efl/legacy/elementary/src/lib/elm_focus.h

365 lines
11 KiB
C

/**
* @defgroup Focus Focus
* @ingroup Elementary
*
* An Elementary application has, at all times, one (and only one)
* @b focused object. This is what determines where the input
* events go to within the application's window. Also, focused
* objects can be decorated differently, in order to signal to the
* user where the input is, at a given moment.
*
* Elementary applications also have the concept of <b>focus
* chain</b>: one can cycle through all the windows' focusable
* objects by input (tab key) or programmatically. The default
* focus chain for an application is the one define by the order in
* which the widgets where added in code. One will cycle through
* top level widgets, and, for each one containing sub-objects, cycle
* through them all, before returning to the level
* above. Elementary also allows one to set @b custom focus chains
* for their applications.
*
* Besides the focused decoration a widget may exhibit, when it
* gets focus, Elementary has a @b global focus highlight object
* that can be enabled for a window. If one chooses to do so, this
* extra highlight effect will surround the current focused object,
* too.
*
* @note Some Elementary widgets are @b unfocusable, after
* creation, by their very nature: they are not meant to be
* interacted with input events, but are there just for visual
* purposes.
*
* @ref general_functions_example_page "This" example contemplates
* some of these functions.
*/
/**
* Focus directions.
*
* @ingroup Focus
*/
typedef enum
{
ELM_FOCUS_PREVIOUS, /**< previous direction */
ELM_FOCUS_NEXT, /**< next direction */
ELM_FOCUS_UP, /**< up direction */
ELM_FOCUS_DOWN, /**< down direction */
ELM_FOCUS_RIGHT, /**< right direction */
ELM_FOCUS_LEFT /**< left direction */
} Elm_Focus_Direction;
/**
* Get the whether an Elementary object has the focus or not.
*
* @param obj The Elementary object to get the information from
* @return @c EINA_TRUE, if the object is focused, @c EINA_FALSE if
* not (and on errors).
*
* @see elm_object_focus_set()
*
* @ingroup Focus
*/
EAPI Eina_Bool elm_object_focus_get(const Evas_Object *obj);
/**
* Set/unset focus to a given Elementary object.
*
* @param obj The Elementary object to operate on.
* @param focus @c EINA_TRUE Set focus to a given object,
* @c EINA_FALSE Unset focus to a given object.
*
* @note When you set focus to this object, if it can handle focus, will
* take the focus away from the one who had it previously and will, for
* now on, be the one receiving input events. Unsetting focus will remove
* the focus from @p obj, passing it back to the previous element in the
* focus chain list.
*
* @warning Only visible object can get a focus. Call evas_object_show(o) before
* calling this API, if you want to give a focus to the evas object.
*
* @see elm_object_focus_get(), elm_object_focus_custom_chain_get()
*
* @ingroup Focus
*/
EAPI void elm_object_focus_set(Evas_Object *obj, Eina_Bool focus);
/**
* Set the ability for an Elementary object to be focused
*
* @param obj The Elementary object to operate on
* @param enable @c EINA_TRUE if the object can be focused, @c
* EINA_FALSE if not (and on errors)
*
* This sets whether the object @p obj is able to take focus or
* not. Unfocusable objects do nothing when programmatically
* focused, being the nearest focusable parent object the one
* really getting focus. Also, when they receive mouse input, they
* will get the event, but not take away the focus from where it
* was previously.
*
* @ingroup Focus
*/
EAPI void elm_object_focus_allow_set(Evas_Object *obj, Eina_Bool enable);
/**
* Get whether an Elementary object is focusable or not
*
* @param obj The Elementary object to operate on
* @return @c EINA_TRUE if the object is allowed to be focused, @c
* EINA_FALSE if not (and on errors)
*
* @note Objects which are meant to be interacted with by input
* events are created able to be focused, by default. All the
* others are not.
*
* @ingroup Focus
*/
EAPI Eina_Bool elm_object_focus_allow_get(const Evas_Object *obj);
/**
* Set custom focus chain.
*
* This function overwrites any previous custom focus chain within
* the list of objects. The previous list will be deleted and this list
* will be managed by elementary. After it is set, don't modify it.
*
* @note On focus cycle, only will be evaluated children of this container.
*
* @param obj The container object
* @param objs Chain of objects to pass focus
* @ingroup Focus
*/
EAPI void elm_object_focus_custom_chain_set(Evas_Object *obj, Eina_List *objs);
/**
* Unset a custom focus chain on a given Elementary widget
*
* @param obj The container object to remove focus chain from
*
* Any focus chain previously set on @p obj (for its child objects)
* is removed entirely after this call.
*
* @ingroup Focus
*/
EAPI void elm_object_focus_custom_chain_unset(Evas_Object *obj);
/**
* Get custom focus chain
*
* @param obj The container object
* @ingroup Focus
*/
EAPI const Eina_List *elm_object_focus_custom_chain_get(const Evas_Object *obj);
/**
* Append object to custom focus chain.
*
* @note If relative_child equal to NULL or not in custom chain, the object
* will be added in end.
*
* @note On focus cycle, only will be evaluated children of this container.
*
* @param obj The container object
* @param child The child to be added in custom chain
* @param relative_child The relative object to position the child
* @ingroup Focus
*/
EAPI void elm_object_focus_custom_chain_append(Evas_Object *obj, Evas_Object *child, Evas_Object *relative_child);
/**
* Prepend object to custom focus chain.
*
* @note If relative_child equal to NULL or not in custom chain, the object
* will be added in begin.
