138 lines
2.9 KiB
C
138 lines
2.9 KiB
C
#ifndef ELM_CODE_H_
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# define ELM_CODE_H_
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#include <Eina.h>
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#include <Eo.h>
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#include <Elementary.h>
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#ifdef EAPI
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# undef EAPI
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#endif
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#ifdef _WIN32
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# ifdef EFL_ELM_CODE_BUILD
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# ifdef DLL_EXPORT
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# define EAPI __declspec(dllexport)
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# else
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# define EAPI
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# endif /* ! DLL_EXPORT */
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# else
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# define EAPI __declspec(dllimport)
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# endif /* ! EFL_ELM_CODE_BUILD */
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#else
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# ifdef __GNUC__
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# if __GNUC__ >= 4
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# define EAPI __attribute__ ((visibility("default")))
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# else
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# define EAPI
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# endif
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# else
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# define EAPI
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# endif
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#endif /* ! _WIN32 */
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#include "elm_code_common.h"
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#include "elm_code_file.h"
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#include "elm_code_parse.h"
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#include "elm_code_widget.h"
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#include "elm_code_diff_widget.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* @file
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* @brief These routines are used for loading Elm Code widgets.
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*/
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/**
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* @brief Init / shutdown functions.
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* @defgroup Init Init / Shutdown
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*
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* @{
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*
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* Functions of obligatory usage, handling proper initialization
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* and shutdown routines.
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*
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* Before the usage of any other function, Elm Code should be properly
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* initialized with @ref elm_code_init() and the last call to Elm Code's
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* functions should be @ref elm_code_shutdown(), so everything will
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* be correctly freed.
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*
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* Elm Code logs everything with Eina Log, using the "elm_code" log domain.
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*
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*/
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/**
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* Initialize Elm Code.
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*
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* Initializes Elm Code, its dependencies and modules. Should be the first
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* function of Elm Code to be called.
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*
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* @return The init counter value.
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*
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* @see elm_code_shutdown().
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*
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* @ingroup Init
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*/
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EAPI int elm_code_init(void);
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/**
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* Shutdown Elm Code
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*
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* Shutdown Elm Code. If init count reaches 0, all the internal structures will
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* be freed. Any Elm Code library call after this point will leads to an error.
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*
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* @return Elm Code's init counter value.
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*
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* @see elm_code_init()
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*
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* @ingroup Init
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*/
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EAPI int elm_code_shutdown(void);
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/**
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* Create a new Elm Code instance
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*
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* This method creates a new Elm Code instance using an in-memory file for backing changes.
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* A regular file can be set after creation if required.
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* Once an Elm Code has been created you can create widgets that render the content.
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*
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* @return an allocated Elm_Code that references the given file
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* @see elm_code_file_open()
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*/
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EAPI Elm_Code *elm_code_create();
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/**
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* Free an Elm Code instance
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*
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* Releases the resources retained by the code instance and any files it references.
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*/
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EAPI void elm_code_free(Elm_Code *code);
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/**
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* @}
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*
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* @brief Callbacks and message passing.
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* @defgroup Callbacks Managing the information flow between Elm_Code objects and Evas_Object widgets
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*
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* @{
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*
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* Managing the callbacks and other behaviours that cross the backend - frontend divide.
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*/
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EAPI void elm_code_callback_fire(Elm_Code *code, const Eo_Event_Description *signal, void *data);
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/**
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* @}
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*/
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#ifdef __cplusplus
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}
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#endif
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#endif /* ELM_CODE_H_ */
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