MAINTAINERCLEANFILES = Makefile.in AM_CPPFLAGS = \ -I. \ -I$(top_srcdir)/src/lib \ -I$(top_srcdir)/src/lib/include \ @FREETYPE_CFLAGS@ \ @PIXMAN_CFLAGS@ \ @GL_EET_CFLAGS@ \ @EINA_CFLAGS@ if BUILD_ENGINE_GL_COMMON noinst_LTLIBRARIES = libevas_engine_gl_common.la libevas_engine_gl_common_la_SOURCES = \ evas_gl_private.h \ evas_gl_common.h \ evas_gl_context.c \ evas_gl_shader.c \ evas_gl_rectangle.c \ evas_gl_texture.c \ evas_gl_image.c \ evas_gl_font.c \ evas_gl_polygon.c \ evas_gl_line.c \ evas_gl_filter.c \ shader/rect_frag.h \ shader/rect_frag_bin_s3c6410.h \ shader/rect_vert.h \ shader/rect_vert_bin_s3c6410.h \ shader/font_frag.h \ shader/font_frag_bin_s3c6410.h \ shader/font_vert.h \ shader/font_vert_bin_s3c6410.h \ shader/img_frag.h \ shader/img_frag_bin_s3c6410.h \ shader/img_vert.h \ shader/img_vert_bin_s3c6410.h \ shader/img_nomul_frag.h \ shader/img_nomul_frag_bin_s3c6410.h \ shader/img_nomul_vert.h \ shader/img_nomul_vert_bin_s3c6410.h \ shader/img_bgra_frag.h \ shader/img_bgra_frag_bin_s3c6410.h \ shader/img_bgra_vert.h \ shader/img_bgra_vert_bin_s3c6410.h \ shader/img_bgra_nomul_frag.h \ shader/img_bgra_nomul_frag_bin_s3c6410.h \ shader/img_bgra_nomul_vert.h \ shader/img_bgra_nomul_vert_bin_s3c6410.h \ shader/img_mask_frag.h \ shader/img_mask_vert.h \ shader/nv12_nomul_vert.h \ shader/nv12_vert.h \ shader/yuv_frag.h \ shader/yuv_frag_bin_s3c6410.h \ shader/yuv_vert.h \ shader/yuv_vert_bin_s3c6410.h \ shader/yuv_nomul_frag.h \ shader/yuv_nomul_frag_bin_s3c6410.h \ shader/yuv_nomul_vert.h \ shader/yuv_nomul_vert_bin_s3c6410.h \ shader/tex_frag.h \ shader/tex_frag_bin_s3c6410.h \ shader/tex_vert.h \ shader/tex_vert_bin_s3c6410.h \ shader/tex_nomul_frag.h \ shader/tex_nomul_frag_bin_s3c6410.h \ shader/tex_nomul_vert.h \ shader/tex_nomul_vert_bin_s3c6410.h \ shader/filter_invert.h \ shader/filter_invert_nomul.h \ shader/filter_invert_bgra.h \ shader/filter_invert_bgra_nomul.h \ shader/filter_sepia.h \ shader/filter_sepia_nomul.h \ shader/filter_sepia_bgra.h \ shader/filter_sepia_bgra_nomul.h \ shader/filter_greyscale.h \ shader/filter_greyscale_nomul.h \ shader/filter_greyscale_bgra.h \ shader/filter_greyscale_bgra_nomul.h \ shader/filter_blur.h \ shader/filter_blur_nomul.h \ shader/filter_blur_bgra.h \ shader/filter_blur_bgra_nomul.h \ shader/yuy2_frag.h \ shader/yuy2_vert.h \ shader/yuy2_nomul_frag.h \ shader/yuy2_nomul_vert.h libevas_engine_gl_common_la_LIBADD = @EINA_LIBS@ @GL_EET_LIBS@ @evas_engine_gl_common_libs@ @dlopen_libs@ endif EXTRA_DIST = \ shader/compile-s3c6410.sh \ shader/compile-sgx.sh \ shader/make-c-bin.sh \ shader/make-c-str.sh \ shader/rect_frag.shd \ shader/rect_frag_s3c6410.asm \ shader/rect_vert.shd \ shader/font_frag.shd \ shader/font_frag_s3c6410.asm \ shader/font_vert.shd \ shader/img_frag.shd \ shader/img_frag_s3c6410.asm \ shader/img_vert.shd \ shader/img_nomul_frag.shd \ shader/img_nomul_vert.shd \ shader/img_bgra_vert.shd \ shader/img_bgra_frag.shd \ shader/img_bgra_vert.shd \ shader/img_bgra_nomul_frag.shd \ shader/img_bgra_nomul_vert.shd \ shader/img_mask_frag.h \ shader/img_mask_vert.h \ shader/yuv_frag.shd \ shader/yuv_frag_s3c6410.asm \ shader/yuv_vert.shd \ shader/yuv_nomul_frag.shd \ shader/yuv_nomul_vert.shd \ shader/tex_frag.shd \ shader/tex_frag_s3c6410.asm \ shader/tex_vert.shd \ shader/tex_nomul_frag.shd \ shader/tex_nomul_vert.shd \ shader/filter_invert.shd \ shader/filter_invert_nomul.shd \ shader/filter_invert_bgra.shd \ shader/filter_invert_bgra_nomul.shd \ shader/filter_greyscale.shd \ shader/filter_greyscale_nomul.shd \ shader/filter_greyscale_bgra.shd \ shader/filter_greyscale_bgra_nomul.shd \ shader/filter_sepia.shd \ shader/filter_sepia_nomul.shd \ shader/filter_sepia_bgra.shd \ shader/filter_sepia_bgra_nomul.shd \ shader/filter_blur.shd \ shader/filter_blur_nomul.shd \ shader/filter_blur_bgra.shd \ shader/filter_blur_bgra_nomul.shd