/** * @brief Add a new frame to the parent * * @param parent The parent object * @return The new object or NULL if it cannot be created * * @ingroup Frame */ EAPI Evas_Object *elm_frame_add(Evas_Object *parent); /** * @brief Toggle autocollapsing of a frame * @param obj The frame * @param autocollapse Whether to enable autocollapse * * When @p enable is EINA_TRUE, clicking a frame's label will collapse the frame * vertically, shrinking it to the height of the label. * By default, this is DISABLED. * * @ingroup Frame */ EAPI void elm_frame_autocollapse_set(Evas_Object *obj, Eina_Bool autocollapse); /** * @brief Determine autocollapsing of a frame * @param obj The frame * @return Whether autocollapse is enabled * * When this returns EINA_TRUE, clicking a frame's label will collapse the frame * vertically, shrinking it to the height of the label. * By default, this is DISABLED. * * @ingroup Frame */ EAPI Eina_Bool elm_frame_autocollapse_get(const Evas_Object *obj); /** * @brief Manually collapse a frame without animations * @param obj The frame * @param collapse true to collapse, false to expand * * Use this to toggle the collapsed state of a frame, bypassing animations. * * @ingroup Frame */ EAPI void elm_frame_collapse_set(Evas_Object *obj, Eina_Bool collapse); /** * @brief Manually collapse a frame with animations * @param obj The frame * @param collapse true to collapse, false to expand * * Use this to toggle the collapsed state of a frame, triggering animations. * * @ingroup Frame */ EAPI void elm_frame_collapse_go(Evas_Object *obj, Eina_Bool collapse); /** * @brief Determine the collapse state of a frame * @param obj The frame * @return true if collapsed, false otherwise * * Use this to determine the collapse state of a frame. * * @ingroup Frame */ EAPI Eina_Bool elm_frame_collapse_get(const Evas_Object *obj);