#include #include "Eobj.h" #include "evas_obj.h" #include "elw_button.h" EAPI Eobj_Op ELW_BUTTON_BASE_ID = 0; EAPI const Eobj_Event_Description _SIG_CLICKED = EOBJ_EVENT_DESCRIPTION("clicked", "", "Called when there was a click."); typedef struct { Evas_Object *bt; } Widget_Data; static Eobj_Class *_my_class = NULL; static void _position_set(Eobj *obj, Eobj_Op op, va_list *list) { (void) op; (void) obj; Evas_Coord x, y; x = va_arg(*list, Evas_Coord); y = va_arg(*list, Evas_Coord); printf("But set position %d,%d\n", x, y); eobj_class_parent_do(obj, _my_class, EVAS_OBJ_POSITION_SET(x, y)); } static void _text_set(Eobj *obj, Eobj_Op op, va_list *list) { Widget_Data *wd = eobj_data_get(obj, _my_class); (void) op; const char *text; text = va_arg(*list, const char *); elm_object_text_set(wd->bt, text); } static void _btn_clicked(void *data, Evas_Object *evas_obj, void *event_info) { (void) evas_obj; (void) event_info; Eobj *obj = data; eobj_event_callback_call(obj, SIG_CLICKED, NULL); } static void _constructor(Eobj *obj) { eobj_constructor_super(obj); Widget_Data *wd = eobj_data_get(obj, _my_class); /* FIXME: An hack, because our tree is not yet only Eobj */ wd->bt = elm_button_add(eobj_evas_object_get(eobj_parent_get(obj))); evas_object_size_hint_align_set(wd->bt, EVAS_HINT_FILL, EVAS_HINT_FILL); evas_object_size_hint_weight_set(wd->bt, EVAS_HINT_EXPAND, EVAS_HINT_EXPAND); evas_object_smart_callback_add(wd->bt, "clicked", _btn_clicked, obj); eobj_evas_object_set(obj, wd->bt); } static void _destructor(Eobj *obj) { eobj_destructor_super(obj); //Widget_Data *wd = eobj_data_get(obj, _my_class); /* FIXME: Commented out because it's automatically done because our tree * is not made of only eobj */ //evas_object_del(wd->bt); } static void _class_constructor(Eobj_Class *klass) { const Eobj_Op_Func_Description func_desc[] = { EOBJ_OP_FUNC_DESCRIPTION(ELW_BUTTON_ID(ELW_BUTTON_SUB_ID_TEXT_SET), _text_set), EOBJ_OP_FUNC_DESCRIPTION(EVAS_OBJ_ID(EVAS_OBJ_SUB_ID_POSITION_SET), _position_set), EOBJ_OP_FUNC_DESCRIPTION_SENTINEL }; eobj_class_funcs_set(klass, func_desc); } const Eobj_Class * elw_button_class_get(void) { if (_my_class) return _my_class; static const Eobj_Op_Description op_desc[] = { EOBJ_OP_DESCRIPTION(ELW_BUTTON_SUB_ID_TEXT_SET, "s", "Text of a text supporting evas object."), // FIXME: This ID sholudn't really be defined here... EOBJ_OP_DESCRIPTION_SENTINEL }; static const Eobj_Event_Description *event_desc[] = { SIG_CLICKED, NULL }; static const Eobj_Class_Description class_desc = { "Elw Button", EOBJ_CLASS_TYPE_REGULAR, EOBJ_CLASS_DESCRIPTION_OPS(&ELW_BUTTON_BASE_ID, op_desc, ELW_BUTTON_SUB_ID_LAST), event_desc, sizeof(Widget_Data), _constructor, _destructor, _class_constructor, NULL }; return _my_class = eobj_class_new(&class_desc, EVAS_OBJ_CLASS, NULL); }