*
* @note On focus cycle, only will be evaluated children of this container.
*
* @param obj The container object
* @param child The child to be added in custom chain
* @param relative_child The relative object to position the child
* @ingroup Focus
*/
EAPI void elm_object_focus_custom_chain_prepend(Evas_Object *obj, Evas_Object *child, Evas_Object *relative_child);
/**
* Give focus to next object in object tree.
*
* Give focus to next object in focus chain of one object sub-tree.
* If the last object of chain already have focus, the focus will go to the
* first object of chain.
*
* @param obj The object root of sub-tree
* @param dir Direction to move the focus
*
* @see elm_object_focus_next_object_get(), elm_object_focus_next_object_set()
*
* @ingroup Focus
*/
EAPI void elm_object_focus_next(Evas_Object *obj, Elm_Focus_Direction dir);
/**
* Get next object which was set with specific focus direction.
*
* Get next object which was set by elm_object_focus_next_object_set
* with specific focus direction.
*
* @param obj The Elementary object
* @param dir Focus direction
* @return Focus next object or @c NULL, if there is no focus next object.
*
* @see elm_object_focus_next_object_set(), elm_object_focus_next()
*
* @since 1.8
*
* @ingroup Focus
*/
EAPI Evas_Object * elm_object_focus_next_object_get(const Evas_Object *obj, Elm_Focus_Direction dir);
/**
* Set next object with specific focus direction.
*
* When focus next object is set with specific focus direction, this object
* will be the first candidate when finding next focusable object.
* Focus next object can be registered with six directions that are previous,
* next, up, down, right, and left.
*
* @param obj The Elementary object
* @param next Focus next object
* @param dir Focus direction
*
* @see elm_object_focus_next_object_get(), elm_object_focus_next()
*
* @since 1.8
*
* @ingroup Focus
*/
EAPI void elm_object_focus_next_object_set(Evas_Object *obj, Evas_Object *next, Elm_Focus_Direction dir);
/**
* Get focused object in object tree.
*
* This function returns current focused object in one object sub-tree.
*
* @param obj The object root of sub-tree
* @return Current focused or @c NULL, if there is no focused object.
*
* @since 1.8
*
* @ingroup Focus
*/
EAPI Evas_Object *elm_object_focused_object_get(const Evas_Object *obj);
/**
* Make the elementary object and its children to be focusable
* (or unfocusable).
*
* @param obj The Elementary object to operate on
* @param focusable @c EINA_TRUE for focusable,
* @c EINA_FALSE for unfocusable.
*
* This sets whether the object @p obj and its children objects
* are able to take focus or not. If the tree is set as unfocusable,
* newest focused object which is not in this tree will get focus.
* This API can be helpful for an object to be deleted.
* When an object will be deleted soon, it and its children may not
* want to get focus (by focus reverting or by other focus controls).
* Then, just use this API before deleting.
*
* @see elm_object_tree_focus_allow_get()
*
* @ingroup Focus
*
*/
EAPI void elm_object_tree_focus_allow_set(Evas_Object *obj, Eina_Bool focusable);
/**
* Get whether an Elementary object and its children are focusable or not.
*
* @param obj The Elementary object to get the information from
* @return @c EINA_TRUE, if the tree is focusable,
* @c EINA_FALSE if not (and on errors).
*
* @see elm_object_tree_focus_allow_set()
*
* @ingroup Focus
*/
EAPI Eina_Bool elm_object_tree_focus_allow_get(const Evas_Object *obj);
/**
* Set the focus highlight style to be used by a given widget.
*
* @param obj The Elementary widget for which focus style needs to be set.
* @param style The name of the focus style to use on it.
* @return @c EINA_TRUE on success, @c EINA_FALSE otherwise.
*
* @note This overrides the style which is set
* by elm_win_focus_highlight_style_set().
*
* @see elm_object_focus_highlight_style_get
*
* @since 1.9
*
* @ingroup Focus
*/
EAPI Eina_Bool elm_object_focus_highlight_style_set(Evas_Object *obj, const char *style);
/**
* Get the focus highlight style to be used by a given widget.
*
* @param obj The Elementary widget to query for its focus highlight style.
* @return The focus highlight style name used by widget.
*
* @see elm_object_focus_highlight_style_set()
*
* @since 1.9
*
* @ingroup Focus
*/
EAPI const char *elm_object_focus_highlight_style_get(const Evas_Object *obj);
/**
* Get the focused object item
*
* This returns the focused object item.
*
* @param obj The container object
* @return The focused item, or @c NULL if none
*
* The focused item can be unfocused with function
* elm_object_item_focus_set().
*
* see @elm_object_item_focus_set()
* see @elm_object_item_focus_get()
*
* @ingroup Focus
* @since 1.10
*/
EAPI Elm_Object_Item *elm_object_focused_item_get(const Evas_Object *obj);
/**
* Set the object item focused
*
* @param it The object item
* @param focused The focused state
*
* @see elm_object_item_focus_get()
*
* @ingroup Focus
* @since 1.10
*/
EAPI void elm_object_item_focus_set(Elm_Object_Item *it, Eina_Bool focused);
/**
* Get whether the @p it is focused or not.
*
* @param it The object item
* @return @c EINA_TRUE means item is focused. @c EINA_FALSE indicates
* it's not. If @p obj is @c NULL, @c EINA_FALSE is returned.
*
* @see elm_object_item_focus_set()
*
* @ingroup Focus
* @since 1.10
*/
EAPI Eina_Bool elm_object_item_focus_get(const Elm_Object_Item *it);