One can get engine names with ecore_evas_engines_get() and present
them to its users (from --help, for example) and then give that name
to ecore_evas_new(), that accepts the name, geometry and extra options
as a string.
As I don't have all the engines here, I might have missed something
from those, tested here:
- software_x11
- xrender_x11
- opengl_x11
- directfb
- buffer
SVN revision: 35919