Source: evas2 Section: libs Priority: optional Maintainer: Sytse Wielinga Build-Depends: debhelper (>> 3.0.0), xlibs-dev, xlibmesa-dev, libttf-dev Standards-Version: 3.5.7.0 Package: libevas2-dev Section: devel Architecture: any Depends: libevas2 (= ${Source-Version}), libc6-dev | libc-dev Conflicts: libevas-dev, libevas0-dev Replaces: libevas-dev, libevas0-dev Provides: libevas-dev, libevas0-dev Description: enlightenment advanced canvas library development files This package provides headers and static libraries required to develop against evas. . Evas is an advanced canvas library, providing six engines for rendering: X11, OpenGL (hardware accelerated), DirectFB, the framebuffer, Microsoft Windows and Qtopia. . This new version of evas is much more cleaner, compact and portable; and has Ipaq support. The Ipaq version of the library is just 191Kb in size! . Due to its simple API, evas can be developed with rapidly, and cleanly. Install evas if you want to develop applications against the only hardware-accelerated canvas library, or if you want to try out the applications under development. Package: libevas2 Section: libs Architecture: any Depends: ${shlibs:Depends} Conflicts: libevas0 Replaces: libevas0 Description: enlightenment advanced canvas library Evas is an advanced canvas library, providing six engines for rendering: X11, OpenGL (hardware accelerated), DirectFB, the framebuffer, Microsoft Windows and Qtopia. . This new version of evas is much more cleaner, compact and portable; and has Ipaq support. The Ipaq version of the library is just 191Kb in size! . Due to its simple API, evas can be developed with rapidly, and cleanly. Install evas if you want to develop applications against the only hardware-accelerated canvas library, or if you want to try out the applications under development. Package: evas2-test Section: graphics Architecture: any Depends: ${shlibs:Depends} Description: test programs for evas This package provides test programs packaged with evas. . Evas is an advanced canvas library, providing six engines for rendering: X11, OpenGL (hardware accelerated), DirectFB, the framebuffer, Microsoft Windows and Qtopia. . This new version of evas is much more cleaner, compact and portable; and has Ipaq support. The Ipaq version of the library is just 191Kb in size! . Due to its simple API, evas can be developed with rapidly, and cleanly. Install evas if you want to develop applications against the only hardware-accelerated canvas library, or if you want to try out the applications under development.