#define ELM_OBJ_FLIP_CLASS elm_obj_flip_class_get() const Eo_Class *elm_obj_flip_class_get(void) EINA_CONST; extern EAPI Eo_Op ELM_OBJ_FLIP_BASE_ID; enum { ELM_OBJ_FLIP_SUB_ID_FRONT_VISIBLE_GET, ELM_OBJ_FLIP_SUB_ID_PERSPECTIVE_SET, ELM_OBJ_FLIP_SUB_ID_GO, ELM_OBJ_FLIP_SUB_ID_GO_TO, ELM_OBJ_FLIP_SUB_ID_INTERACTION_SET, ELM_OBJ_FLIP_SUB_ID_INTERACTION_GET, ELM_OBJ_FLIP_SUB_ID_INTERACTION_DIRECTION_ENABLED_SET, ELM_OBJ_FLIP_SUB_ID_INTERACTION_DIRECTION_ENABLED_GET, ELM_OBJ_FLIP_SUB_ID_INTERACTION_DIRECTION_HITSIZE_SET, ELM_OBJ_FLIP_SUB_ID_INTERACTION_DIRECTION_HITSIZE_GET, ELM_OBJ_FLIP_SUB_ID_LAST }; #define ELM_OBJ_FLIP_ID(sub_id) (ELM_OBJ_FLIP_BASE_ID + sub_id) /** * @def elm_obj_flip_front_visible_get * @since 1.8 * * @brief Get flip front visibility state * * @param[out] ret * * @see elm_flip_front_visible_get * * @ingroup Flip */ #define elm_obj_flip_front_visible_get(ret) ELM_OBJ_FLIP_ID(ELM_OBJ_FLIP_SUB_ID_FRONT_VISIBLE_GET), EO_TYPECHECK(Eina_Bool *, ret) /** * @def elm_obj_flip_go_to * @since 1.8 * * @brief Runs the flip animation to front or back. * * @param[in] front * @param[in] mode * * @see elm_flip_go_to * * @ingroup Flip */ #define elm_obj_flip_go_to(front, mode) ELM_OBJ_FLIP_ID(ELM_OBJ_FLIP_SUB_ID_GO_TO), EO_TYPECHECK(Eina_Bool, front), EO_TYPECHECK(Elm_Flip_Mode, mode) /** * @def elm_obj_flip_go * @since 1.8 * * @brief Runs the flip animation * * @param[in] mode * * @see elm_flip_go * * @ingroup Flip */ #define elm_obj_flip_go(mode) ELM_OBJ_FLIP_ID(ELM_OBJ_FLIP_SUB_ID_GO), EO_TYPECHECK(Elm_Flip_Mode, mode) /** * @def elm_obj_flip_interaction_set * @since 1.8 * * @brief Set the interactive flip mode * * @param[in] mode * * @see elm_flip_interaction_set * * @ingroup Flip */ #define elm_obj_flip_interaction_set(mode) ELM_OBJ_FLIP_ID(ELM_OBJ_FLIP_SUB_ID_INTERACTION_SET), EO_TYPECHECK(Elm_Flip_Interaction, mode) /** * @def elm_obj_flip_interaction_get * @since 1.8 * * @brief Get the interactive flip mode * * @param[out] ret * * @see elm_flip_interaction_get * * @ingroup Flip */ #define elm_obj_flip_interaction_get(ret) ELM_OBJ_FLIP_ID(ELM_OBJ_FLIP_SUB_ID_INTERACTION_GET), EO_TYPECHECK(Elm_Flip_Interaction *, ret) /** * @def elm_obj_flip_interaction_direction_enabled_set * @since 1.8 * * @brief Set which directions of the flip respond to interactive flip * * @param[in] dir * @param[in] enabled * * @see elm_flip_interaction_direction_enabled_set * * @ingroup Flip */ #define elm_obj_flip_interaction_direction_enabled_set(dir, enabled) ELM_OBJ_FLIP_ID(ELM_OBJ_FLIP_SUB_ID_INTERACTION_DIRECTION_ENABLED_SET), EO_TYPECHECK(Elm_Flip_Direction, dir), EO_TYPECHECK(Eina_Bool, enabled) /** * @def elm_obj_flip_interaction_direction_enabled_get * @since 1.8 * * @brief Get the enabled state of that flip direction * * @param[in] dir * @param[out] ret * * @see elm_flip_interaction_direction_enabled_get * * @ingroup Flip */ #define elm_obj_flip_interaction_direction_enabled_get(dir, ret) ELM_OBJ_FLIP_ID(ELM_OBJ_FLIP_SUB_ID_INTERACTION_DIRECTION_ENABLED_GET), EO_TYPECHECK(Elm_Flip_Direction, dir), EO_TYPECHECK(Eina_Bool *, ret) /** * @def elm_obj_flip_interaction_direction_hitsize_set * @since 1.8 * * @brief Set the amount of the flip that is sensitive to interactive flip * * @param[in] dir * @param[in] hitsize * * @see elm_flip_interaction_direction_hitsize_set * * @ingroup Flip */ #define elm_obj_flip_interaction_direction_hitsize_set(dir, hitsize) ELM_OBJ_FLIP_ID(ELM_OBJ_FLIP_SUB_ID_INTERACTION_DIRECTION_HITSIZE_SET), EO_TYPECHECK(Elm_Flip_Direction, dir), EO_TYPECHECK(double, hitsize) /** * @def elm_obj_flip_interaction_direction_hitsize_get * @since 1.8 * * @brief Get the amount of the flip that is sensitive to interactive flip * * @param[in] dir * @param[out] ret * * @see elm_flip_interaction_direction_hitsize_get * * @ingroup Flip */ #define elm_obj_flip_interaction_direction_hitsize_get(dir, ret) ELM_OBJ_FLIP_ID(ELM_OBJ_FLIP_SUB_ID_INTERACTION_DIRECTION_HITSIZE_GET), EO_TYPECHECK(Elm_Flip_Direction, dir), EO_TYPECHECK(double *, ret)