/** * Add a new layout to the parent * * @param parent The parent object * @return The new object or NULL if it cannot be created * * @see elm_layout_file_set() * @see elm_layout_theme_set() * * @ingroup Layout */ EAPI Evas_Object *elm_layout_add(Evas_Object *parent); /** * Set the file that will be used as layout * * @param obj The layout object * @param file The path to file (edj) that will be used as layout * @param group The group that the layout belongs in edje file * * @return (1 = success, 0 = error) * * @ingroup Layout */ EAPI Eina_Bool elm_layout_file_set(Evas_Object *obj, const char *file, const char *group); /** * @brief Freezes the Elementary layout object. * * @param obj A handle to an Elementary layout object. * @return The frozen state or 0 on Error * * This function puts all changes on hold. Successive freezes will * nest, requiring an equal number of thaws. * * @see elm_layout_thaw() */ EAPI int elm_layout_freeze(Evas_Object *obj); /** * @brief Thaws the Elementary object. * * @param obj A handle to an Elementary layout object. * @return The frozen state or 0 if the object is not frozen or on error. * * This function thaws the given Edje object and the Elementary sizing calc. * * @note: If sucessives freezes were done, an equal number of * thaws will be required. * * @see elm_layout_freeze() */ EAPI int elm_layout_thaw(Evas_Object *obj); /** * Set the edje group from the elementary theme that will be used as layout * * @param obj The layout object * @param clas the class of the group * @param group the group * @param style the style to used * * @return (1 = success, 0 = error) * * Note that @a style will be the new style of @a obj too, as in an * elm_object_style_set() call. * * @ingroup Layout */ EAPI Eina_Bool elm_layout_theme_set(Evas_Object *obj, const char *clas, const char *group, const char *style); /** * Send a (Edje) signal to a given layout widget's underlying Edje * object. * * @param obj The layout object handle * @param emission The signal's name string * @param source The signal's source string * * This function sends a signal to the underlying Edje object of @a * obj. An Edje program on that Edje object's definition can respond * to a signal by specifying matching 'signal' and 'source' fields. * * @ingroup Layout */ EAPI void elm_layout_signal_emit(Evas_Object *obj, const char *emission, const char *source); /** * Add a callback for a (Edje) signal emitted by a layout widget's * underlying Edje object. * * @param obj The layout object handle * @param emission The signal's name string * @param source The signal's source string * @param func The callback function to be executed when the signal is * emitted. * @param data A pointer to data to pass in to the callback function. * * This function connects a callback function to a signal emitted by * the underlying Edje object of @a obj. Globs are accepted in either * the emission or source strings (see @c * edje_object_signal_callback_add()). * * @ingroup Layout */ EAPI void elm_layout_signal_callback_add(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func, void *data); /** * Remove a signal-triggered callback from a given layout widget. * * @param obj The layout object handle * @param emission The signal's name string * @param source The signal's source string * @param func The callback function being executed when the signal * was emitted. * @return The data pointer of the signal callback (passed on * elm_layout_signal_callback_add()) or @c NULL, on errors. * * This function removes the @b last callback attached to a signal * emitted by the undelying Edje object of @a obj, with parameters @a * emission, @a source and @c func matching exactly those passed to a * previous call to elm_layout_signal_callback_add(). The data pointer * that was passed to this call will be returned. * * @ingroup Layout */ EAPI void *elm_layout_signal_callback_del(Evas_Object *obj, const char *emission, const char *source, Edje_Signal_Cb func); /** * Append child to layout box part. * * @param obj the layout object * @param part the box part to which the object will be appended. * @param child the child object to append to box. * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * Once the object is appended, it will become child of the layout. Its * lifetime will be bound to the layout, whenever the layout dies the child * will be deleted automatically. One should use elm_layout_box_remove() to * make this layout forget about the object. * * @see elm_layout_box_prepend() * @see elm_layout_box_insert_before() * @see elm_layout_box_insert_at() * @see elm_layout_box_remove() * * @ingroup Layout */ EAPI Eina_Bool elm_layout_box_append(Evas_Object *obj, const char *part, Evas_Object *child); /** * Prepend child to layout box part. * * @param obj the layout object * @param part the box part to prepend. * @param child the child object to prepend to box. * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * Once the object is prepended, it will become child of the layout. Its * lifetime will be bound to the layout, whenever the layout dies the child * will be deleted