181 lines
5.5 KiB
C
181 lines
5.5 KiB
C
/**
|
|
* Example of basic usage of Ecore-Evas and transparent windows.
|
|
*
|
|
* The evas-buffer-simple.c example shows how to manually create and
|
|
* manage buffers, but mentioned that real code would use higher level
|
|
* functionality from Ecore's Ecore-Evas submodule. This example
|
|
* shows the use of that submodule to create a simple Evas canvas.
|
|
*
|
|
* This example also demonstrates how to create transparent windows with
|
|
* Evas. Like in most other graphics software, transparency and
|
|
* translucency is calculated using an integer parameter called an
|
|
* 'alpha channel'. Support for alpha transparency is platform
|
|
* dependent, and even where it is supported it may not be needed,
|
|
* so Ecore-Evas provides a simple API to turn it on and off, which
|
|
* this example will demonstrate by allowing it to be toggled via
|
|
* the 'n' and 'm' keys on the keyboard.
|
|
*
|
|
* The keyboard input will introduce 'event handling' in Ecore-Evas, but
|
|
* only briefly - we'll be exploring event handling in later examples
|
|
* more deeply.
|
|
*
|
|
* @verbatim
|
|
* gcc -o evas-transparent evas-transparent.c `pkg-config --libs --cflags evas ecore ecore-evas eina`
|
|
* @endverbatim
|
|
*/
|
|
|
|
#ifdef HAVE_CONFIG_H
|
|
#include "config.h"
|
|
#else
|
|
#define PACKAGE_EXAMPLES_DIR "."
|
|
#endif
|
|
|
|
#include <Ecore.h>
|
|
#include <Ecore_Evas.h>
|
|
|
|
#include <stdlib.h>
|
|
#include <stdio.h>
|
|
#include <string.h>
|
|
|
|
#define WIDTH (640)
|
|
#define HEIGHT (480)
|
|
|
|
static const char *commands = \
|
|
"commands are:\n"
|
|
"\tn - turn on alpha"
|
|
"\tm - turn off alpha"
|
|
"\th - print help\n";
|
|
|
|
struct example_data
|
|
{
|
|
Ecore_Evas *ee;
|
|
Evas *evas;
|
|
Evas_Object *bg;
|
|
};
|
|
|
|
static struct example_data d;
|
|
|
|
/* Keyboard event callback routine, to enable toggling transparency on
|
|
* and off.
|
|
*/
|
|
static void
|
|
_on_keydown(void *data EINA_UNUSED,
|
|
Evas *evas EINA_UNUSED,
|
|
Evas_Object *o EINA_UNUSED,
|
|
void *einfo)
|
|
{
|
|
Evas_Event_Key_Down *ev = einfo;
|
|
|
|
if (strcmp(ev->key, "h") == 0)
|
|
{
|
|
/* h - print help */
|
|
printf("%s", commands);
|
|
return;
|
|
}
|
|
|
|
if (strcmp(ev->key, "n") == 0)
|
|
{
|
|
/* n - turn alpha transparency on */
|
|
ecore_evas_alpha_set(d.ee, EINA_TRUE);
|
|
|
|
printf("turn on alpha\n");
|
|
return;
|
|
}
|
|
|
|
if (strcmp(ev->key, "m") == 0)
|
|
{
|
|
/* m - turn alpha transparency off */
|
|
ecore_evas_alpha_set(d.ee, EINA_FALSE);
|
|
|
|
printf("turn off alpha\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
static void
|
|
_on_delete(Ecore_Evas *ee EINA_UNUSED)
|
|
{
|
|
/* Communicate to ecore that the application is finished. Calling
|
|
* this routine allows any pending events to get processed and allow
|
|
* the main loop to finish the current iteration.
|
|
*/
|
|
ecore_main_loop_quit();
|
|
}
|
|
|
|
int
|
|
main(void)
|
|
{
|
|
/* In other examples, evas_init() has been used to turn Evas on. In this
|
|
* example we're using Ecore-Evas' init routine, which takes care of
|
|
* bringing up Evas.
|
|
*/
|
|
if (!ecore_evas_init())
|
|
return EXIT_FAILURE;
|
|
|
|
/* In the evas-buffer-simple.c example, we coded our own
|
|
* create_canvas() routine. Here we make use of Ecore-Evas's
|
|
* ecore_evas_new() routine to do it. The first argument of this
|
|
* function is used to specify the name of an engine we wish to use;
|
|
* by passing NULL instead, we are requesting a window with an Evas
|
|
* canvas using the first engine available.
|
|
*
|
|
* The next arguments set the canvas's position to 0,0 and its
|
|
* height and width to our desired size.
|
|
*
|
|
* The last parameter for ecore_evas_new() allows setting extra
|
|
* options, but for this example we don't need anything special
|
|
* so just pass NULL.
|
|
*/
|
|
d.ee = ecore_evas_new(NULL, 0, 0, WIDTH, HEIGHT, NULL);
|
|
if (!d.ee)
|
|
goto panic;
|
|
|
|
/* Like other windowing systems, Ecore-Evas provides hooks for a
|
|
* number of different events. We can register our own functions to
|
|
* be called when the events occur in our window. Here we'll register
|
|
* a callback to be triggered when the window is closed.
|
|
*/
|
|
ecore_evas_callback_delete_request_set(d.ee, _on_delete);
|
|
|
|
/* As in evas-buffer-simple.c, we need to explicitly 'unhide' our
|
|
* Evas objects. But here we'll use the Ecore-Evas API to do this,
|
|
* as it also manages some of the underlying device state.
|
|
*/
|
|
ecore_evas_show(d.ee);
|
|
|
|
/* Retrieve a pointer to the canvas we created. */
|
|
d.evas = ecore_evas_get(d.ee);
|
|
|
|
/* Add a black background rectangle */
|
|
d.bg = evas_object_rectangle_add(d.evas);
|
|
evas_object_color_set(d.bg, 0, 0, 0, 0);
|
|
evas_object_show(d.bg);
|
|
|
|
/* Callbacks can also be set on Evas objects. We'll add a keyboard
|
|
* handler routine to the background rectangle, for processing user
|
|
* key hits.
|
|
*/
|
|
evas_object_focus_set(d.bg, EINA_TRUE);
|
|
evas_object_event_callback_add(d.bg, EVAS_CALLBACK_KEY_DOWN,
|
|
_on_keydown, NULL);
|
|
|
|
/* Run the application until ecore_main_loop_quit() gets called by
|
|
* our _on_delete() handler. While this function is active, it will
|
|
* repeatedly call ecore_main_loop_iterate() to iterate through
|
|
* various internal processes, checking for keyboard input, updating
|
|
* the screen as needed, and so forth.
|
|
*/
|
|
ecore_main_loop_begin();
|
|
|
|
/* With the application finished, we now direct the Ecore and Evas
|
|
* libraries to perform final cleanup and terminate the system.
|
|
*/
|
|
ecore_evas_shutdown();
|
|
return 0;
|
|
|
|
panic:
|
|
fprintf(stderr, "error: Requires at least one Evas engine built and linked"
|
|
" to ecore-evas for this example to run properly.\n");
|
|
return -2;
|
|
}
|