efl/legacy/edje/src/lib/Edje.h

36 lines
1.6 KiB
C

#ifndef _EDJE_H
#define _EDJE_H
#include <Evas.h>
#ifdef __cplusplus
extern "C" {
#endif
/***************************************************************************/
/* API here */
/***************************************************************************/
void edje_init(void);
void edje_frametime_set(double t);
double edje_frametime_get(void);
Evas_Object *edje_add(Evas *evas);
void edje_file_set(Evas_Object *o, const char *file, const char *part);
void edje_signal_callback_add(Evas_Object *o, const char *emission, const char *source, void (*func) (void *data, Evas_Object *o, const char *emission, const char *source), void *data);
void *edje_signal_callback_del(Evas_Object *o, const char *emission, const char *source, void (*func) (void *data, Evas_Object *o, const char *emission, const char *source));
void edje_signal_emit(Evas_Object *o, const char *emission, const char *source);
void edje_play_set(Evas_Object *obj, int play);
int edje_play_get(Evas_Object *obj);
void edje_animation_set(Evas_Object *obj, int on);
int edje_animation_get(Evas_Object *obj);
int edje_part_exists(Evas_Object *obj, const char *part);
void edje_part_geometry_get(Evas_Object *o, const char *part, double *x, double *y, double *w, double *h);
void edje_part_text_set(Evas_Object *o, const char *part, const char *text);
const char *edje_part_text_get(Evas_Object *obj, const char *part);
#ifdef __cplusplus
}
#endif
#endif