automatically. One should use elm_layout_box_remove() to * make this layout forget about the object. * * @see elm_layout_box_append() * @see elm_layout_box_insert_before() * @see elm_layout_box_insert_at() * @see elm_layout_box_remove() * * @ingroup Layout */ EAPI Eina_Bool elm_layout_box_prepend(Evas_Object *obj, const char *part, Evas_Object *child); /** * Insert child to layout box part before a reference object. * * @param obj the layout object * @param part the box part to insert. * @param child the child object to insert into box. * @param reference another reference object to insert before in box. * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * Once the object is inserted, it will become child of the layout. Its * lifetime will be bound to the layout, whenever the layout dies the child * will be deleted automatically. One should use elm_layout_box_remove() to * make this layout forget about the object. * * @see elm_layout_box_append() * @see elm_layout_box_prepend() * @see elm_layout_box_insert_before() * @see elm_layout_box_remove() * * @ingroup Layout */ EAPI Eina_Bool elm_layout_box_insert_before(Evas_Object *obj, const char *part, Evas_Object *child, const Evas_Object *reference); /** * Insert child to layout box part at a given position. * * @param obj the layout object * @param part the box part to insert. * @param child the child object to insert into box. * @param pos the numeric position >=0 to insert the child. * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * Once the object is inserted, it will become child of the layout. Its * lifetime will be bound to the layout, whenever the layout dies the child * will be deleted automatically. One should use elm_layout_box_remove() to * make this layout forget about the object. * * @see elm_layout_box_append() * @see elm_layout_box_prepend() * @see elm_layout_box_insert_before() * @see elm_layout_box_remove() * * @ingroup Layout */ EAPI Eina_Bool elm_layout_box_insert_at(Evas_Object *obj, const char *part, Evas_Object *child, unsigned int pos); /** * Remove a child of the given part box. * * @param obj The layout object * @param part The box part name to remove child. * @param child The object to remove from box. * @return The object that was being used, or NULL if not found. * * The object will be removed from the box part and its lifetime will * not be handled by the layout anymore. This is equivalent to * elm_layout_content_unset() for box. * * @see elm_layout_box_append() * @see elm_layout_box_remove_all() * * @ingroup Layout */ EAPI Evas_Object *elm_layout_box_remove(Evas_Object *obj, const char *part, Evas_Object *child); /** * Remove all children of the given part box. * * @param obj The layout object * @param part The box part name to remove child. * @param clear If EINA_TRUE, then all objects will be deleted as * well, otherwise they will just be removed and will be * dangling on the canvas. * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * The objects will be removed from the box part and their lifetime will * not be handled by the layout anymore. This is equivalent to * elm_layout_box_remove() for all box children. * * @see elm_layout_box_append() * @see elm_layout_box_remove() * * @ingroup Layout */ EAPI Eina_Bool elm_layout_box_remove_all(Evas_Object *obj, const char *part, Eina_Bool clear); /** * Insert child to layout table part. * * @param obj the layout object * @param part the box part to pack child. * @param child_obj the child object to pack into table. * @param col the column to which the child should be added. (>= 0) * @param row the row to which the child should be added. (>= 0) * @param colspan how many columns should be used to store this object. (>= * 1) * @param rowspan how many rows should be used to store this object. (>= 1) * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * Once the object is inserted, it will become child of the table. Its * lifetime will be bound to the layout, and whenever the layout dies the * child will be deleted automatically. One should use * elm_layout_table_remove() to make this layout forget about the object. * * If @p colspan or @p rowspan are bigger than 1, that object will occupy * more space than a single cell. For instance, the following code: * @code * elm_layout_table_pack(layout, "table_part", child, 0, 1, 3, 1); * @endcode * * Would result in an object being added like the following picture: * * @image html layout_colspan.png * @image latex layout_colspan.eps width=\textwidth * * @see elm_layout_table_unpack() * @see elm_layout_table_clear() * * @ingroup Layout */ EAPI Eina_Bool elm_layout_table_pack(Evas_Object *obj, const char *part, Evas_Object *child_obj, unsigned short col, unsigned short row, unsigned short colspan, unsigned short rowspan); /** * Unpack (remove) a child of the given part table. * * @param obj The layout object * @param part The table part name to remove child. * @param child_obj The object to remove from table. * @return The object that was being used, or NULL if not found. * * The object will be unpacked from the table part and its lifetime * will not be handled