#ifdef HAVE_CONFIG_H # include #endif #define EFL_UI_SCROLLBAR_PROTECTED #define EFL_PART_PROTECTED #include "eo_internal.h" #include #include "interfaces/efl_config.eo.c" #include "interfaces/efl_control.eo.c" #include "interfaces/efl_duplicate.eo.c" #include "interfaces/efl_gfx_image.eo.c" #include "interfaces/efl_gfx_frame_controller.eo.c" #include "interfaces/efl_gfx_image_load_controller.eo.c" #include "interfaces/efl_part.eo.c" #include "interfaces/efl_playable.eo.c" #include "interfaces/efl_player.eo.c" #include "interfaces/efl_text.eo.c" #include "interfaces/efl_text_font.eo.c" #include "interfaces/efl_text_style.eo.c" #include "interfaces/efl_text_format.eo.c" #include "interfaces/efl_text_cursor.eo.c" #include "interfaces/efl_text_annotate.eo.c" #include "interfaces/efl_text_markup.eo.c" #include "interfaces/efl_text_markup_interactive.eo.c" #include "interfaces/efl_gfx_entity.eo.c" #include "interfaces/efl_gfx_buffer.eo.c" #include "interfaces/efl_gfx_stack.eo.c" #include "interfaces/efl_gfx_fill.eo.c" #include "interfaces/efl_gfx_view.eo.c" #include "interfaces/efl_gfx_image_orientable.eo.c" #include "interfaces/efl_gfx_text_class.eo.c" #include "interfaces/efl_gfx_size_class.eo.c" #include "interfaces/efl_gfx_gradient.eo.c" #include "interfaces/efl_gfx_gradient_linear.eo.c" #include "interfaces/efl_gfx_gradient_radial.eo.c" #include "interfaces/efl_gfx_filter.eo.c" #include "interfaces/efl_gfx_blur.eo.c" #include "interfaces/efl_gfx_hint.eo.c" #include "interfaces/efl_canvas_scene.eo.c" #include "interfaces/efl_canvas_pointer.eo.c" #include "interfaces/efl_screen.eo.c" /* Packing & containers */ #include "interfaces/efl_container.eo.c" #include "interfaces/efl_content.eo.c" #include "interfaces/efl_pack.eo.c" #include "interfaces/efl_pack_layout.eo.c" #include "interfaces/efl_pack_linear.eo.c" #include "interfaces/efl_pack_table.eo.c" #include "interfaces/efl_gfx_arrangement.eo.c" #include "interfaces/efl_model.eo.c" #include "interfaces/efl_interpolator.eo.c" #include "interfaces/efl_ui_i18n.eo.c" #include "interfaces/efl_ui_layout_orientable.eo.c" #include "interfaces/efl_ui_drag.eo.c" #include "interfaces/efl_ui_range_display.eo.c" #include "interfaces/efl_ui_range_interactive.eo.c" #include "interfaces/efl_ui_autorepeat.eo.c" #include "interfaces/efl_ui_view.eo.c" #include "interfaces/efl_ui_property_bind.eo.c" #include "interfaces/efl_ui_factory.eo.c" #include "interfaces/efl_ui_factory_bind.eo.c" #include "interfaces/efl_ui_draggable.eo.c" #include "interfaces/efl_ui_scrollable.eo.c" #include "interfaces/efl_ui_scrollable_interactive.eo.c" #include "interfaces/efl_ui_scrollbar.eo.c" #include "interfaces/efl_ui_container_selectable.eo.c" #include "interfaces/efl_ui_text_selectable.eo.c" #include "interfaces/efl_ui_multi_selectable.eo.c" #include "interfaces/efl_ui_zoom.eo.c" #include "interfaces/efl_cached_item.eo.c" static void _noref_death(void *data EINA_UNUSED, const Efl_Event *event) { efl_event_callback_del(event->object, EFL_EVENT_NOREF, _noref_death, NULL); efl_del(event->object); } EAPI Efl_Object * efl_part(const Eo *obj, const char *name) { Efl_Object *r; r = efl_part_get(obj, name); if (!r) return NULL; efl_event_callback_add(r, EFL_EVENT_NOREF, _noref_death, NULL); //ensure that the parts that we have here are never leaked //by checking theire references and ownership details EINA_SAFETY_ON_NULL_RETURN_VAL(efl_parent_get(r), r); EINA_SAFETY_ON_FALSE_RETURN_VAL(efl_ref_count(r) == 1, r); ___efl_auto_unref_set(r, EINA_TRUE); return efl_ref(r); } EAPI void __efl_internal_init(void) { efl_model_init(); } static Eina_Value _efl_ui_view_factory_item_created(Eo *factory, void *data EINA_UNUSED, const Eina_Value v) { Efl_Ui_Factory_Item_Created_Event event = { NULL, NULL }; eina_value_pget(&v, &event.item); event.model = efl_ui_view_model_get(event.item); efl_event_callback_call(factory, EFL_UI_FACTORY_EVENT_CREATED, &event); return v; } EAPI Eina_Future * efl_ui_view_factory_create_with_event(Efl_Ui_Factory *factory, Efl_Model *model, Efl_Gfx_Entity *parent) { return efl_future_then(factory, efl_ui_factory_create(factory, model, parent), .success_type = EINA_VALUE_TYPE_OBJECT, .success = _efl_ui_view_factory_item_created); }