efl/legacy/evas/src
Carsten Haitzler 0d7a6252be oooops.. i forgot one lump of logic for adding new object if currently the
object inthe evas are in layers above the new one.. fix fix oops.. that was
a silly bug... :)

and well.. while i was at it.. some actual code in the render extension
support in the render engine in evas.. it onyl does image objects right
now.. and it doesnt do it very optimally.. consider that engine a work in
progres.. i'm finding what does and doesnt work well in the render extension
and noticing some holes in it... this one wont be ready any time soon
though... and the gl engine is still about 10 times faster on the same
hardware... and in theory both are hardware accelerated...
anyway only time will tell. the render extension doesnt do image
transforms.. so this wont help speed it up at all that much :(


SVN revision: 5267
2001-08-24 04:37:44 +00:00
..
.cvsignore hush cvs don't say a word 2000-08-22 19:15:52 +00:00
Evas.h fix soem routines that i found incosistent whilst writitng the docs... :) 2001-06-18 01:59:51 +00:00
Evas_private.h fix soem routines that i found incosistent whilst writitng the docs... :) 2001-06-18 01:59:51 +00:00
Makefile.am optimize! software enigne image objects will keep a pre-scaled copy IF: 2001-08-13 09:15:04 +00:00
evas_callbacks.c raster, I know you may not want this here, but apparently this fixes a 2001-01-21 03:09:33 +00:00
evas_events.c fix soem routines that i found incosistent whilst writitng the docs... :) 2001-06-18 01:59:51 +00:00
evas_gl_routines.c ewwwww.. i forgot to free the font string.... 2001-08-17 00:05:12 +00:00
evas_gl_routines.h now that was just silly.. evas shoudl have used the visual and colormap u 2001-07-26 03:31:03 +00:00
evas_gradient.c oooops.. i forgot one lump of logic for adding new object if currently the 2001-08-24 04:37:44 +00:00
evas_image.c oooops.. i forgot one lump of logic for adding new object if currently the 2001-08-24 04:37:44 +00:00
evas_image_routines.c now that was just silly.. evas shoudl have used the visual and colormap u 2001-07-26 03:31:03 +00:00
evas_image_routines.h now that was just silly.. evas shoudl have used the visual and colormap u 2001-07-26 03:31:03 +00:00
evas_imlib_routines.c ewwwww.. i forgot to free the font string.... 2001-08-17 00:05:12 +00:00
evas_imlib_routines.h optimize! software enigne image objects will keep a pre-scaled copy IF: 2001-08-13 09:15:04 +00:00
evas_line.c oooops.. i forgot one lump of logic for adding new object if currently the 2001-08-24 04:37:44 +00:00
evas_list.c 1. optimize evas lists a bit by keeping a "last" pointer 2001-04-12 17:54:51 +00:00
evas_misc.c ewwwww.. i forgot to free the font string.... 2001-08-17 00:05:12 +00:00
evas_object.c oooops.. i forgot one lump of logic for adding new object if currently the 2001-08-24 04:37:44 +00:00
evas_poly.c oooops.. i forgot one lump of logic for adding new object if currently the 2001-08-24 04:37:44 +00:00
evas_rectangle.c oooops.. i forgot one lump of logic for adding new object if currently the 2001-08-24 04:37:44 +00:00
evas_render.c oooops.. i forgot one lump of logic for adding new object if currently the 2001-08-24 04:37:44 +00:00
evas_render_routines.c oooops.. i forgot one lump of logic for adding new object if currently the 2001-08-24 04:37:44 +00:00
evas_render_routines.h oooops.. i forgot one lump of logic for adding new object if currently the 2001-08-24 04:37:44 +00:00
evas_text.c oooops.. i forgot one lump of logic for adding new object if currently the 2001-08-24 04:37:44 +00:00
evas_x11_routines.c ewwwww.. i forgot to free the font string.... 2001-08-17 00:05:12 +00:00
evas_x11_routines.h now that was just silly.. evas shoudl have used the visual and colormap u 2001-07-26 03:31:03 +00:00