.. |
shader
|
Evas gl: Replace all remaining references to mask stuff by alpha
|
2014-07-11 12:20:07 +09:00 |
evas_gl_3d.c
|
evas: let's bet consistent and not break the build.
|
2014-09-04 08:54:08 +02:00 |
evas_gl_3d_common.h
|
Evas_3D : Eolian change
|
2014-04-25 16:58:47 +09:00 |
evas_gl_3d_private.h
|
[Evas/evas-3d] Add shadow maps. Added two scene-API functions for enable and disable shadows on the scene. Added 6 light-API function for set and get the light projection.
|
2014-09-03 21:19:16 +09:00 |
evas_gl_3d_renderer.c
|
[Evas/evas-3d] Add shadow maps. Added two scene-API functions for enable and disable shadows on the scene. Added 6 light-API function for set and get the light projection.
|
2014-09-03 21:19:16 +09:00 |
evas_gl_3d_renderer.h
|
Evas: 3D: Introducing 3D scene rendering features
|
2014-04-25 16:15:41 +09:00 |
evas_gl_3d_shader.c
|
[Evas/evas-3d] Add shadow maps. Added two scene-API functions for enable and disable shadows on the scene. Added 6 light-API function for set and get the light projection.
|
2014-09-03 21:19:16 +09:00 |
evas_gl_api.c
|
evas gl - fix possible null tls resource access in bindframebuffer
|
2014-08-14 17:41:55 +09:00 |
evas_gl_api_ext.c
|
evas_gl : Fixed macro substitution bug in evas_gl
|
2013-11-13 15:39:12 +09:00 |
evas_gl_api_ext.h
|
evas_cocoa: correct include for GL
|
2014-06-18 11:34:07 +02:00 |
evas_gl_api_ext_def.h
|
evas gl: distinguish between IMG and EXT MSAA extensions
|
2014-06-10 19:20:17 +09:00 |
evas_gl_common.h
|
evas: allocate enougth atlas for all supported format.
|
2014-08-16 15:15:07 +02:00 |
evas_gl_context.c
|
evas - fix unused variable
|
2014-08-25 12:51:17 +09:00 |
evas_gl_core.c
|
evas gl - remove unused pointer variable return
|
2014-08-25 12:55:40 +09:00 |
evas_gl_core.h
|
evas: export symbol from gl_common so that loading gl_generic can expose them.
|
2014-07-11 15:32:51 +02:00 |
evas_gl_core_private.h
|
evas: make gl_x11 rely on gl_generic.
|
2014-07-11 15:32:51 +02:00 |
evas_gl_file_cache.c
|
fix mingw build for setuid fix/checks
|
2014-01-08 22:06:41 +09:00 |
evas_gl_font.c
|
evas gl - fixz minor leak on exit of rectangles
|
2014-08-07 18:15:50 +09:00 |
evas_gl_image.c
|
evas gl common - remove logically dead code
|
2014-08-22 20:14:59 +09:00 |
evas_gl_line.c
|
evas/gl - fix the line incorrect position in arm.
|
2012-12-15 09:40:47 +00:00 |
evas_gl_polygon.c
|
evas gl - fixz minor leak on exit of rectangles
|
2014-08-07 18:15:50 +09:00 |
evas_gl_preload.c
|
evas: export symbol from gl_common so that loading gl_generic can expose them.
|
2014-07-11 15:32:51 +02:00 |
evas_gl_private.h
|
evas gl - fixz minor leak on exit of rectangles
|
2014-08-07 18:15:50 +09:00 |
evas_gl_rectangle.c
|
evas gl - fixz minor leak on exit of rectangles
|
2014-08-07 18:15:50 +09:00 |
evas_gl_shader.c
|
Evas gl: Replace all remaining references to mask stuff by alpha
|
2014-07-11 12:20:07 +09:00 |
evas_gl_texture.c
|
evas: handle GL_LUMINANCE_ALPHA.
|
2014-08-16 15:15:07 +02:00 |