loader * Added mirror mode for tables * Added proxy abilities to image objects to choose source ro mirror * Added speculative texture cache to the OpenGL engine to avoid texture uploads * Added newline policy setting API to textblock * Added evas_object_ref and evas_object_unref to defer object deletions * Added ICO loader * Added evas_object_image_memfile_set to load images from memory * Added vertical alignment to textblock * Added more shadow directions for text rendering * Added runtime italicizing and boldening of fonts that don't have their own * Added more bidi API support * Added PSD loader * Added generic external-process loader for thins like xcf, pdf, video, ps * Added password mode to textblock * Added GL shader disk cache to avoid re-compilng on start * Added evas_textblock_node_format_list_get. API * Added smart class usage count get API * Added grid layout smart object and API * Added evas_event_thaw_eval to help evaluate state and events on event thaw * Added textblock support for numeric escapes like "<" in markup * Added evas_object_image_extension_can_load_get API * Added evas_object_image_extension_can_load_fast_get API * Added evas_object_image_load_orientation_get API * Added evas_object_image_load_orientation_set API * Added feature to allow tables to repack the same object without error * Added API to get child packing from table * Added is_inside implementation for polygon objects * Added out-of-order open/close tag support in textblock markup * Added support for quoted parameters in tags in textblock markup * Added font_weight and font_style formats * Added font_width font format * Added markup tag to specify language * Added evas_textblock_cursor_range_formats_get API * Added evas_textblock_cursor_visible_range_get API * Added callback prioritization support * Added YUV 601 input support for evas_object_image_data_convert * Added NV12 colorspace for evas image objects * Added MT12 colorspace for evas image objects * Added underline dashing suport to textblock * Added API to get largest image size * Added GL Cocoa engine * Changed object allocation to use mempools * Changed font engine to use string objects not strings for caching purposes * Changed text to display missing unicode char instead of missing glyphs * Changed internal file code to use eina_file more * Changed jpeg loader to use eina_file