by the layout anymore. This is equivalent to * elm_layout_content_unset() for table. * * @see elm_layout_table_pack() * @see elm_layout_table_clear() * * @ingroup Layout */ EAPI Evas_Object *elm_layout_table_unpack(Evas_Object *obj, const char *part, Evas_Object *child_obj); /** * Remove all the child objects of the given part table. * * @param obj The layout object * @param part The table part name to remove child. * @param clear If EINA_TRUE, then all objects will be deleted as * well, otherwise they will just be removed and will be * dangling on the canvas. * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * The objects will be removed from the table part and their lifetime will * not be handled by the layout anymore. This is equivalent to * elm_layout_table_unpack() for all table children. * * @see elm_layout_table_pack() * @see elm_layout_table_unpack() * * @ingroup Layout */ EAPI Eina_Bool elm_layout_table_clear(Evas_Object *obj, const char *part, Eina_Bool clear); /** * Get the edje layout * * @param obj The layout object * * @return A Evas_Object with the edje layout settings loaded * with function elm_layout_file_set * * This returns the edje object. It is not expected to be used to then * swallow objects via edje_object_part_swallow() for example. Use * elm_layout_content_set() instead so child object handling and sizing is * done properly. * * @note This function should only be used if you really need to call some * low level Edje function on this edje object. All the common stuff (setting * text, emitting signals, hooking callbacks to signals, etc.) can be done * with proper elementary functions. * * @see elm_layout_signal_callback_add() * @see elm_layout_signal_emit() * @see elm_layout_text_set() * @see elm_layout_content_set() * @see elm_layout_box_append() * @see elm_layout_table_pack() * @see elm_layout_data_get() * * @ingroup Layout */ EAPI Evas_Object *elm_layout_edje_get(const Evas_Object *obj); /** * Get the edje data from the given layout * * @param obj The layout object * @param key The data key * * @return The edje data string * * This function fetches data specified inside the edje theme of this layout. * This function return NULL if data is not found. * * In EDC this comes from a data block within the group block that @p * obj was loaded from. E.g. * * @code * collections { * group { * name: "a_group"; * data { * item: "key1" "value1"; * item: "key2" "value2"; * } * } * } * @endcode * * @ingroup Layout */ EAPI const char *elm_layout_data_get(const Evas_Object *obj, const char *key); /** * Eval sizing * * @param obj The layout object * * Manually forces a sizing re-evaluation. This is useful when the minimum * size required by the edje theme of this layout has changed. The change on * the minimum size required by the edje theme is not immediately reported to * the elementary layout, so one needs to call this function in order to tell * the widget (layout) that it needs to reevaluate its own size. * * The minimum size of the theme is calculated based on minimum size of * parts, the size of elements inside containers like box and table, etc. All * of this can change due to state changes, and that's when this function * should be called. * * Also note that a standard signal of "size,eval" "elm" emitted from the * edje object will cause this to happen too. * * @ingroup Layout */ EAPI void elm_layout_sizing_eval(Evas_Object *obj); /** * Request sizing reevaluation, restricted to current width and/or height * * Useful mostly when there are TEXTBLOCK parts defining the height of the * object and nothing else restricting it to a minimum width. Calling this * function will restrict the minimum size in the Edje calculation to whatever * size it the layout has at the moment. * * @param obj The layout object * @param w Restrict minimum size to the current width * @param h Restrict minimum size ot the current height * * @since 1.8 * * @ingroup Layout */ EAPI void elm_layout_sizing_restricted_eval(Evas_Object *obj, Eina_Bool w, Eina_Bool h); /** * Sets a specific cursor for an edje part. * * @param obj The layout object. * @param part_name a part from loaded edje group. * @param cursor cursor name to use, see Elementary_Cursor.h * * @return EINA_TRUE on success or EINA_FALSE on failure, that may be * part not exists or it has "mouse_events: 0". * * @ingroup Layout */ EAPI Eina_Bool elm_layout_part_cursor_set(Evas_Object *obj, const char *part_name, const char *cursor); /** * Get the cursor to be shown when mouse is over an edje part * * @param obj The layout object. * @param part_name a part from loaded edje group. * @return the cursor name. * * @ingroup Layout */ EAPI const char *elm_layout_part_cursor_get(const Evas_Object *obj, const char *part_name); /** * Unsets a cursor previously set with elm_layout_part_cursor_set(). * * @param obj The layout object. * @param part_name a part from loaded edje group, that had a cursor set * with elm_layout_part_cursor_set(). * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * @ingroup Layout */ EAPI Eina_Bool elm_layout_part_cursor_unset(Evas_Object *obj, const char *part_name); /** * Sets a specific cursor style for an edje part. * * @param obj The layout object. * @param part_name a part from loaded edje group. * @param style the theme style to use (default, transparent, ...) * * @return EINA_TRUE on success or EINA_FALSE on failure, that may be * part not exists or it did not had a cursor set. * * @ingroup Layout */ EAPI Eina_Bool elm_layout_part_cursor_style_set(Evas_Object *obj, const char *part_name, const char *style); /** * Get a specific cursor style for an edje part. * * @param obj The layout object. * @param part_name a part from loaded edje group. * * @return the theme style in use, defaults to "default". If the * object does not have a cursor set, then NULL is returned. * * @ingroup Layout */ EAPI const char *elm_layout_part_cursor_style_get(const Evas_Object *obj, const char *part_name); /** * Sets if the cursor set should be searched on the theme or should use * the provided by the engine, only. * * @note before you set if should look on theme you should define a * cursor with elm_layout_part_cursor_set(). By default it will only * look for cursors provided by the engine. * * @param obj The layout object. * @param part_name a part from loaded edje group. * @param engine_only if cursors should be just provided by the engine (EINA_TRUE) * or should also search on widget's theme as well (EINA_FALSE) * * @return EINA_TRUE on success or EINA_FALSE on failure, that may be * part not exists or it did not had a cursor set. * * @ingroup Layout */ EAPI Eina_Bool elm_layout_part_cursor_engine_only_set(Evas_Object *obj, const char *part_name, Eina_Bool engine_only); /* * Set accessibility to all texblock(text) parts in the layout object * * @param obj The layout object. * @param can_access makes all textblock(text) parts in the layout @p obj possible * to have accessibility. @c EINA_TRUE means textblock(text) parts can be accessible * * @return @c EINA_TRUE on success or @c EINA_FALSE on failure. If @p obj is not * a proper layout object, @c EINA_FALSE is returned. * * @since 1.7 * * @ingroup Layout */ EAPI Eina_Bool elm_layout_edje_object_can_access_set(Evas_Object *obj, Eina_Bool can_access); /* * Get accessibility state of texblock(text) parts in the layout object * * @param obj The layout object. * * @return @c EINA_TRUE, if all textblock(text) parts in the layout can be accessible * @c EINA_FALSET if those cannot be accessible. If @p obj is not a proper layout * object, @c EINA_FALSE is returned. * * @see elm_layout_edje_object_access_set() * * @since 1.7 * * @ingroup Layout */ EAPI Eina_Bool elm_layout_edje_object_can_access_get(Evas_Object *obj); /** * Get a specific cursor engine_only for an edje part. * * @param obj The layout object. * @param part_name a part from loaded edje group. * * @return whenever the cursor is just provided by engine or also from theme. * * @ingroup Layout */ EAPI Eina_Bool elm_layout_part_cursor_engine_only_get(const Evas_Object *obj, const char *part_name); /** * Set the layout content. * * @param obj The layout object * @param swallow The swallow part name in the edje file * @param content The child that will be added in this layout object * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * Once the content object is set, a previously set one will be deleted. * If you want to keep that old content object, use the * elm_layout_content_unset() function. * * @note In an Edje theme, the part used as a content container is called * @c SWALLOW. This is why the parameter name is called @p swallow, but it is * expected to be a part name just like the second parameter of * elm_layout_box_append(). * * @see elm_layout_box_append() * @see elm_layout_content_get() * @see elm_layout_content_unset() * * @see @ref secBox * * @ingroup Layout */ EAPI Eina_Bool elm_layout_content_set(Evas_Object *obj, const char *swallow, Evas_Object *content); /** * Get the child object in the given content part. * * @param obj The layout object * @param swallow The SWALLOW part to get its content * * @return The swallowed object or NULL if none or an error occurred * * @ingroup Layout */ EAPI Evas_Object *elm_layout_content_get(const Evas_Object *obj, const char *swallow); /** * Unset the layout content. * * @param obj The layout object * @param swallow The swallow part name in the edje file * @return The content that was being used * * Unparent and return the content object which was set for this part. * * @ingroup Layout */ EAPI Evas_Object *elm_layout_content_unset(Evas_Object *obj, const char *swallow); /** * Set the text of the given part * * @param obj The layout object * @param part The TEXT part where to set the text * @param text The text to set * @return @c EINA_TRUE on success, @c EINA_FALSE otherwise * * @ingroup Layout */ EAPI Eina_Bool elm_layout_text_set(Evas_Object *obj, const char *part, const char *text); /** * Get the text set in the given part * * @param obj The layout object * @param part The TEXT part to retrieve the text off * * @return The text set in @p part * * @ingroup Layout */ EAPI const char *elm_layout_text_get(const Evas_Object *obj, const char *part);